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{{Game Tabs|first = main|second = doom|third = doom 3|fourth = doom 2016}}
[[Image:MAP02_fist.png|thumb|Fist being used on [[MAP02: Underhalls]]]]
 
   
  +
The '''fist''' is the [[player]]'s stock [[melee attack]]. It is always available unless the player has picked up a [[chainsaw]]. Punching is only about as effective as a pistol shot, however, unless the player has collected a [[berserk]] powerup, which increases the power of the fists tenfold. Like the pistol, the punch is used via left hand.
[[Image:impxplod.png|thumb|An [[Imp]] makes the acquaintance of the [[Berserk pack|berserk]] fist on [[E2M2: Containment Area]]]]
 
 
The '''fist''' is the only weapon in Doom which is always available. Punching is almost useless, however, unless the player has collected a [[berserk pack]], which increases the power of the fists tenfold. A berserk punch is somewhat more effective than the [[chainsaw]], although it does have the disadvantage of not doing continuous damage (which leaves the player open to counterattacks) and requires more careful aim than the chainsaw.
 
 
In [[vanilla Doom]], if the player has a chainsaw, he cannot use his fists unless he also has a berserk pack.
 
 
The actual punch attack ([[hitscan]]) is begun two frames into the punch animation. The fist is not completely extended at this point, but consideration of this lag can help in timing punches effectively.
 
   
 
==Notes==
 
==Notes==
  +
[[File:Sshot_fist64_armd.png|thumb|The fist from [[Doom 64]], now wearing a brown glove.]]
The player punches with his left hand; he also shoots the [[pistol]] with his left hand, but operates the chainsaw and [[shotgun]] with his right hand.
 
  +
* In the [[PlayStation]] and [[Saturn]] ports of Doom, the player can still access the fist attack even if he picks up a chainsaw and regardless of whether he has also picked up a Berserk Pack. This feature is also available in [[Doom 64]].
 
When not punching, the player's hands are shown to be wearing brown gloves (black in the [[splash screen]]). When punching, the player's right hand is unadorned, while his left hand carries a [[Wikipedia:brass knuckles|knuckleduster]].
+
* When wielding weapons, the [[Doom's protagonist|protagonist]]'s hands are shown to be wearing brown gloves (black in [[Doom]]'s [[title screen]]). When punching, the player's right hand is unadorned, while his left hand carries a spiked [[Wikipedia:brass knuckles|knuckleduster]].
  +
* Since monsters are technically activated by any nearby attacks from [[player]]s and not specifically by the sound effects of these, a punch in the air will alert them as if it were a loud gunshot. Players who want to provoke enemies without wasting [[ammo]] can do so with the fist attack.
 
  +
* The fist from [[Doom 64]] went through some graphical changes. The protagonist now wears brown, bloodstained gloves and lacks the knuckleduster.
Even though punching in the air makes very little noise in the real world, compared to the sound of gunfire or a chainsaw, this will nonetheless alert [[monsters]] in open areas. Players who want to provoke enemies without wasting [[ammo]] can use the fists attack.
 
  +
* In the [[Game Boy Advance]] port of Doom, if the player punches a wall the same "hitting" sound effect (as if the player had punched an enemy or barrel) will be heard.
 
  +
* The [[Xbox Live Arcade]] release of ''[[Doom II]]'' features an [[Achievement]] that requires the player to kill a [[Cyberdemon]] with their bare hands, named "You Have Huge Guts", after the [[Doom comic|''Doom'' comic]]. Note that the player is required to use the fist only to ''kill'' a Cyberdemon: players can use other weapons to soften the Cyberdemon up and earn this achievement as long as they use the fist to deliver the final blow. This also appears as a trophy in the PlayStation 3 version of ''[[Doom Classic Complete]]'', under the name "Knuckle Sammich".
==Data==
 
  +
* In [[Brutal Doom]], both of the player's hands wear black fingerless motorcyclist gloves without knuckledusters and become blood-stained after killing an enemy via punch or [[chainsaw]]. The punches are now much more accurate and useful - the primary fire key throws a fast left jab while the secondary fire key throws a slower but more powerful right cross punch - and can perform fatality-style finishers on enemies or simply [[Gib|gib them]] after acquiring the [[berserk]] object or a demonic strength rune - the berserk power is noted by the punching sound effect becoming "bolder" and deeper. Pressing the reload key after getting the berserk/demon rune alternates between "smash" (for gibbing monsters) and "rip and tear" (for the finishers) modes. And unlike the original fist, it will not alert monsters when you punch in the air.
{| {{prettytable}}
 
!colspan="2" align="center" | Fist data
 
|-
 
|Weapon number
 
|1
 
|-
 
|[[Damage]]
 
|2-20 (20-200 with [[berserk]])
 
|-
 
|Included ammo
 
|Infinite
 
|-
 
|Shot type
 
|[[Hitscan]]
 
|-
 
|Shots / minute
 
|123.5 punches
 
|-
 
|[[Sound]]
 
|DSPUNCH
 
|-
 
|Appears in
 
|Shareware Doom<br>Registered Doom<br>The Ultimate Doom<br>Doom II/Final Doom
 
|-
 
|[[Sprite]]
 
|PUNG (wielded)<br>PUFF (impact, miss)<br>BLUD (impact, hit)
 
|}
 
 
[[Image:FistHistogram.png|thumb|none|300px|''Damage done by a punch (non-berserk)'']]
 
 
{| {{prettytable}}
 
| '''Blows needed to kill'''<sup>1</sup><br>'''(non-berserk)'''
 
| Mean
 
| [[Wikipedia:Standard deviation#Interpretation and application|Standard<br>deviation]]
 
| Min
 
| Max
 
|-
 
|[[Barrel]]
 
|2.41
 
|0.90
 
|1
 
|6
 
|-
 
|[[Zombieman]]
 
|2.41
 
|0.90
 
|1
 
|6
 
|-
 
|[[Shotgun guy]]
 
|3.36
 
|1.07
 
|2
 
|8
 
|-
 
|[[Wolfenstein SS]]
 
|5.24
 
|1.33
 
|3
 
|10
 
|-
 
|[[Imp]]
 
|6.13
 
|1.48
 
|4
 
|11
 
|-
 
|[[Heavy weapon dude]]
 
|7.06
 
|1.61
 
|4
 
|12
 
|-
 
|[[Lost soul]]
 
|9.81
 
|1.79
 
|7
 
|15
 
|-
 
|[[Commander Keen]]
 
|9.81
 
|1.79
 
|7
 
|15
 
|-
 
|[[Demon]]
 
|14.37
 
|2.05
 
|10
 
|19
 
|-
 
|[[Spectre]]
 
|14.37
 
|2.05
 
|10
 
|19
 
|-
 
|[[Boss Brain]]<sup>2</sup>
 
|23.72
 
|2.48
 
|20
 
|30
 
|-
 
|[[Revenant]]
 
|28.38
 
|2.84
 
|24
 
|37
 
|-
 
|[[Cacodemon]]
 
|37.70
 
|3.38
 
|31
 
|45
 
|-
 
|[[Pain elemental]]
 
|37.70
 
|3.38
 
|31
 
|45
 
|-
 
|[[Hell knight]]
 
|47.02
 
|4.01
 
|40
 
|55
 
|-
 
|[[Arachnotron]]
 
|47.02
 
|4.01
 
|40
 
|55
 
|-
 
|[[Mancubus]]
 
|56.17
 
|4.44
 
|48
 
|66
 
|-
 
|[[Arch-vile]]
 
|65.55
 
|5.06
 
|57
 
|75
 
|-
 
|[[Baron of hell]]
 
|93.21
 
|6.23
 
|83
 
|104
 
|-
 
|[[Spiderdemon]]
 
|278.40
 
|2.37
 
|274
 
|285
 
|-
 
|[[Cyberdemon]]
 
|370.95
 
|6.83
 
|359
 
|384
 
|-
 
|}
 
 
[[Image:BerserkHistogram.png|thumb|none|300px|''Damage done by a berserk punch'']]
 
 
{| {{prettytable}}
 
| '''Blows needed to kill'''<sup>1</sup><br>'''(berserk)'''
 
| Mean
 
| [[Wikipedia:Standard deviation#Interpretation and application|Standard<br>deviation]]
 
| Min
 
| Max
 
|-
 
|[[Barrel]]
 
|1.00
 
|0.00
 
|1
 
|1
 
|-
 
|[[Zombieman]]
 
|1.00
 
|0.00
 
|1
 
|1
 
|-
 
|[[Shotgun guy]]
 
|1.11
 
|0.31
 
|1
 
|2
 
|-
 
|[[Wolfenstein SS]]
 
|1.22
 
|0.45
 
|1
 
|3
 
|-
 
|[[Imp]]
 
|1.22
 
|0.45
 
|1
 
|3
 
|-
 
|[[Heavy weapon dude]]
 
|1.36
 
|0.58
 
|1
 
|4
 
|-
 
|[[Lost soul]]
 
|1.49
 
|0.64
 
|1
 
|4
 
|-
 
|[[Commander Keen]]
 
|1.49
 
|0.64
 
|1
 
|4
 
|-
 
|[[Demon]]
 
|2.00
 
|0.82
 
|1
 
|5
 
|-
 
|[[Spectre]]
 
|2.00
 
|0.82
 
|1
 
|5
 
|-
 
|[[Boss Brain]]<sup>2</sup>
 
|2.98
 
|1.00
 
|2
 
|7
 
|-
 
|[[Revenant]]
 
|3.36
 
|1.07
 
|2
 
|8
 
|-
 
|[[Cacodemon]]
 
|4.27
 
|1.20
 
|2
 
|9
 
|-
 
|[[Pain elemental]]
 
|4.27
 
|1.20
 
|2
 
|9
 
|-
 
|[[Hell knight]]
 
|5.24
 
|1.33
 
|3
 
|10
 
|-
 
|[[Arachnotron]]
 
|5.24
 
|1.33
 
|3
 
|10
 
|-
 
|[[Mancubus]]
 
|6.13
 
|1.48
 
|4
 
|11
 
|-
 
|[[Arch-vile]]
 
|7.06
 
|1.61
 
|4
 
|12
 
|-
 
|[[Baron of hell]]
 
|9.81
 
|1.79
 
|7
 
|15
 
|-
 
|[[Spiderdemon]]
 
|28.38
 
|2.84
 
|24
 
|37
 
|-
 
|[[Cyberdemon]]
 
|37.70
 
|3.38
 
|31
 
|45
 
|-
 
|}
 
<small>
 
#This table assumes that all calls to [[Pseudorandom number generator|P_Random]] for damage, [[pain chance]], and [[blood]] splats are consecutive. In real play, this is never the case: counterattacks and AI pathfinding must be handled, and of course the map may contain additional moving monsters and other randomized phenomena (such as [[Sector#Vanilla Doom|flickering lights]]). Any resulting errors are probably toward the mean, as they introduce noise into the correlation between the indices of "consecutive" calls.
 
#Assumes that direct hits are possible, which [[final boss|does not occur]] in any stock map.
 
</small>
 
   
 
== See also ==
 
== See also ==
 
 
* [[UV Tyson]]
 
* [[UV Tyson]]
  +
[[Category:Weapons]]
* [[Fists (Doom 3)]]
 
 
{{Doom weapons}}
 

Revision as of 19:56, 24 August 2019


Sub-Pages:

The fist is the player's stock melee attack. It is always available unless the player has picked up a chainsaw. Punching is only about as effective as a pistol shot, however, unless the player has collected a berserk powerup, which increases the power of the fists tenfold. Like the pistol, the punch is used via left hand.

Notes

Sshot fist64 armd

The fist from Doom 64, now wearing a brown glove.

  • In the PlayStation and Saturn ports of Doom, the player can still access the fist attack even if he picks up a chainsaw and regardless of whether he has also picked up a Berserk Pack. This feature is also available in Doom 64.
  • When wielding weapons, the protagonist's hands are shown to be wearing brown gloves (black in Doom's title screen). When punching, the player's right hand is unadorned, while his left hand carries a spiked knuckleduster.
  • Since monsters are technically activated by any nearby attacks from players and not specifically by the sound effects of these, a punch in the air will alert them as if it were a loud gunshot. Players who want to provoke enemies without wasting ammo can do so with the fist attack.
  • The fist from Doom 64 went through some graphical changes. The protagonist now wears brown, bloodstained gloves and lacks the knuckleduster.
  • In the Game Boy Advance port of Doom, if the player punches a wall the same "hitting" sound effect (as if the player had punched an enemy or barrel) will be heard.
  • The Xbox Live Arcade release of Doom II features an Achievement that requires the player to kill a Cyberdemon with their bare hands, named "You Have Huge Guts", after the Doom comic. Note that the player is required to use the fist only to kill a Cyberdemon: players can use other weapons to soften the Cyberdemon up and earn this achievement as long as they use the fist to deliver the final blow. This also appears as a trophy in the PlayStation 3 version of Doom Classic Complete, under the name "Knuckle Sammich".
  • In Brutal Doom, both of the player's hands wear black fingerless motorcyclist gloves without knuckledusters and become blood-stained after killing an enemy via punch or chainsaw. The punches are now much more accurate and useful - the primary fire key throws a fast left jab while the secondary fire key throws a slower but more powerful right cross punch - and can perform fatality-style finishers on enemies or simply gib them after acquiring the berserk object or a demonic strength rune - the berserk power is noted by the punching sound effect becoming "bolder" and deeper. Pressing the reload key after getting the berserk/demon rune alternates between "smash" (for gibbing monsters) and "rip and tear" (for the finishers) modes. And unlike the original fist, it will not alert monsters when you punch in the air.

See also