Doom Wiki
Register
Advertisement

Sub-Pages:

The Arachnotron makes a return in Doom Eternal. While still resembling its design from Doom 64, it has undergone several notable design changes to both its appearance and combat capabilities.

In-Game Description[]

Arachnotrons are built with genetic material recovered from the remains of the original Spider Mastermind, bio-engineered for cyber-augmentation. While its actual body exhibits only limited mobility, the oddly cerebral qualities of the Arachnotron make it a prime candidate for the impulse-controlled prosthetic frame that it now permanently inhabits. The UAC facility responsible for the Arachnotron's creation, intended to engineer and weaponize demons of its own design, was overrun after an outbreak occurred at its assembly plant, killing everyone inside. The facility, still operating under the directive of the administrative AI, continues to manufacture Arachnotrons autonomously.

Appearance []

The design is fairly similar to its original depiction in Doom 64, a demonic brain on large mechanized legs. However, its turret has been moved from its underbelly to the rear of its body. Its legs have also been made much larger, and the body has become more narrow. Both sides of its brain also feature several launch ports from which it shoots its grenades.

Combat Analysis[]

The Arachnotron's rear-mounted turret is capable of targeting the Slayer from extreme ranges and can deal extensive damage in a short period of time. From medium to close distances, it may also use its grenade launchers, firing bouncing balls of energy that explode after a brief time. When right next to the player, the Arachnotron will swipe at them with one of its legs.

The Arachnotron's most deadly weapon is its turret, capable of shredding an unprepared player's armor and health in moments, but it can be destroyed. The Combat Shotgun's Sticky Bomb and the Plasma Rifle's Heat Blast are useful for disabling it from close ranges, but the Ballista or the Heavy Cannon's Precision Bolt are better for longer distances.

Once its turret has been destroyed, the Arachnotron will be forced to close the gap between itself and the Slayer, relegated to using its grenades and swiping attacks. While its grenades are easier to avoid, they are still capable of dishing out high damage, especially in more enclosed spaces where there is little room to maneuver. Quickswitching powerful weapons, or using rapid-fire weapons such as the Full Auto Combat Shotgun or Micro Missiles, can kill it quickly while faltering it and preventing it from retaliating.

Gallery[]

Advertisement