Template:Doom alpha versions
Doom 0.5 was an alpha version of Doom, released on May 22, 1993 to testers. This version included a number of features in addition to those found in the Doom 0.4 alpha version:
- Collision detection between objects. It is possible to walk into monsters and pick up items.
- It is possible to shoot monsters. There is still no animation at this stage, however; when monsters are shot, they simply vanish.
- A working status bar and the ability to change the screen size.
- A working menu.
- Working platforms.
- An Automap.
- Skill levels. The easiest is "I just want to kill", rather than the release version's "I'm too young to die".
- The rifles sprite has changed, though the bayonet uses the same sprite.
- A non-functional command line argument to record demos ("RECORD <mapname> <demoname>"). Launching the game with it causes the game to get stuck, displaying only a blank screen.
After the player quits the game, the "farewell" screen states that it is a preview of Doom: Evil Unleashed.
Levels
Version 0.5 included several levels, most of which were modified and used in the release version of Doom. Level 6 was held back for Doom II. Unlike the previous alpha versions of Doom, the player could transition between levels.
- Level 1: not used in the final game
- Level 2: E2M2
- Level 3: E2M3
- Level 4: E1M7
- Level 5: E3M3
- Level 6: MAP10
- Level 7: E1M4
- Level 8: E1M2
- Level 9: E1M6
- Level 10: E1M3
- Level 11: E2M7
- Level 12: E1M8
- Level 13: E2M4
Gallery
Items
Weapons
External links
- Template:Idgames
- A more thorough overview