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A group of four armor bonuses in The Plutonia Experiment MAP18: Neurosphere.

Armorbonus anim

An armor bonus (or spiritual armor according to the manuals) is a powerup that appears as a bronze-gray helmet with a green glow emanating from within. Picking one up increases the player's armor percentage by one percent up to a maximum of 200 percent (or, in versions of Doom prior to 1.2, a much larger value).

Green armor and blue megaarmor provide different levels of protection (one third and one half of damage, respectively, are absorbed per hit); armor bonuses do not change the type of protection currently in effect. If a player that has no armor picks up one or more armor bonuses, they grant one third protection, as the standard armor.

This item is counted in the items percentage displayed at the end of each level.

Armor bonus data
Thing type 2015 (decimal), 7DF (hex)
Appears in Shareware Doom
Registered Doom
Ultimate Doom
Doom II/Final Doom
Radius 20
Sprite BON2
Class Artifact

Appearance statistics[]

The IWADs contain the following numbers of armor bonuses per skill level:

Game 1-2 3 4-5
Doom 385 385 395
The Ultimate Doom 432 436 446
Doom II: Hell on Earth 404 410 407
TNT: Evilution 308 298 302
The Plutonia Experiment 93 93 93


See also[]