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{{Infobox_Game
{{Infobox_Game|image = Doom_64-box-cover.jpg|release_date = March 31, 1997|platforms = Nintendo 64<br/>Nintendo Switch|based_on = [[Sony PlayStation|Doom for Sony PlayStation]]|base_for = [[Doom64 EX]]}}'''Doom 64''', released on March 31, 1997 for the [[Wikipedia:Nintendo 64|Nintendo 64]], is a sequel to the Doom games, taking place after [[Final Doom]]. The game has all new graphics and runs with a modified version of the [[Doom engine]]. Doom 64 was released by [[Wikipedia:Midway Games|Midway]], in cooperation with [[id Software]]. This game has not been ported to any other consoles since its release on the N64, although source ports exist for PC. The game will be re-released for the Nintendo Switch on November 22, 2019. It is also proven to be released on PC as a pre-order bonus for [[Doom Eternal]] as a digital copy.
 
  +
|image = Doom_64-box-cover.jpg
The plot focuses on the events following the original [[Doom]]/[[Doom II]]/[[Final Doom]] storyline. An evil entity known as the [[Mother Demon]] has survived and brought back the decaying dead creatures you once killed. It is up to you, the lone unnamed [[Doomguy|space marine]], to stop the legions once again.
 
  +
|developers = [[wikipedia:Midway Games|Midway Games]]<br>[[wikipedia:Nightdive Studios|Nightdive Studios]] (re-release)
  +
|publishers = Midway Games<br>[[wikipedia:Bethesda Softworks|Bethesda Softworks]] (re-release)
  +
|designers = Randy Estrella<br>Timothy Heydelaar<br>Danny Lewis
  +
|programmers = Aaron Seeler
  +
|artists = Sukru Gilman
  +
|composers = Aubrey Hodges
  +
|series = [[Doom (series)|Doom]]
  +
|engine = [[id Tech 1]]<br>Kex Engine (re-release)
  +
|platforms = [[wikipedia:Nintendo 64|Nintendo 64]]<br>[[wikipedia:Nintendo Switch|Nintendo Switch]]<br>[[wikipedia:Microsoft Windows|Microsoft Windows]]<br>[[wikipedia:PlayStation 4|PlayStation 4]]<br>[[wikipedia:Xbox One|Xbox One]]
  +
|based_on = [[Sony PlayStation|Doom for Sony PlayStation]]
  +
|base_for = [[Doom64 EX]]
 
|release_date = '''Nintendo 64'''<br>March 31, 1997<br><br>'''Microsoft Windows, Xbox One, PlayStation 4, Nintendo Switch'''<br>March 20, 2020}}'''Doom 64''', released on March 31, 1997 for the [[Wikipedia:Nintendo 64|Nintendo 64]], is a sequel to the Doom games, taking place after [[Final Doom]]. The game has all new graphics and runs with a modified version of the [[Doom engine]]. Doom 64 was released by [[Wikipedia:Midway Games|Midway]], in cooperation with [[id Software]]. The game has been re-released digitally for the Nintendo Switch, PlayStation 4, Xbox One, and Windows as of March 20, 2020. It is also proven to be released on PC as a pre-order bonus for [[Doom Eternal]] as a digital copy.
 
The plot focuses on the events following the original [[Doom]]/[[Doom II]]/[[Final Doom]] storyline. An evil entity known as the [[Mother Demon]] has survived and brought back the decaying dead creatures you once killed. It is up to you, the Doom Marine, to stop the legions once again.
   
Doom 64 is one of the games made by many of the original iD employees including John Carmack and John Romero.
+
Doom 64 is one of the games made by many of the original id employees including John Carmack and John Romero.
   
 
[[file:D64StagingArea1.jpg|thumb|300px|Start Point of [[MAP01: Staging Area (Doom 64)|MAP01: Staging Area]].]]
 
[[file:D64StagingArea1.jpg|thumb|300px|Start Point of [[MAP01: Staging Area (Doom 64)|MAP01: Staging Area]].]]
  +
==Welcome to Doom 64==
  +
Welcome to DOOM 64! The cult classic returns, 22 years after its 64-bit debut. In this follow up to DOOM II, you'll fight through demonic hordes, hunt down the Mother of Demons, and stop Hell's Invasion as you battle through more than 30 action-packed levels!<ref>Introduction from Doom 64 (2020) version</ref>
   
 
==Story==
 
==Story==
  +
Quoted from the game's product page:
  +
  +
Dawn of the Undead
  +
An unseen entity from beyond, cloaked by radiation, has rejuvenated the rotting carnage of Phobos.
  +
The demons are back.
  +
Your assignment is clear.
  +
Total annihilation
  +
 
Quoted from the Doom 64 manual:
 
Quoted from the Doom 64 manual:
   
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The mutations are devastating. The Demons have returned even stronger and more vicious than before. As the only experienced survivor of the DOOM episode, your commission is re-activated. Your assignment is clear: MERCILESS EXTERMINATION."
 
The mutations are devastating. The Demons have returned even stronger and more vicious than before. As the only experienced survivor of the DOOM episode, your commission is re-activated. Your assignment is clear: MERCILESS EXTERMINATION."
   
  +
The new release includes additional storyline linking Doom 64 to [[Doom (2016)]] in the form of the [[The Lost Levels]].
== Gameplay developments ==
 
  +
  +
Following defeating the Mother of All Demons, Our Hero spent time tearing up hell. The Mother's sister Resurrector kicks the Marine out of hell back into a base on Earth, and tries to kill him. He fought his way through the base to find a portal back to Hell. He fights his way through this new section of Hell, and takes revenge on the sister.
  +
 
==Gameplay developments==
 
Changes were made to the computer [[Doom engine]] for use in Doom 64, and gameplay elements were altered. Doom's core gameplay, however remained the same: the exploration of demon-infested corridors, looking for keycards, switches and ultimately the map's exit while surviving deadly traps and ambushes.
 
Changes were made to the computer [[Doom engine]] for use in Doom 64, and gameplay elements were altered. Doom's core gameplay, however remained the same: the exploration of demon-infested corridors, looking for keycards, switches and ultimately the map's exit while surviving deadly traps and ambushes.
   
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*All new textures, scrolling skies, limited room-over-room architecture and more advanced line triggers.
 
*All new textures, scrolling skies, limited room-over-room architecture and more advanced line triggers.
 
*Scripted events through [[macro]]s, such as almost-complete alterations of room structures.
 
*Scripted events through [[macro]]s, such as almost-complete alterations of room structures.
  +
*Extensive use of events triggering when enemies are defeated. While this is extremely rare and usually reserved for boss or special encounters in Doom or Doom II, it is more commonly used here.
 
*Enemies that appear out of thin air after triggering a tripwire or switch.
 
*Enemies that appear out of thin air after triggering a tripwire or switch.
 
*Tripwire booby traps, from darts to homing fireballs.
 
*Tripwire booby traps, from darts to homing fireballs.
*[[Camera]] effects
+
*[[Camera]] effects.
 
*More advanced atmospheric colored lighting and effects, such as parallaxing skies, fog, and lightning.
 
*More advanced atmospheric colored lighting and effects, such as parallaxing skies, fog, and lightning.
 
*A more ambient soundtrack instead of the rock music of past Doom games.
 
*A more ambient soundtrack instead of the rock music of past Doom games.
 
*More extensive usage of Satanic imagery ([[Wikipedia:Pentagram|pentagrams]], inverted [[Wikipedia:Christian cross|crosses]], depictions of sacrifice) than the computer version of Doom with differing usages of horror schemes.
 
*More extensive usage of Satanic imagery ([[Wikipedia:Pentagram|pentagrams]], inverted [[Wikipedia:Christian cross|crosses]], depictions of sacrifice) than the computer version of Doom with differing usages of horror schemes.
*No [[commando]]s, [[arch-vile]]s, [[spiderdemon]]s or [[revenant]]s (perhaps removed due to the limited storage capacity of Nintendo 64 cartridges).
+
*No [[Commando]]s, [[Arch-vile]]s, [[Spiderdemon]]s or [[Revenant]]s. This was perhaps removed due to the given limited storage capacity of Nintendo 64 cartridges at its time and deadlines to follow.
*The [[nightmare imp]] and [[Mother Demon]] are introduced as new monsters.
+
*The [[Nightmare imp]] and [[Mother Demon]] are introduced as new monsters.
 
*The player's viewpoint is from chest level, rather than eye-level, making all objects and characters appear larger in relation to the player.
 
*The player's viewpoint is from chest level, rather than eye-level, making all objects and characters appear larger in relation to the player.
*The [[hell knight]] and [[baron of hell]] can hurt each other with their projectiles, and [[infight]] as a result, contrarily to the PC version where there is a hardcoded exception for them.
+
*The [[Hell Knight]] and [[Baron of Hell]] can hurt each other with their projectiles, and [[infight]] as a result, contrarily to the PC version where there is a hardcoded exception for them.
 
*Certain monsters were rebalanced with new behaviors or attack properties (e.g. such as giving the [[Arachnotron]] a weaker twin [[Plasma Gun|plasma gun]] instead of a stronger single-barrel one).
 
*Certain monsters were rebalanced with new behaviors or attack properties (e.g. such as giving the [[Arachnotron]] a weaker twin [[Plasma Gun|plasma gun]] instead of a stronger single-barrel one).
 
*Re-designed weapons that act more devastating than previous installments of the game series (realistic jostling movements when firing the weapons are also present, including being knocked back a few inches from a fired rocket).
 
*Re-designed weapons that act more devastating than previous installments of the game series (realistic jostling movements when firing the weapons are also present, including being knocked back a few inches from a fired rocket).
  +
*A new weapon introduced: [[Unmaker]]. It is also the only projectile weapon in the series to be upgraded. It is also the only weapon to not be named, alongside using censored profanity when collected.
   
== Weapons ==
+
==Weapons==
 
All the weapons from the original computer game are present, but redrawn. A new weapon known as the [[Unmaker]] or the ''LaserGun'' (referenced in-game as "What the !@#%* is this!") has been added. It was first mentioned in the [[Doom Bible]] and was planned to be featured in the computer Doom games but never appeared. Its appearance in ''Doom 64'' is its only official appearance, and with the power of three ancient artifacts (known as "Demon Keys" or pentagrams) found in the game, it becomes more powerful by a faster fire rate and a max of three laser beams fired with all three "demon keys". (1st makes Unmaker fire faster, 2nd gives it a second beam, 3rd gives it a third beam).
 
All the weapons from the original computer game are present, but redrawn. A new weapon known as the [[Unmaker]] or the ''LaserGun'' (referenced in-game as "What the !@#%* is this!") has been added. It was first mentioned in the [[Doom Bible]] and was planned to be featured in the computer Doom games but never appeared. Its appearance in ''Doom 64'' is its only official appearance, and with the power of three ancient artifacts (known as "Demon Keys" or pentagrams) found in the game, it becomes more powerful by a faster fire rate and a max of three laser beams fired with all three "demon keys". (1st makes Unmaker fire faster, 2nd gives it a second beam, 3rd gives it a third beam).
   
Line 53: Line 82:
 
[[Chainsaw]], [[Fist]], [[Pistol]], [[Shotgun]], [[Super Shotgun]], [[Chaingun]], [[Rocket Launcher]], [[Plasma Gun]], [[BFG9000]], and Unmaker. (in order of weapon cycling)
 
[[Chainsaw]], [[Fist]], [[Pistol]], [[Shotgun]], [[Super Shotgun]], [[Chaingun]], [[Rocket Launcher]], [[Plasma Gun]], [[BFG9000]], and Unmaker. (in order of weapon cycling)
   
{{spoiler}}
+
{{Spoiler}}
 
The Demon Keys are also a means to clear [[MAP28: The Absolution (Doom 64)|MAP28: The Absolution]]: Each teleporter in the map has a symbol representing each key behind them and if the player has the right key, the corresponding teleporter is disabled, making the battle against the horde of demons that teleport in, easier. Also, when killing the Mother Demon, the Unmaker with all "Demon keys" will kill her very quickly.
 
The Demon Keys are also a means to clear [[MAP28: The Absolution (Doom 64)|MAP28: The Absolution]]: Each teleporter in the map has a symbol representing each key behind them and if the player has the right key, the corresponding teleporter is disabled, making the battle against the horde of demons that teleport in, easier. Also, when killing the Mother Demon, the Unmaker with all "Demon keys" will kill her very quickly.
   
 
{{Endspoiler}}
 
{{Endspoiler}}
   
== Levels ==
+
==Levels==
Doom 64 featured 32 original levels:
+
Doom 64 featured 32 original levels (39 for the re-release):
   
 
<div class="divTable" style="width:100%;">
 
<div class="divTable" style="width:100%;">
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<div class="divTableRow">
 
<div class="divTableRow">
 
<div class="divTableCell" style="width:50%;">
 
<div class="divTableCell" style="width:50%;">
  +
'''UAC Bases:'''
 
* [[MAP01: Staging Area (Doom 64)|MAP01: Staging Area]]
 
* [[MAP01: Staging Area (Doom 64)|MAP01: Staging Area]]
 
** [[MAP32: Hectic (Doom 64)|MAP32: Hectic]] <small>(super secret level) </small>
 
** [[MAP32: Hectic (Doom 64)|MAP32: Hectic]] <small>(super secret level) </small>
Line 75: Line 105:
 
* [[MAP07: Research Lab (Doom 64)|MAP07: Research Lab]]
 
* [[MAP07: Research Lab (Doom 64)|MAP07: Research Lab]]
 
* [[MAP08: Final Outpost (Doom 64)|MAP08: Final Outpost]]
 
* [[MAP08: Final Outpost (Doom 64)|MAP08: Final Outpost]]
  +
'''Hell:'''
 
* [[MAP09: Even Simpler (Doom 64)|MAP09: Even Simpler]]
 
* [[MAP09: Even Simpler (Doom 64)|MAP09: Even Simpler]]
 
* [[MAP10: The Bleeding (Doom 64)|MAP10: The Bleeding]]
 
* [[MAP10: The Bleeding (Doom 64)|MAP10: The Bleeding]]
Line 100: Line 131:
 
* [[MAP26: Hardcore (Doom 64)|MAP26: Hardcore]]
 
* [[MAP26: Hardcore (Doom 64)|MAP26: Hardcore]]
 
* [[MAP27: Playground (Doom 64)|MAP27: Playground]]
 
* [[MAP27: Playground (Doom 64)|MAP27: Playground]]
  +
* [[MAP40: Panic (Doom 64)|MAP40: Panic]] (re-release only)
</div></div></div>
 
  +
</div></div></div>Lost Levels (re-release only):
  +
* [[MAP34: Plant Ops (Doom 64)|MAP34: Plant Ops]]
  +
* [[MAP35: Evil Sacrifice (Doom 64)|MAP35: Evil Sacrifice]]
  +
* [[MAP36: Cold Grounds (Doom 64)|MAP36: Cold Grounds]]
  +
* [[MAP37: Wretched Vats (Doom 64)|MAP37: Wretched Vats]]
  +
* [[MAP38: Thy Glory (Doom 64)|MAP38: Thy Glory]]
  +
* [[MAP39: Final Judgement (Doom 64)|MAP39: Final Judgement]]
 
</div>
 
</div>
   
 
==Monsters==
 
== Monsters ==
 
 
Doom 64 includes the following monsters from [[Doom]] and [[Doom II]]:
 
Doom 64 includes the following monsters from [[Doom]] and [[Doom II]]:
 
*[[Arachnotron (Doom 64)]]
 
*[[Arachnotron (Doom 64)]]
Line 113: Line 150:
 
*[[Hell Knight (Doom 64)]]
 
*[[Hell Knight (Doom 64)]]
 
*[[Imp (Doom 64)]]
 
*[[Imp (Doom 64)]]
*[[Lost soul (Doom 64)]]
+
*[[Lost Soul (Doom 64)]]
 
*[[Mancubus (Doom 64)]]
 
*[[Mancubus (Doom 64)]]
 
*[[Pain elemental (Doom 64)]]
 
*[[Pain elemental (Doom 64)]]
 
*[[Shotgun Guy (Doom 64)]]
 
*[[Shotgun Guy (Doom 64)]]
 
*[[Spectre (Doom 64)]]
 
*[[Spectre (Doom 64)]]
  +
*[[Zombieman (Doom 64)]]<ref>https://web.archive.org/web/19971012010005fw_/http://www.nintendo.com/product/n64/doom/enemies.html</ref>
*[[Zombieman (Doom 64)]]
 
 
Doom 64 also has new monsters, which are:
 
Doom 64 also has new monsters, which are:
 
*[[Mother Demon]]
 
*[[Mother Demon]]
 
*[[Nightmare Imp]]
 
*[[Nightmare Imp]]
  +
*[[Mother Demon|Resurrector]] (re-release only)
 
Doom 64 had monsters that didn't make it to the final cut:
 
Doom 64 had monsters that didn't make it to the final cut:
* [[Hellhound (Doom 64)]]
+
*[[Hellhound (Doom 64)]]
* Unnamed Female Monster [https://www.neogaf.com/threads/pics-of-rl-models-sculptures-made-for-doom-64-enemies.1173332]
+
*Unnamed Female Monster [https://www.neogaf.com/threads/pics-of-rl-models-sculptures-made-for-doom-64-enemies.1173332]
  +
== Source ports ==
+
==Source ports==
 
The following [[source port]]s are capable of running Doom 64:
 
The following [[source port]]s are capable of running Doom 64:
   
== [[Doom 64: Absolution]] TC for Doomsday ==
+
==[[Doom 64: Absolution]] TC for Doomsday==
 
Since the release of the [[Doom]] source code for the computer games, programmers have created feature-enhanced versions of the computer [[Doom]] game in their own [[source port]]s. Several fans of Doom 64 decided to work to convert the game's exclusive content to the computer using [[Doomsday]] engine. This stand alone mod, built on the 1.7.14 release of Doomsday, titled '''[[Doom 64: Absolution]]''', was released in 2003. It included near-identical, albeit limited representations of the original Doom 64 levels game along with some new maps of its own. It appealed to many fans as a way to play through the game on a computer without using [[Wikipedia:Emulation|emulation]]. However, one of its authors, [[Samuel "Kaiser" Villarreal]], not being pleased with the feel of the game, started working on a more faithful representation of the console game, which later led the TC to be succeeded by [[Doom 64 EX]].
 
Since the release of the [[Doom]] source code for the computer games, programmers have created feature-enhanced versions of the computer [[Doom]] game in their own [[source port]]s. Several fans of Doom 64 decided to work to convert the game's exclusive content to the computer using [[Doomsday]] engine. This stand alone mod, built on the 1.7.14 release of Doomsday, titled '''[[Doom 64: Absolution]]''', was released in 2003. It included near-identical, albeit limited representations of the original Doom 64 levels game along with some new maps of its own. It appealed to many fans as a way to play through the game on a computer without using [[Wikipedia:Emulation|emulation]]. However, one of its authors, [[Samuel "Kaiser" Villarreal]], not being pleased with the feel of the game, started working on a more faithful representation of the console game, which later led the TC to be succeeded by [[Doom 64 EX]].
   
== [http://www.moddb.com/mods/doom-64-retribution Doom 64: Retribution] for GZDoom ==
+
==[http://www.moddb.com/mods/doom-64-retribution Doom 64: Retribution] for GZDoom==
In December of 2016, it was announced on the ZDoom forums that Doom 64 was being modded to work with OpenGL-capable source port [[doom_wiki:GZDoom|GZDoom]]. Upon its version 1.0 release on March 31, 2017, it included two options after choosing "New game" -- Doom 64, which let you play through all of the original Doom 64 levels; and Bonus Fun Maps. Selecting Bonus Fun Maps would take you to a hub where you can choose to play a few of the secret levels in Doom 64 -- Cat and Mouse, Hardcore, and Playground. Two new maps are accessible through the Bonus Fun Maps hub: TitleMap (which was the very map used for Doom 64's opening animation) and Test Facility (which allows the player to view different rooms to test certain items and effects, such as fog, lighting, props, and enemy interaction through a monster-versus-monster arena). Another new feature was the addition of "modern" weapon animations, which are reminiscent of weapon animations from [[doom_wiki:Doom|Doom]] and [[doom_wiki:Doom_II|Doom II]]. The port is available as its own [[doom_wiki:IWAD|IWAD]] but requires an external file for music. Another bonus episode planned for a future update is titled "Retribution".
+
In December of 2016, it was announced on the ZDoom forums that Doom 64 was being modded to work with OpenGL-capable source port [[GZDoom]]. Upon its version 1.0 release on March 31, 2017, it included two options after choosing "New game" -- Doom 64, which let you play through all of the original Doom 64 levels; and Bonus Fun Maps. Selecting Bonus Fun Maps would take you to a hub where you can choose to play a few of the secret levels in Doom 64 -- Cat and Mouse, Hardcore, and Playground. Two new maps are accessible through the Bonus Fun Maps hub: TitleMap (which was the very map used for Doom 64's opening animation) and Test Facility (which allows the player to view different rooms to test certain items and effects, such as fog, lighting, props, and enemy interaction through a monster-versus-monster arena). Another new feature was the addition of "modern" weapon animations, which are reminiscent of weapon animations from [[Doom]] and [[Doom II]]. The port is available as its own [[IWAD]] but requires an external file for music. Another bonus episode planned for a future update is titled "Retribution".
   
== External links ==
+
== Reception ==
  +
''DOOM 64 ''received "generally favorable" reviews on Metacritic getting a metascore of 75/100 on PS4<ref>[https://www.metacritic.com/game/playstation-4/doom-64 Metascore for DOOM 64 on PS4], ''Metacritic'', Retrieved June 18, 2020</ref> and 77/100 on both Xbox One<ref>[https://www.metacritic.com/game/xbox-one/doom-64 Metascore for DOOM 64 on Xbox One], ''Metacritic'', Retrieved June 18, 2020</ref> & Nintendo Switch.<ref>[https://www.metacritic.com/game/switch/doom-64 Metascore for DOOM 64 on Nintendo Switch], ''Metacritic'', Retrieved June 18, 2020</ref>
  +
  +
==External links==
 
*[http://www.mobygames.com/game/doom-64 Doom 64 at MobyGames]
 
*[http://www.mobygames.com/game/doom-64 Doom 64 at MobyGames]
 
*[http://www.classicdoom.com/hosted/psyren/d64tc.htm "Doom 64: Absolution TC" gameplay resources and information at ClassicDOOM.com]
 
*[http://www.classicdoom.com/hosted/psyren/d64tc.htm "Doom 64: Absolution TC" gameplay resources and information at ClassicDOOM.com]
Line 143: Line 185:
 
*[https://web.archive.org/web/19971210081628/http://www.midway.com/doom64/story/story.html Defunct Doom 64 website on the Internet Archive]
 
*[https://web.archive.org/web/19971210081628/http://www.midway.com/doom64/story/story.html Defunct Doom 64 website on the Internet Archive]
 
*[http://www.moddb.com/mods/doom-64-retribution Doom 64: Retribution]
 
*[http://www.moddb.com/mods/doom-64-retribution Doom 64: Retribution]
  +
  +
==References==
  +
<references/>
 
[[Category:Doom 64]]
 
[[Category:Doom 64]]
 
[[Category:Games]]
 
[[Category:Games]]

Revision as of 00:03, 10 September 2020

Doom 64, released on March 31, 1997 for the Nintendo 64, is a sequel to the Doom games, taking place after Final Doom. The game has all new graphics and runs with a modified version of the Doom engine. Doom 64 was released by Midway, in cooperation with id Software. The game has been re-released digitally for the Nintendo Switch, PlayStation 4, Xbox One, and Windows as of March 20, 2020. It is also proven to be released on PC as a pre-order bonus for Doom Eternal as a digital copy. The plot focuses on the events following the original Doom/Doom II/Final Doom storyline. An evil entity known as the Mother Demon has survived and brought back the decaying dead creatures you once killed. It is up to you, the Doom Marine, to stop the legions once again.

Doom 64 is one of the games made by many of the original id employees including John Carmack and John Romero.

D64StagingArea1

Start Point of MAP01: Staging Area.

Welcome to Doom 64

Welcome to DOOM 64! The cult classic returns, 22 years after its 64-bit debut. In this follow up to DOOM II, you'll fight through demonic hordes, hunt down the Mother of Demons, and stop Hell's Invasion as you battle through more than 30 action-packed levels![1]

Story

Quoted from the game's product page:

Dawn of the Undead An unseen entity from beyond, cloaked by radiation, has rejuvenated the rotting carnage of Phobos. The demons are back. Your assignment is clear. Total annihilation

Quoted from the Doom 64 manual:

"Your fatigue was enormous, the price for encountering pure evil. Hell was a place no mortal was meant to experience. Stupid military doctors: their tests and treatments, were of little help. In the end, what did it matter - it was all classified and sealed. The nightmares continued. Demons, so many Demons; relentless, pouring through.

Far Away...

The planetary policy was clear. An absolute quarantine was guaranteed by apocalyptic levels of radiation. The empty dark corridors stand motionless, abandoned. The installations sealed.

The Present...

A long forgotten relay satellite barely executing, decayed by years of bombarding neutrons, activates and sends its final message to Earth. The satellites message was horrific, from the planetary void there came energy signatures unlike anything sampled before.

The classified archives are opened. The military episodes code named "DOOM" were not actually completed. A single entity with vast rejuvenation powers, masked by the extreme radiation levels, escaped detection. In its crippled state, it systematically altered decaying dead carnage back into corrupted living tissue.

The mutations are devastating. The Demons have returned even stronger and more vicious than before. As the only experienced survivor of the DOOM episode, your commission is re-activated. Your assignment is clear: MERCILESS EXTERMINATION."

The new release includes additional storyline linking Doom 64 to Doom (2016) in the form of the The Lost Levels.

Following defeating the Mother of All Demons, Our Hero spent time tearing up hell. The Mother's sister Resurrector kicks the Marine out of hell back into a base on Earth, and tries to kill him. He fought his way through the base to find a portal back to Hell. He fights his way through this new section of Hell, and takes revenge on the sister.

Gameplay developments

Changes were made to the computer Doom engine for use in Doom 64, and gameplay elements were altered. Doom's core gameplay, however remained the same: the exploration of demon-infested corridors, looking for keycards, switches and ultimately the map's exit while surviving deadly traps and ambushes.

Key differences from the computer games in the series include:

  • 32 exclusive new levels
  • New, larger sprites for all enemies, items, weapons and projectiles, created from high-poly rendered models, which were anti-aliased when close to the player to prevent pixelation.
  • New, high-quality sound effects (the same as used in the PlayStation and Saturn versions of Doom).
  • A more horror-based atmosphere than the science fiction-oriented one seen in earlier games, including darker and more foreboding color schemes used to increase a sense of fear in the player.
  • All new textures, scrolling skies, limited room-over-room architecture and more advanced line triggers.
  • Scripted events through macros, such as almost-complete alterations of room structures.
  • Extensive use of events triggering when enemies are defeated. While this is extremely rare and usually reserved for boss or special encounters in Doom or Doom II, it is more commonly used here.
  • Enemies that appear out of thin air after triggering a tripwire or switch.
  • Tripwire booby traps, from darts to homing fireballs.
  • Camera effects.
  • More advanced atmospheric colored lighting and effects, such as parallaxing skies, fog, and lightning.
  • A more ambient soundtrack instead of the rock music of past Doom games.
  • More extensive usage of Satanic imagery (pentagrams, inverted crosses, depictions of sacrifice) than the computer version of Doom with differing usages of horror schemes.
  • No Commandos, Arch-viles, Spiderdemons or Revenants. This was perhaps removed due to the given limited storage capacity of Nintendo 64 cartridges at its time and deadlines to follow.
  • The Nightmare imp and Mother Demon are introduced as new monsters.
  • The player's viewpoint is from chest level, rather than eye-level, making all objects and characters appear larger in relation to the player.
  • The Hell Knight and Baron of Hell can hurt each other with their projectiles, and infight as a result, contrarily to the PC version where there is a hardcoded exception for them.
  • Certain monsters were rebalanced with new behaviors or attack properties (e.g. such as giving the Arachnotron a weaker twin plasma gun instead of a stronger single-barrel one).
  • Re-designed weapons that act more devastating than previous installments of the game series (realistic jostling movements when firing the weapons are also present, including being knocked back a few inches from a fired rocket).
  • A new weapon introduced: Unmaker. It is also the only projectile weapon in the series to be upgraded. It is also the only weapon to not be named, alongside using censored profanity when collected.

Weapons

All the weapons from the original computer game are present, but redrawn. A new weapon known as the Unmaker or the LaserGun (referenced in-game as "What the !@#%* is this!") has been added. It was first mentioned in the Doom Bible and was planned to be featured in the computer Doom games but never appeared. Its appearance in Doom 64 is its only official appearance, and with the power of three ancient artifacts (known as "Demon Keys" or pentagrams) found in the game, it becomes more powerful by a faster fire rate and a max of three laser beams fired with all three "demon keys". (1st makes Unmaker fire faster, 2nd gives it a second beam, 3rd gives it a third beam).

Weapons include:

Chainsaw, Fist, Pistol, Shotgun, Super Shotgun, Chaingun, Rocket Launcher, Plasma Gun, BFG9000, and Unmaker. (in order of weapon cycling)

SPOILER WARNING: Plot details follow.

The Demon Keys are also a means to clear MAP28: The Absolution: Each teleporter in the map has a symbol representing each key behind them and if the player has the right key, the corresponding teleporter is disabled, making the battle against the horde of demons that teleport in, easier. Also, when killing the Mother Demon, the Unmaker with all "Demon keys" will kill her very quickly.

Spoilers end here.

Levels

Doom 64 featured 32 original levels (39 for the re-release):

Monsters

Doom 64 includes the following monsters from Doom and Doom II:

Doom 64 also has new monsters, which are:

Doom 64 had monsters that didn't make it to the final cut:

Source ports

The following source ports are capable of running Doom 64:

Doom 64: Absolution TC for Doomsday

Since the release of the Doom source code for the computer games, programmers have created feature-enhanced versions of the computer Doom game in their own source ports. Several fans of Doom 64 decided to work to convert the game's exclusive content to the computer using Doomsday engine. This stand alone mod, built on the 1.7.14 release of Doomsday, titled Doom 64: Absolution, was released in 2003. It included near-identical, albeit limited representations of the original Doom 64 levels game along with some new maps of its own. It appealed to many fans as a way to play through the game on a computer without using emulation. However, one of its authors, Samuel "Kaiser" Villarreal, not being pleased with the feel of the game, started working on a more faithful representation of the console game, which later led the TC to be succeeded by Doom 64 EX.

Doom 64: Retribution for GZDoom

In December of 2016, it was announced on the ZDoom forums that Doom 64 was being modded to work with OpenGL-capable source port GZDoom. Upon its version 1.0 release on March 31, 2017, it included two options after choosing "New game" -- Doom 64, which let you play through all of the original Doom 64 levels; and Bonus Fun Maps. Selecting Bonus Fun Maps would take you to a hub where you can choose to play a few of the secret levels in Doom 64 -- Cat and Mouse, Hardcore, and Playground. Two new maps are accessible through the Bonus Fun Maps hub: TitleMap (which was the very map used for Doom 64's opening animation) and Test Facility (which allows the player to view different rooms to test certain items and effects, such as fog, lighting, props, and enemy interaction through a monster-versus-monster arena). Another new feature was the addition of "modern" weapon animations, which are reminiscent of weapon animations from Doom and Doom II. The port is available as its own IWAD but requires an external file for music. Another bonus episode planned for a future update is titled "Retribution".

Reception

DOOM 64 received "generally favorable" reviews on Metacritic getting a metascore of 75/100 on PS4[3] and 77/100 on both Xbox One[4] & Nintendo Switch.[5]

External links

References

  1. Introduction from Doom 64 (2020) version
  2. https://web.archive.org/web/19971012010005fw_/http://www.nintendo.com/product/n64/doom/enemies.html
  3. Metascore for DOOM 64 on PS4, Metacritic, Retrieved June 18, 2020
  4. Metascore for DOOM 64 on Xbox One, Metacritic, Retrieved June 18, 2020
  5. Metascore for DOOM 64 on Nintendo Switch, Metacritic, Retrieved June 18, 2020