The Chain Gun (also known as the UAC Weapons Division Mach 2 Chain Gun) in Doom 3 is a good mid range weapon with a high rate of fire. Unlike the classic chaingun, the Doom 3 Chain Gun has an ammo counter and is considerably more powerful. While the old chaingun was, at best, a light rapid fire weapon that was clearly inferior to the plasma rifle and, at best, compared to the Machine Gun, Doom 3's Chain Gun is more on par with the Plasma Gun.
The Chain Gun first appears in the Martian Buddy storage locker in Administration. It can also be found - along with several ammo belts - in the really dark areas of Alpha Labs Sector 2 through which an NPC named Edwards, will guide the player. The Chain Gun is found by taking a right directly after entering the dark room.
The Doom 3 Chain Gun differs from its original; there is a slight wind-up time (around 1 second) for the barrel array before it begins firing. Also, unlike the classic chaingun, which fired the same standard rounds as the pistol, the Doom 3 Chain Gun now utilizes exclusive .30 caliber, armor penetrating rounds, easily outclassing the Pistol and Machine gun in terms of firepower. Ammo for the Chain Gun can be found in the form of Ammo Belts (60 rounds) which appear as size of a briefcase, and can also be obtained by picking up Chain Guns (30 rounds) from deceased Chaingun Commandos. Just like the plasma gun, BFG9000 and newcomer Machine Gun, the ammo counter is located on the weapon itself, instead of the game HUD. Like the Machine Gun, the Chain Gun has its own buzzer alarm when current ammo belt is reduced to 10 bullets, suggesting the user to reload.
The Chain Gun is the jack of all trades weapon. High accuracy and rate of fire make it a good weapon to use anywhere from close to far range situations against almost any low to mid-range enemy.
Despite its high firepower, the Chain Gun is prone from high recoil. This, in turn, makes the weapon have a slower rate of fire compared to the Machine Gun and Plasma Gun, and also reduces accuracy from continuous fire.
The weapon also suffers from a one second lag caused by it's wind-up time for the barrel. This can be disadvantageous for the player at close range, as it will give enemies enough time to land a first attack, before the Chaingun can start firing. However, it is possible to "pre-spin" the Chain Gun, and keep it revved, reducing the lag to allow it's effectiveness in tight quarters.
The Chain Gun should be reserved for larger enemies such as Demons, Hell Knights, and Mancubi. It is not advisable to use against a swarm of Lost Souls or Cherubs, as this weapon's high recoil and wind up time to fire makes it rather ineffective to take down smaller, more agile enemies.
As Chain Gun ammunition is generally hard to find until the player reaches the Delta Labs (and even then is mostly retrieved from the corpses of Chaingun Commandos), it is recommended to rely more on the Shotgun, Machine Gun, and Plasma Gun until then.
Video Disk - Mach-2 Chain Gun Briefing
- Creator: UAC Advanced Weapons
- Informational video on the Mach-2 Chain Gun
- In a quest to provide armies with a well balanced set of weapons, the UAC looked to the past when designing and manufacturing the newest line of Mach-2 Chain Guns.
- The retro style and mechanical sturdiness of the Chain Gun is a must for all hardened combat veterans. Early adapters have nicknamed it 'SAW'. With its armor-piercing, .30 caliber bullets, the Chain Gun is capable of literally cutting opponents in two. Packed with all the punch you need in close combat fighting, the Chain Gun delivers unparalleled reliability and functionality.
- Always on the forefront of technology, the UAC is making safer worlds through superior firepower.
- Although it is referred to as a chaingun, it is, in fact, a minigun. Both types of weapons have a very high rate of fire (and high caliber), but a true chaingun uses electricity to operate the bolt assembly and only has one barrel and one chamber, whereas a minigun has multiple barrels, each with its own chamber, spun with an electric motor.