FANDOM


(New page: see Linedefs; a "false wall" is a "2S" (two-sided)linedef, with a middle texture, often with lower unpegged flag set, and Impassable flag OFF, an example of this is [[E1M1: Hangar]...)
 
m (Merged in content)
 
(One intermediate revision by one user not shown)
Line 1: Line 1:
see [[Linedefs]]; a "false wall" is a "2S" (two-sided)linedef, with a middle texture, often with [[lower unpegged flag]] set, and Impassable flag OFF, an example of this is [[E1M1: Hangar]] if you are in the zig-zag room, you cannot look into the secret passage, however, if you are in this passage, you can look out. it is recommended that use a diffirent flat for the sector behind the linedef, if not, the Middle texture will "bleed" into the floor, or ceiling, or both, especially, if the sector is less than 128, and the texture is 128. the linedef can also have a texture on both sides.
+
A "'''false wall'''" is a two-sided [[linedef]] with a visible middle texture, often with the [[Linedef#Linedef flags|lower unpegged flag]] on and the [[Linedef#Linedef flags|impassable flag]] off. An example of this can be found in [[Doom]] [[E1M1: Hangar]]: it is impossible to see inside the secret passage from the zig-zag room, while it is possible to look out of the passage while being in it. It is recommended to use a different flat for the sector behind the false wall linedef (if the same flat is used, the middle texture will bleed into the floor, ceiling, or both, especially if the sector is less than 128 units high and the texture is 128 units in height). The false wall linedef can also have a texture on both sides.
  +
  +
== Creating a false wall ==
  +
Create a [[sector]] and make another sector connect with it. Highlight the [[linedef]] in between the sectors. Open up the [[sidedef]] textures menu and put the texture you want to use in the middle texture slot. If you intend to use the linedef as a solid gate, make it impassable via the linedef menu.
  +
  +
[[Category:Advanced level editing]]

Latest revision as of 16:58, December 22, 2010

A "false wall" is a two-sided linedef with a visible middle texture, often with the lower unpegged flag on and the impassable flag off. An example of this can be found in Doom E1M1: Hangar: it is impossible to see inside the secret passage from the zig-zag room, while it is possible to look out of the passage while being in it. It is recommended to use a different flat for the sector behind the false wall linedef (if the same flat is used, the middle texture will bleed into the floor, ceiling, or both, especially if the sector is less than 128 units high and the texture is 128 units in height). The false wall linedef can also have a texture on both sides.

Creating a false wall Edit

Create a sector and make another sector connect with it. Highlight the linedef in between the sectors. Open up the sidedef textures menu and put the texture you want to use in the middle texture slot. If you intend to use the linedef as a solid gate, make it impassable via the linedef menu.

Community content is available under CC-BY-SA unless otherwise noted.