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==Doom Eternal==
 
==Doom Eternal==
  +
As in some previous Doom games, some bosses return as normal enemy types after their initial defeat, with both the Doom Hunters and Marauder appearing as super-heavy enemies later in the game.
[[Doom Hunter]] (x3)
 
   
  +
Unlike in Doom (2016), the Gladiatior is the only boss to require a Glory Kill.
[[Marauder]]
 
 
[[The Gladiator]]
 
 
[[Khan Maykr]]
 
 
[[Icon of Sin/Doom (2016)|Icon Of Sin]]
 
   
 
{| class="WikiaTable"
 
{| class="WikiaTable"
! Map !! Boss !! Notes
+
! Map !! Boss
  +
|-
 
| [[Doom Hunter Base]] || [[Doom Hunter]] (x3)
  +
|-
  +
| [[ARC Complex]] || [[Marauder]]
 
|-
 
|-
  +
| [[Sentinel Prime (Doom Eternal level)|Sentinel Prime]] || [[The Gladiator|Gladiator]]
| [[Lazarus Labs]] || Doom Hunter (x3) ||
 
 
|-
 
|-
| [[The Necropolis]] || Marauder ||
+
| [[Urdak (Doom Eternal level)|Urdak]] || [[Khan Maykr]]
 
|-
 
|-
  +
| [[Final Sin]] || [https://doom.fandom.com/wiki/Icon_of_Sin/Doom_Eternal Icon of Sin]
| [[Argent D'Nur]] || Gladiator ||
 
 
|}
 
|}
   

Revision as of 22:57, 11 April 2020

In video games in general, a boss is a particularly large or difficult computer-controlled character that must be defeated at the end of a segment of a game, whether it be for a level, an episode, or the very end of the game itself.

Doom/The Ultimate Doom

Bosses in Doom/The Ultimate Doom:

Episode Mission Boss
Knee-Deep in the Dead E1M8: Phobos Anomaly Pair of Barons of Hell
The Shores of Hell E2M8: Tower of Babel Cyberdemon
Inferno E3M8: Dis Spiderdemon
Thy Flesh Consumed E4M8: Unto the Cruel

Doom II/Final Doom

Doom II and the games based on it all have the same boss:

Game Level Boss
Doom II: Hell on Earth MAP30: Icon of Sin Icon of Sin
TNT: Evilution MAP30: Last Call
The Plutonia Experiment MAP30: The Gateway of Hell

(MAP30: Last Call can be completed without killing the boss).

Doom 64

Bosses in Doom 64:

Mission Boss
MAP28: The Absolution Mother Demon

Heretic/Heretic: Shadow of the Serpent Riders

Bosses in Heretic/Heretic: Shadow of the Serpent Riders:

Episode Mission Boss
City of the Damned E1M8: Hell's Maw Iron Liches
Hell's Maw E2M8: The Portals of Chaos Maulotaurs
The Dome of D'Sparil E3M8: D'Sparil's Keep D'Sparil
The Ossuary E4M8: Shattered Bridge Iron Liches
The Stagnant Demesne E5M8: Field of Judgement Maulotaurs

Hexen: Beyond Heretic

Bosses in Hexen: Beyond Heretic:

Hub Level Boss
Shadow Wood Hypostyle Death Wyvern
Heresiarch's Seminary Heresiarch's Seminary Heresiarch
Castle of Grief Gibbet Heresiarch
Necropolis Menelkir's Tomb Menelkir
Necropolis Traductus' Tomb Traductus
Necropolis Zedek's Tomb Zedek
Necropolis Dark Crucible Korax

Strife: Quest for the Sigil

Bosses in Strife: Quest for The Sigil:

Mission Boss
MAP09: Programmer's Keep The Programmer
MAP10: New Front Base Macil (at the player's choice of time)
Macil's Spectre
MAP12: The Temple of the Oracle The Oracle's Spectre
MAP16: Fortress: Bishop's Tower The Bishop
The Bishop's Spectre
MAP25: Catacombs: Ruined Temple The Programmer's Spectre
MAP27: The Lab The Loremaster
The Loremaster's Spectre
MAP29: Entity's Lair The Entity
3 Sub-Entities

Doom 3

Map Boss
Alpha Labs - Sector 4 Vagary
Hell Guardian of Hell
Central Processing 2 Sabaoth
Primary Excavation: Artifact Dig Cyberdemon

Doom 3: Resurrection of Evil

Map Boss
Erebus - Level 2 Helltime Hunter
Erebus - Level 6 Berserk Hunter
Phobos Labs - Sector 2 Invulnerability Hunter
Hell Maledict

Doom (2016)

All bosses in Doom (2016) must be killed using a Glory Kill

Map Boss
Lazarus Labs Cyberdemon
The Necropolis Hell Guards
Argent D'Nur Spider Mastermind
DOOM_2016_All_Bosses

DOOM 2016 All Bosses

Doom Eternal

As in some previous Doom games, some bosses return as normal enemy types after their initial defeat, with both the Doom Hunters and Marauder appearing as super-heavy enemies later in the game.

Unlike in Doom (2016), the Gladiatior is the only boss to require a Glory Kill.

Map Boss
Doom Hunter Base Doom Hunter (x3)
ARC Complex Marauder
Sentinel Prime Gladiator
Urdak Khan Maykr
Final Sin Icon of Sin

Special effects

In most of the levels above, defeating the boss monster(s) causes the level to end. In E1M8: Phobos Anomaly (Doom), however, killing all of the Barons lowers all walls with tag 666. In E4M6: Against Thee Wickedly, killing the Cyberdemon causes a metal grate (four columns with tag 666) to blaze open, providing access to the exit switch.

The same function (A_BossDeath in p_enemy.c) is used in MAP07 of Doom II-based games to lower floors with tag 666 when all Mancubi have been killed, and to raise floors with tag 667 when all Arachnotrons have been killed. Similarly, in MAP32 (but using a different function), killing all the Commander Keens causes doors with tag 666 to open. Thus, these monsters can be considered bosses in the levels for which they play a special role.

See also