Doom Wiki
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{{Inferno}}
 
 
{{map|slot=E3M9}}
 
{{map|slot=E3M9}}
  +
{{map|slot=E3M8}}
 
  +
{{Infobox Map
'''E3M9: Warrens''' is the secret map of [[Inferno]] in [[Doom]] and can be accessed from [[E3M6: Mt. Erebus]]. It is based on [[E3M1: Hell Keep]], and is similar until the natural end of E3M1, at which point the player must retrace his steps. It uses the [[Doom music|music]] track "Hiding the Secrets." The [[par time]] is 2:15.
 
  +
|title = E3M9: Warrens
  +
|image =
  +
|game =[[Doom]]
  +
|episode = [[Inferno]]
  +
|level =
  +
|map_number = Secret Map
  +
|entry_from =[[E3M6: Mt. Erebus (Doom)|Mt. Erebus]]
  +
|exits_to =[[E3M7: Limbo (Doom)|Limbo]]
  +
}}
 
'''E3M9: Warrens (E3M8 in [[Super NES|SNES]])''' is the secret map of [[Inferno]] in [[Doom]] and can be accessed from [[E3M6: Mt. Erebus]]. It is based on [[E3M1: Hell Keep]], and is similar until the natural end of E3M1, at which point the player must retrace his steps. It uses the [[Doom music|music]] track "Hiding the Secrets". The [[par time]] is 2:15.
   
 
==Overview==
 
==Overview==
 
On entering the level, the player becomes aware that the scenery is familiar. The map is identical to [[E3M1: Hell Keep|E3M1]] until the player reaches the area which formed the exit of this map.
   
 
The player is suddenly confronted with a [[Cyberdemon]] in place of the level exit (recalling the [[Tower of Babel]]). From this point onwards, sections of the map have opened up to reveal new regions and more enemies. The player must retrace their steps to beginning in order to find the true exit.
On entering the level the player becomes aware that the scenery is familiar. The map is identical to E3M1 until the player reaches the area which formed the exit of this map.
 
   
 
[[file:E3M9 map.png|thumb|right|256px|Map of E3M9]] <br clear="left" />
The player is suddenly confronted with a Cyberdemon in place of the level exit. From this point onwards, sections of the map have opened up to reveal new regions and more enemies. The player must retrace their steps to beginning in order to find the true exit.
 
 
==Walkthrough==
  +
Activate the lift and open the door, then take the shotgun,you must be quick because the bridge will descend. Open the door and go into the corridor. Go outside and stand in the Teleporter. Now,the level's structure will change. The wall will descend, pick up the rockets and prepare to fight against a cyberdemon. After killing it go back to level's beginning. Go into the new corridor and you'll be teleported into new corridor. Pick up the red key and open the red door and stand over the teleporter to finish the level.
   
  +
===Secrets===
It is possible to lock yourself out of the first room by pressing the button to lower the first door in the level and then quickly running through the door before it closes. This will prevent you from beating the level. (Tested on the Collectors Edition of Doom and also on the Xbox 360 Live Arcade version)
 
  +
====Official====
  +
# In the same place as in [[E3M1: Hell Keep|E3M1]]: Open the wall on the left in the room before the fake exit for a rocket launcher. (However, unlike E3M1, this rocket launcher is not available on Ultra-Violence mode and above.)
   
  +
====Non-official====
==Strategy==
 
  +
# At the start kill all [[imp]]s and [[cacodemon]](s) then turn left and you will see a bridge with a [[shotgun]] in the middle. When you walk on the bridge it starts to sink into the lava, so quickly run to the other side of it and kill the imp(s) (that not appear(s) on easy skill). Once you have gone through the fake exit go back to the location where the other end of the bridge used to be (where you collected the box of shells) and jump in the lava, look right and keep walking until you see a [[radiation suit]] and a [[BFG 9000]].
[[Image:E3M9 map.png|thumb|right|256px|Map of E3M9]] <br clear="left"/>
 
===Walkthrough===
 
   
===Secrets===
+
===Bugs===
  +
Two "hanging leg" decorations ([[Thing]]s 80 and 82) have no flags set for any of the [[Skill level#Doom skill levels|difficulty classes]], so they do not actually appear in the level.
# In the same place as in E3M1: Open the wall on the left in the room before the fake exit.
 
   
 
It is possible to lock yourself out of the first room by pressing the button to lower the first door in the level and then quickly running through the door before it closes. This will prevent you from beating the level. This bug is not present on E3M1; it is possible on this level and not E3M1 because the ceiling of the sectors either side of the door on E3M9 are higher than they are on E3M1. (It would not exist anyways in E3M1, however, because you do not need to ever return to the starting outdoor area after leaving it, thus being trapped inside would not prevent completion.)
==Speedrunning==
 
   
  +
In the stone courtyard with the imps, if you walk down to the dirt ground and look back through the open door, a small HOM is visible.
===Routes and tricks===
 
   
  +
As with E3M1, the walls of the main red building at the start look paper-thin when viewed from either side. So too do the southern walls of the Cyberdemon room. In addition, the wall above the doorway to the collapsing bridge is paper-thin and causes a perspective glitch when viewed from the outside.
  +
 
==Speedrunning==
 
===Records===
 
===Records===
 
 
The [[Compet-N]] records for the map are:
 
The [[Compet-N]] records for the map are:
  +
{| class="WikiaTable"
{| {{prettytable}}
 
 
!Run||Time||Player||Date||File||Notes
 
!Run||Time||Player||Date||File||Notes
 
|-
 
|-
|[[UV speed]]||01:04||[[Xit Vono]]||2002-12-08||{{competnftp|doom/speed/e3m9-104.zip|e3m9-104.zip}}||
+
|[[UV speed]]||01:04||[[Xit Vono]]||2002-12-08||{{External Link|site=competnftp|file_path=doom/speed/e3m9-104.zip|text=e3m9-104.zip}}||
 
|-
 
|-
|[[NM speed]]||01:05||[[Xit Vono]]||2002-12-14||{{competnftp|doom/nmare/n3m9-105.zip|n3m9-105.zip}}||
+
|[[NM speed]]||01:05||[[Xit Vono]]||2002-12-14||{{External Link|site=competnftp|file_path=doom/nmare/n3m9-105.zip|text=n3m9-105.zip}}||
 
|-
 
|-
|[[UV max]]||02:17||[[Radek Pecka]]||2003-12-10||{{competnftp|doom/max/e3m9-217.zip|e3m9-217.zip}}||
+
|[[UV max]]||02:17||[[Radek Pecka]]||2003-12-10||{{External Link|site=competnftp|file_path=doom/max/e3m9-217.zip|text=e3m9-217.zip}}||
 
|-
 
|-
|[[NM100S]]||01:07||[[Xit Vono]]||2002-12-14||{{competnftp|doom/nm100s/n3s9-107.zip|n3s9-107.zip}}||
+
|[[NM100S]]||01:07||[[Xit Vono]]||2002-12-14||{{External Link|site=competnftp|file_path=doom/nm100s/n3s9-107.zip|text=n3s9-107.zip}}||
 
|-
 
|-
|[[UV -fast]]||02:31||[[Joe "DOOMMANN" Abene]]||2002-10-28||{{competnftp|doom/fast/f3m9-231.zip|f3m9-231.zip}}||
+
|[[UV -fast]]||02:31||[[Joe "DOOMMANN" Abene]]||2002-10-28||{{External Link|site=competnftp|file_path=doom/fast/f3m9-231.zip|text=f3m9-231.zip}}||
 
|-
 
|-
|[[UV -respawn]]||01:54||[[Radek Pecka]]||2002-05-12||{{competnftp|doom/respawn/r3m9-154.zip|r3m9-154.zip}}||
+
|[[UV -respawn]]||01:54||[[Radek Pecka]]||2002-05-12||{{External Link|site=competnftp|file_path=doom/respawn/r3m9-154.zip|text=r3m9-154.zip}}||
 
|-
 
|-
|[[UV Tyson]]||07:08||[[Xit Vono]]||2002-04-03||{{competnftp|doom/tyson/t3m9-708.zip|t3m9-708.zip}}||
+
|[[UV Tyson]]||07:08||[[Xit Vono]]||2002-04-03||{{External Link|site=competnftp|file_path=doom/tyson/t3m9-708.zip|text=t3m9-708.zip}}||
 
|-
 
|-
|[[UV pacifist]]||01:41||[[Adam Williamson]]||2002-05-16||{{competnftp|doom/pacifist/p3m9-141.zip|p3m9-141.zip}}||
+
|[[UV pacifist]]||01:41||[[Adam Williamson]]||2002-05-16||{{External Link|site=competnftp|file_path=doom/pacifist/p3m9-141.zip|text=p3m9-141.zip}}||
 
|}
 
|}
   
 
==Statistics==
 
==Statistics==
 
===Map data===
 
===Map data===
  +
{| class="WikiaTable"
{| {{prettytable}}
 
 
|[[Things]]||197
 
|[[Things]]||197
 
|-
 
|-
|[[Vertices]]||456
+
|[[Vertices]]||402
 
|-
 
|-
 
|[[Linedefs]]||474
 
|[[Linedefs]]||474
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===Things===
 
===Things===
  +
{| class="WikiaTable"
{| {{prettytable}}
 
 
!Monsters||[[I'm Too Young To Die|ITYTD]] and [[Hey, Not Too Rough|HNTR]]||[[Hurt Me Plenty|HMP]]||[[Ultra-Violence|UV]] and [[Nightmare!|NM]]
 
!Monsters||[[I'm Too Young To Die|ITYTD]] and [[Hey, Not Too Rough|HNTR]]||[[Hurt Me Plenty|HMP]]||[[Ultra-Violence|UV]] and [[Nightmare!|NM]]
 
|-
 
|-
Line 98: Line 113:
 
|[[Berserk]]s||1||1||1
 
|[[Berserk]]s||1||1||1
 
|-
 
|-
|[[Invisibility|Invisibilities]]||1||1||1
+
|[[Partial invisibility|Invisibilities]]||1||1||1
 
|-
 
|-
 
|[[Radiation suit]]s||2||2||2
 
|[[Radiation suit]]s||2||2||2
Line 137: Line 152:
 
|-
 
|-
 
|[[Blue skull]]s||1||1||1
 
|[[Blue skull]]s||1||1||1
|-
 
 
|}
 
|}
   
 
==External links==
 
==External links==
* [http://www.doom2.net/~compet-n/database/cn.cgi?map:udoom:39 E3M9 demos from the Compet-N database]
+
* [http://www.doom2.net/~compet-n/database/cn.cgi?map:udoom:39 E3M9 demos from the Compet-n database]
  +
* [http://ian-albert.com/misc/doommaps.php Top-down perspective view of all Doom levels] by Ian Albert
   
 
[[Category:Levels by name|Warrens (Doom)]]
 
[[Category:Levels by name|Warrens (Doom)]]
 
[[Category:Sandy Petersen levels]]
 
[[Category:Sandy Petersen levels]]
 
[[Category:Secret levels]]
 
[[Category:Secret levels]]
  +
[[Category:Doom levels]]

Revision as of 04:14, 23 March 2020

This level occupies the map slot E3M9. For other maps which occupy this slot, see Category:E3M9.
This level occupies the map slot E3M8. For other maps which occupy this slot, see Category:E3M8.

E3M9: Warrens (E3M8 in SNES) is the secret map of Inferno in Doom and can be accessed from E3M6: Mt. Erebus. It is based on E3M1: Hell Keep, and is similar until the natural end of E3M1, at which point the player must retrace his steps. It uses the music track "Hiding the Secrets". The par time is 2:15.

Overview

On entering the level, the player becomes aware that the scenery is familiar. The map is identical to E3M1 until the player reaches the area which formed the exit of this map.

The player is suddenly confronted with a Cyberdemon in place of the level exit (recalling the Tower of Babel). From this point onwards, sections of the map have opened up to reveal new regions and more enemies. The player must retrace their steps to beginning in order to find the true exit.

E3M9 map

Map of E3M9


Walkthrough

Activate the lift and open the door, then take the shotgun,you must be quick because the bridge will descend. Open the door and go into the corridor. Go outside and stand in the Teleporter. Now,the level's structure will change. The wall will descend, pick up the rockets and prepare to fight against a cyberdemon. After killing it go back to level's beginning. Go into the new corridor and you'll be teleported into new corridor. Pick up the red key and open the red door and stand over the teleporter to finish the level.

Secrets

Official

  1. In the same place as in E3M1: Open the wall on the left in the room before the fake exit for a rocket launcher. (However, unlike E3M1, this rocket launcher is not available on Ultra-Violence mode and above.)

Non-official

  1. At the start kill all imps and cacodemon(s) then turn left and you will see a bridge with a shotgun in the middle. When you walk on the bridge it starts to sink into the lava, so quickly run to the other side of it and kill the imp(s) (that not appear(s) on easy skill). Once you have gone through the fake exit go back to the location where the other end of the bridge used to be (where you collected the box of shells) and jump in the lava, look right and keep walking until you see a radiation suit and a BFG 9000.

Bugs

Two "hanging leg" decorations (Things 80 and 82) have no flags set for any of the difficulty classes, so they do not actually appear in the level.

It is possible to lock yourself out of the first room by pressing the button to lower the first door in the level and then quickly running through the door before it closes. This will prevent you from beating the level. This bug is not present on E3M1; it is possible on this level and not E3M1 because the ceiling of the sectors either side of the door on E3M9 are higher than they are on E3M1. (It would not exist anyways in E3M1, however, because you do not need to ever return to the starting outdoor area after leaving it, thus being trapped inside would not prevent completion.)

In the stone courtyard with the imps, if you walk down to the dirt ground and look back through the open door, a small HOM is visible.

As with E3M1, the walls of the main red building at the start look paper-thin when viewed from either side. So too do the southern walls of the Cyberdemon room. In addition, the wall above the doorway to the collapsing bridge is paper-thin and causes a perspective glitch when viewed from the outside.

Speedrunning

Records

The Compet-N records for the map are:

Run Time Player Date File Notes
UV speed 01:04 Xit Vono 2002-12-08 e3m9-104.zip
NM speed 01:05 Xit Vono 2002-12-14 n3m9-105.zip
UV max 02:17 Radek Pecka 2003-12-10 e3m9-217.zip
NM100S 01:07 Xit Vono 2002-12-14 n3s9-107.zip
UV -fast 02:31 Joe "DOOMMANN" Abene 2002-10-28 f3m9-231.zip
UV -respawn 01:54 Radek Pecka 2002-05-12 r3m9-154.zip
UV Tyson 07:08 Xit Vono 2002-04-03 t3m9-708.zip
UV pacifist 01:41 Adam Williamson 2002-05-16 p3m9-141.zip

Statistics

Map data

Things 197
Vertices 402
Linedefs 474
Sidedefs 589
Sectors 71

Things

Monsters ITYTD and HNTR HMP UV and NM
Sergeants 34 34 34
Cyberdemons 1 1 1
Spectres 10 10 10
Imps 7 12 18
Demons 1 3 5
Barons of Hell 5 5 5
Cacodemons 8 9 11
Lost Souls 4 4 4
Powerups ITYTD and HNTR HMP UV and NM
Stim packs 3 3 3
Medikits 9 7 6
Soul spheres 2 2 2
Health bonuses 2 2 2
Armor bonuses 4 4 4
Green armors 1 1 1
Invulnerabilities 2 2 2
Berserks 1 1 1
Invisibilities 1 1 1
Radiation suits 2 2 2
Weapons ITYTD and HNTR HMP UV and NM
Shotguns 1 1 1
Chainguns 1 1 1
Rocket launchers 2 2 1
Plasma guns 1 1 1
Chainsaws 1 1 1
BFG 9000s 1 1 1
Ammunition ITYTD and HNTR HMP UV and NM
Bulk Cells 1 1 1
Ammo clips 1 1 1
Shells 3 3 3
Rocket boxes 16 16 16
Energy cells 2 2 2
Ammo boxes 5 5 5
Shell boxes 3 3 3
Keys ITYTD and HNTR HMP UV and NM
Red skulls 1 1 1
Blue skulls 1 1 1

External links