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Village of Khalim[]

Village of Khalim Codex Entry

The Village of Khalim is a rugged outpost where towering extraction rigs harvest Primordium Essence, a raw, volatile precursor to Sentinel energy drawn from the fossilized remains of Argent D'Nur's prehistoric titans. Perched on the edge of a storm-lashed coast, Khalim doubles as a vital seaport, its harbor bustling with the transport of this precious resource. The village's immense energy signatures makes it a coveted prize for invaders, but its fortifications bristle with defenses, from towering gun emplacements to reinforced walls. Khalim holds defiant, a hardened bastion protecting the lifeblood of Sentinel innovation.

Hebeth[]

Hebeth Codex Entry TDA

Hebeth lies on a distant planet far from Argent D'Nur. It was chosen as the dawn of the war with Hell as the site for the Trans-Dimensional Barrier, a colossal construct designed to halt demonic incursions. Once an interdimensional port facilitating off-world travel, Hebeth's barrier was built by Sentinel engineers as a defense mechanism powered by the planet's rich veins of Aetherium Crystals. Its hyper-phased lattice cores generate a quantum disruption field, severing Hell's ability to open portals into Argent D'Nur. The mined energy is channeled through antimatter conduits, beaming the field across dimensions to shield the entire dimension from invasion.

Sentinel Barracks[]

Sentinel Barracks Codex Entry

Built atop the titanic skeletal remains of ancient Ancestrals rises Cantoth, the sister city to Exultia. Cantoth is renowned for training the fiercest legions of Sentinel warriors. At its heart the towering Sentinel Barracks pierces the clouds, housing the revered Argent Enclave where Sentinel clans convene. Across the valley the Drakhelm looms, crowned by a colossal ancestral skull where dragons are raised and trained for battle. Sentinels embark on a perilous pilgrimage through the mountains to reach Cantoth undergoing rigorous initiations to prove their resolve. Only the most decorated knights can earn the honor of bonding with a dragon and joining the elite ranks of the Order of Aerum, a formidable mounted unit that soars into battle.

The Holy City of Aratum[]

The Holy City of Aratum Codex Entry

The Holy City of Aratum floats in ethereal splendor above Argent D'Nur, a sprawling sanctuary of gilded spires and luminous halls. This sacred epicenter of Sentinel theology houses relics and texts from the Age of the Ancestrals, preserved despite the outlawing of Wraith worship in favor of devotion to the Maykrs. Priceless artifacts line its opulent chambers, studied in reverence but guarded only by tradition. Untouched by the war, the city's sanctity is upheld by an unspoken law: to spill blood here is to invite the wrath of the gods themselves.

Siege - Part 1[]

Siege - Part 1 Codex Entry

Beyond the fortress walls of Teroth lies a desolate landscape, sacred ground where the legacies of old wars are scarred into the battlements and burnt into the earth itself. In the lower levels of the city lie the merchant and industrial districts, now exposed and vulnerable to the rampaging hordes of demons led by Prince Ahzrak. This battlefield, soaked with the blood of heroes and fiends alike, continues to inspire grim determination in those who stand against the ever-looming corruption of Hell.

Siege - Part 2[]

Siege - Part 2 Codex Entry

Teroth, a bastion of Sentinel might and heritage, stands as a grim symbol of resilience on Argent D'Nur and the indomitable spirit of the Night Sentinels. Under the leadership of Lord Varyn, a master of the court renowned for their diplomatic prowess, the warring clans of the region have been unified to a face common enemy. Within the citadel a large population of Sentinel warriors and civilians endure, ever vigilant against the encroaching corruption of Hell.

Abyssal Forest[]

Abyssal Forest Codex Entry

Once a hallowed woodland on Argent D'Nur, now infamously known as The Abyssal Forest, this was a realm where Sentinels communed deeply with their deities. Yet the insidious tendrils of Hell crept upon them, twisting their minds. In the heart of the forest, within a forsaken Sentinel outpost, they enacted a demonic summoning rite. From this epicenter corruption spread like a plague, mutating the forest into a nightmarish expanse.

Ancestral Forge[]

Ancestral Forge Codex Entry

In ancient times two titanic Ancestrals, Tharok the Mighty and Eligas the Wise, clashed in a battle of unimaginable ferocity. The earth trembled as Tharok struck down Eligas with a colossal blade, its impact forming the mountain range that now cradles Titan's Forge. Within the remains of the fallen draconic Ancestral the Sentinels have wrought a forge of legend. Here, they mine the Ancestral's remains and extract the ancient blood, distilling into arcane fuel. High priests from bygone eras could awaken dormant energies within the giant sword, imbuing the Ancestral blood with otherworldly power.

The Forsaken Plains[]

The Forsaken Plains Codex Entry

The Abyssal Keep was raised in the shadows of forgotten ages and shaped by the enslaved remains of Hell's vanquished——a grim tapestry of agony and despair. It has served as the seat of only the most formidable lords of Hell, a throne won through blood and treachery. Now it is the domain of Ahzrak, whose cunning has solidified his rule. At the War's dawn, Novik led an assault against the keep but underestimated the Prince's tactical brilliance, a departure from the brutish rulers of Hell's past. The Sentinels, battered and outmatched, abandoned their mission and left the keep unassailable bastion of Hell's dominion.

Sentinel Command Station[]

Sentinel Command Station Codex Entry

Thira's Command Station drifts like a steel leviathan over the frozen tundras of Argent D'Nur northern frontier, a marvel of Sentinel engineering forged during the Crimson Uprising. Suspended by Argent-powered graviton engines, its towering structure pierces the icy mists bristling with defensive batteries and energy disruptors capable of repelling even the fiercest invaders. Built decades ago and encased in reinforced Wraithsteel to counter the relentless assaults of the Ironclad Tribes, it has since become the nerve center of Commander Thira's operations in the war against Hell.

Spire of Nerathul[]

Spire of Nerathul Codex Entry

Beneath the Northern Sea of Estvovia lies a colossal prison, forged by a long-forgotten covenant between Sentinels and Wraiths to subdue a cosmic being of unknown origin. Hidden from the world, the very seas were parted to construct a cage capable of containing the massive creature. How they managed to subdue it remains unknown, but legends speak of a weapon with a destructive scale beyond comprehension. The mysterious creature still lies in the center of this labyrinthine stronghold within a writhing cocoon, a slumbering titan awaiting the day of awakening.

City of Ry'uul[]

City of Ry'uul Codex Entry

The Cosmic Realm is a dimension of unfathomable dread where reality warps and sanity falters. Ancient structures of impossible geometry rise from the blackened seas, their surfaces pulsating with unholy runes. The skies churn with colors unknown, inhabited by titanic beings that defy comprehension. The Oracles of Argent, seers and keepers of forbidden knowledge, whisper of a theory: that the Wraiths, Argent D'Nur ancient gods, may trace their origins to this very realm.

Temple of Lomarith[]

Temple of Lomarith Codex Entry

This cast graveyard of vessels adrift in the void is a haunting testament to those who dared——or unknowingly crossed——into the Cosmic Realm. Ships from countless dimensions and epochs litter this desolate expanse, their shattered hulls suspended in an eternal and silent drift. Some were explorers lured by forbidden knowledge, while others were hapless victims of rifts that swallowed them whole. Their crews, long consumed by the madness of the realm, leave behind only fragments of their stories scattered among the debris.

Harbor of souls[]

Harbor of Souls Codex Entry

In the darkest depths of the first layer of Hell, the Harbor of Souls channels the dammed forward to their eternal torment, Here they are ordained by their sins, their fates sealed in the infernal fires of purgatory. Rivers of tormented souls swirl through the jagged, calcified landscape while others wander lost in the halls of despair. The dammed are herded like cattle onto the river barge, where the ferryman delivers them to their destined layer of Hell.

Resurrection[]

Resurrection Codex Entry

The Castle of Elderax stands resilient with ancient walls forged from Aetherstone, a material said to resonate with the spirits of fallen warriors. For centuries Elderax has weathered countless sieges, from the feral onslaughts of the Ironclad Tribes to the aerial bombardments of the Xyvoran Conclave, yet its defenses have never faltered.