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GZDoom is a ZDoom-based port which is maintained by Christoph "Graf Zahl" Oelckers. It was first released on the 30th August 2005 and currently (as of July 2006) runs only in Windows.

Features

  • Full 3D floors (including slopes)
  • OpenGL renderer, based off PrBoom's OpenGL renderer
  • Inventory and weapon definitions via DECORATE
  • FraggleScript support (so Legacy/Eternity/SMMU maps are supported)
  • Global FraggleScripts via the FSGLOBAL lump
  • Reflective floors
  • Dynamic lights
  • Quake 2/Half life-style skyboxes as well as regular zdoom skyboxes
  • High-resolution textures, defined as in ZDoomGL
  • Eternity-style water warping
  • Ability to alter jump height in ACS
  • MD2 and MD3 model support (limited to Monsters and Static Things)
  • ENDOOM support

External links

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