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'''Ambient''' is an enemy type in [[Doom Eternal]] as well as its [[The Ancient Gods - Part One|first]] and [[The Ancient Gods - Part Two|second]] dlc releases. Ambient is a grab-bag type for enemies that don't fit into the other types ([[Fodder]], [[Heavy]], and [[Super Heavy]]). They are usually very weak and provide minimal threat themselves, but can cause problems in other ways. For example, the [[Buff Totem]] isn't a direct danger. It is stationary and dies to an uncharged [[Blood Punch]], yet it constantly spawns buffed demons.
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'''Ambient''' is an enemy type in ''[[Doom Eternal]]'' as well as its [[The Ancient Gods - Part One|first]] and [[The Ancient Gods - Part Two|second]] dlc releases. Ambient is a grab-bag type for enemies that don't fit into the other types ([[Fodder]], [[Heavy]], and [[Super Heavy]]). They are usually very weak and provide minimal threat themselves, but can cause problems in other ways. For example, the [[Buff Totem]] isn't a direct danger. It is stationary and dies to an uncharged [[Blood Punch]], yet it constantly spawns buffed demons.
   
 
==List of Ambient Enemies==
 
==List of Ambient Enemies==
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*[[Buff Totem]]
 
*[[Buff Totem]]
 
===Fist DLC===
 
===Fist DLC===
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*[[Turret]]
 
*[[Turret]]
 
*[[Spirit]]
 
*[[Spirit]]

Latest revision as of 11:07, 13 November 2021

Ambient is an enemy type in Doom Eternal as well as its first and second dlc releases. Ambient is a grab-bag type for enemies that don't fit into the other types (Fodder, Heavy, and Super Heavy). They are usually very weak and provide minimal threat themselves, but can cause problems in other ways. For example, the Buff Totem isn't a direct danger. It is stationary and dies to an uncharged Blood Punch, yet it constantly spawns buffed demons.

List of Ambient Enemies

Base Game

Fist DLC

Second DLC