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{{Game Tabs|first = main|second = doom|third = doom rpg|fourth = doom 64|fifth = doom 3|sixth = doom resurrection|sixth = doom 2016|seventh = doom eternal}}{{DISPLAYTITLE:Pinky (Doom Eternal)}}
 
{{Game Tabs|first = main|second = doom|third = doom rpg|fourth = doom 64|fifth = doom 3|sixth = doom resurrection|sixth = doom 2016|seventh = doom eternal}}{{DISPLAYTITLE:Pinky (Doom Eternal)}}
   
{{stub}}
 
 
{{Infobox Enemy
 
{{Infobox Enemy
|image = [[File:Pinky_Eternal.png|thumb|350px]]
 
|hp = N/A
 
|gib = Yes
 
|firstappearance = [[Doom Hunter Base]]
 
 
|name = Pinky
 
|name = Pinky
 
|image = Pinky_Eternal.png
  +
|class = Infernal Beast
  +
|type = Heavy
  +
|drop = Health (Glory Kill)<br>Armor (Flame Belch)<br>Ammo (Chainsaw)
 
|firstappearance = [[Doom Hunter Base]]
 
}}
 
}}
 
The '''Pinky''' is a returning enemy to [[Doom Eternal]]. They make their first appearance early in the game, at the [[Doom Hunter Base]].
   
 
The Pinky retains its armored front from [[Doom (2016)]], being able to endure a very high amount of damage from the front, but with a defenseless rear end leaving it vulnerable to damage.
The '''Pinky''' is a returning enemy to [[Doom Eternal]]''''They make their first appearance early in the game, at the [[Doom Hunter Base]]''. ''
 
   
The Pinky retains its armored front from [[Doom (2016)]], being able to endure a very high amount of damage from the front, but with a defenseless rear end leaving it vulnerable to damage. 
 
 
==In-Game Description==
 
==In-Game Description==
 
===Codex===
 
===Codex===
As Hell emerged on Earth the Pinky began to appear on terrestrial* soil in great number, rapidly becoming the bane of existence to ARC military fortifications**. Utilizing its armored frontal carapace, the Pinky is able to penetrate defensive encampments, breaking through walled defenses and using its ramming ability to upturn and immobilize armored vehicles. ARC deployments, dependent on their ability to hold the line against encroaching forces of Hell, could be disrupted and even overtaken by a single Pinky, were it able to penetrate and break through their defensive matrix. allowing a greater demon influx to pour in after it. The ARC rapidly prioritized the target status of the Pinky, issuing high-range bombardment to prevent the Pinky from gaining proximity. 
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''As Hell emerged on Earth the Pinky began to appear on terrestrial soil in great number, rapidly becoming the bane of existence to ARC military fortifications. Utilizing its armored frontal carapace, the Pinky is able to penetrate defensive encampments, breaking through walled defenses and using its ramming ability to upturn and immobilize armored vehicles. ARC deployments, dependent on their ability to hold the line against encroaching forces of Hell, could be disrupted and even overtaken by a single Pinky, were it able to penetrate and break through their defensive matrix. allowing a greater demon influx to pour in after it. The ARC rapidly prioritized the target status of the Pinky, issuing high-range bombardment to prevent the Pinky from gaining proximity.''
  +
 
==Appearance==
 
==Appearance==
The Pinky maintains a similar look to its appearance in Doom (2016), with an armored carapace covering the front of its body, legs, and head. The only notable difference between its previous incarnation would be its eyes, which have shifted color from a deep red to a pale yellow.
+
The Pinky maintains a similar look to its appearance in Doom (2016), with an armored carapace covering the front of its body, legs, and head.
==Combat Analysis==
 
For the most part, the Pinky behaves identically to its appearance in Doom (2016). However, its armored front has become much tougher, with the Pinky being capable of taking Super Shotgun blasts and Balista bolts to the face without much issue. It also turns around to face the player after missing a charge much faster than in the previous game, making their rear weakness more difficult to hit. In enclosed spaces and tight corridors, this makes the Pinky more dangerous than ever. 
 
   
 
==Combat Analysis==
However, they also possess a few new weaknesses. The ice bomb can freeze a Pinky in its tracks, leaving its rear weak point exposed and allowing for an easy kill. Additionally, the Pinky has a notable weakness to the Blood Punch, being killed in a single strike of the Slayer's fist, even from their armored front. When charging, the Pinky has a low turning radius, so a nimble Slayer can use a well-timed dash to dodge the stampeding demon and attack its weak-point before it can turn around. Alternatively, the Slayer can double jump over the Pinky and fire on it from above as it runs past. The Pinky takes a higher amount of damage than normal demons when shot from behind, so a couple of well-placed shots from most weapons should be able to bring it down.
 
 
For the most part, the Pinky behaves identically to its appearance in Doom (2016). However, its armored front has become much tougher, with the Pinky being capable of taking [[Super_shotgun/Doom_Eternal|Super Shotgun]] blasts and [[Ballista]] bolts to the face without much issue. Additionally, the plates that protect its head can no longer be blown off for an additional weak point. It also turns around to face the player after missing a charge much faster than in the previous game, making their rear weakness more difficult to hit. In enclosed spaces and tight corridors, this makes the Pinky more dangerous than ever.
   
 
However, they also possess a few new weaknesses. The [[Equipment Launcher|Ice bomb]] can freeze a Pinky in its tracks, leaving its rear weak point exposed and allowing for an easy kill. Additionally, the Pinky has a notable weakness to the Blood Punch, being killed in a single strike of the Slayer's fist, even from their armored front. When charging, the Pinky has a low turning radius, so a nimble Slayer can use a well-timed dash to dodge the stampeding demon and attack its weak-point before it can turn around. Alternatively, the Slayer can double jump over the Pinky and fire on it from above as it runs past. The Pinky takes a higher amount of damage than normal demons when shot from behind, so a couple of well-placed shots from most weapons should be able to bring it down.
   
  +
==Gallery==
  +
<gallery>
  +
Pinky Eternal Codex.png|Codex Image
  +
Pinky Eternal Codex.PNG|Pinky Codex Entry
  +
Pinky Toy.PNG|Pinky Collectable
  +
Charging Pinky.PNG|A charging Pinky
  +
</gallery>
   
 
{{Doom Eternal monsters}}
 
{{Doom Eternal monsters}}

Revision as of 05:08, 12 July 2020

The Pinky is a returning enemy to Doom Eternal. They make their first appearance early in the game, at the Doom Hunter Base.

The Pinky retains its armored front from Doom (2016), being able to endure a very high amount of damage from the front, but with a defenseless rear end leaving it vulnerable to damage.

In-Game Description

Codex

As Hell emerged on Earth the Pinky began to appear on terrestrial soil in great number, rapidly becoming the bane of existence to ARC military fortifications. Utilizing its armored frontal carapace, the Pinky is able to penetrate defensive encampments, breaking through walled defenses and using its ramming ability to upturn and immobilize armored vehicles. ARC deployments, dependent on their ability to hold the line against encroaching forces of Hell, could be disrupted and even overtaken by a single Pinky, were it able to penetrate and break through their defensive matrix. allowing a greater demon influx to pour in after it. The ARC rapidly prioritized the target status of the Pinky, issuing high-range bombardment to prevent the Pinky from gaining proximity.

Appearance

The Pinky maintains a similar look to its appearance in Doom (2016), with an armored carapace covering the front of its body, legs, and head.

Combat Analysis

For the most part, the Pinky behaves identically to its appearance in Doom (2016). However, its armored front has become much tougher, with the Pinky being capable of taking Super Shotgun blasts and Ballista bolts to the face without much issue. Additionally, the plates that protect its head can no longer be blown off for an additional weak point. It also turns around to face the player after missing a charge much faster than in the previous game, making their rear weakness more difficult to hit. In enclosed spaces and tight corridors, this makes the Pinky more dangerous than ever.

However, they also possess a few new weaknesses. The Ice bomb can freeze a Pinky in its tracks, leaving its rear weak point exposed and allowing for an easy kill. Additionally, the Pinky has a notable weakness to the Blood Punch, being killed in a single strike of the Slayer's fist, even from their armored front. When charging, the Pinky has a low turning radius, so a nimble Slayer can use a well-timed dash to dodge the stampeding demon and attack its weak-point before it can turn around. Alternatively, the Slayer can double jump over the Pinky and fire on it from above as it runs past. The Pinky takes a higher amount of damage than normal demons when shot from behind, so a couple of well-placed shots from most weapons should be able to bring it down.

Gallery