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+ | X-TRAIN, Doom fan and member from dooom2d.org <span style="color:rgb(255,255,204);font-family:'LucidaGrande','TrebuchetMS',Helvetica,Arial,sans-serif;font-size:13px;line-height:18.200000762939453px;">community</span> |
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− | P.S My next article about the level [http://doom.wikia.com/wiki/E5M2:_The_Infernal_Palace_(Doom:_The_Lost_Episode)?veaction=edit&redlink=1 Infernal Palace] will be on Monday evening! Thanks for reading this and see you at the next;) |
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− | X-TRAIN, Doom fan and member from dooom2d.org team |
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[[Category:Lost Mission levels]] |
[[Category:Lost Mission levels]] |
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[[Category:X-TRAIN]] |
[[Category:X-TRAIN]] |
Revision as of 04:56, 29 June 2014
The player controls all the same unnamed Marine, that in Ultimate Doom. The entire map is composed of 13 (may be inaccurate) sectors filled imps, zombies, sergeants, demons and lost souls. Just before the character appears two keys - yellow and blue. What's interesting - in some places on the floor does not have a texture - just visible in the background. If you decide to play the ultra-violence skill level, can greatly regret - the level of difficulty just crazy >:)
Demonstration of full map level from XWE 1.16 utility
Player spawn point (show in the up picture)
The battle with cacodemon in "hell" space using double-barrel shotgun (brutal mod is not changed, it really is not fake; The first appearance of the walls with holes)
The new texture of door
Again, open view background at floor
Strange bug with black place (do not display characters, not display weapons and items)
Famous rising platform smooth moved into the five episode
Exit to the map (behind the current position player has a red key, this is the first case where the first episode at the initial map can collect all three keys)
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X-TRAIN, Doom fan and member from dooom2d.org community