Doom Wiki
(Added genealogy succession.)
(Added CTFDoom)
Line 18: Line 18:
 
{{s-start}}
 
{{s-start}}
 
{{s-port}}
 
{{s-port}}
{{s-bef|rows=3|before=[[Linux|Linux Doom v1.10]]}}
+
{{s-bef|rows=4|before=[[Linux|Linux Doom v1.10]]}}
{{s-ttl|rows=3|title=DOSDoom}}
+
{{s-ttl|rows=4|title=DOSDoom}}
 
{{s-aft|after=[[Boom]]}}
 
{{s-aft|after=[[Boom]]}}
  +
{{s-aft|after=[[CTFDoom]]}}
 
{{s-aft|after=[[Doom Legacy]]}}
 
{{s-aft|after=[[Doom Legacy]]}}
 
{{s-aft|after=[[EDGE]]}}
 
{{s-aft|after=[[EDGE]]}}

Revision as of 03:38, 7 June 2010

DOSDoom is the first source port of Doom, as well as the first DOS port of Doom after the release of the Doom source code. The initial versions were developed by Chi Hoang and the later ones by a small team of other developers. The port became the basis for a number of other source ports, including Boom, Doom Legacy and EDGE.

Chi Hoang released the initial version of DOSDoom on December 23, 1997, soon after the Doom source code came out. According to Hoang, "it took me 4-5 hours to port". The final version of DOSDoom, 0.653, was released on April 10, 1999.

Later DOSDoom versions added various new features including free look, translucency, jumping and DDF scripting.

Notes

The term "source port" originates from the DOSDoom release 0.2.

External links

  • Template:AtomicGamer
  • Template:AtomicGamer
  • Template:AtomicGamer
  • Template:AtomicGamer
  • Template:AtomicGamer
  • Template:Idgames
Template:S-portTemplate:S-bef
DOSDoom

Template:S-aft Template:S-aft Template:S-aft Template:S-aft