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==Overview==
 
==Overview==
 
 
On entering the level the player becomes aware that the scenery is familiar. The map is identical to [[E3M1: Hell Keep|E3M1]] until the player reaches the area which formed the exit of this map.
 
On entering the level the player becomes aware that the scenery is familiar. The map is identical to [[E3M1: Hell Keep|E3M1]] until the player reaches the area which formed the exit of this map.
   
 
The player is suddenly confronted with a [[Cyberdemon]] in place of the level exit. From this point onwards, sections of the map have opened up to reveal new regions and more enemies. The player must retrace their steps to beginning in order to find the true exit.
 
The player is suddenly confronted with a [[Cyberdemon]] in place of the level exit. From this point onwards, sections of the map have opened up to reveal new regions and more enemies. The player must retrace their steps to beginning in order to find the true exit.
   
It is possible to lock yourself out of the first room by pressing the button to lower the first door in the level and then quickly running through the door before it closes. This will prevent you from beating the level. (Tested on the [[Collector's Edition]] of Doom and also on the [[Xbox 360|Xbox 360 Live Arcade]] version)
+
It is possible to lock yourself out of the first room by pressing the button to lower the first door in the level and then quickly running through the door before it closes. This will prevent you from beating the level (tested on the [[Collector's Edition]] of Doom and also on the [[Xbox 360|Xbox 360 Live Arcade]] version).
   
 
==Strategy==
 
==Strategy==
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===Secrets===
 
===Secrets===
  +
====Official====
 
# In the same place as in [[E3M1: Hell Keep|E3M1]]: Open the wall on the left in the room before the fake exit.
 
# In the same place as in [[E3M1: Hell Keep|E3M1]]: Open the wall on the left in the room before the fake exit.
  +
  +
====Non-official====
 
# At the start kill all [[imp]]s and [[cacodemon]](s) then turn left and you will see a bridge with a [[shotgun]] in the middle. When you walk on the bridge it starts to sink into the lava, so quickly run to the other side of it and kill the imp. Once you have gone through the fake exit go back to the location where the bridge used to be and jump in the lava, look right and keep walking until you see a [[radiation suit]] and a [[BFG 9000]].
 
# At the start kill all [[imp]]s and [[cacodemon]](s) then turn left and you will see a bridge with a [[shotgun]] in the middle. When you walk on the bridge it starts to sink into the lava, so quickly run to the other side of it and kill the imp. Once you have gone through the fake exit go back to the location where the bridge used to be and jump in the lava, look right and keep walking until you see a [[radiation suit]] and a [[BFG 9000]].
   
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==Speedrunning==
 
==Speedrunning==
 
 
===Routes and tricks===
 
===Routes and tricks===
   
 
===Records===
 
===Records===
 
 
The [[Compet-N]] records for the map are:
 
The [[Compet-N]] records for the map are:
 
{| {{prettytable}}
 
{| {{prettytable}}
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* [http://www.doom2.net/~compet-n/database/cn.cgi?map:udoom:39 E3M9 demos from the Compet-n database]
 
* [http://www.doom2.net/~compet-n/database/cn.cgi?map:udoom:39 E3M9 demos from the Compet-n database]
 
* [http://ian-albert.com/misc/doommaps.php Top-down perspective view of all Doom levels] by Ian Albert
 
* [http://ian-albert.com/misc/doommaps.php Top-down perspective view of all Doom levels] by Ian Albert
 
 
[[Category:Levels by name|Warrens (Doom)]]
 
[[Category:Levels by name|Warrens (Doom)]]
 
[[Category:Sandy Petersen levels]]
 
[[Category:Sandy Petersen levels]]

Revision as of 20:34, 21 April 2010

Template:Inferno

This level occupies the map slot E3M9. For other maps which occupy this slot, see Category:E3M9.

E3M9: Warrens is the secret map of Inferno in Doom and can be accessed from E3M6: Mt. Erebus. It is based on E3M1: Hell Keep, and is similar until the natural end of E3M1, at which point the player must retrace his steps. It uses the music track "Hiding the Secrets." The par time is 2:15.

Overview

On entering the level the player becomes aware that the scenery is familiar. The map is identical to E3M1 until the player reaches the area which formed the exit of this map.

The player is suddenly confronted with a Cyberdemon in place of the level exit. From this point onwards, sections of the map have opened up to reveal new regions and more enemies. The player must retrace their steps to beginning in order to find the true exit.

It is possible to lock yourself out of the first room by pressing the button to lower the first door in the level and then quickly running through the door before it closes. This will prevent you from beating the level (tested on the Collector's Edition of Doom and also on the Xbox 360 Live Arcade version).

Strategy

E3M9 map

Map of E3M9


Walkthrough

Hit the switch in front of you. When the platform lowers, head straight to the door and hit the switch to the left of it. The door will open. Go through the opening to the right, and open the door. In this room, open the door to the right. Now, open the door at the end of this hallway. In this room, open the door across from us, and kill the Imps inside. The secret to the left of the exit door is still here. Open the secret wall and get the stuff. Now go through the exit door and step on the exit teleporter. Hey! The wall in front of us is lowering! Get to the other end of the room, grab the blue skull key, avoiding the Cyberdemon in here (you don't need to kill it, don't bother). If you can, grab all the new goodies in here, and when you are done, backtrack to the starting room, avoiding any new appearing enemies.

In the starting room is a new alcove. Take out your BFG, and go through the alcove. Sooner or later, you'll teleport. When you do, take that BFG and kill the Cacodemons in front of you. If you have enough ammo, use it to kill the Shotgun Guys that will ambush you from both the right and left. From where the Cacodemons were, go left and grab the red skull key. Turn around, go straight, and when you get to where the Cacodemons were, go left, and exit this room back into the starting room. Go to the door, hit the right switch (it is a Red Door, and you may need to hit it a couple of times), and go inside, through the exit teleporter.

Secrets

Official

  1. In the same place as in E3M1: Open the wall on the left in the room before the fake exit.

Non-official

  1. At the start kill all imps and cacodemon(s) then turn left and you will see a bridge with a shotgun in the middle. When you walk on the bridge it starts to sink into the lava, so quickly run to the other side of it and kill the imp. Once you have gone through the fake exit go back to the location where the bridge used to be and jump in the lava, look right and keep walking until you see a radiation suit and a BFG 9000.

Bugs

Two "hanging leg" decorations (Things 80 and 82) have no flags set for any of the difficulty classes, so they do not actually appear in the level.

Speedrunning

Routes and tricks

Records

The Compet-N records for the map are:

Run Time Player Date File Notes
UV speed 01:04 Xit Vono 2002-12-08 Template:Competnftp
NM speed 01:05 Xit Vono 2002-12-14 Template:Competnftp
UV max 02:17 Radek Pecka 2003-12-10 Template:Competnftp
NM100S 01:07 Xit Vono 2002-12-14 Template:Competnftp
UV -fast 02:31 Joe "DOOMMANN" Abene 2002-10-28 Template:Competnftp
UV -respawn 01:54 Radek Pecka 2002-05-12 Template:Competnftp
UV Tyson 07:08 Xit Vono 2002-04-03 Template:Competnftp
UV pacifist 01:41 Adam Williamson 2002-05-16 Template:Competnftp

Statistics

Map data

Things 197
Vertices 456
Linedefs 474
Sidedefs 589
Sectors 71

Things

Monsters ITYTD and HNTR HMP UV and NM
Sergeants 34 34 34
Cyberdemons 1 1 1
Spectres 10 10 10
Imps 7 12 18
Demons 1 3 5
Barons of Hell 5 5 5
Cacodemons 8 9 11
Lost Souls 4 4 4
Powerups ITYTD and HNTR HMP UV and NM
Stim packs 3 3 3
Medikits 9 7 6
Soul spheres 2 2 2
Health bonuses 2 2 2
Armor bonuses 4 4 4
Green armors 1 1 1
Invulnerabilities 2 2 2
Berserks 1 1 1
Invisibilities 1 1 1
Radiation suits 2 2 2
Weapons ITYTD and HNTR HMP UV and NM
Shotguns 1 1 1
Chainguns 1 1 1
Rocket launchers 2 2 1
Plasma guns 1 1 1
Chainsaws 1 1 1
BFG 9000s 1 1 1
Ammunition ITYTD and HNTR HMP UV and NM
Bulk Cells 1 1 1
Ammo clips 1 1 1
Shells 3 3 3
Rocket boxes 16 16 16
Energy cells 2 2 2
Ammo boxes 5 5 5
Shell boxes 3 3 3
Keys ITYTD and HNTR HMP UV and NM
Red skulls 1 1 1
Blue skulls 1 1 1

External links