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Unlike the previous levels from Inferno and the rest of Thy Flesh Consumed, which are largely demonic locations, this level appears to be a UAC locale. Similar to [[The Shores of Hell]] levels, it is designed with [[STAR|techbase]] textures, with alterations or additions of hellish origin. |
Unlike the previous levels from Inferno and the rest of Thy Flesh Consumed, which are largely demonic locations, this level appears to be a UAC locale. Similar to [[The Shores of Hell]] levels, it is designed with [[STAR|techbase]] textures, with alterations or additions of hellish origin. |
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+ | John Anderson originally titled the level CHIRON.WAD.<ref>[http://rome.ro/lee_killough/history/designer.shtml Lee Killough: Doom Level Design Credits]</ref> In common with the other Thy Flesh Consumed maps, E4M7's name comes from a passage in the Bible, specifically Revelation 6:8: "And I looked, and behold a pale horse: and his name that sat on him was Death, ''and Hell followed'' with him." |
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==Overview== |
==Overview== |
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+ | ==References== |
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==External links== |
==External links== |
Revision as of 18:51, 10 July 2010
Template:Thy Flesh Consumed
- This level occupies the map slot E4M7. For other maps which occupy this slot, see Category:E4M7.
E4M7: And Hell Followed is the seventh map of Thy Flesh Consumed in Doom. It was designed by John Anderson and uses the music track "Sinister."
Unlike the previous levels from Inferno and the rest of Thy Flesh Consumed, which are largely demonic locations, this level appears to be a UAC locale. Similar to The Shores of Hell levels, it is designed with techbase textures, with alterations or additions of hellish origin.
John Anderson originally titled the level CHIRON.WAD.[1] In common with the other Thy Flesh Consumed maps, E4M7's name comes from a passage in the Bible, specifically Revelation 6:8: "And I looked, and behold a pale horse: and his name that sat on him was Death, and Hell followed with him."
Overview
The level is considered relatively easy compared to the rest of the levels in the episode. Due to the lower difficulty many players can beat the map without much trouble on Ultra-Violence, even from a pistol start - unlike most other Thy Flesh Consumed levels.
Strategy
Walkthrough
Secrets
1. Open the wall behind the BFG in the ovoid room in the south of the map. There are several goodies to help you defeat the Cyberdemon that teleports in.
2. Flipping the skull switch directly across from secret 1 opens a secret room in the stairway to the east.
3 & 4. Open the left wall inside secret 1 to reveal a second invulnerability sphere. The sector it rests on counts as a secret, but due to its height it cannot be reached by normal means, and thus must be triggered by turning clipping off and walking over it or by jumping onto it (in certain source ports). The door that opens into secret 3 also counts as a secret sector, but because of its thinness it's also impossible to trigger it normally. The only way to register it is by walking over it in noclip mode.
Speedrunning
Routes and tricks
Records
The Compet-N records for the map are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | 00:09 | Marijo "Sedlo" Sedlic | 2004-03-10 | Template:Competnftp | |
NM speed | 00:12 | Adam Hegyi | 2000-10-11 | Template:Competnftp | |
UV max | 02:38 | Radek Pecka | 2001-11-24 | Template:Competnftp | |
NM100S | 00:46 | Steffen "Rini" Udluft | 2000-04-27 | Template:Competnftp | |
UV -fast | 02:42 | Radek Pecka | 2001-11-24 | Template:Competnftp | |
UV -respawn | 01:50 | Radek Pecka | 2001-11-25 | Template:Competnftp | |
UV Tyson | 06:12 | Radek Pecka | 2004-02-15 | Template:Competnftp | |
UV pacifist | 00:12 | Jonathan Rimmer | 1999-06-07 | Template:Competnftp |
Statistics
Map data
Things | 258 |
Vertices | 1273 |
Linedefs | 1371 |
Sidedefs | 1981 |
Sectors | 288 |
Things
Monsters | ITYTD and HNTR | HMP | UV and NM |
---|---|---|---|
Sergeants | 27 | 27 | 28 |
Cyberdemons | 0 | 0 | 1 |
Spectres | 3 | 3 | 3 |
Imps | 39 | 39 | 44 |
Demons | 5 | 5 | 6 |
Barons of Hell | 2 | 3 | 3 |
Troopers | 6 | 6 | 6 |
Cacodemons | 3 | 3 | 6 |
Lost Souls | 2 | 2 | 7 |
Powerups | ITYTD and HNTR | HMP | UV and NM |
Backpacks | 1 | 1 | 1 |
Stim packs | 4 | 4 | 5 |
Medikits | 8 | 8 | 6 |
Soul spheres | 1 | 1 | 2 |
Health bonuses | 3 | 5 | 5 |
Armor bonuses | 6 | 6 | 6 |
Green armors | 1 | 1 | 1 |
Blue armors | 2 | 2 | 2 |
Invulnerabilities | 1 | 1 | 2 |
Berserks | 1 | 1 | 1 |
Invisibilities | 0 | 1 | 1 |
Radiation suits | 4 | 4 | 4 |
Automaps | 1 | 1 | 1 |
Weapons | ITYTD and HNTR | HMP | UV and NM |
Shotguns | 1 | 1 | 1 |
Chainguns | 1 | 1 | 1 |
Rocket launchers | 2 | 2 | 3 |
Plasma guns | 1 | 1 | 1 |
Chainsaws | 1 | 1 | 1 |
BFG 9000s | 0 | 0 | 1 |
Ammunition | ITYTD and HNTR | HMP | UV and NM |
Bulk Cells | 1 | 1 | 4 |
Ammo clips | 1 | 1 | 1 |
Shells | 3 | 4 | 4 |
Rockets | 3 | 3 | 3 |
Rocket boxes | 6 | 6 | 14 |
Energy cells | 2 | 2 | 2 |
Ammo boxes | 2 | 2 | 2 |
Shell boxes | 3 | 4 | 5 |
Keys | ITYTD and HNTR | HMP | UV and NM |
Red skulls | 1 | 1 | 1 |
Yellow skulls | 1 | 1 | 1 |
Blue skulls | 1 | 1 | 1 |