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<br />Its name means that its internal 640x400 resolution looks "crisp" and is also a slight [http://www.mathsisfun.com/recipie.html reference] to its origin. |
<br />Its name means that its internal 640x400 resolution looks "crisp" and is also a slight [http://www.mathsisfun.com/recipie.html reference] to its origin. |
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<br />Crispy Doom is a friendly fork of Chocolate Doom that provides a higher display resolution, removes the static limits of the Doom engine and offers further optional visual, tactical and physical enhancements while remaining entirely config file, savegame, netplay and demo compatible with the original. |
<br />Crispy Doom is a friendly fork of Chocolate Doom that provides a higher display resolution, removes the static limits of the Doom engine and offers further optional visual, tactical and physical enhancements while remaining entirely config file, savegame, netplay and demo compatible with the original. |
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− | <br />Crispy Doom strives for maximum compatibility with all [[Limit_removing|limit-removing]] [https://doom.wikia.com/wiki/Doom_engine#Vanilla_Doom |
+ | <br />Crispy Doom strives for maximum compatibility with all [[Limit_removing|limit-removing]] [https://doom.wikia.com/wiki/Doom_engine#Vanilla_Doom Vanilla] maps, but does not support [[Boom]] or [[ZDoom]] maps. Many additional less user-visible features have been implemented, including repair of game [[Limit_removing|engine limitations]] and [[Engine_bug|bugs]], full support for [[DeHackEd]] files and lumps in [[BEX]] format, additional and improved [[Cheat|cheat codes]], an improved [[automap]], and more. Due to the extra DeHackEd states added from [[MBF]] Crispy Doom supports [https://www.doomworld.com/forum/topic/84859-black-ops-smooth-weapons-dehacked-mod/ enhancer] [https://www.doomworld.com/forum/topic/85991-smoothed-smooth-monsters-for-doom-retro-and-crispy-doom/ mods] that can make the gameplay even more pleasing to the eyes. For a detailed list of features and changes please refer to the [https://www.chocolate-doom.org/wiki/index.php/Crispy_Doom#History_of_changes release notes]. |
== External links == |
== External links == |
Revision as of 12:18, 20 August 2018
Template:Port
Crispy Doom is a limit-removing enhanced-resolution Doom source port based on Chocolate Doom.
Its name means that its internal 640x400 resolution looks "crisp" and is also a slight reference to its origin.
Crispy Doom is a friendly fork of Chocolate Doom that provides a higher display resolution, removes the static limits of the Doom engine and offers further optional visual, tactical and physical enhancements while remaining entirely config file, savegame, netplay and demo compatible with the original.
Crispy Doom strives for maximum compatibility with all limit-removing Vanilla maps, but does not support Boom or ZDoom maps. Many additional less user-visible features have been implemented, including repair of game engine limitations and bugs, full support for DeHackEd files and lumps in BEX format, additional and improved cheat codes, an improved automap, and more. Due to the extra DeHackEd states added from MBF Crispy Doom supports enhancer mods that can make the gameplay even more pleasing to the eyes. For a detailed list of features and changes please refer to the release notes.
External links
- Binaries of the latest release for Windows XP / Vista / 7 / 8.1 / 10 (both x86 and x64 editions). These also include Crispy Heretic that is to be put into the folder with Chocolate Heretic installation to work and differs from Chocolate in having engine limits removed/raised, slime trails removed, tutti-frutti effect fixed and intermediate gamma levels implemented. Crispy Heretic, Hexen and Strife are not in active development.
- Daily Git build for Windows
- Supplementary music pack
- Crispy Doom website with full description, manual and changelog
- Crispy Doom thread on the Doomworld forums
Crispy Doom
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