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:''Main wikia: [[w:c:dukenukem:Duke Nukem 3D|Duke Nukem Wiki, Duke Nukem 3D article]]''
'''Duke Nukem 3D''' is a first person shooter developed by [[Wikipedia:3D Realms | 3D Realms]] and released by [[Wikipedia:Apogee | Apogee]] in 1996. The story features the protagonist [[Wikipedia:Duke Nukem | Duke Nukem]] fighting against an alien race. It contained many of the same features as Doom, although the atmosphere of the game is different: Duke Nukem contains lots of "one liner" humour and features partial female nudity.
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'''Duke Nukem 3D''' is a first-person shooter developed by {{wp|3D Realms}} and released by {{wp|GT Interactive Software}} in 1996. The story features the protagonist {{wp|Duke Nukem (character)|Duke Nukem}} fighting against an alien race. It contained many of the same features as Doom, although the atmosphere of the game is different: Duke Nukem 3D incorporates a fair amount of humor mixed in with moody, largely urban or industrial themes.
   
 
==Technical==
 
==Technical==
While Doom and Duke Nukem 3D feature similar technology, Duke Nukem 3D could in some respects be considered technically superior. The rendering engine features slopes, overlapping and moving sectors, arbitrary scaling of textures and strong scripting capabilities. All of the game behavior is stored in external text files which can be modified to change almost any feature of the game. The registered version of the game came with an editor, "Build", which included a 3D editor mode. It is often considered the most simple editor ever made.{{fact}}
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While Doom and Duke Nukem 3D feature similar technology, Duke Nukem 3D could in most respects be considered technically superior. The player can jump, crouch, and aim up or down. The rendering engine features slopes, overlapping and moving sectors, arbitrary scaling of textures and strong scripting capabilities. All of the game behavior is stored in external text files which can be modified to change almost any feature of the game. The registered version of the game came with an editor, "[[Wikipedia:Build engine|Build]]", which included a 3D editor mode. It is often considered the most simple editor ever made.{{fact}}
   
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Newer [[source port]]s of Doom such as [[ZDoom]] and similar has attempted to adopt player abilities and realism of Duke Nukem 3D but in a Doom-compatible environment, and some [[PWAD]]s have borrowed sound effects from Duke3D and even the Hollywood Holocaust level has been remade for ZDoom but with some sacrificed consistency.
==Similarities==
 
 
Many of the monsters and other features in Duke Nukem are analogous to similar concepts in Doom. The following is a list of analogies that describe the similarities between Doom and Duke Nukem 3D (and other Duke Nukem games).
 
 
=== Characters ===
 
{| {{prettytable}}
 
! style="background:#efefef;" align="left" | Duke3d element
 
! style="background:#efefef;" align="left" | Doom element
 
! style="background:#efefef;" align="left" | Differences
 
|-
 
| Alien trooper
 
| [[Imp]]
 
| Alien troopers can fly.
 
|-
 
| Pig cop
 
| [[Sergeant|Shotgun zombie]]
 
| The Pig Cop is capable of laying prone and shooting.
 
|-
 
| Enforcer
 
| [[Chaingunner|Chaingun guy]]
 
| The Enforcer can jump.
 
|-
 
| Octabrain
 
| [[Cacodemon]]
 
| The Octabrain shoots energy balls that stun Duke.
 
|-
 
| Security Drone
 
| [[Lost Soul]]
 
| The Drone charges at the player like a Lost Soul, but explodes after a collision.
 
|-
 
| Assault Commander
 
| [[Mancubus]]/[[Cyberdemon]]
 
| The Assault Commander can fly.
 
|-
 
| The Queen
 
| [[Arch-Vile]]
 
| The Queen spawns minions and uses an electric attack which damages everything around (since you fight her in water).
 
|-
 
| Battle Lord
 
| [[Spider Mastermind]]
 
| The Battlelord uses a giant chaingun and can shoot mortars.
 
|-
 
| Overlord
 
| [[Cyberdemon]]
 
| Like the Cyberdemon, the Overlord fires Rockets.
 
|-
 
| Duke Nukem
 
| [[Doomguy|Space Marine]]
 
| Voiced comments from Duke Nukem, the Doom space marine is silent except when hurt.
 
|-
 
|}
 
 
=== Weapons ===
 
{| {{prettytable}}
 
! style="background:#efefef;" align="left" | Duke3d weapon
 
! style="background:#efefef;" align="left" | Doom weapon
 
! style="background:#efefef;" align="left" | Differences
 
|-
 
| "Mighty foot"
 
| [[Fist]]
 
| The mighty foot can be used both as a normal weapon and also in addition to whatever other weapon you are using. This includes the foot itself: both feet can be used at the same time (including whilst running)
 
|-
 
| Pistol
 
| [[Pistol]]
 
| The duke pistol needs to be reloaded and can fire automatically.
 
|-
 
| Shotgun
 
| [[Shotgun]]
 
| The duke shotgun shoots in a cone, the doom shotgun shoots in a horizontal line.
 
|-
 
| Chaingun Cannon
 
| [[Chaingun]]
 
| The Duke chaingun and pistol use different ammo types. In Doom, they both use the same bullets.
 
|-
 
| RPG
 
| [[Rocket launcher]]
 
|
 
|-
 
| Freezer/Duke Nukem 64 Plasma Gun
 
| [[Plasma rifle]]
 
| The Freezer's projectiles freeze enemies, and can bounce off of walls, even back at Duke. The Duke Nukem 64 version has a Plasma Gun that shoots small plasma balls and can also charge up to shoot a more powerful projectile.
 
|-
 
|}
 
   
 
==Trivia==
 
==Trivia==
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[[File:DukeNukem3d-DoomedSpaceMarine.png|thumb|The E1L3 secret featuring dead [[Doom's protagonist|Doomguy]]]]
* A reference to Doom is included in Duke Nukem 3D. E1L3 contains a church. Standing in front of the cross at the front of the church, there is a switch. Pressing this gives a red tint to the room while the horizontal bar of the cross lowers until it appears to be fully inverted. Smashing the left stained glass window reveals a secret passageway, that may contain an Octobrain. Walking down the passageway, a dead Doom marine can be seen. Duke says, ”That’s one doomed space marine”. This scene was parodied in the computer game [[wikipedia:Blood (computer game)|Blood]]- in the carnival level, a hidden room behind the tight-rope showroom contains a mutilated Duke Nukem hanging form a chain. Caleb immediately sayd "I've got time to play with YOU!". Actioning Duke swings the chain as Caleb utters, "uhh, shake it baby!"
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*A reference to Doom is included in Duke Nukem 3D. E1L3 contains a church. Standing in front of the cross at the front of the church, there is a switch. Pressing this gives a red tint to the room while the horizontal bar of the cross lowers until it appears to be fully inverted. Smashing the left stained glass window reveals a secret passageway, that may contain an Octobrain. Walking down the passageway, a slaughered [[Doomguy|marine]] can be seen, which causes Duke to say, "Hmmm... That's one doomed space marine".
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:*This scene was parodied in the computer game [[wikipedia:Blood (computer game)|Blood]] — in the carnival level, a hidden room behind the tight-rope showroom contains a mutilated Duke Nukem hanging from a chain. Caleb immediately says "I've got time to play with YOU!". Actioning Duke swings the chain as Caleb utters, "uhh, shake it baby!"
   
* Another reference could be found in the Sunsoft's unofficial Duke3D add-on "Nuclear Winter". In one area of the level "Land of Forgotten Toys" Duke is teleported to a parody of Doom's E1M1, complete with a sign reading "This Building Condemned". The player cannot access any other rooms with the exception of jumping out the windows next to the armor pedestal, where an important yellow card, a teleporter back to the rest of the level, and of course some dead Doom marines can be found.
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*Another reference could be found in the Sunsoft's unofficial Duke3D add-on "Nuclear Winter". In one area of the level "Land of Forgotten Toys" Duke is teleported to a parody of Doom's E1M1, complete with a sign reading "This Building Condemned". The player cannot access any other rooms with the exception of jumping out the windows next to the armor pedestal, where an important yellow card, a teleporter back to the rest of the level, and some dead Doom marines can be found.
   
* A special utility to convert Doom-based WAD files into a format playable by the [[Wikipedia:Build engine|Build engine]], WAD2MAP, was included on the Duke Nukem 3D: Atomic Edition CD. The program itself is currently available on various websites.
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*A special utility to convert Doom-based [[WAD]] files into a format playable by the [[Wikipedia:Build engine|Build engine]], WAD2MAP, was included on the Duke Nukem 3D: Atomic Edition CD. The program itself is currently available on various websites.
   
* The [[Doom II]] [[megawad]], [[Memento Mori II]], released six months after Duke Nukem 3D, contains some references to this game. The first appears in the [[MAP04: Ratamahatta (Memento Mori II)#Mission briefing|mission briefing]] for [[MAP04: Ratamahatta (Memento Mori II)|MAP04: Ratamahatta]], in the form of an ill-fated scout named "Duck Nukem." The second, and more famous one, is in the level itself, where the player eventually arrives at Duck Nukem's grave. The last is in the [[MAP18: Regulate (Memento Mori II)#Mission briefing|mission briefing]] for [[MAP18: Regulate (Memento Mori II)|MAP18: Regulate]], featuring an equally ill-fated scout named "Ken BUILDerman," whose name is a reference to [[Wikipedia:Ken Silverman|Ken Silverman]], programmer of the Build engine.
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*The [[Doom II]] [[megawad]], [[Memento Mori II]], released six months after Duke Nukem 3D, contains some references to this game. The first appears in the [[MAP04: Ratamahatta (Memento Mori II)#Mission briefing|mission briefing]] for [[MAP04: Ratamahatta (Memento Mori II)|MAP04: Ratamahatta]], in the form of an ill-fated scout named "Duck Nukem." The second, and more famous one, is in the level itself, where the player eventually arrives at Duck Nukem's grave. The last is in the [[MAP18: Regulate (Memento Mori II)#Mission briefing|mission briefing]] for [[MAP18: Regulate (Memento Mori II)|MAP18: Regulate]], featuring an equally ill-fated scout named "Ken BUILDerman," whose name is a reference to [[Wikipedia:Ken Silverman|Ken Silverman]], programmer of the Build engine.
   
*More recent Doom WADs reference Duke Nukem. A Doom conversion of Duke Nukem 3D's E1M1 theater has been made using new textures and music[http://www.doomwadstation.com/psyren/duke/]. The Blood TC(an attempt to port the Monolith game Blood to the Doom engine)[http://www.doomwadstation.com/psyren/blood/] contains the dead Duke Nukem in the port of the carnival level. The extensive ZDoom-based mod Knee-Deep in ZDoom[http://kdizd.drdteam.org/] contains a dead Duke Nukem shoved into a barrel of toxic waste in E1M3. The text "Hmm, that's one nuked Duke!" appears on the screen when the player approaches.
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*More recent Doom WADs reference Duke Nukem. A Doom conversion of Duke Nukem 3D's E1M1 theater has been made using new textures and music[http://www.doomwadstation.com/psyren/duke/]. The [[Blood TC]] (an attempt to port the Monolith game Blood to the Doom engine)[http://www.doomwadstation.com/psyren/blood/] contains the dead Duke Nukem in the port of the carnival level. The extensive ZDoom-based mod Knee-Deep in ZDoom[http://kdizd.drdteam.org/] contains a dead Duke Nukem shoved into a barrel of toxic waste in E1M3. The text "Hmm, that's one nuked Duke!" appears on the screen when the player approaches, obviously a parody of E1L3 where Duke sees the marine's corpse.
  +
*A TC known as [[Duke Meets Doom]] is made for Duke Nukem 3D.
  +
*Another TC known as Hellduke TC is based on Doom.
  +
*An EDuke mod known as WGRealms II features [[Lost Soul]]s, [[Cyberdemons]] and [[Hell Knight]] / [[Shotgun Guy]] hybrids.
   
 
==External links==
 
==External links==
 
*[http://www.3drealms.com/duke3d/ Official website]
 
*[http://www.3drealms.com/duke3d/ Official website]
 
 
 
[[Category:Games]]
 
[[Category:Games]]

Revision as of 00:55, 6 August 2019

Main wikia: Duke Nukem Wiki, Duke Nukem 3D article

Duke Nukem 3D is a first-person shooter developed by 3D Realms and released by GT Interactive Software in 1996. The story features the protagonist Duke Nukem fighting against an alien race. It contained many of the same features as Doom, although the atmosphere of the game is different: Duke Nukem 3D incorporates a fair amount of humor mixed in with moody, largely urban or industrial themes.

Technical

While Doom and Duke Nukem 3D feature similar technology, Duke Nukem 3D could in most respects be considered technically superior. The player can jump, crouch, and aim up or down. The rendering engine features slopes, overlapping and moving sectors, arbitrary scaling of textures and strong scripting capabilities. All of the game behavior is stored in external text files which can be modified to change almost any feature of the game. The registered version of the game came with an editor, "Build", which included a 3D editor mode. It is often considered the most simple editor ever made.[citation needed]

Newer source ports of Doom such as ZDoom and similar has attempted to adopt player abilities and realism of Duke Nukem 3D but in a Doom-compatible environment, and some PWADs have borrowed sound effects from Duke3D and even the Hollywood Holocaust level has been remade for ZDoom but with some sacrificed consistency.

Trivia

DukeNukem3d-DoomedSpaceMarine

The E1L3 secret featuring dead Doomguy

  • A reference to Doom is included in Duke Nukem 3D. E1L3 contains a church. Standing in front of the cross at the front of the church, there is a switch. Pressing this gives a red tint to the room while the horizontal bar of the cross lowers until it appears to be fully inverted. Smashing the left stained glass window reveals a secret passageway, that may contain an Octobrain. Walking down the passageway, a slaughered marine can be seen, which causes Duke to say, "Hmmm... That's one doomed space marine".
  • This scene was parodied in the computer game Blood — in the carnival level, a hidden room behind the tight-rope showroom contains a mutilated Duke Nukem hanging from a chain. Caleb immediately says "I've got time to play with YOU!". Actioning Duke swings the chain as Caleb utters, "uhh, shake it baby!"
  • Another reference could be found in the Sunsoft's unofficial Duke3D add-on "Nuclear Winter". In one area of the level "Land of Forgotten Toys" Duke is teleported to a parody of Doom's E1M1, complete with a sign reading "This Building Condemned". The player cannot access any other rooms with the exception of jumping out the windows next to the armor pedestal, where an important yellow card, a teleporter back to the rest of the level, and some dead Doom marines can be found.
  • A special utility to convert Doom-based WAD files into a format playable by the Build engine, WAD2MAP, was included on the Duke Nukem 3D: Atomic Edition CD. The program itself is currently available on various websites.
  • The Doom II megawad, Memento Mori II, released six months after Duke Nukem 3D, contains some references to this game. The first appears in the mission briefing for MAP04: Ratamahatta, in the form of an ill-fated scout named "Duck Nukem." The second, and more famous one, is in the level itself, where the player eventually arrives at Duck Nukem's grave. The last is in the mission briefing for MAP18: Regulate, featuring an equally ill-fated scout named "Ken BUILDerman," whose name is a reference to Ken Silverman, programmer of the Build engine.
  • More recent Doom WADs reference Duke Nukem. A Doom conversion of Duke Nukem 3D's E1M1 theater has been made using new textures and music[1]. The Blood TC (an attempt to port the Monolith game Blood to the Doom engine)[2] contains the dead Duke Nukem in the port of the carnival level. The extensive ZDoom-based mod Knee-Deep in ZDoom[3] contains a dead Duke Nukem shoved into a barrel of toxic waste in E1M3. The text "Hmm, that's one nuked Duke!" appears on the screen when the player approaches, obviously a parody of E1L3 where Duke sees the marine's corpse.
  • A TC known as Duke Meets Doom is made for Duke Nukem 3D.
  • Another TC known as Hellduke TC is based on Doom.
  • An EDuke mod known as WGRealms II features Lost Souls, Cyberdemons and Hell Knight / Shotgun Guy hybrids.

External links