This article is a stub. Please help the Doom Wiki by expanding it.
The Former Commando is a recurring enemy that appears first in Doom II. Commandos are generally the final and most powerful enemy of the former human class.
Notes[]
- Internally, the Doom source code gives the Commando the type name MT_CHAINGUY, in reference to the Chaingun.
- Called a "Clyde" in the Doom novel.
- Whereas the Former Human and Former Human Sergeant wear the same basic uniform as the protagonist (albeit different-colored versions) and have similar physiques and, thus, share a common base for their sprite sets, the Commando's sprite is unique due to his burly/overweight build.
- The Commando's death animation is also unique among human zombies; while the Former Human and the Sergeant both share the same dying sequence of chest/abdomen bursting open as they fall backwards, the Commando's right shoulder and head will burst as his right forearm falls off.
- Interestingly, when the Commando dies, his chaingun can still be seen as part of his corpse, despite him dropping the gun upon his death (which makes sense when just grabbing ammo, but if it is the first time the player has found a chaingun and takes it, it does not make sense).
- Final Doom's The Plutonia Experiment has the highest number of Commandos used in a single mainstream Doom title; almost every single level has them, with the sole exclusions being MAP11: Hunted (since it only contains Arch-viles as enemies).
- The Commando is one of the three enemies whose machine gun sounds like a shotgun being fired rapidly, along with the Wolfenstein SS and Spiderdemons. This behavior actually makes sense for the Spiderdemon, since it fires three bullets per shot, similar to the Sergeant's shotgun. However, this behavior was probably applied by accident to the Commando and the SS. In the PlayStation and GBA versions of Doom, his gunfire noise is "corrected" to sound the same as the players'.
- In a ZDoom-based source port, if the player is killed by a Commando (monster is credited with delivering the blow that reduces the player's health to 0%), an obituary message is displayed at the top of the screen: "[player name] was perforated by a Chaingunner".
- In the PlayStation and Sega Saturn ports, Commandos can appear in the original Doom levels on Ultra-Violence. In fact the first time it appears is MAP01:Hanger.
Generations[]
Doom RPG[]
In Doom RPG, the Commando appears as the "Commando" monster class. There are three variations, identified by color:
Their attacks are capable of destroying jammed doors, much like the axe does, and will attack three times consecutively. They are weakest against plasma attacks.
Doom 3[]
Doom Eternal[]
Sources[]
- Doom II FAQ/Walkthrough by Tim Brastow, at gamefaqs.com