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'''Dave D. Taylor''' is a programmer who worked for [[id Software]] between 1993 and 1996 and was involved with the development of both [[Doom]] and [[Quake]]. He created ports of both games to [[Irix]], [[AIX]], [[Solaris]] and [[Linux]], and helped program the [[Atari Jaguar]] ports of Doom and [[Wolfenstein 3D]].
 
'''Dave D. Taylor''' is a programmer who worked for [[id Software]] between 1993 and 1996 and was involved with the development of both [[Doom]] and [[Quake]]. He created ports of both games to [[Irix]], [[AIX]], [[Solaris]] and [[Linux]], and helped program the [[Atari Jaguar]] ports of Doom and [[Wolfenstein 3D]].
   
He considers himself to have been the "spackle coder" on Doom, adding things such as the [[status bar]], [[sound library]] integration, the [[automap]], [[level transition]]s, [[cheat codes]], and the [[network chat]] system.
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He describes himself as the "spackle coder" on Doom, adding things such as the [[status bar]], [[sound library]] integration, the [[automap]], [[level transition]]s, [[cheat codes]], and the [[network chat]] system.
   
 
The [[Doom II music]] track "The Dave D. Taylor Blues" is named for him, as is the "IDDT" cheat code.
 
The [[Doom II music]] track "The Dave D. Taylor Blues" is named for him, as is the "IDDT" cheat code.

Revision as of 16:17, 1 December 2005

Dave Taylor

Dave Taylor

Dave D. Taylor is a programmer who worked for id Software between 1993 and 1996 and was involved with the development of both Doom and Quake. He created ports of both games to Irix, AIX, Solaris and Linux, and helped program the Atari Jaguar ports of Doom and Wolfenstein 3D.

He describes himself as the "spackle coder" on Doom, adding things such as the status bar, sound library integration, the automap, level transitions, cheat codes, and the network chat system.

The Doom II music track "The Dave D. Taylor Blues" is named for him, as is the "IDDT" cheat code.

External links

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