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==Doom Eternal== |
==Doom Eternal== |
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+ | As in some previous Doom games, some bosses return as normal enemy types after their initial defeat, with both the Doom Hunters and Marauder appearing as super-heavy enemies later in the game. |
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⚫ | |||
+ | Unlike in Doom (2016), the Gladiatior is the only boss to require a Glory Kill. |
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− | [[Marauder]] |
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− | |||
− | [[The Gladiator]] |
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− | |||
− | [[Khan Maykr]] |
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− | |||
− | [[Icon of Sin/Doom (2016)|Icon Of Sin]] |
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{| class="WikiaTable" |
{| class="WikiaTable" |
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− | ! Map !! Boss |
+ | ! Map !! Boss |
+ | |- |
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⚫ | |||
+ | |- |
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+ | | [[ARC Complex]] || [[Marauder]] |
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|- |
|- |
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+ | | [[Sentinel Prime (Doom Eternal level)|Sentinel Prime]] || [[The Gladiator|Gladiator]] |
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− | | [[Lazarus Labs]] || Doom Hunter (x3) || |
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|- |
|- |
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− | | [[ |
+ | | [[Urdak (Doom Eternal level)|Urdak]] || [[Khan Maykr]] |
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|- |
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+ | | [[Final Sin]] || [https://doom.fandom.com/wiki/Icon_of_Sin/Doom_Eternal Icon of Sin] |
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− | | [[Argent D'Nur]] || Gladiator || |
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|} |
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Revision as of 22:57, 11 April 2020
In video games in general, a boss is a particularly large or difficult computer-controlled character that must be defeated at the end of a segment of a game, whether it be for a level, an episode, or the very end of the game itself.
Doom/The Ultimate Doom
Bosses in Doom/The Ultimate Doom:
Doom II/Final Doom
Doom II and the games based on it all have the same boss:
Game | Level | Boss |
---|---|---|
Doom II: Hell on Earth | MAP30: Icon of Sin | Icon of Sin |
TNT: Evilution | MAP30: Last Call | |
The Plutonia Experiment | MAP30: The Gateway of Hell |
(MAP30: Last Call can be completed without killing the boss).
Doom 64
Bosses in Doom 64:
Mission | Boss |
---|---|
MAP28: The Absolution | Mother Demon |
Heretic/Heretic: Shadow of the Serpent Riders
Bosses in Heretic/Heretic: Shadow of the Serpent Riders:
Hexen: Beyond Heretic
Bosses in Hexen: Beyond Heretic:
Strife: Quest for the Sigil
Bosses in Strife: Quest for The Sigil:
Doom 3
Map | Boss |
---|---|
Alpha Labs - Sector 4 | Vagary |
Hell | Guardian of Hell |
Central Processing 2 | Sabaoth |
Primary Excavation: Artifact Dig | Cyberdemon |
Doom 3: Resurrection of Evil
Map | Boss |
---|---|
Erebus - Level 2 | Helltime Hunter |
Erebus - Level 6 | Berserk Hunter |
Phobos Labs - Sector 2 | Invulnerability Hunter |
Hell | Maledict |
Doom (2016)
All bosses in Doom (2016) must be killed using a Glory Kill
Map | Boss |
---|---|
Lazarus Labs | Cyberdemon |
The Necropolis | Hell Guards |
Argent D'Nur | Spider Mastermind |
Doom Eternal
As in some previous Doom games, some bosses return as normal enemy types after their initial defeat, with both the Doom Hunters and Marauder appearing as super-heavy enemies later in the game.
Unlike in Doom (2016), the Gladiatior is the only boss to require a Glory Kill.
Map | Boss |
---|---|
Doom Hunter Base | Doom Hunter (x3) |
ARC Complex | Marauder |
Sentinel Prime | Gladiator |
Urdak | Khan Maykr |
Final Sin | Icon of Sin |
Special effects
In most of the levels above, defeating the boss monster(s) causes the level to end. In E1M8: Phobos Anomaly (Doom), however, killing all of the Barons lowers all walls with tag 666. In E4M6: Against Thee Wickedly, killing the Cyberdemon causes a metal grate (four columns with tag 666) to blaze open, providing access to the exit switch.
The same function (A_BossDeath in p_enemy.c) is used in MAP07 of Doom II-based games to lower floors with tag 666 when all Mancubi have been killed, and to raise floors with tag 667 when all Arachnotrons have been killed. Similarly, in MAP32 (but using a different function), killing all the Commander Keens causes doors with tag 666 to open. Thus, these monsters can be considered bosses in the levels for which they play a special role.
See also
- Bosses on Wikipedia