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{{Infobox_Enemy
 
{{Infobox_Enemy
 
|name = Fireborne Baron
 
|name = Fireborne Baron
|image = Baron of Hell Eternal.jpg
+
|image = Baron of Hell Eternal.jpg
 
|class = Infernal Servant
 
|class = Infernal Servant
 
|type = Super Heavy
 
|type = Super Heavy
 
|drop = Health (Glory Kill)<br>Armor (Flame Belch)
 
|drop = Health (Glory Kill)<br>Armor (Flame Belch)
  +
|found = [[Doom Eternal]]
  +
|firstappearance = [[Mars Core]]
 
}}
 
}}
The '''Fireborne Barons''' are a new breed of the '''[[Baron of Hell/Doom (2016)|Barons of Hell]] '''from [[Doom (2016)]] and make their appearance in [[Doom Eternal]] in the place of the ones from 2016. Despite being a different breed according to the Codex, they are fundamentally similar to the 2016 Barons, but are stronger (being able to survive a single [[BFG 9000 (Doom Eternal)|BFG]] shot), and have an altered color scheme as well as a more aggressive AI, making them tougher to take down.
+
The '''Fireborne Barons''' are a new breed of the '''[[Baron of Hell/Doom (2016)|Barons of Hell]] '''from [[Doom (2016)]] and make their appearance in [[Doom Eternal]] in the place of the ones from 2016. Despite being a different breed according to the Codex, they are fundimentally identical to the 2016 Barons, but with an altered color scheme, as well as being stronger (being able to survive a single [[BFG 9000 (Doom Eternal)|BFG]] shot) and having a more aggressive AI, making them tougher to take down.
   
 
== Background ==
 
== Background ==
Line 17: Line 19:
   
 
[[File:Baron_of_Hell_(11).jpg|thumb|left|Facial comparison between the Baron of Hell of Doom (2016) and Doom Eternal.]]
 
[[File:Baron_of_Hell_(11).jpg|thumb|left|Facial comparison between the Baron of Hell of Doom (2016) and Doom Eternal.]]
The design of the Fireborne Baron is very similar to the 2016 Baron, being a muscular, goat legged demon with a build similar to that of the [https://doom.fandom.com/wiki/Hell_Knight Hell Knight] from [[Doom 3|Doom 3.]] The main difference is in the Baron's color scheme, as the Fireborne Barons, instead of being red and brown, are now all grey with a magma effect around its body. It also has two fiery blades emitting from it's arms, similar to the energy blades of the [[Dread Knight|Dread Knight.]] When the Baron gets damaged in battle, the damage exposes its skeleton, which underneath has a bright, magma-like glow.
+
The design of the Fireborne Baron is very similar to the 2016 Baron, being a muscular, goat legged demon with a build similar to that of the [https://doom.fandom.com/wiki/Hell_Knight Hell Knight] from [[Doom 3|Doom 3.]] The main difference is in the Baron's color scheme, as the Fireborne Barons, instead of being red and brown, are now all grey with a magma effect around its body. The most notable addition to the Baron's design is now they have two fiery blades emitting from it's arms, similar to the energy blades of the [[Dread Knight]]. When the Baron gets damaged in battle, the damage exposes its skeleton, which underneath has a bright, magma-like glow.
   
 
==<span class="mw-headline" id="Combat_Characteristics">Combat Characteristics</span>==
 
==<span class="mw-headline" id="Combat_Characteristics">Combat Characteristics</span>==
They most likely function the same as their [[Doom (2016)]] counterparts, but are much stronger and durable, even able to withstand one BFG shot, and are completely immune to the [[Chainsaw (Doom Eternal)|chainsaw]] (owing to them requiring five pips in the previous game, and Eternal's chainsaw only having three). The [[Chaingun (Doom Eternal)|Chaingun]] and [[Rocket Launcher (Doom Eternal)|Rocket Launcher]] are now more effective than ever in dispatching them, similar to the classic games.
+
The Barons function nearly identically to their [[Doom (2016)]] counterparts, but are much stronger and durable, even able to withstand one BFG shot, and are completely immune to the [[Chainsaw (Doom Eternal)|chainsaw]] (owing to them requiring five pips in the previous game, and Eternal's chainsaw only having three). The [[Chaingun (Doom Eternal)|Chaingun]] and [[Rocket Launcher (Doom Eternal)|Rocket Launcher]] are now more effective than ever in dispatching them, similar to the classic games.
   
 
Interestingly, during the encounter with one in the QuakeCon Phobos footage, the player was able to repeatedly knock back and stun the Baron with melee attacks. Whether this was a cut mechanic or an early version of the blood punch is unknown, but is not possible in the final game.
 
Interestingly, during the encounter with one in the QuakeCon Phobos footage, the player was able to repeatedly knock back and stun the Baron with melee attacks. Whether this was a cut mechanic or an early version of the blood punch is unknown, but is not possible in the final game.
 
 
==<span class="mw-headline" id="Gallery"><span class="mw-headline" id="Gallery"><span class="mw-headline" id="Gallery">Gallery</span></span></span>==
 
==<span class="mw-headline" id="Gallery"><span class="mw-headline" id="Gallery"><span class="mw-headline" id="Gallery">Gallery</span></span></span>==
 
<gallery position="center">
 
<gallery position="center">
 
Doom eternal baron of hell render by kindratblack dcp2mkb-fullview.png
 
Doom eternal baron of hell render by kindratblack dcp2mkb-fullview.png
 
BARON OF HELL (DE).png|The Baron of Hell's model in the Collectible Viewer
 
BARON OF HELL (DE).png|The Baron of Hell's model in the Collectible Viewer
  +
2020.03.31-20.40.png|The Baron of Hell model, this time at a slightly different angle
  +
Baron Toy.PNG|The Baron of Hell collectible figure in the Collectible Viewer
 
Baron of Hell Eternal 4.jpg|Baron of Hell damaged
 
Baron of Hell Eternal 4.jpg|Baron of Hell damaged
Baron of Hell Eternal 0.jpg
+
Baron of Hell Eternal 0.jpg|Artwork of the Baron
2020.03.31-20.40.png
 
Baron Toy.PNG|Baron Collectable
 
 
</gallery>
 
</gallery>
   

Revision as of 03:24, 18 May 2020

The Fireborne Barons are a new breed of the Barons of Hell from Doom (2016) and make their appearance in Doom Eternal in the place of the ones from 2016. Despite being a different breed according to the Codex, they are fundimentally identical to the 2016 Barons, but with an altered color scheme, as well as being stronger (being able to survive a single BFG shot) and having a more aggressive AI, making them tougher to take down.

Background

Codex Description:

The Fireborne Barons have evolved, the descendant clan of the Baron hell breed, and are indigenous to the caustic, scorched hellscapes bordering the Burning Abyss. A landscape of cragged spires forged from unbreakable Blackstone, tempered by the crashing waves of the magmatic tide, these sulfuric planes of Hell have long served as banishing grounds - a place of the exodus to which the damned are sentenced as their final destination. The Fireborne Barons have evolved in this environment, sustaining themselves on the remnants of the damned, growing obsidian carapaces and in time becoming infused with the very incendiary matter of Hell itself.

Physical Appearance

Baron of Hell (11)

Facial comparison between the Baron of Hell of Doom (2016) and Doom Eternal.

The design of the Fireborne Baron is very similar to the 2016 Baron, being a muscular, goat legged demon with a build similar to that of the Hell Knight from Doom 3. The main difference is in the Baron's color scheme, as the Fireborne Barons, instead of being red and brown, are now all grey with a magma effect around its body. The most notable addition to the Baron's design is now they have two fiery blades emitting from it's arms, similar to the energy blades of the Dread Knight. When the Baron gets damaged in battle, the damage exposes its skeleton, which underneath has a bright, magma-like glow.

Combat Characteristics

The Barons function nearly identically to their Doom (2016) counterparts, but are much stronger and durable, even able to withstand one BFG shot, and are completely immune to the chainsaw (owing to them requiring five pips in the previous game, and Eternal's chainsaw only having three). The Chaingun and Rocket Launcher are now more effective than ever in dispatching them, similar to the classic games.

Interestingly, during the encounter with one in the QuakeCon Phobos footage, the player was able to repeatedly knock back and stun the Baron with melee attacks. Whether this was a cut mechanic or an early version of the blood punch is unknown, but is not possible in the final game.

Gallery