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DoomGL is an OpenGL source port of Doom by Michaël Ryssen (Kokak), based on GLHeretic by the same author, who also created GLHexen and the first version of ZDoomGL as well as WinHeretic and WinHexen and many other ports.

The first released version was 0.8, on 27th of April 1999. The last was DoomGL 1.0, released on September 9, 1999. The last update was an installer for the same version, released on November 15, 1999.

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