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This level occupies the map slot MAP28. For other maps which occupy this slot, see Category:MAP28.

MAP28: No Room is the twenty-eighth map of Community Chest 2. It was designed by Andrew "Linguica" Stine, and uses the music track "Nobody Told Me About id" from Doom.

Walkthrough[]

Cchest2 MAP28 map

Map of MAP28

Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Secrets[]

  1. In the giant courtyard east of where you begin the level, there are two bodies on the west side hanging from two sections of the wall. The northern one can be passed through. To get there, however, you must have one of the Arch-Viles launch you into that section of wall with their fire attack as you run toward it. If successful, you will find a compartment with a switch. (sector 177) Flipping the switch causes six giant portraits of Adolf Hitler to rise from the floor, four stone plates bearing Nazi flags to lower from the ceiling, a swastika to form in the center of the room, and 16 SS Nazis to start teleporting into the room. Although the switch can be activated from outside the compartment, you must Arch-Vile jump into the compartment to trigger this secret.
  2. In the eastern, winding tunnel in the center of the map, when you reach the giant waterfall, climb to its east side, which has a section you can walk through. Do so to get a computer map. (sector 582)
  3. In the room with the red skull, there is a soul sphere on a small ledge. At the higher floor of the room, head to the east side, align yourself with the demonic face in the south, and drop off the southern edge onto the ledge to get the soul sphere and trigger this secret. (sector 1177)

Speedrunning[]

Current records[]

The records for the map on the Doomed Speed Demos Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 22:58 Drew "stx-Vile" DeVore 2005-03-05 cc2lmps.zip
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[]

Run Time Player Date File Notes
.zip

Statistics[]

Map data[]

Things 909
Vertexes 9906
Linedefs 11714
Sidedefs 6997
Sectors 1802

Things[]

Monsters ITYTD and HNTR HMP UV and NM
Arachnotrons
Arch-Viles
Barons of Hell
Cacodemons
Chaingunners
Commander Keens
Cyberdemons
Demons
Hell Knights
Icon of Sin
Imps
Lost Souls
Mancubi
Pain Elementals
Revenants
Sergeants
Spectres
Spider Masterminds
Troopers
Wolfenstein SS
Powerups ITYTD and HNTR HMP UV and NM
Armor bonuses
Backpacks
Berserk packs
Blue armors
Computer maps
Green armors
Health bonuses
Invisibilities
Invulnerabilities
Light goggles
Medikits
Megaspheres
Radiation suits
Soul Spheres
Stimpacks
Weapons ITYTD and HNTR HMP UV and NM
Chainsaws
Shotguns
Super shotguns
Chainguns
Rocket launchers
Plasma rifles
BFG 9000s
Ammunition ITYTD and HNTR HMP UV and NM
Ammo clips
Bullet boxes
Shells
Shell boxes
Rockets
Rocket boxes
Cells
Bulk cells
Keys ITYTD and HNTR HMP UV and NM
Blue cards
Blue skulls
Red cards
Red skulls
Yellow cards
Yellow skulls

Inspiration and development[]

Linguica implemented the Barons of Hell on the floating marble cubes with the intent to "thumb [his] nose" at UV max speedrunners.[1]

Sources[]

  1. Linguica: I specifically put in all those barons on the floating cubes to thumb my nose at max speedrunners :P (Community Chest 2 demos at Doomworld. Retrieved on January 26, 2008.)

External links[]

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