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Template:Doom alpha versions

Doom 0

Screenshot from Doom 0.5

Doom 0.5 was an alpha version of Doom, released on May 22, 1993 to testers. This version included a number of features in addition to those found in the Doom 0.4 alpha version:

  • Collision detection between objects. It is possible to walk into monsters and pick up items.
  • It is possible to shoot monsters. There is still no animation at this stage, however; when monsters are shot, they simply vanish.
  • A working status bar and the ability to change the screen size.
  • A working menu.
  • Animated floors and working doors.
  • An Automap.
  • Skill levels. The easiest is "I just want to kill", rather than the release version's "I'm too young to die".
  • The rifles sprite has changed, though the bayonet uses the same sprite.

After the player quits the game, the "farewell" screen states that it is a preview of Doom: Evil Unleashed.

Levels

Doom05map

Doom 0.5's intermission screen.

Doom 0

Comparison between Map 7 of the alpha and E1M4 from the released game.

Version 0.5 included several levels, most of which were modified and used in the release version of Doom. Level 6 was held back for Doom II. Unlike the previous alpha versions of Doom, the player could transition between levels.

External links

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