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* [[Editing:Fake slopes|Fake slopes]] |
* [[Editing:Fake slopes|Fake slopes]] |
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* [[Editing:Deep water|Deep water]] |
* [[Editing:Deep water|Deep water]] |
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+ | ** [[Editing:self-referencing sector|Self-referencing sectors]] |
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* [[Editing:Invisible floors|Invisible floors]] |
* [[Editing:Invisible floors|Invisible floors]] |
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− | * [[Editing: |
+ | * [[Editing:Multi-activation linedefs|Multi-activation linedefs]] |
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===Source ports=== |
===Source ports=== |
Revision as of 08:58, 9 July 2005
Level editing
Basic training
- Choosing a level editor
- Basics of the level format
- Making a door
- Making a switch
- Making a teleporter
- Aligning textures
- How to make a great level
- Editing:Tags
Advanced tactics
- Fake 3D platforms
- Fake slopes
- Deep water
- Invisible floors
- Multi-activation linedefs
Source ports
- Doomsday
- EDGE
- Eternity
- Doom Legacy
- Risen-3D
- SkullTag
- Vavoom
- WinMBF
- ZDoom
- Slopes
WAD editing
- Choosing a WAD editor
- The WAD format
- Adding custom textures
- Adding custom sprites
- Adding custom music
- Adding custom sounds