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"Hell's armies have invaded Earth. Become the Slayer in an epic single-player campaign to conquer demons across dimensions and stop the final destruction of humanity. The only thing they fear... is you. Experience the ultimate combination of speed and power in DOOM Eternal - the next leap in push-forward, first-person combat. Discover the Slayer’s origins and his enduring mission to RAZE HELL."
― Official game description, taken from Bethesda.net [1].

Doom Eternal is a sequel to the 2016 Doom reboot. The game was launched a day early on March 19, 2020, for PlayStation 4, Xbox One, PC, and Google Stadia. The Nintendo Switch version was delayed and was released on December 8, 2020. The PlayStation 5 version was released on June 29, 2021. The Xbox X/S version was released on the Xbox Gamepass. It was followed up by The Ancient Gods - Part One on October 20th, 2020. A sequel to this, The Ancient Gods - Part Two, was released on March 18th, 2021.

Gameplay[]

Singleplayer[]

The single player mode is mostly similar to Doom (2016), but there are a few differences.

The Ultra-Nightmare difficulty level has not been removed, with the game now having four difficulty levels, but they skew somewhat tougher than those in Doom (2016). The weapon set is slightly different, with the notable change of the shotgun being the first weapon, and there is no pistol with infinite ammo. To compensate, the chainsaw, which works the same as in Doom (2016) by providing ammo drops from kills, always has at least one fuel. Alternate fire modes returned from DOOM '16 as well and have been rebalanced to make them more viable to switch between. The Doom Slayer is now equipped with a cooldown-style shoulder cannon, which can be used to shoot grenades, ice bombs, or a burst of flame without interrupting attacks. The flame belch stuns enemies and makes them drop armor. The Slayer also has access to a new Blood Punch melee attack.

Doom Eternal has more emphasis on making large jumps and climbs, a bit like a 3D version of classic Super Mario games. With an increased focus on mobility in the game, the DOOM Slayer gains a grappling hook (via the Super Shotgun), the ability to perform two rechargeable dashes anytime, climb walls, and swing from monkeybars. The Slayer still has his twice-jump boots that he picked up in Doom (2016), has further acquired the ability to scale certain roughly-textured walls like an Imp, and soon gains the ability to dash through the air, which combined with jumping, means Doomguy now can traverse large distances of empty air, contributing to the distinctness of the game from Doom '16. Other objects such as field drones and collectible toys make a reappearance.

There is a new feature called empowered demons, in which demons who have killed a player in another campaign will appear in the player's campaign. These demons are stronger than normal but if killed, give better drops. The Playable Demons feature from the Doom (2016) Multiplayer mode now appears in Eternal's Singleplayer campaign as well, once as a sort of demo.

Extra Lives also return from DOOM '16's Arcade mode for use in the main campaign, though have been modified to respawn the player on the spot with no loss in arena progress as oppose to restarting from a checkpoint a limited number of times.[1] The player has the option of turning on "Extra Life Mode" (together with any difficulty level except Ultra-Nightmare) using these Extra Lives like in a classic video game, with permadeath upon using up the last Life.

Multiplayer[]

The multiplayer side of Doom Eternal is called Battlemode and consists of an asymmetrical 2v1 deathmatch, where two players take on the role of a demon, and the third player takes on the role of the Slayer. Within Battlemode, demon players can take on the role of the Archvile, Mancubus, Marauder, Pain ElementalRevenant, or Dread Knight and use various abilities to defeat the Slayer.

Unlike its predecessor, Doom Eternal's multiplayer component was developed in-house by id Software.[2]

Plot[]

Some time after the events of Doom (2016), Earth has been overrun by demonic forces, wiping out 60% of the planet's population, under the now-corrupted Union Aerospace Corporation. What remains of humanity has either fled Earth or have banded together as part of ARC, a resistance movement formed to stop the invasion but have gone into hiding after suffering heavy losses. The Doom Slayer, having previously been betrayed and teleported away by Dr. Samuel Hayden, returns with a satellite fortress controlled by the AI VEGA, a sort of castle in near-Earth orbit, to quell the demonic invasion by killing the Hell Priests: Deags Nilox, Ranak, and Grav. The priests serve an angelic being known as the Khan Maykr who seeks to sacrifice mankind. The Slayer teleports to a destroyed city in California and kills Deag Nilox, but the Khan Maykr teleports the two remaining priests to unknown locations, forcing the Slayer to continue searching.

After retrieving a celestial locator from the Sentinel world of Exultia, the Slayer travels to Hell to retrieve a power source from a fallen Sentinel known as the Betrayer. He warns the Slayer that humanity's time has come before giving him the power source and a special dagger. VEGA directs the Slayer to a citadel in the Arctic where Deag Ranak has taken refuge, and the Slayer kills him after defeating his guardian Doom Hunters.

In response, the Khan Maykr moves Deag Grav to a hidden location and accelerates the invasion of Earth. Forced to change tactics, the Slayer destroys the Super Gore Nest in central Europe, where the invasion began. With no leads on finding the last Hell Priest, VEGA suggests finding Dr. Hayden, who knows the location of Deag Grav. The Slayer makes his way to an ARC compound where he retrieves Hayden's robotic shell, as well as the Crucible before facing a Marauder, a demonic Sentinel sent to stop the Slayer.

Upon uploading Hayden's mind into the fortress, he reveals Deag Grav is hiding on Sentinel Prime. However, the only portal to Sentinel Prime is located in the ancient city of Hebeth in Mars' core, to which there is no immediate access. The Slayer then travels to a facility on Phobos where he uses the BFG 10000 to shoot a hole in Mars, which he uses to reach Hebeth. After reaching Sentinel Prime, flashbacks reveal the Slayer to be Doomguy. Found badly wounded by Sentinels, Doomguy was brought before the Deags and was forced to fight in a gladiatorial arena. Impressed by Doomguy’s ruthlessness in battle, the Deags inducted him into the Sentinels, while the Khan Maykr inquires into Doomguy's knowledge of the Demons. In the present, the Slayer finds Deag Grav in the arena and defeats a massive demon known as the Gladiator. Despite knowing that it is against Sentinel law to murder Deag Grav on sacred ground, the Slayer kills him anyway and returns to the fortress.

Upon his return, the Slayer's fortress is shut down remotely by the Khan Maykr to prevent any further interference in her plans. She reveals her intentions to resurrect the Icon of Sin, the world-eating super-predator, to consume mankind before having the Slayer attacked by demons. Surviving the ambush, the Slayer uses the demonic Crucible's latent Argent energy to reactivate the fortress and travels to Argent d'Nur to retrieve his own Crucible from his time in the Sentinels.

Further flashbacks reveal that during the ill-fated battle of Argent D'Nur, a rogue Maykr known as the Seraphim had imbued Doomguy with superhuman abilities, transforming him into the Doom Slayer. After retrieving the hilt of the Crucible, it is revealed that the Khan Maykr formed an alliance with Hell to produce Argent energy, which is created through the mass sacrifice of human souls. In return for providing worlds for Hell to invade, the Maykrs receive a share of the Argent energy produced by Hell which allows their own dimension, Urdak, to survive.

Hayden directs the Slayer through Hell's massive citadel, Nekravol, until he finds a portal leading to the Urdak. He then finds the Khan Maykr and halts the awakening ceremony by using the Betrayer's dagger to destroy the Icon's heart. Free from Maykr control, the Icon of Sin awakens from its dormant state and teleports to Earth. With the dimensional barrier destroyed, the Demons break their pact with the Maykrs and proceed to invade Urdak. The Khan Maykr confronts the Slayer, saying that Urdak must destroy Earth to survive. They battle and the Slayer kills the Khan Maykr before taking a portal back to Earth to confront the Icon of Sin, although VEGA is left behind to ensure the portal stays open. After an intense battle across the cityscape, the Slayer kills the Icon of Sin by stabbing it in the head with the Crucible, putting an end to Hell's invasion of Earth. As the Slayer walks away, King Novik, leader of the Night Sentinels, states how the Slayer's fight is "eternal".

Monsters[]

Enemies in Doom Eternal are categorized into four distinct classes: Ambient, Fodder, Heavy, and Super Heavy. There are also a few unique boss enemies that appear throughout the Campaign. 

Ambient[]

Fodder[]

Heavy[]

Super Heavy[]

Bosses[]

Weapons[]

There is a whole new arsenal of weapons that the Doom Slayer may use, this includes:


Levels[]

Campaign[]

  1. Hell on Earth
  2. Exultia
  3. Cultist Base
  4. Doom Hunter Base
  5. Super Gore Nest
  6. ARC Complex
  7. Mars Core
  8. Sentinel Prime
  9. Taras Nabad
  10. Nekravol
  11. Nekravol - Part II
  12. Urdak
  13. Final Sin

Master Levels[]

Doom Eternal features master levels, which take levels from the campaign and remix them with new enemy and hazard layouts to provide a more challenging experience. At launch, the ARC Complex master level was the only one available, with an additional Cultist Base master level available to players who pre-ordered the game. The Super Gore Nest master level was added on December 1, 2020. The Taras Nabad master level was added on June 29, 2021. The Mars Core and World Spear master levels were added on October 26, 2021, and there are more confirmed to be coming soon, including Hell on Earth, Exultia, Doom Hunter Base, Final Sin, Reclaimed Earth, and Immora.

Collectibles[]

Zombie Toy

Zombie Toy Collectible

There are items called Collectibles that you can find while playing Doom Eternal. From Toys/Figurines to view on your ship to Floppy Disks that have Cheat Codes. See also Achievements.

Codex Entries[]

DLC[]

Deluxe Edition Content[]

Rip & Tear Pack[]

The Rip & Tear Pack was a piece of pre-order DLC.

  • Doot Revenant skin for Battlemode
  • Cultist Base master level
  • Classic Shotgun weapon skin

Twitch Prime[]

DOOMicorn Slayer Master Collection

DOOMicorn Slayer Master Collection

  • March: DOOMicorn Slayer Collection
    • DOOMicorn Slayer Skin with two color variants (Purple Pony and Night-Mare)
    • Three character animations
    • Upgradable Magic Meadow podium
    • New profile icon and title
  • April : NA
  • May : Mullet Slayer Collection
  • July : Cosplay Slayer Collection
  • August : Hotrod Slayer Collection - The set is making a comeback with the "Final Boss Rush" Slayer's Club community challenge event.

Doom Eternal Monthly Series[]

Doom Eternal is featuring monthly in-game events and challenges split into four separate consecutive weeks which grants different rewards on successful completion of challenges and earning XP through them. Rewards include Slayer, Demon(s) and Weapon(s) Skins and other customizations like Battlemode podium, new profile icons and titles, etc. 


Tips

  • Glory Kills: When you damage a Demon enough, it becomes Staggered and begins to flash. When close, press 'E' or 'Mouse 4' to Glory Kill it. Glory Killing always spawns health drops. The less health you have, the more drops the Demons spawn.

Reception[]

DOOM Eternal received "generally favorable" reviews on Metacritic getting a metascore of 89/100 on PC,[3] 87/100 on PS4,[4] and 88/100 on Xbox One.[5]

Trivia[]

  • The game has the name "Doom Eternal" to save people from having to refer to it either as "Doom 2020," or as a second "Doom II".[1]
  • Doom Eternal is to Doom (2016) as Doom II is to Classic Doom, being a retelling of the "Hell on Earth" theme. It is the first since the original Doom II, as an Earth invasion sequel was never made for Doom 3, the 2004 reboot.
  • The main menu music is a remix of Opening to Hell from Doom II.

Gallery[]

References[]

  1. 1.0 1.1 9 THINGS WE LEARNED ABOUT DOOM ETERNAL
  2. Watch A New Demon And Multiplayer Mode In Action, Game Informer, Retrieved December 29, 2020
  3. Metascore for DOOM Eternal on PC, Metacritic, Retrieved April 14, 2020
  4. Metascore for DOOM Eternal on PS4, Metacritic, Retrieved April 14, 2020
  5. Metascore for DOOM Eternal on Xbox One, Metacritic, Retrieved April 14, 2020
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