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This level occupies the map slot E4M6. For other maps which occupy this slot, see Category:E4M6.

E4M6: Against Thee Wickedly is the sixth map of Thy Flesh Consumed in The Ultimate Doom. It was designed by John Romero and uses the music track "They're Going to Get You". The par time is 6:30.


The map title comes from Psalm 139:20: "For they speak against thee wickedly, and thine enemies take thy name in vain."[1]

This map is somewhat similar to E4M2: Perfect Hatred. For example, you must solve puzzles above and around lava, and fight a Cyberdemon at the exit. Also, John Romero only designed these two maps in The Ultimate Doom if you exclude Knee-Deep in the Dead.

E4M6 map

Map of E4M6


From the start point, solve the rock maze to the east. You should see the blue skull key, but inaccessible. Fall down into the lava pit, follow it to a huge lava pool with some ledges and a teleporter. If you don't want a world of pain, grab the radiation suit to the southeast. Lower any of the teleporter's middle parts like a lift and take the west side of it. You are now on a platform with the chaingun. RUN to get to the other floor (if you fall down then start over) and follow it to the blue key which is on a ledge, but you can get it from here now. Now go back to the teleporter, lower its middle like a lift, and take the north side of it. You are at a ledge with the yellow skull key seen on a platform behind the prison bars. Once you hug the bars, a marble wall will open with a Baron of Hell and the rocket launcher. Press the satyr button to lower the platform. Press the blue switch to the east to open the prison bars. Grab the yellow key, and this time take the east side of the teleporter. You will be on a balcony with some Sergeants, instead follow it east to a room overlooked by a lava pool guarded by red and yellow bars. Take the teleporter to the south to get behind the yellow/red bars. Open the yellow door to the northeast and press the gargoyle switch that will lower all yellow bars in this map. Take the teleporter that is low enough to reach, you will be back on the lava ledge. Run to the teleporter behind the bars that cannot be reached from the lava. Follow the path to the red skull key guarded by a Baron of Hell. Be careful once you grab it, a trap in the south of this map will open up with a Cyberdemon! IMMEDIATELY FOLLOW THE RAISED PLATFORM TO THE NORTHEAST AND FALL INTO THE LAVA! NOW OPEN THE RED DOOR TO THE SOUTHEAST AND KILL EVERYBODY BEHIND THE DOOR! PRESS THE LION SWITCH TO LOWER ALL RED BARS! Take the teleporter back, now get to the southwest ledge of the lava to get the BFG9000 and a berserk pack, and take the teleporter. Once you've killed the Cyberdemon, the prison cell will open. Go south and press the lion switch to exit this map.

Other points of interest[]

The lava river behind the outside area can be exited southwest to access a room with some red bars. If you pressed the lion switch behind the red door, the bars will lower, and you can access a backpack and an invulnerability.

There are fences in the northern room overlooking a lava pool with 3 Cacodemons. The northeast fences can be passed through into the lava, but the ONLY way out is secret #3 below.

It is not possible to finish this map without killing the Cyberdemon. The prison cell between the Cyberdemon trap and exit backyard can only be opened by killing the Cyberdemon himself.

You can complete this map without the red key. Nearing the red key will open the Cyberdemon trap, and the trap can be open without getting the red key itself. Take the south side of the teleporter which is the same one as the one near the BFG and berserk pack. Nothing else will change, and you can exit this map safely without the red key.

On Ultra-Violence, the Cyberdemon is guarded by two Cacodemons.


  1. To the northeast of the outside, where the blue key is visible, is a fake wall. Passing it allows access to a plasma rifle.
  2. The south of the lava river is a secret door. Open it to access a secret room with some Spectres and an invisibility. There is also a platform that you can lower and ride to the top to access a soul sphere, and jumping into the outside is the only way to get back there without being confined to the lava parts.
  3. The lava pool to the north of this level can only be escaped by a hidden door to the southwest of it. Open it and follow the route to get back to the north of the lava river. That is also a secret door, you can also access it this way from there. There is also a box of rockets and a metal door somewhere. Behind the metal door is the Baron of Hell room with the switch and that marble wall, that familiar area when getting the yellow key.


  • On HMP and higher, the two Spectres on the blue key platform are stuck together and can't move until one dies.
  • The two Imps positioned up in the 'castle' either side of the 'moat' won't see you when you first enter the courtyard, only when you get closer to them.
  • This level cannot be completed normally in no monsters mode; the -timer command line argument or the noclip cheat code must be used to beat this map in no monsters mode.


Routes and tricks[]

You can grab the red key by running into the wall. If you go the right position you'll be able to grab the red key, bypassing the otherwise required blue and yellow key.

From the chaingun platform, you can just jump from the chaingun platform to the one taking you to the red key (the platform that you get on when you take the teleporter behind the yellow bars). This trick is useful because it allows you to easily open up the Cyberdemon trap without the otherwise required blue and yellow key. Most people have never utilized this trick in a speedrun, however.


The Compet-N records for the map are:

Run Time Player Date File Notes
UV speed 01:38 Anders Johnsen 1999-01-28
NM speed 01:40 Vincent Catalaá 2002-03-15
UV max 02:56 Drew "stx-Vile" DeVore 2002-04-13
NM100S 01:40 Vincent Catalaá 2002-03-15
UV -fast 04:20 Anders Johnsen 1999-06-12
UV -respawn 02:43 Xit Vono 2001-12-09
UV Tyson 29:24 Radek Pecka 2003-01-26
UV pacifist


Map data[]

Things 295
Vertices 1130
Linedefs 1354
Sidedefs 1964
Sectors 225


Monsters ITYTD and HNTR HMP UV and NM
Sergeants 28 28 28
Cyberdemon 1 1 1
Spectres 0 10 12
Imps 20 31 31
Demons 0 2 2
Barons of Hell 1 3 3
Cacodemons 1 10 20
Lost Souls 0 7 7
Powerups ITYTD and HNTR HMP UV and NM
Backpacks 1 1 1
Medikits 21 21 19
Soul spheres 1 1 1
Green armors 1 1 0
Blue armors 1 1 0
Invulnerabilities 2 1 1
Berserks 1 1 1
Invisibilities 1 1 1
Radiation suits 7 7 6
Weapons ITYTD and HNTR HMP UV and NM
Shotguns 1 0 0
Chainguns 1 1 1
Rocket launchers 1 1 1
Plasma guns 1 1 1
BFG 9000s 1 1 1
Ammunition ITYTD and HNTR HMP UV and NM
Bulk cells 12 8 8
Shells 4 4 4
Rockets 3 3 3
Rocket boxes 12 12 12
Energy cells 5 5 5
Ammo boxes 6 6 6
Shell boxes 11 10 10
Red skulls 1 1 1
Yellow skulls 1 1 1
Blue skulls 1 1 lol


External links[]