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'''DeuTex''' is an editor able to compile and decompile [[WAD]] files. It was written in 1994 by [[Olivier Montanuy]] and originally ran in DOS. It was later ported to various UNIX systems, Linux and Microsoft Windows (with a graphical front-end, [[WinTex]]). It is currently maintained by [[André Majorel]].
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'''DeuTex''' is an editor able to compile and decompile [[WAD]] files. It was written in 1994 by [[Olivier Montanuy]] based upon [[Doom Editing Utilities|DEU]] and originally ran in DOS. It was later ported to various UNIX systems, Linux and Microsoft Windows (with a graphical front-end, [[WinTex]]). It is currently maintained by [[André Majorel]].
   
 
DeuTex will convert the format of a [[lump]] when extracting or building a WAD. Supported formats are [[Wikipedia:Au file format|.au]], .voc, [[Wikipedia:WAV|.wav]], [[Wikipedia:Windows bitmap|.bmp]], [[Wikipedia:GIF|.gif]] and [[Wikipedia:Portable pixmap|.ppm]].
 
DeuTex will convert the format of a [[lump]] when extracting or building a WAD. Supported formats are [[Wikipedia:Au file format|.au]], .voc, [[Wikipedia:WAV|.wav]], [[Wikipedia:Windows bitmap|.bmp]], [[Wikipedia:GIF|.gif]] and [[Wikipedia:Portable pixmap|.ppm]].

Revision as of 21:13, 30 January 2006

DeuTex is an editor able to compile and decompile WAD files. It was written in 1994 by Olivier Montanuy based upon DEU and originally ran in DOS. It was later ported to various UNIX systems, Linux and Microsoft Windows (with a graphical front-end, WinTex). It is currently maintained by André Majorel.

DeuTex will convert the format of a lump when extracting or building a WAD. Supported formats are .au, .voc, .wav, .bmp, .gif and .ppm.

DeuSF is a smaller version of DeuTex that is used to merge sprites, flats and textures from a PWAD into an existing IWAD in order to overcome limitations of the original doom executables.

DeuTex is distributed under the terms of the GNU General Public License.

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