Bloodshedder (talk | contribs) No edit summary |
m (→Level editing: Port-specific articles are not the way to go; besides there's only two of them and they're crappy. Better to list features, which may be common to many ports. Less redundancy.) |
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==Level editing== |
==Level editing== |
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===Basic training=== |
===Basic training=== |
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− | * [[ |
+ | * [[Choosing a level editor]] |
− | * [[ |
+ | * [[Basics of the Doom level format]] |
− | * [[ |
+ | * [[Making a door]] |
− | * [[ |
+ | * [[Making a lift]] |
− | * [[ |
+ | * [[Making a switch]] |
− | * [[ |
+ | * [[Making a teleporter]] |
− | * [[ |
+ | * [[Aligning textures]] |
− | * [[ |
+ | * [[How to make a great level]] |
− | * [[ |
+ | * [[Using tags]] |
===Advanced tactics=== |
===Advanced tactics=== |
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+ | * [[Making a false wall]] |
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− | * [[Editing:Fake 3D platforms|Fake 3D platforms]] |
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− | * [[ |
+ | * [[Making deep water]] |
− | * [[ |
+ | ** [[Making superposed sectors]] |
⚫ | |||
− | ** [[Editing:Superposed sector|Superposed sectors]] |
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+ | * [[Making an invisible floor]] |
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⚫ | |||
+ | * [[Making a multi-activation linedef]] |
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− | * [[Editing:Invisible floors|Invisible floors]] |
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+ | * [[Advanced lift design techniques]] |
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− | * [[Editing:Multi-activation linedefs|Multi-activation linedefs]] |
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− | * [[Editing:Advanced lifts|Advanced lifts]] |
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− | === |
+ | ===Port-specific features=== |
− | * [[ |
+ | * [[Camera]] |
+ | * [[Camera texture]] |
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− | * [[Editing:Doomsday|Doomsday]] |
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− | * [[ |
+ | * [[3D floor]] |
+ | * [[3D middle texture]] |
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− | * [[Editing:Eternity|Eternity]] |
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⚫ | |||
− | * [[Editing:Doom Legacy|Doom Legacy]] |
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− | * [[ |
+ | * [[Room-over-room]] |
+ | * [[Skybox]] |
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− | * [[Editing:SkullTag|SkullTag]] |
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− | * [[ |
+ | * [[Slope]] |
− | * [[Editing:WinMBF|WinMBF]] |
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− | * [[Editing:ZDoom|ZDoom]] |
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− | ** [[Editing:Slopes|Slopes]] |
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==WAD editing== |
==WAD editing== |
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− | * [[ |
+ | * [[Choosing a WAD editor]] |
− | * [[ |
+ | * [[Basics of the WAD format]] |
− | * [[ |
+ | * [[Adding custom textures]] |
− | * [[ |
+ | * [[Adding custom sprites]] |
− | * [[ |
+ | * [[Adding custom music]] |
− | * [[ |
+ | * [[Adding custom sounds]] |
+ | * [[Tips for creating good WADs]] |
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− | |||
− | ==Full editors list== |
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⚫ | |||
==See also== |
==See also== |
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+ | * [[Editors]] (full list) |
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* [[DeHackEd]] |
* [[DeHackEd]] |
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− | |||
[[Category:Editing|*]] |
[[Category:Editing|*]] |
Latest revision as of 07:44, 2 August 2010
Level editing
Basic training
- Choosing a level editor
- Basics of the Doom level format
- Making a door
- Making a lift
- Making a switch
- Making a teleporter
- Aligning textures
- How to make a great level
- Using tags
Advanced tactics
- Making a false wall
- Making deep water
- Making an invisible floor
- Making a multi-activation linedef
- Advanced lift design techniques
Port-specific features
WAD editing
- Choosing a WAD editor
- Basics of the WAD format
- Adding custom textures
- Adding custom sprites
- Adding custom music
- Adding custom sounds
- Tips for creating good WADs