(added Doom 64) |
UnperfectOne69 (talk | contribs) No edit summary |
||
(30 intermediate revisions by 18 users not shown) | |||
Line 1: | Line 1: | ||
− | In video games in general, a '''boss''' is a particularly large or difficult computer-controlled character that must be defeated at the end of a segment of a game, whether it be for a level, an episode, or the very end of the game itself. |
+ | In video games in general, a '''boss''' is a particularly large or difficult computer-controlled character that must be defeated at the end of a segment of a game, whether it be for a [[level]], an [[episode]], or the very end of the game itself. |
− | ==Doom/Ultimate Doom== |
+ | ==Doom/The Ultimate Doom== |
− | + | Bosses in [[Doom]]/[[The Ultimate Doom]]: |
|
+ | {| class="WikiaTable" |
||
− | {| {{prettytable}} |
||
! Episode !! Mission !! Boss |
! Episode !! Mission !! Boss |
||
|- |
|- |
||
− | | [[Knee-Deep in the Dead]] || [[E1M8: Phobos Anomaly]] || |
+ | | [[Knee-Deep in the Dead]] || [[E1M8: Phobos Anomaly (Doom)|E1M8: Phobos Anomaly]] || Pair of [[Baron of Hell|Barons of Hell]] |
|- |
|- |
||
− | | [[The Shores of Hell]] || [[E2M8: Tower of Babel]] || [[Cyberdemon]] |
+ | | [[The Shores of Hell]] || [[E2M8: Tower of Babel (Doom)|E2M8: Tower of Babel]] || [[Cyberdemon]] |
|- |
|- |
||
− | | [[Inferno]] || [[E3M8: Dis]] |
+ | | [[Inferno]] || [[E3M8: Dis (Doom)|E3M8: Dis]] |
− | | rowspan="2" | [[ |
+ | | rowspan="2" | [[Spiderdemon]] |
|- |
|- |
||
− | | [[Thy Flesh Consumed]] || [[E4M8: Unto |
+ | | [[Thy Flesh Consumed]] || [[E4M8: Unto the Cruel (Doom)|E4M8: Unto the Cruel]] |
|} |
|} |
||
==Doom II/Final Doom== |
==Doom II/Final Doom== |
||
Doom II and the games based on it all have the same boss: |
Doom II and the games based on it all have the same boss: |
||
+ | {| class="WikiaTable" |
||
− | {| {{prettytable}} |
||
+ | |- |
||
! Game !! Level !! Boss |
! Game !! Level !! Boss |
||
|- |
|- |
||
− | | [[Doom II: Hell on Earth]] || [[MAP30: Icon of Sin]] |
+ | | [[Doom II: Hell on Earth]] || [[MAP30: Icon of Sin (Doom II)|MAP30: Icon of Sin]] |
− | | rowspan=3 | [[Icon of Sin]] |
+ | | rowspan=3 | [[Final boss|Icon of Sin]] |
|- |
|- |
||
− | | [[TNT: Evilution]] || [[MAP30: Last Call]] |
+ | | [[TNT: Evilution]] || [[MAP30: Last Call (TNT: Evilution)|MAP30: Last Call]] |
|- |
|- |
||
− | | [[The Plutonia Experiment]] || [[MAP30: The Gateway |
+ | | [[The Plutonia Experiment]] || [[MAP30: The Gateway of Hell (The Plutonia Experiment)|MAP30: The Gateway of Hell]] |
|} |
|} |
||
− | ([[MAP30: Last Call]] can be completed without killing the boss |
+ | ([[MAP30: Last Call (TNT: Evilution)|MAP30: Last Call]] can be completed without killing the boss). |
==Doom 64== |
==Doom 64== |
||
Bosses in [[Doom 64]]: |
Bosses in [[Doom 64]]: |
||
+ | {| class="WikiaTable" |
||
− | {| {{prettytable}} |
||
! Mission !! Boss |
! Mission !! Boss |
||
|- |
|- |
||
− | | [[MAP28: The Absolution]] || [[Mother Demon]] |
+ | | [[MAP28: The Absolution (Doom 64)|MAP28: The Absolution]] || [[Mother Demon]] |
|} |
|} |
||
− | ==Heretic== |
+ | ==Heretic/Heretic: Shadow of the Serpent Riders== |
− | Bosses in [[Heretic |
+ | Bosses in [[Heretic]]/Heretic: Shadow of the Serpent Riders: |
+ | {| class="WikiaTable" |
||
− | {| {{prettytable}} |
||
! Episode !! Mission !! Boss |
! Episode !! Mission !! Boss |
||
|- |
|- |
||
− | | [[City of the Damned]] || [[E1M8: Hell's Maw]] || [[Iron Lich]]es |
+ | | [[City of the Damned]] || [[E1M8: Hell's Maw (Heretic)|E1M8: Hell's Maw]] || [[Iron Lich]]es |
|- |
|- |
||
− | | [[Hell's Maw]] || [[E2M8: The Portals of Chaos]] || [[Maulotaur]]s |
+ | | [[Hell's Maw]] || [[E2M8: The Portals of Chaos (Heretic)|E2M8: The Portals of Chaos]] || [[Maulotaur]]s |
|- |
|- |
||
− | | [[The Dome of D'Sparil]] || [[E3M8: D'Sparil's Keep]] || [[D'Sparil]] |
+ | | [[The Dome of D'Sparil]] || [[E3M8: D'Sparil's Keep (Heretic)|E3M8: D'Sparil's Keep]] || [[D'Sparil]] |
|- |
|- |
||
− | | [[The Ossuary]] || [[E4M8: Shattered Bridge]] || [[Iron Lich]]es |
+ | | [[The Ossuary]] || [[E4M8: Shattered Bridge (Heretic)|E4M8: Shattered Bridge]] || [[Iron Lich]]es |
|- |
|- |
||
− | | [[The Stagnant Demesne]] || [[E5M8: Field of Judgement]] || [[Maulotaur]]s |
+ | | [[The Stagnant Demesne]] || [[E5M8: Field of Judgement (Heretic)|E5M8: Field of Judgement]] || [[Maulotaur]]s |
|} |
|} |
||
− | ==Hexen== |
+ | ==Hexen: Beyond Heretic== |
− | Bosses in [[Hexen: Beyond Heretic]]: |
+ | Bosses in [[Hexen|Hexen: Beyond Heretic]]: |
+ | {| class="WikiaTable" |
||
− | {| {{prettytable}} |
||
! Hub !! Level !! Boss |
! Hub !! Level !! Boss |
||
|- |
|- |
||
Line 66: | Line 67: | ||
| [[Hub 4: Castle of Grief|Castle of Grief]] || [[Hub 4: Gibbet|Gibbet]] || [[Heresiarch]] |
| [[Hub 4: Castle of Grief|Castle of Grief]] || [[Hub 4: Gibbet|Gibbet]] || [[Heresiarch]] |
||
|- |
|- |
||
− | | [[Hub 5: Necropolis|Necropolis]] || [[Hub 5: Menelkir's Tomb|Menelkir's Tomb |
+ | | [[Hub 5: Necropolis|Necropolis]] || [[Hub 5: Menelkir's Tomb|Menelkir's Tomb]] || [[Menelkir]] |
|- |
|- |
||
− | | [[Hub 5: Necropolis|Necropolis]] || [[Hub 5: Traductus' |
+ | | [[Hub 5: Necropolis|Necropolis]] || [[Hub 5: Traductus' Tomb|Traductus' Tomb]] || [[Traductus]] |
|- |
|- |
||
− | | [[Hub 5: Necropolis|Necropolis]] || [[Hub 5: Zedek's Tomb|Zedek's Tomb |
+ | | [[Hub 5: Necropolis|Necropolis]] || [[Hub 5: Zedek's Tomb|Zedek's Tomb]] || [[Zedek]] |
|- |
|- |
||
| [[Hub 5: Necropolis|Necropolis]] || [[Hub 5: Dark Crucible|Dark Crucible]] || [[Korax]] |
| [[Hub 5: Necropolis|Necropolis]] || [[Hub 5: Dark Crucible|Dark Crucible]] || [[Korax]] |
||
|} |
|} |
||
− | ==Strife== |
+ | ==Strife: Quest for the Sigil== |
Bosses in [[Strife|Strife: Quest for The Sigil]]: |
Bosses in [[Strife|Strife: Quest for The Sigil]]: |
||
+ | {| class="WikiaTable" |
||
− | {| {{prettytable}} |
||
! Mission !! Boss |
! Mission !! Boss |
||
|- |
|- |
||
− | | [[MAP09: Programmer's Keep]] || [[Programmer|The Programmer]] |
+ | | [[MAP09: Castle: Programmer's Keep (Strife)|MAP09: Programmer's Keep]] || [[Programmer|The Programmer]] |
|- |
|- |
||
− | | [[MAP10: New Front Base]] || [[Macil]] (at the player's choice of time)<br>[[Spectre (Strife)|Macil's Spectre]] |
+ | | [[MAP10: New Front Base (Strife)|MAP10: New Front Base]] || [[Macil]] (at the player's choice of time)<br />[[Spectre (Strife)|Macil's Spectre]] |
|- |
|- |
||
− | | [[MAP12: The Temple of the Oracle |
+ | | [[MAP12: The Temple of the Oracle (Strife)|MAP12: The Temple of the Oracle]] || [[Spectre (Strife)|The Oracle's Spectre]] |
|- |
|- |
||
− | | [[MAP16: Fortress: Bishop's Tower]] || [[Bishop|The Bishop]]<br>[[Spectre (Strife)|The Bishop's Spectre]] |
+ | | [[MAP16: Fortress: Bishop's Tower (Strife)|MAP16: Fortress: Bishop's Tower]] || [[Bishop|The Bishop]]<br />[[Spectre (Strife)|The Bishop's Spectre]] |
|- |
|- |
||
− | | [[MAP25: Catacombs: Ruined Temple]] || [[Spectre (Strife)|The Programmer's Spectre]] |
+ | | [[MAP25: Catacombs: Ruined Temple (Strife)|MAP25: Catacombs: Ruined Temple]] || [[Spectre (Strife)|The Programmer's Spectre]] |
|- |
|- |
||
− | | [[MAP27: The Lab]] || [[Loremaster|The Loremaster]]<br>[[Spectre (Strife)|The Loremaster's Spectre]] |
+ | | [[MAP27: The Lab (Strife)|MAP27: The Lab]] || [[Loremaster|The Loremaster]]<br />[[Spectre (Strife)|The Loremaster's Spectre]] |
|- |
|- |
||
− | | [[MAP29: Entity's Lair]] || [[Entity|The Entity]]<br>3 [[Entity|Sub-Entities]] |
+ | | [[MAP29: Entity's Lair (Strife)|MAP29: Entity's Lair]] || [[Entity|The Entity]]<br />3 [[Entity|Sub-Entities]] |
+ | |} |
||
+ | |||
+ | == Doom 3 == |
||
+ | {| class="WikiaTable" |
||
+ | ! Map !! Boss |
||
+ | |- |
||
+ | | [[Alpha Labs - Sector 4: Union Aerospace Science Division|Alpha Labs - Sector 4]] || [[Vagary]] |
||
+ | |- |
||
+ | | [[Hell (Doom 3 level)|Hell]] || [[Guardian of Hell]] |
||
+ | |- |
||
+ | | [[Central Processing: Primary Server Bank|Central Processing 2]] || [[Sabaoth]] |
||
+ | |- |
||
+ | | [[Primary Excavation: Artifact Dig]] || [[Cyberdemon (Doom 3)|Cyberdemon]] |
||
+ | |} |
||
+ | |||
+ | == Doom 3: Resurrection of Evil == |
||
+ | {| class="WikiaTable" |
||
+ | ! Map !! Boss |
||
+ | |- |
||
+ | | [[Erebus - Level 2: Erebus Dig Site|Erebus - Level 2]] || [[Helltime Hunter]] |
||
+ | |- |
||
+ | | [[Erebus - Level 6: Erebus Station|Erebus - Level 6]] || [[Berserk Hunter]] |
||
+ | |- |
||
+ | | [[Phobos Labs - Sector 2: Molecular Research|Phobos Labs - Sector 2]] || [[Invulnerability Hunter]] |
||
+ | |- |
||
+ | | [[Hell (Resurrection of Evil level)|Hell]] || [[Maledict]] |
||
+ | |} |
||
+ | |||
+ | == Doom (2016) == |
||
+ | All bosses in [[Doom (2016)]] must be killed using a [[Glory Kill]] |
||
+ | {| class="WikiaTable" |
||
+ | ! Map !! Boss |
||
+ | |- |
||
+ | | [[Lazarus Labs]] || [[Cyberdemon (Doom 2016)|Cyberdemon]] |
||
+ | |- |
||
+ | | [[The Necropolis]] || [[Hell Guard]]s |
||
+ | |- |
||
+ | | [[Argent D'Nur]] || [[Spider Mastermind (Doom 2016)|Spider Mastermind]] |
||
+ | |} |
||
+ | [[File:DOOM 2016 All Bosses|centre|thumb|330x330px]] |
||
+ | |||
+ | ==Doom Eternal== |
||
+ | As in some previous Doom games, some bosses return as normal enemy types after their initial defeat, with both the Doom Hunters and Marauder appearing as super-heavy enemies later in the game. |
||
+ | |||
+ | Unlike in Doom (2016), the Gladiatior is the only boss to require a Glory Kill. |
||
+ | |||
+ | {| class="WikiaTable" |
||
+ | ! Map !! Boss |
||
+ | |- |
||
+ | | [[Doom Hunter Base]] || [[Doom Hunter]] (x3) |
||
+ | |- |
||
+ | | [[ARC Complex]] || [[Marauder]] |
||
+ | |- |
||
+ | | [[Sentinel Prime (Doom Eternal level)|Sentinel Prime]] || [[The Gladiator|Gladiator]] |
||
+ | |- |
||
+ | | [[Urdak (Doom Eternal level)|Urdak]] || [[Khan Maykr]] |
||
+ | |- |
||
+ | | [[Final Sin]] || [https://doom.fandom.com/wiki/Icon_of_Sin/Doom_Eternal Icon of Sin] |
||
|} |
|} |
||
==Special effects== |
==Special effects== |
||
− | In most of the levels above, defeating the boss monster(s) causes the level to end. In [[E1M8: Phobos Anomaly]], however, killing all the Barons lowers all walls with [[tag 666]]. In [[E4M6: Against Thee Wickedly]], killing the Cyberdemon causes a metal grate (four columns with tag 666) to blaze open, providing access to the exit switch. |
+ | In most of the levels above, defeating the boss monster(s) causes the level to end. In [[E1M8: Phobos Anomaly (Doom)]], however, killing all of the Barons lowers all walls with [[tag 666]]. In [[E4M6: Against Thee Wickedly (Doom)|E4M6: Against Thee Wickedly]], killing the Cyberdemon causes a metal grate (four columns with tag 666) to blaze open, providing access to the exit switch. |
− | The same function (<tt>A_BossDeath</tt> in <tt>[[Doom source code: files|p_enemy.c]]</tt>) is used in MAP07 of Doom II-based games to lower floors with tag 666 when all [[Mancubus| |
+ | The same function (<tt>A_BossDeath</tt> in <tt>[[Doom source code: files|p_enemy.c]]</tt>) is used in [[MAP07: Dead Simple (Doom II)|MAP07]] of Doom II-based games to lower floors with tag 666 when all [[Mancubus|Mancubi]] have been killed, and to raise floors with [[tag 667]] when all [[Arachnotron]]s have been killed. Similarly, in [[MAP32: Grosse (Doom II)|MAP32]] (but using a different function), killing all the [[Commander Keen]]s causes doors with tag 666 to open. Thus, these monsters can be considered bosses in the levels for which they play a special role. |
==See also== |
==See also== |
||
*[[Wikipedia:Boss (video games)|Bosses]] on Wikipedia |
*[[Wikipedia:Boss (video games)|Bosses]] on Wikipedia |
||
− | |||
[[Category:Boss monsters|*]] |
[[Category:Boss monsters|*]] |
||
[[Category:Gameplay]] |
[[Category:Gameplay]] |
Revision as of 22:57, 11 April 2020
In video games in general, a boss is a particularly large or difficult computer-controlled character that must be defeated at the end of a segment of a game, whether it be for a level, an episode, or the very end of the game itself.
Doom/The Ultimate Doom
Bosses in Doom/The Ultimate Doom:
Doom II/Final Doom
Doom II and the games based on it all have the same boss:
Game | Level | Boss |
---|---|---|
Doom II: Hell on Earth | MAP30: Icon of Sin | Icon of Sin |
TNT: Evilution | MAP30: Last Call | |
The Plutonia Experiment | MAP30: The Gateway of Hell |
(MAP30: Last Call can be completed without killing the boss).
Doom 64
Bosses in Doom 64:
Mission | Boss |
---|---|
MAP28: The Absolution | Mother Demon |
Heretic/Heretic: Shadow of the Serpent Riders
Bosses in Heretic/Heretic: Shadow of the Serpent Riders:
Hexen: Beyond Heretic
Bosses in Hexen: Beyond Heretic:
Strife: Quest for the Sigil
Bosses in Strife: Quest for The Sigil:
Doom 3
Map | Boss |
---|---|
Alpha Labs - Sector 4 | Vagary |
Hell | Guardian of Hell |
Central Processing 2 | Sabaoth |
Primary Excavation: Artifact Dig | Cyberdemon |
Doom 3: Resurrection of Evil
Map | Boss |
---|---|
Erebus - Level 2 | Helltime Hunter |
Erebus - Level 6 | Berserk Hunter |
Phobos Labs - Sector 2 | Invulnerability Hunter |
Hell | Maledict |
Doom (2016)
All bosses in Doom (2016) must be killed using a Glory Kill
Map | Boss |
---|---|
Lazarus Labs | Cyberdemon |
The Necropolis | Hell Guards |
Argent D'Nur | Spider Mastermind |
Doom Eternal
As in some previous Doom games, some bosses return as normal enemy types after their initial defeat, with both the Doom Hunters and Marauder appearing as super-heavy enemies later in the game.
Unlike in Doom (2016), the Gladiatior is the only boss to require a Glory Kill.
Map | Boss |
---|---|
Doom Hunter Base | Doom Hunter (x3) |
ARC Complex | Marauder |
Sentinel Prime | Gladiator |
Urdak | Khan Maykr |
Final Sin | Icon of Sin |
Special effects
In most of the levels above, defeating the boss monster(s) causes the level to end. In E1M8: Phobos Anomaly (Doom), however, killing all of the Barons lowers all walls with tag 666. In E4M6: Against Thee Wickedly, killing the Cyberdemon causes a metal grate (four columns with tag 666) to blaze open, providing access to the exit switch.
The same function (A_BossDeath in p_enemy.c) is used in MAP07 of Doom II-based games to lower floors with tag 666 when all Mancubi have been killed, and to raise floors with tag 667 when all Arachnotrons have been killed. Similarly, in MAP32 (but using a different function), killing all the Commander Keens causes doors with tag 666 to open. Thus, these monsters can be considered bosses in the levels for which they play a special role.
See also
- Bosses on Wikipedia