The Extra 50% by The Green Herring 4/2/2008 (Requires Doom II.)
This is a quick demonstration .WAD made in a couple of minutes intended to show how a secret can be added to a map in-game by a linedef action that changes the sector type if the affected sector is not secret, but the model sector is. In this map are two secrets. One is the top of the "pyramid," with a soul sphere hidden by a barrier. The other is a secret compartment containing a combat armor. Open the compartment, grab the armor, and the barrier will lower, allowing you to get the soul sphere. If you wait until the barrier has lowered all the way, grab the soul sphere, and then exit the map, the secrets percentage will be 150%, as the non-secret barrier sector will inherit the secret sector's type, thus adding a third secret to the map.
Created with Doom Builder version 1.68 build 385.
| Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.2 or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts.|
Subject to disclaimers.
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Most levels contain secret areas. At the end of each level, the percentage of secrets found is...
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|current||23:34, April 2, 2008||(33 KB)||TheGreenHerring||'''The Extra 50%''' by The Green Herring 4/2/2008 (Requires Doom II.) This is a quick demonstration .WAD made in a couple of minutes intended to show how a secret can be added to a map in-game by a [[linedef type|line|