Zodomaniac (talk | contribs) mNo edit summary |
Zodomaniac (talk | contribs) mNo edit summary |
||
Line 13: | Line 13: | ||
{{s-bef|rows=2|before=[[Chocolate Doom]]}} |
{{s-bef|rows=2|before=[[Chocolate Doom]]}} |
||
{{s-ttl|rows=2|title=Crispy Doom}} |
{{s-ttl|rows=2|title=Crispy Doom}} |
||
− | {{s-aft|after=[https://github.com/mfrancis95/crispy-boom |
+ | {{s-aft|after=[https://github.com/mfrancis95/crispy-boom Crispy Boom]}} |
{{s-end}} |
{{s-end}} |
||
[[Category:Games]] |
[[Category:Games]] |
Revision as of 15:40, 7 August 2018
Template:Port
Crispy Doom is a limit-removing enhanced-resolution Doom source port based on Chocolate Doom.
Its name means that its internal 640x400 resolution looks "crisp" and is also a slight reference to its origin.
Crispy Doom is a friendly fork of Chocolate Doom that provides a higher display resolution, removes the static limits of the Doom engine and offers further optional visual, tactical and physical enhancements while remaining entirely config file, savegame, netplay and demo compatible with the original.
External links
- Binaries of the latest release for Windows XP / Vista / 7 / 8.1 / 10 (both x86 and x64 editions)
- The latest Git build for Windows
Crispy Doom
Template:S-aft |