(reshuffling tutorial names to organize by categories, not namespace) |
m (→Level editing: Port-specific articles are not the way to go; besides there's only two of them and they're crappy. Better to list features, which may be common to many ports. Less redundancy.) |
||
(6 intermediate revisions by 5 users not shown) | |||
Line 13: | Line 13: | ||
===Advanced tactics=== |
===Advanced tactics=== |
||
* [[Making a false wall]] |
* [[Making a false wall]] |
||
− | * [[Making a fake 3D platform]] |
||
− | * [[Making a fake slope]] |
||
* [[Making deep water]] |
* [[Making deep water]] |
||
** [[Making superposed sectors]] |
** [[Making superposed sectors]] |
||
Line 23: | Line 21: | ||
===Port-specific features=== |
===Port-specific features=== |
||
− | * [[ |
+ | * [[Camera]] |
+ | * [[Camera texture]] |
||
− | * [[Doomsday editing|Doomsday Engine]] |
||
− | * [[ |
+ | * [[3D floor]] |
− | * [[ |
+ | * [[3D middle texture]] |
+ | * [[Portal]] |
||
− | * [[Legacy editing|Doom Legacy]] |
||
− | * [[ |
+ | * [[Room-over-room]] |
+ | * [[Skybox]] |
||
− | * [[Skulltag editing|Skulltag]] |
||
− | * [[ |
+ | * [[Slope]] |
− | * [[WinMBF editing|WinMBF]] |
||
− | * [[ZDoom editing|ZDoom]] |
||
− | ** [[Making slopes in ZDoom|Slopes]] |
||
==WAD editing== |
==WAD editing== |
||
Line 42: | Line 37: | ||
* [[Adding custom music]] |
* [[Adding custom music]] |
||
* [[Adding custom sounds]] |
* [[Adding custom sounds]] |
||
+ | * [[Tips for creating good WADs]] |
||
==See also== |
==See also== |
||
* [[Editors]] (full list) |
* [[Editors]] (full list) |
||
* [[DeHackEd]] |
* [[DeHackEd]] |
||
− | |||
[[Category:Editing|*]] |
[[Category:Editing|*]] |
Latest revision as of 07:44, 2 August 2010
Level editing
Basic training
- Choosing a level editor
- Basics of the Doom level format
- Making a door
- Making a lift
- Making a switch
- Making a teleporter
- Aligning textures
- How to make a great level
- Using tags
Advanced tactics
- Making a false wall
- Making deep water
- Making an invisible floor
- Making a multi-activation linedef
- Advanced lift design techniques
Port-specific features
WAD editing
- Choosing a WAD editor
- Basics of the WAD format
- Adding custom textures
- Adding custom sprites
- Adding custom music
- Adding custom sounds
- Tips for creating good WADs