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{{Inferno}}
 
 
{{map|slot=E3M1}}
 
{{map|slot=E3M1}}
+
{{Infobox Map
  +
|title = E3M1: Hell Keep
  +
|image =
  +
|game =[[Doom]]
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|episode = [[Inferno]]
  +
|level =
  +
|map_number = 1
  +
|entry_from = Episode Start<br>[[E2M8: Tower of Babel (Doom)|Tower of Babel]]
  +
|exits_to =[[E3M2: Slough of Despair (Doom)|Slough of Despair]]
  +
}}
 
'''E3M1: Hell Keep''' is the first map of [[Inferno]] in [[Doom]]. It was designed by [[Sandy Petersen]]. It uses the [[Doom music|music]] track "Untitled". The [[par time]] is 1:30. The secret map [[E3M9: Warrens (Doom)|E3M9: Warrens]] is structurally based on E3M1 but has extra rooms, items and enemies, and requires two skull keys.
 
'''E3M1: Hell Keep''' is the first map of [[Inferno]] in [[Doom]]. It was designed by [[Sandy Petersen]]. It uses the [[Doom music|music]] track "Untitled". The [[par time]] is 1:30. The secret map [[E3M9: Warrens (Doom)|E3M9: Warrens]] is structurally based on E3M1 but has extra rooms, items and enemies, and requires two skull keys.
   
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This map is short and it isn't very difficult, there are only 4 big rooms and 3 corridors, and 26 monsters - making this map very easy for speedruns.
 
This map is short and it isn't very difficult, there are only 4 big rooms and 3 corridors, and 26 monsters - making this map very easy for speedruns.
   
==Strategy==
+
==Walkthrough==
===Walkthrough===
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[[file:E3M1 map.png|thumb|right|256px|Map of E3M1]]<br clear="left" />
[[Image:E3M1 map.png|thumb|right|256px|Map of E3M1]] <br clear="left"/>
 
 
You start in front of a closed eye, which is a switch (A). Press it and the platform you're on will rise, revealing a big outdoor area, a red wall with a door ahead of you, and some [[imp]]s, [[ammo]] and (on [[I'm Too Young To Die]] and [[Hey, Not Too Rough]]) [[health]]. After you have taken down the imps, press the switch to the left of the door to open it (B).
 
You start in front of a closed eye, which is a switch (A). Press it and the platform you're on will rise, revealing a big outdoor area, a red wall with a door ahead of you, and some [[imp]]s, [[ammo]] and (on [[I'm Too Young To Die]] and [[Hey, Not Too Rough]]) [[health]]. After you have taken down the imps, press the switch to the left of the door to open it (B).
   
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===Bugs===
 
===Bugs===
 
Two "hanging leg" decorations ([[Thing]]s 80 and 82) have no flags set for any of the [[Skill level#Doom skill levels|difficulty classes]], so they do not actually appear in the level.
 
Two "hanging leg" decorations ([[Thing]]s 80 and 82) have no flags set for any of the [[Skill level#Doom skill levels|difficulty classes]], so they do not actually appear in the level.
  +
  +
==Video==
  +
<gallery widths="500" position="center" hideaddbutton="true" spacing="small" bordersize="medium" captionalign="center">
  +
File:Doom (1993) - E3M1 Hell Keep 4K 60FPS
  +
</gallery>
   
 
==Speedrunning==
 
==Speedrunning==
 
===Routes and tricks===
 
 
 
===Records===
 
===Records===
 
 
The [[Compet-N]] records for the map are:
 
The [[Compet-N]] records for the map are:
{| {{prettytable}}
+
{| class="WikiaTable"
!Run||Time||Player||Date||File||Notes
+
!Run!!Time!!Player!!Date!!File!!Notes
 
|-
 
|-
|[[UV speed]]||00:28||[[Xit Vono]]||2002-12-12||{{competnftp|doom/speed/e3m1-028.zip|e3m1-028.zip}}||
+
|[[UV speed]]||00:28||[[Xit Vono]]||2002-12-12||{{External Link|site=competnftp|file_path=doom/speed/e3m1-028.zip|text=e3m1-028.zip}}||
 
|-
 
|-
|[[NM speed]]||00:31||[[Xit Vono]]||2002-12-14||{{competnftp|doom/nmare/n3m1-031.zip|n3m1-031.zip}}||
+
|[[NM speed]]||00:31||[[Xit Vono]]||2002-12-14||{{External Link|site=competnftp|file_path=doom/nmare/n3m1-031.zip|text=n3m1-031.zip}}||
 
|-
 
|-
|[[UV max]]||01:09||[[Kai-Uwe Humpert]]||1998-01-28||{{competnftp|doom/max/e3m1-109.zip|e3m1-109.zip}}||
+
|[[UV max]]||01:09||[[Kai-Uwe Humpert]]||1998-01-28||{{External Link|site=competnftp|file_path=doom/max/e3m1-109.zip|text=e3m1-109.zip}}||
 
|-
 
|-
|[[NM100S]]||00:32||[[Xit Vono]]||2002-12-18||{{competnftp|doom/nm100s/n3s1-032.zip|n3s1-032.zip}}||
+
|[[NM100S]]||00:32||[[Xit Vono]]||2002-12-18||{{External Link|site=competnftp|file_path=doom/nm100s/n3s1-032.zip|text=n3s1-032.zip}}||
 
|-
 
|-
|[[UV -fast]]||01:12||[[Chris "Ryback" Ratcliff]]||2001-12-28||{{competnftp|doom/fast/f3m1-112.zip|f3m1-112.zip}}||
+
|[[UV -fast]]||01:12||[[Chris "Ryback" Ratcliff]]||2001-12-28||{{External Link|site=competnftp|file_path=doom/fast/f3m1-112.zip|text=f3m1-112.zip}}||
 
|-
 
|-
|[[UV -respawn]]||01:07||[[Adam Hegyi]]||2000-01-13||{{competnftp|doom/respawn/r3m1-107.zip|r3m1-107.zip}}||
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|[[UV -respawn]]||01:07||[[Adam Hegyi]]||2000-01-13||{{External Link|site=competnftp|file_path=doom/respawn/r3m1-107.zip|text=r3m1-107.zip}}||
 
|-
 
|-
|[[UV Tyson]]||02:34||[[Xit Vono]]||2003-04-05||{{competnftp|doom/tyson/t3m1-234.zip|t3m1-234.zip}}||
+
|[[UV Tyson]]||02:34||[[Xit Vono]]||2003-04-05||{{External Link|site=competnftp|file_path=doom/tyson/t3m1-234.zip|text=t3m1-234.zip}}||
 
|-
 
|-
|[[UV pacifist]]||00:55||[[Adam Williamson]]||2001-04-18||{{competnftp|doom/pacifist/p3m1-055.zip|p3m1-055.zip}}||
+
|[[UV pacifist]]||00:55||[[Adam Williamson]]||2001-04-18||{{External Link|site=competnftp|file_path=doom/pacifist/p3m1-055.zip|text=p3m1-055.zip}}||
 
|}
 
|}
   
 
==Statistics==
 
==Statistics==
 
===Map data===
 
===Map data===
{| {{prettytable}}
+
{| class="WikiaTable"
 
|[[Things]]||92
 
|[[Things]]||92
 
|-
 
|-
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===Things===
 
===Things===
{| {{prettytable}}
+
{| class="WikiaTable"
!Monsters||[[I'm Too Young To Die|ITYTD]] and [[Hey, Not Too Rough|HNTR]]||[[Hurt Me Plenty|HMP]]||[[Ultra-Violence|UV]] and [[Nightmare!|NM]]
+
!Monsters!![[I'm Too Young To Die|ITYTD]] and [[Hey, Not Too Rough|HNTR]]!![[Hurt Me Plenty|HMP]]!![[Ultra-Violence|UV]] and [[Nightmare!|NM]]
 
|-
 
|-
 
|[[Imp]]s||7||12||18
 
|[[Imp]]s||7||12||18
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|[[Cacodemon]]s||0||1||3
 
|[[Cacodemon]]s||0||1||3
 
|-
 
|-
!Powerups||ITYTD and HNTR||HMP||UV and NM
+
!Powerups!!ITYTD and HNTR!!HMP!!UV and NM
 
|-
 
|-
 
|[[Stim pack]]s||3||3||3
 
|[[Stim pack]]s||3||3||3
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|[[Armor bonus]]es||4||4||4
 
|[[Armor bonus]]es||4||4||4
 
|-
 
|-
!Weapons||ITYTD and HNTR||HMP||UV and NM
+
!Weapons!!ITYTD and HNTR!!HMP!!UV and NM
 
|-
 
|-
 
|[[Shotgun]]s||1||1||1
 
|[[Shotgun]]s||1||1||1
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|[[Rocket launcher]]s||1||1||1
 
|[[Rocket launcher]]s||1||1||1
 
|-
 
|-
!Ammunition||ITYTD and HNTR||HMP||UV and NM
+
!Ammunition!!ITYTD and HNTR!!HMP!!UV and NM
 
|-
 
|-
 
|[[Ammo clip]]s||1||1||1
 
|[[Ammo clip]]s||1||1||1
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|[[Box of shells|Shell boxes]]||1||1||1
 
|[[Box of shells|Shell boxes]]||1||1||1
 
|-
 
|-
!Keys||ITYTD and HNTR||HMP||UV and NM
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!Keys!!ITYTD and HNTR!!HMP!!UV and NM
|-
 
 
|}
 
|}
   
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[[Category:Levels by name|Hell Keep (Doom)]]
 
[[Category:Levels by name|Hell Keep (Doom)]]
 
[[Category:Sandy Petersen levels]]
 
[[Category:Sandy Petersen levels]]
  +
[[Category:Doom levels]]

Latest revision as of 04:13, March 23, 2020

This level occupies the map slot E3M1. For other maps which occupy this slot, see Category:E3M1.

E3M1: Hell Keep is the first map of Inferno in Doom. It was designed by Sandy Petersen. It uses the music track "Untitled". The par time is 1:30. The secret map E3M9: Warrens is structurally based on E3M1 but has extra rooms, items and enemies, and requires two skull keys.

This map is not to be confused with MAP17: Hell Keep in the PSX/Saturn/Jaguar/3DO/GBA versions of Doom.

OverviewEdit

This map is short and it isn't very difficult, there are only 4 big rooms and 3 corridors, and 26 monsters - making this map very easy for speedruns.

WalkthroughEdit

E3M1 map

Map of E3M1


You start in front of a closed eye, which is a switch (A). Press it and the platform you're on will rise, revealing a big outdoor area, a red wall with a door ahead of you, and some imps, ammo and (on I'm Too Young To Die and Hey, Not Too Rough) health. After you have taken down the imps, press the switch to the left of the door to open it (B).

On Hurt Me Plenty and higher, there are cacodemons on the other side. Since you have only a pistol, limited ammo, and plenty of space, you might want to open the door first and maneuver the Cacodemons into taking out the Imps for you, while taking some damage themselves. Kill the Cacodemons and move forward to a fork in the path. Go straight and turn left into a curved bridge with blood on both sides. There is a shotgun here. The bridge will sink into the blood in sections as you step on it so run quickly across and through a fake wall before it lowers (C). There may be imps on the other side of the fake wall, which depends on your skill level. When you're done with the imps (if any) go to the right and open the door with the face on it. Then go to the fork and take the other path (D).

(If you ran too slow or fell off, you'll be in the blood and taking damage. In this case, run to the wall at the left and turn left when it ends. Run to the end of the blood and go up the stairs. Then go the other path in the fork.)

Open the door and kill the enemies that you see. Then open the door to the right and go into a narrow hallway with demons. Kill them and open the next door into a room with red pillars and a few items. (Be aware that once the door closes behind you, you cannot backtrack.) Pick them up and enter the next room, which is filled with imps. Once you are done with them, collect secret #1 and go through the exit door (E). Collect some health and ammo, then go on the teleporter to exit the level.

SecretEdit

In the room before the exit room, open the hidden door on the left to reveal a rocket launcher, shotgun shells, and a stimpack (F).

BugsEdit

Two "hanging leg" decorations (Things 80 and 82) have no flags set for any of the difficulty classes, so they do not actually appear in the level.

VideoEdit

SpeedrunningEdit

RecordsEdit

The Compet-N records for the map are:

RunTimePlayerDateFileNotes
UV speed00:28Xit Vono2002-12-12e3m1-028.zip
NM speed00:31Xit Vono2002-12-14n3m1-031.zip
UV max01:09Kai-Uwe Humpert1998-01-28e3m1-109.zip
NM100S00:32Xit Vono2002-12-18n3s1-032.zip
UV -fast01:12Chris "Ryback" Ratcliff2001-12-28f3m1-112.zip
UV -respawn01:07Adam Hegyi2000-01-13r3m1-107.zip
UV Tyson02:34Xit Vono2003-04-05t3m1-234.zip
UV pacifist00:55Adam Williamson2001-04-18p3m1-055.zip

StatisticsEdit

Map dataEdit

Things92
Vertices170
Linedefs208
Sidedefs274
Sectors39

ThingsEdit

MonstersITYTD and HNTRHMPUV and NM
Imps71218
Demons135
Cacodemons013
PowerupsITYTD and HNTRHMPUV and NM
Stim packs333
Medikits644
Health bonuses222
Armor bonuses444
WeaponsITYTD and HNTRHMPUV and NM
Shotguns111
Rocket launchers111
AmmunitionITYTD and HNTRHMPUV and NM
Ammo clips111
Shells444
Ammo boxes222
Shell boxes111
KeysITYTD and HNTRHMPUV and NM

TriviaEdit

  • The music for this level is inspired by the track "Mouth For War", by the group Pantera.
  • In the Super NES port, the imps at the very beginning will notice the Doomguy and attack despite him being in the pit with the switch and out of their line of sight.
  • The main red building at the start, when viewed from its' sides, looks paper-thin.

External linksEdit

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