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Template:Inferno

This level occupies the map slot E3M9. For other maps which occupy this slot, see Category:E3M9.

E3M9: Warrens is the secret map of Inferno in Doom and can be accessed from E3M6: Mt. Erebus. It is based on E3M1: Hell Keep, and is similar until the natural end of E3M1, at which point the player must retrace his steps. It uses the music track "Hiding the Secrets". The par time is 2:15.

Overview

On entering the level, the player becomes aware that the scenery is familiar. The map is identical to E3M1 until the player reaches the area which formed the exit of this map.

The player is suddenly confronted with a Cyberdemon in place of the level exit. From this point onwards, sections of the map have opened up to reveal new regions and more enemies. The player must retrace their steps to beginning in order to find the true exit.

Strategy

E3M9 map

Map of E3M9


Walkthrough

Activate the lift and open the door, then take the shotgun,you must be quick because the bridge will descend. Open the door and go into the corridor. Go outside and stand in the Teleporter.Now,the level's structure will change. The wall will descend, pick up the rockets and prepare to fight against a cyberdemon. After killing it go back to level's beginning. Go into the new corridor and you'll be teleported into new corridor. Pick up the red key and open the red door and stand over the teleporter to finish the level.

Secrets

Official

  1. In the same place as in E3M1: Open the wall on the left in the room before the fake exit.

Non-official

  1. At the start kill all imps and cacodemon(s) then turn left and you will see a bridge with a shotgun in the middle. When you walk on the bridge it starts to sink into the lava, so quickly run to the other side of it and kill the imp. Once you have gone through the fake exit go back to the location where the bridge used to be and jump in the lava, look right and keep walking until you see a radiation suit and a BFG 9000.

Bugs

Two "hanging leg" decorations (Things 80 and 82) have no flags set for any of the difficulty classes, so they do not actually appear in the level.

It is possible to lock yourself out of the first room by pressing the button to lower the first door in the level and then quickly running through the door before it closes. This will prevent you from beating the level. This bug is not present on E3M1; it is possible on this level and not E3M1 because the ceiling of the sectors either side of the door on E3M9 are higher than they are on E3M1.

Speedrunning

Routes and tricks

Records

The Compet-N records for the map are:

Run Time Player Date File Notes
UV speed 01:04 Xit Vono 2002-12-08 Template:Competnftp
NM speed 01:05 Xit Vono 2002-12-14 Template:Competnftp
UV max 02:17 Radek Pecka 2003-12-10 Template:Competnftp
NM100S 01:07 Xit Vono 2002-12-14 Template:Competnftp
UV -fast 02:31 Joe "DOOMMANN" Abene 2002-10-28 Template:Competnftp
UV -respawn 01:54 Radek Pecka 2002-05-12 Template:Competnftp
UV Tyson 07:08 Xit Vono 2002-04-03 Template:Competnftp
UV pacifist 01:41 Adam Williamson 2002-05-16 Template:Competnftp

Statistics

Map data

Things 197
Vertices 456
Linedefs 474
Sidedefs 589
Sectors 71

Things

Monsters ITYTD and HNTR HMP UV and NM
Sergeants 34 34 34
Cyberdemons 1 1 1
Spectres 10 10 10
Imps 7 12 18
Demons 1 3 5
Barons of Hell 5 5 5
Cacodemons 8 9 11
Lost Souls 4 4 4
Powerups ITYTD and HNTR HMP UV and NM
Stim packs 3 3 3
Medikits 9 7 6
Soul spheres 2 2 2
Health bonuses 2 2 2
Armor bonuses 4 4 4
Green armors 1 1 1
Invulnerabilities 2 2 2
Berserks 1 1 1
Invisibilities 1 1 1
Radiation suits 2 2 2
Weapons ITYTD and HNTR HMP UV and NM
Shotguns 1 1 1
Chainguns 1 1 1
Rocket launchers 2 2 1
Plasma guns 1 1 1
Chainsaws 1 1 1
BFG 9000s 1 1 1
Ammunition ITYTD and HNTR HMP UV and NM
Bulk Cells 1 1 1
Ammo clips 1 1 1
Shells 3 3 3
Rocket boxes 16 16 16
Energy cells 2 2 2
Ammo boxes 5 5 5
Shell boxes 3 3 3
Keys ITYTD and HNTR HMP UV and NM
Red skulls 1 1 1
Blue skulls 1 1 1

External links

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