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{{Infobox_Enemy
 
{{Infobox_Enemy
 
|name = Carcass
 
|name = Carcass
|image = D TmwSeWkAIztE7.jpg
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|image = IMG E0177-2-.jpg
|class = Counter
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|class = Synthetic (Human Base)
|type = Threat Level 2
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|type = Heavy
  +
|drop = Health (Glory Kill)<br>Armor (Flame Belch)<br>Ammo (Chainsaw)
|hp = Medium
 
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|firstappearance = Doom Hunter Base
|attack = Depends on Doom Slayers weapon/10-30
 
  +
}}
|speed = Medium
 
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The '''Carcass''' is a new enemy featured in [[Doom Eternal]]. A cybernetically modified corpse, it uses a variety of strategies to hinder the Slayer in combat.
|gib = yes
 
|melee = 30
 
|range = 15-20
 
}}The '''Carcass''' is a demonic enemy featured in ''[[Doom Eternal]]''.
 
[[File:IMG_E0177-2-.jpg|thumb|Carcass.]]
 
== Physical Appearance ==
 
   
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==In-Game Description==
The Carcass is a decaying corpse cybernetically augmented by the ''[[Union Aerospace Corporation]].'' Part of its face is cybernetic, as is one of its arms, which has been replaced by some sort of energy cannon. The most striking feature of the Carcass are its three spider-like robotic legs.
 
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===Codex===
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''The product of inhumane bio-mechanical engineering, the Carcass was created in the remote labs of the Cultist enclave. Neither truly living nor dead, it exists in a state of partial re-animation - its cybernetic armature simulating a living impulse within a decaying organic host. Devised as a means of extending a soldier's usefulness in combat after death, the unliving host can only be destroyed by severing the body from its cybernetic implants. ''
  +
 
== Appearance ==
  +
The Carcass is a decaying corpse cybernetically augmented by [[Union Aerospace Corporation]] cultists. It's upper body mostly retains its human features, but the majority of its body has been replaced with machinery. Notably, it now walks on a tripod, with an engine of some kind in place of its stomach, and its right arm hosts a cannon that it uses to project energy walls.
   
 
== Combat Characteristics ==
 
== Combat Characteristics ==
  +
The Carcass is the Swiss Army knife of the demonic Forces in Doom Eternal. It can scuttle around the battlefield at a surprising speed, allowing it to reach a suitable position from which to pester the Slayer. From afar, the Carcass will emit three sonic bursts at the Player, and occasionally pound the ground to send a shockwave attack the Slayer's way. Up close, the Carcass will aggressively spin around, thwacking the Slayer with its legs and arms.
   
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The most notable ability of the Carcass is its projected shield. The Carcass will frequently throw up an energy wall similar to that of the [[Soldier|Shield Soldiers]] to halt the Slayer's movement and block his weaponry. This wall can be quite hazardous, particularly if the player happens to be using a weapon that also has a large amount of splash damage, such as the [[Rocket Launcher (Doom Eternal)|Rocket Launcher]].
The Carcass is a very mobile enemy, using its robotic legs to quickly move around with ease. It has a basic melee attack and some sort of sonic wave attack. In addition to this, the Carcass is able to produce an energy shield that will block most attacks from the player, at the cost of being forced to remain stationary. This shield is meant to act as a deterrent from spamming the rocket launcher and force the player to use other methods to kill the Carcass.<ref>[https://www.youtube.com/watch?v=uzX09_4hcPc Designing DOOM Eternal's New & Classic Demons]
 
</ref>
 
   
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Thankfully for the player, this energy wall has the same weaknesses as the Shield Soldiers. Plasma weapons are able to overheat the shield, resulting in anything near the Shield taking hefty damage and leaving the Carcass stunned for several moments. The Carcass itself is also reasonably weak for a heavy unit, able to be killed fairly easily by most weapons. It is best to take it out from a medium distance, as its close-range attacks can quickly deplete a cocky player's health. If it can be tricked into pulling up a shield wall close enough to itself, overloading the shield should kill the Carcass as well, granting the Slayer freedom to focus on other threats.
== Trivia ==
 
   
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==<span class="mw-headline" id="Gallery"><span class="mw-headline" id="Gallery">Gallery</span></span>==
*The Carcass first appeared during the Google Stadia demo of ''Doom Eternal'', in which its placeholder name was simply Demon. This was changed by the time the HD version of the gameplay was released.
 
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<gallery position="center">
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Carcass Codex.PNG|Carcass Codex Image
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Carcass Codex Entry.PNG|Carcass Codex Entry
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Carcass Toy.PNG|Carcass Collectable
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Carcass.jpg
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</gallery>
   
== References ==
 
<references />
 
 
{{Doom Eternal monsters}}
 
{{Doom Eternal monsters}}
 
[[Category:Doom Eternal monsters]]
 
[[Category:Doom Eternal monsters]]
 
[[Category:Synthetic Demon]]
 
[[Category:Synthetic Demon]]
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[[Category:Cybrid Demon]]
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[[Category:Former Human]]

Revision as of 19:15, 20 June 2020

The Carcass is a new enemy featured in Doom Eternal. A cybernetically modified corpse, it uses a variety of strategies to hinder the Slayer in combat.

In-Game Description

Codex

The product of inhumane bio-mechanical engineering, the Carcass was created in the remote labs of the Cultist enclave. Neither truly living nor dead, it exists in a state of partial re-animation - its cybernetic armature simulating a living impulse within a decaying organic host. Devised as a means of extending a soldier's usefulness in combat after death, the unliving host can only be destroyed by severing the body from its cybernetic implants. 

Appearance

The Carcass is a decaying corpse cybernetically augmented by Union Aerospace Corporation cultists. It's upper body mostly retains its human features, but the majority of its body has been replaced with machinery. Notably, it now walks on a tripod, with an engine of some kind in place of its stomach, and its right arm hosts a cannon that it uses to project energy walls.

Combat Characteristics

The Carcass is the Swiss Army knife of the demonic Forces in Doom Eternal. It can scuttle around the battlefield at a surprising speed, allowing it to reach a suitable position from which to pester the Slayer. From afar, the Carcass will emit three sonic bursts at the Player, and occasionally pound the ground to send a shockwave attack the Slayer's way. Up close, the Carcass will aggressively spin around, thwacking the Slayer with its legs and arms.

The most notable ability of the Carcass is its projected shield. The Carcass will frequently throw up an energy wall similar to that of the Shield Soldiers to halt the Slayer's movement and block his weaponry. This wall can be quite hazardous, particularly if the player happens to be using a weapon that also has a large amount of splash damage, such as the Rocket Launcher.

Thankfully for the player, this energy wall has the same weaknesses as the Shield Soldiers. Plasma weapons are able to overheat the shield, resulting in anything near the Shield taking hefty damage and leaving the Carcass stunned for several moments. The Carcass itself is also reasonably weak for a heavy unit, able to be killed fairly easily by most weapons. It is best to take it out from a medium distance, as its close-range attacks can quickly deplete a cocky player's health. If it can be tricked into pulling up a shield wall close enough to itself, overloading the shield should kill the Carcass as well, granting the Slayer freedom to focus on other threats.

Gallery