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This level occupies the map slot MAP14. For other maps which occupy this slot, see Category:MAP14.

MAP14: The Portal is the fourteenth map of Requiem. It was designed by Eric Sambach, and uses the music track "Devil's Grounds" by Mark Klem.

Description[]

According to both the text file and the Requiem info pack:

All you have to do is find the blue key so you can enter the Portal. Now get to work.

Walkthrough[]

Requiem MAP14

Map of MAP14

Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Secrets[]

  1. In the outdoor nukage pool, the vantage point the Revenants attack you from can be climbed onto from the northwest side. Here, you can find a box of rockets (two on Hurt Me Plenty or lower,) a rocket launcher, and a switch. (sector 56) There is a radiation suit in the north-western mine, and you can leave the nukage pool by lowering the walkway in the south.
  2. After pressing the switch in secret #1, inside the northeast mines, you can find a switch in the northern alcove just after the Chaingunner ambush. Press it to open an alcove in the southeast, containing a Hell Knight and three medikits. (sector 176)
  3. After pressing the switch to access secret #2, once you get the yellow key and return to the entrance into the mines, there will be a new switch at the alcove directly north of it. Press it, and return to the room with the pillars near the start of the map to find that a new alcove has been opened to the west, containing a backpack and a plasma rifle. (sector 185)
  4. Within the checkerboarded hall leading to the exit teleporter, there is a section of the west wall that violates the pattern in place throughout the hall. After obtaining the blue key, press on this section to open it. Here, you will find a river with health bonuses strewn across it, broken in the middle by a waterfall with a Chaingunner, two Sergeants, and two armor bonuses at the opposite end. Directly northwest of the waterfall is a soul sphere. Jump from the waterfall to the soul sphere to trigger this secret. (sector 287) Secret #3 can be accessed from this location as well, by opening the door at the end of the tunnel, which leads to the start of the map.
  5. In the cage opposite of the one containing the switch to lower the blue key, there is a portion of the west wall where the ridges are not as thick as the rest. Push on it, and it will lower to reveal a switch. Press the switch. When you reach the portal, the pillar with the megasphere on top of it will have lowered, allowing you to take it. (sector 339)

Areas / screenshots[]

Speedrunning[]

Current records[]

The Compet-N records for the map are:

Run Time Player Date File Notes
UV speed 04:23 Xit Vono 2001-11-16 rq14-423.zip
NM speed
UV max 05:57 Radek Pecka 2004-08-11 rq14-557.zip
NM100S
UV -fast 13:05 Xit Vono 2002-06-23 rf141305.zip
UV -respawn
UV Tyson 17:11 Xit Vono 2003-01-31 rt141711.zip
UV pacifist

Miscellaneous demos[]

Run Time Player Date File Notes
.zip

Statistics[]

Map data[]

Things 381
Vertexes 1074
Linedefs 1478
Sidedefs 2096
Sectors 347

Things[]

Monsters ITYTD and HNTR HMP UV and NM
Arachnotrons 0 2 3
Arch-viles 2 3
Barons of hell 0 1 4
Cacodemons 2 3 4
Chaingunners 3 11 19
Demons 9 11 16
Hell knights 10 9 8
Imps 16 18 25
Revenants 4 10 11
Sergeants 22 32 40
Spectres 5 7 10
Troopers 34 19 11
Weapons ITYTD and HNTR HMP UV and NM
Chainguns 1
Plasma guns 2
Rocket launchers 2
Shotguns 5
Super shotguns 2
Powerups ITYTD and HNTR HMP UV and NM
Armor bonuses 19
Backpacks 1
Berserks 1
Blue armors 1 0
Green armors 0 1
Health bonuses 12
Medikits 8 9
Radiation suits 1
Soul spheres 2 1
Stim packs 10
Ammunition ITYTD and HNTR HMP UV and NM
Ammo boxes 1 0
Ammo clips 4
Bulk cells 1 0
Energy cells 0 2
Rocket boxes 3 2 1
Rockets 2 3
Shell boxes 3 2
Shells 9 11
Keys ITYTD and HNTR HMP UV and NM
Blue skull key 1
Yellow skull key 1

External links[]

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