FANDOM


(External links)
m
 
(3 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{port|games = [[Doom]], [[Chex Quest]], [[Hacx]], [[Heretic]], [[Hexen]], [[Strife]]|platforms = Linux, MacOS, Windows|first = 2014-03-10|developer = [[Fabian Greffrath|Fabian Greffrath]]}}[[File:Crispy_doom_screenshot_1.png|thumb|Crispy Doom running in [[wikipedia:Microsoft Windows|Windows]]]]
+
{{Infobox_Game
  +
|platforms =Linux, MacOS, Windows
  +
|game =[[Doom]], [[Chex Quest]], [[Hacx]], [[Heretic]], [[Hexen]], [[Strife]]
  +
|developers =[[Fabian Greffrath]]
  +
|latest_version =
  +
|first_release =March 10, 2014
  +
|latest_release = |based_on = [[Chocolate Doom]]}}[[File:Crispy_doom_screenshot_1.png|thumb|Crispy Doom running in [[wikipedia:Microsoft Windows|Windows]]]]
 
'''Crispy Doom''' is a limit-removing enhanced-resolution Doom source port based on [[Chocolate Doom]].
 
'''Crispy Doom''' is a limit-removing enhanced-resolution Doom source port based on [[Chocolate Doom]].
<br />Its name means that its internal 640x400 resolution looks "crisp" and is also a slight [http://www.mathsisfun.com/recipie.html reference] to its origin.
+
<br />Crispy Doom is a friendly fork of Chocolate Doom that provides a higher display resolution, removes the static limits of the Doom engine and offers further optional visual, tactical and physical enhancements while remaining entirely config file, savegame, netplay and demo compatible with the original.
+
Its name means that its internal 640x400 resolution looks "crisp" and is also a slight [http://www.mathsisfun.com/recipie.html reference] to its origin.
<br />Crispy Doom strives for maximum compatibility with all [[Limit_removing|limit-removing]] [https://doom.wikia.com/wiki/Doom_engine#Vanilla_Doom Vanilla] maps, but does not support [[Boom]] or [[ZDoom]] maps. Many additional less user-visible features have been implemented, including repair of game [[Limit_removing|engine limitations]] and [[Engine_bug|bugs]], full support for [[DeHackEd]] files and lumps in [[BEX]] format, additional and improved [[Cheat|cheat codes]], an improved [[automap]], and more. Due to the extra DeHackEd states added from [[MBF]] Crispy Doom supports [https://www.doomworld.com/forum/topic/84859-black-ops-smooth-weapons-dehacked-mod/ enhancer] [https://www.doomworld.com/forum/topic/85991-smoothed-smooth-monsters-for-doom-retro-and-crispy-doom/ mods] that can make the gameplay even more pleasing to the eyes. For a detailed list of features and changes please refer to the [https://www.chocolate-doom.org/wiki/index.php/Crispy_Doom#History_of_changes release notes].
+
  +
Crispy Doom is a friendly fork of Chocolate Doom that provides a higher display resolution, removes the static limits of the Doom engine and offers further optional visual, tactical and physical enhancements while remaining entirely config file, savegame, netplay and demo compatible with the original.
  +
  +
Crispy Doom strives for maximum compatibility with all [[Limit removing|limit-removing]] [[Doom engine#Vanilla Doom|Vanilla]] maps, but does not support [[Boom]] or [[ZDoom]] maps. Many additional less user-visible features have been implemented, including repair of game [[Limit removing|engine limitations]] and [[Engine bug|bugs]], full support for [[DeHackEd]] files and lumps in [[BEX]] format, additional and improved [[Cheat|cheat codes]], an improved [[automap]], and more. Due to the extra DeHackEd states added from [[MBF]] Crispy Doom supports [https://www.doomworld.com/forum/topic/84859-black-ops-smooth-weapons-dehacked-mod/ enhancer] [https://www.doomworld.com/forum/topic/85991-smoothed-smooth-monsters-for-doom-retro-and-crispy-doom/ mods] that can make the gameplay even more pleasing to the eyes. For a detailed list of features and changes please refer to the [https://www.chocolate-doom.org/wiki/index.php/Crispy_Doom#History_of_changes release notes].
   
 
== External links ==
 
== External links ==
Line 10: Line 10:
 
* [http://latest.chocolate-doom.org Daily Git build for Windows]
 
* [http://latest.chocolate-doom.org Daily Git build for Windows]
 
* [http://fabiangreffrath.github.io/crispy-doom Crispy Doom website with full description, manual and changelog]
 
* [http://fabiangreffrath.github.io/crispy-doom Crispy Doom website with full description, manual and changelog]
* {{dwforums|67168|Crispy Doom thread on the Doomworld forums}}
+
* {{dwforums|67168|Crispy Doom thread on the Doomworld forums}}[[Category:Games]]
 
{{s-start}}
 
{{s-port}}
 
{{s-bef|rows=2|before=[[Chocolate Doom]]}}
 
{{s-ttl|rows=2|title=Crispy Doom}}
 
{{s-aft|after=None}}
 
{{s-end}}
 
[[Category:Games]]
 
 
[[Category:Source ports]]
 
[[Category:Source ports]]
 
[[Category:Doom ports]]
 
[[Category:Doom ports]]

Latest revision as of 05:25, August 23, 2019

Crispy doom screenshot 1

Crispy Doom running in Windows

Crispy Doom is a limit-removing enhanced-resolution Doom source port based on Chocolate Doom.

Its name means that its internal 640x400 resolution looks "crisp" and is also a slight reference to its origin.

Crispy Doom is a friendly fork of Chocolate Doom that provides a higher display resolution, removes the static limits of the Doom engine and offers further optional visual, tactical and physical enhancements while remaining entirely config file, savegame, netplay and demo compatible with the original.

Crispy Doom strives for maximum compatibility with all limit-removing Vanilla maps, but does not support Boom or ZDoom maps. Many additional less user-visible features have been implemented, including repair of game engine limitations and bugs, full support for DeHackEd files and lumps in BEX format, additional and improved cheat codes, an improved automap, and more. Due to the extra DeHackEd states added from MBF Crispy Doom supports enhancer mods that can make the gameplay even more pleasing to the eyes. For a detailed list of features and changes please refer to the release notes.

External links Edit

Community content is available under CC-BY-SA unless otherwise noted.