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The player controls all the same unnamed Marine, that in Ultimate Doom. The entire map is composed of 13 (may be inaccurate) sectors filled imps, zombies, sergeants, demons and lost souls. Just before the character appears two keys - yellow and blue. What's interesting - in some places on the floor does not have a texture - just visible in the background. If you decide to play the ultra-violence skill level, can greatly regret - the level of difficulty just crazy >:)
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The player controls the same unnamed [[Doom's protagonists|Marine]], that was in [[Ultimate Doom]]. The entire map is composed of 13 (may be inaccurate) sectors filled imps, zombies, sergeants, demons and lost souls. Just before the character appears two keys - yellow and blue. What's interesting - in some places on the floor does not have a texture - just visible in the background. If you decide to play the ultra-violence skill level, can greatly regret - the level of difficulty just crazy >:)
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<gallery>
 
 
E5M1.png|Demonstration of full map level from XWE 1.16 utility
[[File:E5M1.png|thumb|left|352px]]
 
 
Screenshot_Doom_20140628_200738.png|Player spawn point (show in the up picture)
 
 
Screenshot_Doom_20140628_203355.png|The battle with a [[Cacodemon]] in "hell" space using [[Super Shotgun|double-barrel shotgun]] (brutal mod is not used, it really is not fake; The first appearance of the walls with holes)
 
 
Screenshot_Doom_20140628_203634.png|The new door texture
 
 
Screenshot_Doom_20140628_203649.png|Again, open view of background in th floor
 
 
Screenshot_Doom_20140628_203708.png|Strange bug with black place (does not display characters, does not display weapons and items)
 
 
Screenshot_Doom_20140628_203716.png|Famous rising platform smooth moved into the fifth episode
 
 
Screenshot_Doom_20140628_203731.png|Exit in the map (behind the current position the player has a red key, this is the first case where in the first episode, at the initial map the player can collect all three keys)
 
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</gallery>
 
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X-TRAIN, doom2d.org community
 
 
[[Category:E5M1]]
Demonstration of full map level from XWE 1.16 utility
 
 
 
 
 
 
 
 
 
 
[[File:Screenshot_Doom_20140628_200738.png|thumb|left|400px]]
 
 
 
 
 
 
 
 
Player spawn point (show in the up picture)
 
 
 
 
 
 
 
[[File:Screenshot_Doom_20140628_203355.png|thumb|left|400px]]
 
 
 
 
 
 
The battle with cacodemon in "hell" space using double-barrel shotgun (brutal mod is not changed, it really is not fake; The first appearance of the walls with holes)
 
 
 
 
 
 
 
[[File:Screenshot_Doom_20140628_203634.png|thumb|left|386px]]
 
 
 
 
 
 
The new texture of door
 
 
 
 
 
 
 
 
[[File:Screenshot_Doom_20140628_203649.png|thumb|left|400px]]
 
 
 
 
 
 
 
 
Again, open view background at floor
 
 
 
 
 
 
 
 
[[File:Screenshot_Doom_20140628_203708.png|thumb|left|400px]]
 
 
 
 
 
 
Strange bug with black place (do not display characters, not display weapons and items)
 
 
 
 
 
 
 
[[File:Screenshot_Doom_20140628_203716.png|thumb|left|400px]]
 
 
 
 
 
 
Famous rising platform smooth moved into the five episode
 
 
 
 
 
 
 
 
[[File:Screenshot_Doom_20140628_203731.png|thumb|left|400px]]
 
 
 
 
 
 
Exit to the map (behind the current position player has a red key, this is the first case where the first episode at the initial map can collect all three keys)
 
[[Category:Lost Mission levels]]
 
[[Category:X-TRAIN]]
 
[[Category:Doom 1]]
 
[[Category:Doom]]
 
[[Category:Hardcore levels]]
 
[[Category:Hardcore]]
 
[[Category:5-th episode]]
 
[[Category:Original Doom]]
 

Latest revision as of 07:56, 22 April 2019

The player controls the same unnamed Marine, that was in Ultimate Doom. The entire map is composed of 13 (may be inaccurate) sectors filled imps, zombies, sergeants, demons and lost souls. Just before the character appears two keys - yellow and blue. What's interesting - in some places on the floor does not have a texture - just visible in the background. If you decide to play the ultra-violence skill level, can greatly regret - the level of difficulty just crazy >:)

X-TRAIN, doom2d.org community