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[[Image:doom12r-199life-225armor.png|thumb|320px|right|Player with 225% armor]]
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[[file:doom12r-199life-225armor.png|thumb|320px|right|Player with 225% armor]]
 
In [[Versions of Doom and Doom II|versions]] of [[Doom]] 1.2 and earlier, [[Armors|armor]] percentage was not limited to 200. Since the ''armor'' count in the [[status bar]] has only three digits, the display can wrap around to 0 percent if enough [[armor bonus]]es are picked up to reach the thousands column.
 
In [[Versions of Doom and Doom II|versions]] of [[Doom]] 1.2 and earlier, [[Armors|armor]] percentage was not limited to 200. Since the ''armor'' count in the [[status bar]] has only three digits, the display can wrap around to 0 percent if enough [[armor bonus]]es are picked up to reach the thousands column.
   
There is technically very high limit (65535) to the amount of armor that a player can accumulate in these versions of Doom; however, it is demonstratably impossible to construct an episode which contains enough collectable armor to cause an integer overflow.
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There is technically a very high limit (65535) to the amount of armor that a player can accumulate in these versions of Doom; however, it is demonstratably impossible to construct an episode which contains enough collectable armor to cause an integer overflow.
   
 
== External Links ==
 
== External Links ==

Latest revision as of 15:58, 6 August 2019

Doom12r-199life-225armor

Player with 225% armor

In versions of Doom 1.2 and earlier, armor percentage was not limited to 200. Since the armor count in the status bar has only three digits, the display can wrap around to 0 percent if enough armor bonuses are picked up to reach the thousands column.

There is technically a very high limit (65535) to the amount of armor that a player can accumulate in these versions of Doom; however, it is demonstratably impossible to construct an episode which contains enough collectable armor to cause an integer overflow.

External Links