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'''Doom: The Lost Episode''' is a 9-level episode [[PWAD]] which aimed at creating a thematically consistent fifth episode for [[The Ultimate Doom]] with maps taken from the [[alpha]], [[Atari Jaguar|Jaguar Doom]] and [[Sony PlayStation|PSX Doom]] and then "remastered". It was developed to be compatible with both [[ZDoom]] (and derivatives) and the [[Eternity Engine]]. To reinforce the "pseudo-official" aspect of the mod, an intermission map is provided (in [[ZDoom]]). The endgame graphics uses a vertical scroll like [[Heretic]] episode 3.
 
'''Doom: The Lost Episode''' is a 9-level episode [[PWAD]] which aimed at creating a thematically consistent fifth episode for [[The Ultimate Doom]] with maps taken from the [[alpha]], [[Atari Jaguar|Jaguar Doom]] and [[Sony PlayStation|PSX Doom]] and then "remastered". It was developed to be compatible with both [[ZDoom]] (and derivatives) and the [[Eternity Engine]]. To reinforce the "pseudo-official" aspect of the mod, an intermission map is provided (in [[ZDoom]]). The endgame graphics uses a vertical scroll like [[Heretic]] episode 3.
   
Although reception was mostly positive, the mod has been criticized for the weirdness of its "surreal space" theme and the use of [[Doom II]] elements (including the [[super shotgun]] and several of the [[monsters]]) in a [[Doom]] episode.
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Although reception was mostly positive, the mod has been criticized for the weirdness of its "surreal space" theme and the use of [[Doom II]] elements (including the [[super shotgun]] and several of the [[monsters]]) in a [[Doom]] episode. The complexity of this megawad is very different from the original.
 
==Maps==
 
==Maps==
 
The "lost episode" is entitled "Evil Unleashed" as an allusion to the [[Doom Bible]].
 
The "lost episode" is entitled "Evil Unleashed" as an allusion to the [[Doom Bible]].

Revision as of 13:03, June 28, 2014

For other uses, see lost episode.
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Doom: The Lost Episode is a 9-level episode PWAD which aimed at creating a thematically consistent fifth episode for The Ultimate Doom with maps taken from the alpha, Jaguar Doom and PSX Doom and then "remastered". It was developed to be compatible with both ZDoom (and derivatives) and the Eternity Engine. To reinforce the "pseudo-official" aspect of the mod, an intermission map is provided (in ZDoom). The endgame graphics uses a vertical scroll like Heretic episode 3.

Although reception was mostly positive, the mod has been criticized for the weirdness of its "surreal space" theme and the use of Doom II elements (including the super shotgun and several of the monsters) in a Doom episode. The complexity of this megawad is very different from the original.

Maps

The "lost episode" is entitled "Evil Unleashed" as an allusion to the Doom Bible.

External links

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