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- This level occupies the map slot E1M6. For other maps which occupy this slot, see Category:E1M6.
Return to Phobos is an episode WAD designed by Michael Kelsey. Its sixth map replaces E1M6.
Walkthrough[]

Map of E1M6
- Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.
Secrets[]
- (sector 20)
- (sector 72)
- (sector 89)
- (sector 100)
Bugs[]
When the southern lift to the plasma gun room (sector 96) is triggered, an invisible polygonal region within the upper chamber simultaneously behaves as a lift, separated from the actual lift by an impassable line. This causes a huge HOM if you fall into the "hole" while the lift is lowered, though you are not permanently stuck.
The supercharge next to the yellow key can be picked up without lowering the inner steel platform (e.g., if one has pressed the red switches in the wrong order).
Speedrunning[]
Current records[]
The records for the map on the Doomed Speed Demos Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | |||||
NM speed | 4:09 | Never Again | 2003-05-03 | return01_na2.zip | |
UV max | |||||
NM100S | |||||
UV -fast | 6:28 | Never Again | 2002-07-23 | return01_na.zip | |
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
Miscellaneous demos[]
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
* |
Statistics[]
Map data[]
Things | 473 |
Vertexes | 1108 |
Linedefs | 1313 |
Sidedefs | 1730 |
Sectors | 117 |
Things[]
This level contains the following numbers of things per skill level:
Monsters | 1-2 | 3 | 4-5 |
---|---|---|---|
Zombieman | 6 | 14 | 18 |
Shotgun guy | 12 | 22 | 28 |
Imp | 15 | 23 | 31 |
Demon | 5 | 18 | 25 |
Spectre | 0 | 2 | 2 |
Lost soul | 2 | 3 | 8 |
Cacodemon | 2 | 4 | 5 |
Baron of hell | 0 | 1 | 2 |
Powerups | 1-2 | 3 | 4-5 |
Armor | 2 | 2 | 2 |
Armor bonus | 21 | 21 | 21 |
Backpack | 2 | 2 | 2 |
Berserk | 1 | 1 | 1 |
Health bonus | 43 | 43 | 43 |
Medikit | 22 | 22 | 22 |
Megaarmor | 4 | 4 | 4 |
Partial invisibility | 1 | 1 | 1 |
Stimpack | 40 | 38 | 38 |
Supercharge | 2 | 2 | 2 |
Weapons | 1-2 | 3 | 4-5 |
Chainsaw | 1 | 1 | 1 |
Shotgun | 1 | 1 | 1 |
Chaingun | 1 | 1 | 1 |
Rocket launcher | 1 | 1 | 1 |
Plasma gun | 1 | 1 | 1 |
Ammunition | 1-2 | 3 | 4-5 |
Clip | 22 | 22 | 22 |
Box of bullets | 12 | 12 | 12 |
4 shotgun shells | 9 | 9 | 9 |
Box of shotgun shells | 16 | 16 | 16 |
Rocket | 26 | 26 | 26 |
Box of rockets | 2 | 2 | 2 |
Energy cell | 9 | 9 | 9 |
Energy cell pack | 8 | 8 | 8 |
Keys | 1-2 | 3 | 4-5 |
Blue keycard | 1 | 1 | 1 |
Red keycard | 1 | 1 | 1 |
Yellow keycard | 1 | 1 | 1 |
External links[]
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