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[[File:Doom64Baron2-D64ex.jpg|thumb|A Baron of hell in [[MAP20: Breakdown (Doom 64)]].]]
 
[[File:Doom64Baron2-D64ex.jpg|thumb|A Baron of hell in [[MAP20: Breakdown (Doom 64)]].]]
The baron of hell in [[Doom 64]] is given a red-orange colour scheme, rather than green, which is instead used for the [[hell Knight#Doom 64|Hell Knight]]. Due to this color scheme change, the blood in its death sequence is red as opposed to green. In Doom 64 barons can also injure and [[monster infighting|infight]] Hell Knights and vice versa.
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The baron of hell in [[Doom 64]] is given a red-orange colour scheme, rather than green, which is instead used for the [[hell Knight#Doom 64|Hell Knight]]. Due to this color scheme change, the blood in its death sequence is red as opposed to green. In Doom 64 barons can also injure and [[monster infighting|infight]] Hell Knights and vice versa.
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{{Doom 64 monsters}}
 
[[Category:Barons]]
 
[[Category:Barons]]
 
[[Category:Doom 64 monsters]]
 
[[Category:Doom 64 monsters]]

Revision as of 00:47, 18 January 2017

Doom64Baron2-D64ex

A Baron of hell in MAP20: Breakdown (Doom 64).

The baron of hell in Doom 64 is given a red-orange colour scheme, rather than green, which is instead used for the Hell Knight. Due to this color scheme change, the blood in its death sequence is red as opposed to green. In Doom 64 barons can also injure and infight Hell Knights and vice versa.