GZDoom is a ZDoom-based port which is maintained by Christoph "Graf Zahl" Oelckers. It was first released on the 30th August 2005 and currently (as of July 2006) runs only in Windows.
Features
- Full 3D floors (including slopes)
- OpenGL renderer, based off PrBoom's OpenGL renderer
- Inventory and weapon definitions via DECORATE
- FraggleScript support (so Legacy/Eternity/SMMU maps are supported)
- Global FraggleScripts via the FSGLOBAL lump
- Reflective floors
- Dynamic lights
- Quake 2/Half life-style skyboxes as well as regular zdoom skyboxes
- High-resolution textures, defined as in ZDoomGL
- Eternity-style water warping
- Ability to alter jump height in ACS
- MD2 and MD3 model support (limited to Monsters and Static Things)
- ENDOOM support