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|modes = [[Wikipedia:Single-player video game|Single-player]], [[multiplayer]]
 
|modes = [[Wikipedia:Single-player video game|Single-player]], [[multiplayer]]
 
}}
 
}}
 
''"Doom 2" redirects here.  For other topics with similar names, see [[Doom2]].''
 
''"Doom 2" redirects here. For other topics with similar names, see [[Doom2]].''
 
   
 
'''Doom II: Hell on Earth''', released on [[Timeline#1994|September 30, 1994]], is the first sequel to [[Doom]].
 
'''Doom II: Hell on Earth''', released on [[Timeline#1994|September 30, 1994]], is the first sequel to [[Doom]].
   
 
==Story==
 
==Story==
The player once again takes the role of a lone [[Doom's protagonist|Doom Marine]], an unnamed hero, who, after stopping an invasion on [[UAC Mars Base]] on [[Mars]] (in a way forshadowing Doom 3's scenario) and being the only survivor is given leave to return back to [[Earth]]. He discovers after his [[drop pod]] sets down that Earth has been invaded (as forshadowed back in Doom I).
+
The player once again takes the role of a lone [[Doom's protagonist|Doom Marine]], an unnamed hero, who, after stopping an invasion on [[UAC Mars Base]] on [[Mars]] (in a way forshadowing Doom 3's scenario) and being the only survivor is given leave to return back to [[Earth]]. He discovers after his [[drop pod]] sets down that Earth has been invaded (as forshadowed back in Doom I).
   
 
With all the major cities in the world in ruins, the remaining leaders plan to use spacecrafts to transport the survivors of Earth's population. However, the starport is the only way for the ships to depart and the demons have protected it with a force field. All of humanity's remaining soldiers make a desperate assault on the starport, but eventually they are decimated and only the player remains.
 
With all the major cities in the world in ruins, the remaining leaders plan to use spacecrafts to transport the survivors of Earth's population. However, the starport is the only way for the ships to depart and the demons have protected it with a force field. All of humanity's remaining soldiers make a desperate assault on the starport, but eventually they are decimated and only the player remains.
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The levels can be divided up into three episode-like sections, defined by their corresponding sky texture and separated by a textual intermission in addition to the standard [[intermission screen]]; as well as two secret levels. Additional textual interludes appear before MAP07 (which splits the first sky-based section into two parts), before each of the secret levels, and at the conclusion of the game.
 
The levels can be divided up into three episode-like sections, defined by their corresponding sky texture and separated by a textual intermission in addition to the standard [[intermission screen]]; as well as two secret levels. Additional textual interludes appear before MAP07 (which splits the first sky-based section into two parts), before each of the secret levels, and at the conclusion of the game.
   
{{Code Font|Code = MAP01}} to {{Code Font|Code = MAP06}}; subterranean/starport levels:
+
<tt>MAP01</tt> to <tt>MAP06</tt>; subterranean/starport levels:
   
 
* [[MAP01: Entryway (Doom II)|Level 1: Entryway]]
 
* [[MAP01: Entryway (Doom II)|Level 1: Entryway]]
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* [[MAP06: The Crusher (Doom II)|Level 6: The Crusher]]
 
* [[MAP06: The Crusher (Doom II)|Level 6: The Crusher]]
   
{{Code Font|Code = MAP07}} to {{Code Font|Code = MAP11}}; hellish outpost levels:
+
<tt>MAP07</tt> to <tt>MAP11</tt>; hellish outpost levels:
   
 
* [[MAP07: Dead Simple (Doom II)|Level 7: Dead Simple]]
 
* [[MAP07: Dead Simple (Doom II)|Level 7: Dead Simple]]
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:<small>1: ''Known as ''Circle of Death'' on the intermission screen''.</small>
 
:<small>1: ''Known as ''Circle of Death'' on the intermission screen''.</small>
   
{{Code Font|Code = MAP12}} to {{Code Font|Code = MAP20}}; city levels:
+
<tt>MAP12</tt> to <tt>MAP20</tt>; city levels:
   
 
* [[MAP12: The Factory (Doom II)|Level 12: The Factory]]
 
* [[MAP12: The Factory (Doom II)|Level 12: The Factory]]
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* [[MAP20: Gotcha! (Doom II)|Level 20: Gotcha!]]
 
* [[MAP20: Gotcha! (Doom II)|Level 20: Gotcha!]]
   
{{Code Font|Code = MAP21}} to {{Code Font|Code = MAP30}}; inside hell levels:
+
<tt>MAP21</tt> to <tt>MAP30</tt>; inside hell levels:
   
 
* [[MAP21: Nirvana (Doom II)|Level 21: Nirvana]]
 
* [[MAP21: Nirvana (Doom II)|Level 21: Nirvana]]
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* [[MAP30: Icon of Sin (Doom II)|Level 30: Icon of Sin]]
 
* [[MAP30: Icon of Sin (Doom II)|Level 30: Icon of Sin]]
   
{{Code Font|Code = MAP31}} and {{Code Font|Code = MAP32}}; secret levels:
+
<tt>MAP31</tt> and <tt>MAP32</tt>; secret levels:
   
 
* [[MAP31: Wolfenstein (Doom II)|Level 31: Wolfenstein]]<sup>2</sup> ''(Exit to super secret level)''
 
* [[MAP31: Wolfenstein (Doom II)|Level 31: Wolfenstein]]<sup>2</sup> ''(Exit to super secret level)''
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:<small>2: ''These two levels do not appear in the German version.''</small>
 
:<small>2: ''These two levels do not appear in the German version.''</small>
   
{{Code Font|Code = MAP33}}; bonus [[Xbox]] level:
+
<tt>MAP33</tt>; bonus [[Xbox]] level:
   
 
* [[MAP33: Betray (Doom II)|Level 33: Betray]]
 
* [[MAP33: Betray (Doom II)|Level 33: Betray]]
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The [[Compet-N]] episode records for Doom II are:
 
The [[Compet-N]] episode records for Doom II are:
 
{| class="WikiaTable"
 
{| class="WikiaTable"
!Run||Time||Player||Date||File||Notes
+
!Run!!Time!!Player!!Date!!File!!Notes
 
|-
 
|-
 
|UV Episode, MAP01-MAP10||06:32||[[Drew "stx-Vile" DeVore]]||2002-12-02||{{competnftp|doom2/movie/0632uv01.zip|0632uv01.zip}}||
 
|UV Episode, MAP01-MAP10||06:32||[[Drew "stx-Vile" DeVore]]||2002-12-02||{{competnftp|doom2/movie/0632uv01.zip|0632uv01.zip}}||

Revision as of 01:33, 6 August 2019

"Doom 2" redirects here.  For other topics with similar names, see Doom2.

Doom II: Hell on Earth, released on September 30, 1994, is the first sequel to Doom.

Story

The player once again takes the role of a lone Doom Marine, an unnamed hero, who, after stopping an invasion on UAC Mars Base on Mars (in a way forshadowing Doom 3's scenario) and being the only survivor is given leave to return back to Earth. He discovers after his drop pod sets down that Earth has been invaded (as forshadowed back in Doom I).

With all the major cities in the world in ruins, the remaining leaders plan to use spacecrafts to transport the survivors of Earth's population. However, the starport is the only way for the ships to depart and the demons have protected it with a force field. All of humanity's remaining soldiers make a desperate assault on the starport, but eventually they are decimated and only the player remains.

The Marine manages to enter the infested starport, slay all the demons in his way and is able to shut down the force field. Humanity is able to escape, and he sits quietly waiting for death, knowing he saved his species.

Then, the remaining humans have discovered the source of the hellish invasion: the Marine's own hometown. He gets back into the fight and exterminates the hellspawn from the town, and finds another entryway into hell.

To close the portal, he must enter hell again to stop the invasion. After journeying through its twisted surface, the Marine manages to confront the Icon of Sin, a gigantic demon, and kills it. Its gruesome death causes devastation on Hell, and the portal to Earth has been sealed.

Gameplay

Doom II is not a dramatically different game from its predecessor. There were no significant technological developments and no major graphical improvements; gameplay still consists of the player negotiating non-linear levels, picking up keys to unlock new areas, and killing as many monsters as possible.

Unlike Doom, Doom II takes place over a single continuous sequence of linked levels, with brief textual interludes in order to advance the story, whereas the original Doom separated eight levels each into three episodes and a bonus fourth episode with a text interlude shown after beating the eighth level of each episode. The intermission screens following each level show a simple background image instead of a map. The player can carry his weapons throughout the entire game (unless he is killed, of course), rather than starting from scratch several times as one episode ends and another begins.

The level design, as with Doom, is only loosely based on the areas the player is supposed to travel through. The initial third of the maps have a techbase theme as the player moves through the different military installations of the starport. Afterwards, as the player roams the cities and residential areas searching for the source of the infestation, the levels have an urban look and somewhat resemble terrestrial locations. Toward the end of the game, Hell has begun to merge with reality, and the final levels take place in a nightmarish, Dante-esque subterranean miasma of flowing lava and hot springs.

New enemies include the Chaingunner (a.k.a. Heavy Weapons Dude), Hell Knight, Mancubus, Revenant, Arachnotron, Pain Elemental, Arch-Vile, and a new final boss. Being far more varied and innovative than the original Doom monsters, these dramatically changed the single-player gameplay.

The SS trooper from Wolfenstein 3D appears in the two secret levels, which are throwbacks in design (and music) to the Wolfenstein 3D game. Also, a Commander Keen figure makes a cameo in the second secret level.

The player's only new weapon is the Super shotgun. There is also one new powerup, the Megasphere, and a few new decorations, including a burning barrel, a couple of lamps, six hanging mutilated corpses, and three other small pieces of gore.

Doom II required slightly more powerful hardware than its predecessor, due to having larger and more complicated maps with a larger amount of enemies.

Reviews and sales

Doom II went on to sell two million copies, making it the highest-selling id Software until it was eventually passed up by Rage in 2012. There was praise for its many new and varied enemies, and its innovative map design which aimed to be more non-linear than its predecessor. It also introduced the FPS multi-player world to MAP01: Entryway, which is regarded as one of the best deathmatch maps ever published, though some argue that MAP07: Dead Simple (Doom II) would hold that title of "best deathmatch level"..

In general, Doom II was well-received by the gaming community but was regarded in some areas as a disappointment. Its lack of major new features and its fairly homogeneous, sometimes drab level design were the biggest complaints. This was especially in comparisons made to later games such as Star Wars: Dark Forces and Duke Nukem 3D. Some have considered Doom II an expansion pack rather than a true sequel, akin to the future Serious Sam: The Second Encounter as it relates to Serious Sam.

Unlike the original game, Doom II had no demo or shareware versions, and was available only through retail stores. Doom II was thus also known as the commercial version of the game, while the registered version was only available via mail order. (In 1995, however, the original was upgraded and also received a retail release.) Like Doom, Doom II received licensed ports after the fact to numerous additional platforms, including the Classic Mac, PlayStation, Game Boy Advance, and Xbox, although most of these ports included levels from both The Ultimate Doom and Doom II.

Doom II was re-released in the Doom 3 BFG Edition; however, this version is different in that the Nazi references were removed from MAP31 and MAP32.

Legal issues in Germany

According to the German Strafgesetzbuch §86a, the usage of unconstitutional symbols is forbidden outside of certain contexts such as research, teaching and others. Because the two secret maps called Wolfenstein and Grosse use swastikas, the German version does not contain these maps to prevent the game from being the subject of search and seizure procedures (as Wolfenstein 3-D had been, which was banned for 20 years in Germany). This means that it is forbidden to sell, hire or otherwise give the game to anybody, although merely owning the game is legal.

On 31 December 1994 (date of official announcement), however, the game was put on the Index of the Bundesprüfstelle für jugendgefährdende Schriften (Medien), which means only that the game can not be advertised, sold, rented, or otherwise given to minors. This restriction applies to all versions of the game, except for the Game Boy Advance version.

The German release is engine version 1.666, and doom2.wad is a little bit smaller than its standard, as a result of the removed content. Under MS-DOS, when the player attempts to use the level warp cheat for either of the secret maps, the game instantly crashes, because the code for the maps is still there, but the maps are simply removed.

Following an appeal by Bethesda Softworks (now owning ID Software) Doom and Doom II have been taken from the Index of the Bundesprüfstelle für jugendgefährende Medien (BPjM). This doesn't include the Doom II version containing the two Wolfenstein levels. The restriction on the two games expired on 31 August 2011 following a meeting of the BPjM. The decision was based mainly on the fact that in context with modern day video games the violence depicted in Doom and Doom II can't be described as realistic anymore and its pixelated presentation makes it more cartoonish in nature.

Levels

The levels can be divided up into three episode-like sections, defined by their corresponding sky texture and separated by a textual intermission in addition to the standard intermission screen; as well as two secret levels. Additional textual interludes appear before MAP07 (which splits the first sky-based section into two parts), before each of the secret levels, and at the conclusion of the game.

MAP01 to MAP06; subterranean/starport levels:

MAP07 to MAP11; hellish outpost levels:

1: Known as Circle of Death on the intermission screen.

MAP12 to MAP20; city levels:

MAP21 to MAP30; inside hell levels:

MAP31 and MAP32; secret levels:

2: These two levels do not appear in the German version.

MAP33; bonus Xbox level:

Weapons

  1. The super shotgun is a new weapon which Doom II introduced to the series.

Monsters

Doom II includes all the monsters from Doom:

Doom II also has new monsters, which are:

Speedrunning

Current records

The Compet-N episode records for Doom II are:

Run Time Player Date File Notes
UV Episode, MAP01-MAP10 06:32 Drew "stx-Vile" DeVore 2002-12-02 Template:Competnftp
UV Episode, MAP11-MAP20 09:52 Radek Pecka 2003-08-08 Template:Competnftp
UV Episode, MAP21-MAP30 08:59 Radek Pecka 2004-09-28 Template:Competnftp
UV Run 26:09 Radek Pecka 2003-12-28 Template:Competnftp
NM Episode, MAP01-MAP10 07:11 Juho "ocelot" Ruohonen 2003-09-03 Template:Competnftp
NM Episode, MAP11-MAP20 11:19 Drew "stx-Vile" DeVore 2002-03-24 Template:Competnftp
NM Episode, MAP21-MAP30 13:35 Vincent Catalaá 2002-07-22 Template:Competnftp
NM Run 29:56 Drew "stx-Vile" DeVore 2004-10-18 Template:Competnftp
UV Max Episode, MAP01-MAP10 25:50 Radek Pecka 2001-06-15 Template:Competnftp
UV Max Episode, MAP11-MAP20 47:10 Radek Pecka 2002-04-18 Template:Competnftp
UV Max Episode, MAP21-MAP30 39:16 Radek Pecka 2002-08-29 Template:Competnftp
UV Max Run 113:18 Radek Pecka 2002-04-22 Template:Competnftp
NS Episode, MAP01-MAP10 14:25 Drew "stx-Vile" DeVore 2002-01-27 Template:Competnftp
NS Episode, MAP11-MAP20 23:48 Drew "stx-Vile" DeVore 2002-01-11 Template:Competnftp
NS Episode, MAP21-MAP30 18:27 Jan "Doomgeek" Vida 2002-07-15 Template:Competnftp
NS Run 56:00 Drew "stx-Vile" DeVore 2004-05-30 Template:Competnftp
UV -fast Episode, MAP01-MAP10 25:52 Ian Sabourin 2002-04-27 Template:Competnftp
UV -fast Episode, MAP11-MAP20 57:44 Radek Pecka 2002-08-31 Template:Competnftp
UV -fast Episode, MAP21-MAP30 61:35 Vincent Catalaá 2001-02-15 Template:Competnftp
UV -fast Run 128:04 Radek Pecka 2003-06-24 Template:Competnftp

TAS runs

See also

Trivia

  • Various screenshots on the back cover of the original Doom II game box display scenery - possibly an early version of MAP15 and sky from the first game - and an arachnotron sprite which are not found in the officially released game. These were likely screenshots from a pre-release version of Doom II which had differing level structure and graphics than what was included in the official commercial release. These unconventional screenshots have been later used in various Doom II re-releases, including the Doom95 repackaging in 1995, the Steam release in 2007, and on id Software's own Doom II page.
  • The Doom II cover art was drawn by occult/fantasy artist Gerald Brom.
  • A modified version of the cover art also makes an appearance in Jazz Jackrabbit 2 as the image of the shareware episode. The typeface is also similar to that of Doom.
  • Doom II was the first Doom game to be commercially released to the retail market. The original Doom could only be purchased through mail order, and an updated version, The Ultimate Doom, wouldn't be released until April 30, 1995.

Gallery

Sources

WikipediaLogoSmall
This page uses content from Wikipedia. The original article was at Doom II. As with Doom Wiki, the text of Wikipedia is available under the GNU Free Documentation License.

External links