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The game includes an autosave feature, which allows the player to start at any previously reached level and retains all sound and graphics settings. Its updated soundtrack features remixed versions of the original [[music]]. |
The game includes an autosave feature, which allows the player to start at any previously reached level and retains all sound and graphics settings. Its updated soundtrack features remixed versions of the original [[music]]. |
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+ | |||
+ | == Development == |
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+ | Pre-production on the 3DO version began when Art Data Interactive purchased console rights to Doom for a large sum of money, but without a staff to actually develop the port, Art Data's CEO shopped around for a team. The project eventually wound up with Rebecca "Burger Becky" Heineman at Logicware, who had already impressed Art Data with her 3DO port of Wolfenstein 3D, and who Art Data assured the project was already well underway and just needed some fine tuning. Heineman would then find that virtually no work had actually been done on the project, and was forced to create a quick-and-dirty conversion of the PC code in just ten weeks.<ref>[https://www.youtube.com/watch?v=rBbIil2HPSU Burgertime 7/12/2015: DOOM 3DO] |
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+ | </ref> |
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+ | |||
+ | Full-motion video cutscenes were also planned to take advantage of the 3DO's media streaming capabilities and increased CD-ROM storage medium, but these never came to pass.<ref>[http://itrunsdoom.tumblr.com/post/120089411753/ It Runs Doom]</ref> |
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---- |
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+ | |||
+ | == Soundtrack == |
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'''The complete soundtrack is as follows:''' |
'''The complete soundtrack is as follows:''' |
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{| {{prettytable}} |
{| {{prettytable}} |
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---- |
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+ | == Gallery == |
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'''Available screen sizes:''' |
'''Available screen sizes:''' |
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{| {{prettytable}} |
{| {{prettytable}} |
Revision as of 11:03, 24 May 2016
The 3DO version of Doom was published by Logicware and Art Data Interactive in 1996. The level set is identical to that of the Atari Jaguar version, though unlike the Jaguar version, Spectres are included. This version is single player only.
Many fans consider this to be the worst console port of Doom since it runs in a small screen at a low frame rate. The game offers 6 screen sizes, the 2 largest only available via a cheat. The advantage of selecting smaller screen sizes is that the game runs faster and at a higher frame rate.
The game includes an autosave feature, which allows the player to start at any previously reached level and retains all sound and graphics settings. Its updated soundtrack features remixed versions of the original music.
Development
Pre-production on the 3DO version began when Art Data Interactive purchased console rights to Doom for a large sum of money, but without a staff to actually develop the port, Art Data's CEO shopped around for a team. The project eventually wound up with Rebecca "Burger Becky" Heineman at Logicware, who had already impressed Art Data with her 3DO port of Wolfenstein 3D, and who Art Data assured the project was already well underway and just needed some fine tuning. Heineman would then find that virtually no work had actually been done on the project, and was forced to create a quick-and-dirty conversion of the PC code in just ten weeks.[1]
Full-motion video cutscenes were also planned to take advantage of the 3DO's media streaming capabilities and increased CD-ROM storage medium, but these never came to pass.[2]
Soundtrack
The complete soundtrack is as follows:
Song | PC Doom equivalent | Where it is used |
---|---|---|
Demons on the prey | E1M7 | Title screen, Credits, Menus, Map 7, Map 18 |
At Doom's Gate | E1M1 | Intermission, Map 1, Map 12 |
The Imp's Song | E1M2 | Map 2, Map 13 |
Dark Halls | E1M3 | Map 3, Map 14 |
Kitchen Ace (And Taking Names) | E1M4 | Map 4, Map 15 |
Suspense | E1M5 | Map 5, Map 16 |
On The Hunt | E1M6 | Map 6, Map 17, Map 22 |
Sign Of Evil | E1M8 | Map 8, Map 23, Victory screen, Casting |
I Sawed The Demons | E2M1 | Map 9, Map 19 |
Donna To The Rescue | E3M2 | Map 10, Map 20 |
Untitled | E3M1 | Map 11, Map 21 |
Hiding The Secrets | E1M9 | Map 24 (Secret map) |
Gallery
Available screen sizes:
External links
Template:S-portTemplate:S-befDoom for 3DO
Template:S-non |