There is a page named "Baron" on Doom Wiki. See also the other search results found.
About 600 results for "baron"
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Baron of Hell
Overview, Doom, Doom 64, Doom RPG, Doom (2016), Doom Eternal Barons of Hell are one of the most powerful demonic creatures encountered in all classic Doom games. -
Baron of Hell/Doom Eternal
Overview, Doom, Doom 64, Doom RPG, Doom (2016), Doom Eternal A new breed of Baron of Hell is present in Doom Eternal called Fireborne Barons. Despite being a different breed according to the Codex, they -
Baron of Hell/Doom (2016)
Overview, Doom, Doom 64, Doom RPG, Doom (2016), Doom Eternal The Baron of Hell is a powerful, high-ranking demon that appears in Doom (2016). It first appears in Kadingir Sanctum. -
Baron of Hell/Doom
Overview, Doom, Doom 64, Doom RPG, Doom (2016), Doom Eternal Barons of Hell are one of the most powerful demonic creatures encountered in all classic Doom games. -
Baron of Hell/Doom 64
Overview, Doom, Doom 64, Doom RPG, Doom (2016), Doom Eternal The Baron of Hell appears as an enemy in Doom 64. -
Baron of Hell/Doom RPG
This article is a stub. Please help the Doom Wiki by expanding it. Overview, Doom, Doom 64, Doom RPG, Doom (2016), Doom Eternal -
Armored Baron
The Armored Baron is an enemy in Doom Eternal: The Ancient Gods - Part Two. The Armored Barons are grafted with the technology of Immora. Just outside the city gates they patrol with morning star gauntlets -
MAP25: Baron's Den (TNT: Evilution)
MAP25: Baron's Den is the twenty-fifth map of TNT: Evilution. It was designed by David "Mentzer" Hill and uses the music track "DOOM" from Doom II. This seems to be the first purely -
MAP07: Baron's Banquet (No Rest for the Living)
MAP07: Baron's Banquet is the seventh map of No Rest for the Living. It was designed by Richard Heath and uses the music track "Into Sandy's City". The par time is 2:45 -
MAP06: Baron's Lair (The Plutonia Experiment)
MAP06: Baron's Lair (MAP28 in PSX) is the sixth map of The Plutonia Experiment. It uses the music track "Sign Of Evil" from Doom. Not to be confused with Baron's Den. Despite the -
MAP28: Baron-O-Lence (Prayers Of Armageddon)
This article is a stub. Please help the Doom Wiki by expanding it. MAP28: Caged is the twenty-eighth map of Prayers Of Armageddon megawad, created and designed by H3llraich in September 24th, 2010. -
MAP19: Baron Streets (Hellcore)
This article is a stub. Please help the Doom Wiki by expanding it. Baron Streets is the nineteenth level of Hellcore megawad and was released in 2004, created and designed by Devon West. -
MAP12: Baron Citadel (1 Monster)
This article is a stub. Please help the Doom Wiki by expanding it. Baron Citadel is the twelfth level of 1 Monster megawad. It was created and designed by sausage. -
MAP02: Baron Streets (Hellcore 2.0)
This article is a stub. Please help the Doom Wiki by expanding it. Baron Streets is the second level of Hellcore 2.0 megawad and was released in 2006, created and designed by Devon West. -
Dark Lord
Davoth, also known as the Dark Lord, is the title of the supreme ruler of the realm of Hell. The title appears to refer to any entity which claims dominion over Hell, with the realm -
Monster
This article or section needs cleaning up. Please edit it to a higher standard of quality. In the Doom franchise, a monster is any artificially intelligent entity that is not spawned if the -nomonsters parameter -
Icon of Sin/Doom Eternal
Overview, Doom II, Final Doom, Doom II RPG, Doom (2016), Doom Eternal The Icon of Sin appears as the final boss of the base campaign for Doom Eternal, where it must be fought in the -
Crucible
This article refers to the feature for the next upcoming Doom project. Please refrain from adding unsourced speculations. The Crucible, first featured in DOOM discovered via hallucination in the Lazarus Labs and later obtained by -
Doom II
"Doom 2" redirects here. For other topics with similar names, see Doom2. Doom II (also known as Doom II: Hell on Earth) is the first sequel to Doom. It was released on September 30 -
Doom Eternal
Doom Eternal is a sequel to the 2016 Doom reboot. The game launched a day early on March 19, 2020, for PlayStation 4, Xbox One, PC, and Google Stadia. The Nintendo Switch version was delayed -
Doom (2016)
This article or section needs cleaning up. Please edit it to a higher standard of quality. Doom (known as Doom 4 during development and colloquially as Doom 2016) is a soft reboot (see shared universe -
Khan Maykr
The Khan Maykr or the Supreme Maykr, is the supreme ruler of the realm of Urdak and the leader of the Maykrs, a highly advanced ancient race of alien beings. She serves as the main -
Marauder
The Marauders are enemies which appear in Doom Eternal, as well as both of its subsequent DLC releases. A group of resurrected and corrupted Night Sentinels, the Marauders are those who sided with the Khan -
Doom
Doom (officially cased DOOM and occasionally DooM by fans, based on the Doom logo) is the first release of the Doom series, and one of the games that consolidated the first-person shooter genre. With -
Commander Keen
Commander Keen (real name: William J. Blazkowicz II and Billy Blaze ) is a character from a series of eponymous platform games by id Software. According to Tom Hall and John Romero several ID series are -
Doom 64
Doom 64, released on March 31, 1997 for the Nintendo 64, is a sequel to the Doom games, taking place after Doom II. The game has all new graphics and music and runs with a -
Cyberdemon/Doom Eternal
Overview, Doom, Doom 64, Doom RPG, Doom II RPG, Doom 3, Doom (2016), Doom Eternal "To kill a Tyrant, shoot at it until it dies" - Doom Eternal loading screen tip -
Cyberdemon/Doom (2016)
Overview, Doom, Doom 64, Doom RPG, Doom II RPG, Doom 3, Doom (2016), Doom Eternal The Cyberdemon is a returning enemy in DOOM. It is the boss in the level Lazarus Labs. -
BFG9000
Overview, Doom, Doom 64, Doom 3, Doom (2016), Doom Eternal The BFG9000 appears as a bulky steel-grey gun which fires large balls of green plasma (40 cells per blast). For general purposes it can -
Icon of Sin/Doom II
Overview, Doom II, Final Doom, Doom II RPG, Doom (2016), Doom Eternal The Icon of Sin is the final boss encountered in Doom II. See this walkthrough for a gameplay description of the boss in -
Spiderdemon/Doom (2016)
Overview, Doom, Doom II RPG, Doom (2016) The Spider Mastermind is the final boss in Doom (2016), which merges with Olivia Pierce in order to defeat the Doom Slayer once and for all. -
Doom Hunter
The Doom Hunter is a new type of enemy introduced in Doom Eternal. It's a cybernetic demon from an ancient line known as the "Agaddon Hunters", creatures that were native to Earth in prehistoric -
Arch-vile/Doom Eternal
Overview, Doom II, Doom RPG, Doom 3, Doom (2016), Doom Eternal The Arch-vile is a returning monster that appears in Doom Eternal, having made its debut in Doom II. Serving as a replacement for -
Cyberdemon
Overview, Doom, Doom 64, Doom RPG, Doom II RPG, Doom 3, Doom (2016), Doom Eternal Cyberdemons are a recurring powerful enemy that has appeared in every Doom title. -
The Ancient Gods - Part Two
The Ancient Gods - Part Two, abbreviated in-game as Ancient Gods 2, and commonly abbreviated by fans as TAG 2 is the second and final campaign extension for Doom Eternal, that was released on March -
Titan
Titans (also known as The Ancients) are mighty beasts of Hell, far larger than regular classes of demons. They serve as beasts of burden for the more powerful demonic entities, and as giant combatants in -
Brutal Doom
Brutal Doom is a gameplay mod that was created in 2010 by Sergeant Mark IV. It is compatible with Doom, The Ultimate Doom, Doom II: Hell on Earth, Final Doom, TNT: Evilution, Plutonia and other -
Mother Demon
The Mother Demon also known as the Rectabus or Mother of all Demons, is the final boss of Doom 64 and is found on MAP28: The Absolution. You do fight the same monster type in -
Cyberdemon/Doom
Overview, Doom, Doom 64, Doom RPG, Doom II RPG, Doom 3, Doom (2016), Doom Eternal The Cyberdemon is perhaps the most formidable and powerful enemy in Doom and Doom II. This monster first appears as -
The Plutonia Experiment
The Plutonia Experiment is an IWAD released on June 17, 1996, which forms one half of Final Doom (the other half being TNT: Evilution). The name comes from the word Plutonian, meaning something associated with -
Hell Knight/Doom 3
Overview, Doom II, Doom 64, Doom RPG, Doom 3, Doom (2016), Doom Eternal The Doom 3 Hell Knight, in many ways, is vastly different from its original predecessor. It takes the appearance of a tall -
Arch-vile/Doom (2016)
Overview, Doom II, Doom RPG, Doom 3, Doom (2016), Doom Eternal The Summoner is a demon that can summon other demons. It often teleports away from the player, attacks using Hell energy waves, and should -
Mancubus/Doom Eternal
Overview, Doom II, Doom RPG, Doom 64, Doom 3, Doom (2016), Doom Eternal The Mancubus is a Heavy Tank-like demon in Doom Eternal. While serving the same role as in DOOM, it has undergone -
TNT: Evilution
TNT: Evilution, released on June 17, 1996, forms one half of Final Doom, a commercial product which consists of two 32-level IWADs (the other being The Plutonia Experiment), similar to Doom II. The "TNT -
Dread Knight
mounted energy swords. It may also be seen as a smaller, weaker version of the Doom Eternal Baron of Hell. A variation of the Hell Knight breed, the Dread Knight has been modified and hardwired -
Hell Knight/Doom Eternal
Overview, Doom II, Doom 64, Doom RPG, Doom 3, Doom (2016), Doom Eternal The Hell Knight makes a return in Doom Eternal. While looking mostly similar to its depiction in Doom (2016), noticeable alterations have -
Cacodemon/Doom Eternal
Overview, Doom, Doom 64, Doom RPG, Doom 3, Doom (2016), Doom Eternal The Cacodemon is an aerial heavy enemy in Doom Eternal. -
Demon/Doom Eternal
Overview, Doom, Doom RPG, Doom 64, Doom 3, Doom (2016), Doom Eternal The Pinky is a returning enemy to Doom Eternal. They make their first appearance early in the game, at the Doom Hunter Base. -
Hell Knight/Doom (2016)
in DOOM. They are first encountered in the Foundry. Hell Knights are also part of an order of demons known among fans as "Hell Nobles" that also includes the Baron of Hell at the top. -
Arch-vile
Overview, Doom II, Doom RPG, Doom 3, Doom (2016), Doom Eternal The Arch-vile is an enemy who makes their first appearance in Doom II in MAP11: Circle of Death. They went on to be -
Codex/Demons
Like their Imp brethren, the Gargoyle is an agile, relentless pack hunter. Native to the Sentinel world, this beast has plagued the Sentinel Guard for centuries. As one of the few demon breeds that could -
Doom novels
The Doom novels are a series of four officially licensed books, written by Dafydd ab Hugh and Brad Linaweaver. They were released by Pocket Books between June 1995 and January 1996. They were reissued in -
MAP15: Industrial Zone (Doom II)
MAP15: Industrial Zone (Split into MAP15 and MAP16 in GBA) is the fifteenth map of Doom II. It was designed by John Romero and uses the music track "Running from Evil". This map also has -
Doom RPG
The Doom RPG is a game developed for cellphones set in the Doom universe. The game was developed by Fountainhead Entertainment& id Software and published by JAMDAT Mobile Inc. The game was released at the -
The Gladiator
The Gladiator is a demon that debuted in Doom Eternal. It serves as the boss of Sentinel Prime. "In the years following the end of the Golden Age, competing factions of Argent D'Nur turned -
MAP30: Icon of Sin (Doom II)
MAP30: Icon of Sin (MAP32 in GBA) is the thirtieth and final map of Doom II. It was designed by Sandy Petersen and uses the music track "Opening to Hell". After completing MAP30, the cast -
MAP01: Entryway (Doom II)
MAP01: Entryway (MAP31 in PSX/Saturn) is the first map of Doom II. It was designed by Sandy Petersen and uses the music track "Running from Evil". The par time for this map is 30 -
Cacodemon/Doom
Overview, Doom, Doom 64, Doom RPG, Doom 3, Doom (2016), Doom Eternal Cacodemons are common demons encountered in all classic Doom games: Doom, Doom II, and Final Doom. They are one of the most common -
Arch-vile/Doom II
Overview, Doom II, Doom RPG, Doom 3, Doom (2016), Doom Eternal The Arch-vile is an enemy who is introduced in Doom II, making it's first appearance in MAP11: Circle of Death. -
Soldier
Soldiers, aka Hell Soldiers or Zombie Soldiers, are a common Fodder enemy in Doom Eternal, replacing the Possessed Soldiers and Possessed Security in DOOM. Though similar in behavior and role to their direct predecessors, they -
Mancubus/Doom II
Overview, Doom II, Doom RPG, Doom 64, Doom 3, Doom (2016), Doom Eternal The Mancubus (plural: Mancubi) is a monster introduced in Doom II MAP07: Dead Simple, where the player is forced to fight a -
Pain Elemental/Doom Eternal
Overview, Doom II, Doom 64, Doom RPG, Doom Eternal The Pain Elemental, sometimes called Pain for short, makes a return in Doom Eternal. While mostly similar to its depiction in Doom II, it has undergone -
Hell Guard
Hell Guards are three powerful denizens of Hell encountered in DOOM only at the end of the Necropolis, who must be defeated in order to acquire the Crucible. They are a sort of biological mech -
Imp/Doom
Overview, Doom, Doom 64, Doom RPG, Doom II RPG, Doom 3, Doom (2016), Doom Eternal The Imps are Human-sized humanoid Demons, the most common opponents encountered in id Software's IWADs, thus being considered -
Hell Knight/Doom II
Overview, Doom II, Doom 64, Doom RPG, Doom 3, Doom (2016), Doom Eternal The Hell Knight is a monster introduced in Doom II. These monsters first greet the player in MAP05: The Waste Tunnels. -
Mancubus/Doom (2016)
Overview, Doom II, Doom RPG, Doom 64, Doom 3, Doom (2016), Doom Eternal The Mancubus (plural: Mancubi ) is one of the monsters that appear in DOOM. It first appears in the Argent Energy Tower. -
Revenant/Doom Eternal
Overview, Doom II, Doom RPG, Doom 3, Doom (2016), Doom Eternal The Revenant is a returning enemy in Doom Eternal. While it retains its jetpack from Doom (2016), it has undergone slight design changes to -
Revenant/Doom (2016)
Overview, Doom II, Doom RPG, Doom 3, Doom (2016), Doom Eternal The Revenant is a returning monster in DOOM. The Revenant serves as the face of the game, appearing in cover art and numerous trailers -
E4M2: Perfect Hatred (Doom)
E4M2: Perfect Hatred (MAP25 in PSX/Saturn) is the second map of Thy Flesh Consumed in The Ultimate Doom. It was designed by John Romero and uses the music track "Donna to the Rescue". Of -
Carcass
The Carcass is a new enemy featured in Doom Eternal. A cybernetically modified corpse, it uses a variety of strategies to hinder the Slayer in combat. The product of inhumane bio-mechanical engineering, the Carcass -
Super shotgun/Doom (2016)
This article is a stub. Please help the Doom Wiki by expanding it. Overview, Doom, Doom 3, Doom (2016), Doom Eternal -
Cyber-Mancubus/Doom Eternal
Doom (2016), Doom Eternal The Cyber Mancubus returns in Doom Eternal. Similar to its depiction in Doom (2016), it acts as a tougher variant of the regular Mancubus, with slightly different attacks and sporting armor -
Demon/Doom (2016)
Overview, Doom, Doom RPG, Doom 64, Doom 3, Doom (2016), Doom Eternal This article is a stub. Please help the Doom Wiki by expanding it. -
Spirit
The Spirit is an enemy introduced in The Ancient Gods - Part One, the first downloadable content expansion for Doom Eternal. It is a blue, ghostly version of the Summoner from DOOM that possesses other demons -
Prowler/Doom Eternal
Overview, Doom (2016), Doom Eternal The Prowler returns as a single-player campaign opponent in Doom Eternal. Capable of teleporting around the battlefield, the Prowler is a tricky opponent to track and can catch distracted -
Gauss Cannon
metal spikes essentially) at extremely high velocities using a magnetized chamber. Most enemies can be killed with one shot, though larger enemies, such as the Cacodemon and Baron of Hell, require more shots to kill. -
Whiplash
The Whiplash is a brand new demon appearing in Doom Eternal. A scavenger of the Hellscape, the Whiplash creature was first discovered by UAC expedition teams in the black desert of the Sanctum Wastelands. These -
Zombie (Doom Eternal)
The Zombie appears as a replacement for the Possessed in DOOM. Zombies appear as cannon fodder in the game and never become a serious threat for the player. Possessed by the influence of Hell, once -
Commando/Doom II
Overview, Doom II, Doom RPG, Doom 3, Doom Eternal The Heavy Weapons Dude (called a Former Commando in the Doom II manual, and frequently referred to as the Chaingunner) is the third and most powerful -
Maykr Drone
The Maykr Drone is a new enemy in Doom Eternal. Servants of the Khan Maykr, they serve as a late-game threat to the Slayer's quest to cease the demonic invasion of Earth. Urdak -
Gargoyle (Doom Eternal)
The Gargoyle is a newcomer demon in Doom Eternal, serving as a flying adversary to the Slayer. As cousins of the Imps, they possess a ranged attack and are very quick moving around the battlefield -
Imp/Doom Eternal
Overview, Doom, Doom 64, Doom RPG, Doom 3, Doom (2016), Doom Eternal The Imps return in DOOM Eternal. They are first seen from the very start of the game and remain a constant adversary to -
Arachnotron/Doom Eternal
Overview, Doom II, Doom 64, Doom II RPG, Doom Eternal The Arachnotron makes a return in Doom Eternal. While still resembling its design from Doom 64, it has undergone several notable design changes to both -
Cacodemon/Doom (2016)
Overview, Doom, Doom 64, Doom RPG, Doom 3, Doom (2016), Doom Eternal The Cacodemon is a flying psionic demon seen in Doom (2016). It first appears in the Kadingir Sanctum. -
Blood Maykr
The Blood Maykr is a Heavy demon which first appears in Doom Eternal: The Ancient Gods - Part One. It is a Maykr Angel that has been corrupted by the influence of Hell after the Icon -
Imp/Doom (2016)
Overview, Doom, Doom RPG, Doom II RPG, Doom 64, Doom 3, Doom (2016), Doom Eternal The Imps is a humanoid creature spawned from the depths of Hell who originally appeared in DOOM (1993) and has -
Hell Razer
The Hell Razer is a new addition to the Doom bestiary, making its debut in the Doom (2016). They somewhat resemble Imps in many aspects, but were formidably armed with an energized beam which replaced -
Cyber-Mancubus/Doom (2016)
Doom (2016), Doom Eternal The Cyber-Mancubus is a cybernetic version of the normal Mancubus that possesses more armor and a substantially more powerful toxic bile weapon. It is first seen in the Advanced Research -
The World Spear
This article is a stub. Please help the Doom Wiki by expanding it. The World Spear is the first location in The Ancient Gods - Part Two, the second DLC of Doom Eternal. The Master Level -
Demonic Trooper
The Demonic Trooper, sometimes called Demon Soldier or Soldier of Immora, is a new monster introduced in the second downloadable content (DLC) expansion, The Ancient Gods: Part 2, for the single-player campaign of Doom -
Cyberdemon/Doom 64
Overview, Doom, Doom 64, Doom RPG, Doom II RPG, Doom 3, Doom (2016), Doom Eternal The Cyberdemon appears in Doom 64. -
Sentinel Hammer
This article is a stub. Please help the Doom Wiki by expanding it. The Sentinel Hammer (also known as the Hellbreaker) is a weapon introduced in The Ancient Gods - Part Two DLC for Doom Eternal -
Arachnotron
Overview, Doom II, Doom 64, Doom II RPG, Doom Eternal The Arachnotron is a spider-like cyborg monster introduced in Doom II. It is similar in appearance to the Spiderdemon, but smaller and with large -
Revenant
Overview, Doom II, Doom RPG, Doom 3, Doom (2016), Doom Eternal Revenants are monsters introduced in Doom II that are easily recognized by their high-pitched shriek. They take the form of very tall animated -
No Rest for the Living
No Rest for the Living is the title of a Doom II expansion pack developed by Nerve Software for the release of Doom II on Xbox Live Arcade on May 26, 2010. It is also -
Unwilling
The Unwilling are a type of Possessed that are encountered in DOOM. They first appear in Argent Energy Tower, aside from being spawned by Summoners. UAC REPORT FILE: JHK1J6H2 -
Zombieman
Overview, Doom, Doom 64, Doom Eternal The Zombiemen (also known as Troopers, Soldiers, Former Humans, Marine Privates or, sometimes, Former Soldiers in the game manuals) are possessed and/or undead former soldiers which have been -
Hell Knight
Overview, Doom II, Doom 64, Doom RPG, Doom 3, Doom (2016), Doom Eternal As in the original, the Hell Knight is not as powerful as the Baron, though both are more powerful than the new -
Events
Events are a new feature introduced with Doom Eternal, which allow the player to unlock new cosmetics for both the campaign and Battlemode. Each event lasts for a limited time and allows the player to -
Ultimate Simpsons Doom
The Ultimate Simpsons Doom is a graphics and sound mod made by Myk Friedman& Walter Stabosz. In the mod you play as Homer Simpson killing evil clones of his friends, family, neighbors, and co-workers -
E1M8: Phobos Anomaly (Doom)
E1M8: Phobos Anomaly (MAP08 in PSX/Saturn/Jaguar/3DO/GBA/32X, E1M7 in SNES) is the eighth and final map of Knee-Deep in the Dead in Doom, featuring a boss battle with two Barons -
Monster infighting
Monster infighting is a phenomenon in the Doom games, Heretic, and Hexen, where enemy monsters will deliberately attack each other instead of the player. Monster infighting results when one monster ends up attacking another monster -
E2M5: Command Center (Doom)
E2M5: Command Center (MAP13 in PSX/Saturn/Jaguar/3DO/GBA/32X) is the fifth map of The Shores of Hell in Doom. It was designed by Sandy Petersen and uses the music track "Demons on -
E2M4: Deimos Lab (Doom)
E2M4: Deimos Lab (MAP12 in PSX/Saturn/Jaguar/3DO/GBA/32X, E2M3 in SNES) is the fourth map of The Shores of Hell in Doom. It was designed by Tom Hall and Sandy Petersen and -
Game Boy Advance
Both Doom and Doom II have been released for the handheld console Game Boy Advance. These ports can also be played on the Nintendo DS, and on the Nintendo GameCube (provided the Game Boy Player -
Sony PlayStation
The Sony PlayStation version of Doom was a conversion of The Ultimate Doom and Doom II by Williams Entertainment. It was released on November 16, 1995 and ran with a modified version of the Doom -
Blind spots in Doom reject tables
This analysis is based on the stock REJECT lumps in the Ultimate Doom IWAD, and the same lumps rebuilt using RMB 3.0 with the -perfect option. A "blind spot" is defined as any bit -
E2M9: Fortress of Mystery (Doom)
E2M9: Fortress of Mystery (MAP55 in PSX/Saturn, MAP23 in Jaguar/3DO/GBA, MAP16 in32X, E2M6 in SNES) is the secret map of The Shores of Hell in Doom, which can be accessed from E2M5 -
MAP19: The Citadel (Doom II)
MAP19: The Citadel (MAP47 in PSX/Saturn, MAP20 in GBA) is the nineteenth map of Doom II. It was designed by Sandy Petersen and uses the music track "Shawn's Got the Shotgun". Head into -
Wolfenstein SS
The Wolfenstein SS (also referred to as the SS Nazi in DeHackEd) is a Nazi Schutzstaffel trooper in blue uniform. Originally from Wolfenstein 3D, the SS Nazis appear as an easter egg in the secret -
Cover art
Cover art refers to the artwork depicted on the cover of a product, whether a box, a book cover or a front sleeve. Each product in the Doom franchise, or in any other franchise related -
E2M3: Refinery (Doom)
E2M3: Refinery (MAP11 in PSX/Saturn/Jaguar/3DO/GBA/32X, E2M2 in SNES) is the third map of The Shores of Hell in Doom. It was designed by Tom Hall and Sandy Petersen, and uses -
MAP21: Administration Center (TNT: Evilution)
Map21: Administration Center is the twenty-first map of TNT: Evilution. It was designed by Drake O'Brien, and uses the music track "Into Sandy's City" from Doom II. This map is notable for -
MAP20: Central Processing (TNT: Evilution)
MAP20: Central Processing is the twentieth map of TNT: Evilution. It was designed by Drake O'Brien and uses the music track "Horizon" by Tom Mustaine. Central Processing is a very large map and it -
MAP18: Mill (TNT: Evilution)
MAP18: Mill is the eighteenth map of TNT: Evilution. It was designed mostly by Dario Casali with one quarter of the level designed by Ty Halderman. It uses the music track "Infinite" by Tom Mustaine -
MAP24: The Chasm (Doom II)
MAP24: The Chasm (Split into MAP25 and MAP26 in GBA) is the twenty-fourth map of Doom II. It was designed by Sandy Petersen and uses the music track "In the Dark". The map gets -
Skulltag
Skulltag was an open-source multiplayer source port created by Brad "Carnevil" Carney based on ZDoom and on the GZDoom renderer. Skulltag has been closed indefinitely, with the last public release being version 0.98d -
Codex/Monsters
UAC REPORT FILE 6WYG6KW The Summoner, a cunning adversary, is primarily a defensive summoning unit. As the demon-horde swarms the enemy, the Summoner sustains the battle by opening a rift to Hell and calling -
Revenant/Doom II
Overview, Doom II, Doom RPG, Doom 3, Doom (2016), Doom Eternal Revenants are monsters exclusive to Doom II, making its first appearance in MAP06: The Crusher. -
MAP31: Wolfenstein (Doom II)
MAP31: Wolfenstein (MAP33 in GBA) is the first secret map of Doom II and can be accessed via MAP15: Industrial Zone. A faithful remake of the first level of id Software's Wolfenstein 3D, right -
MAP27: Monster Condo (Doom II)
MAP27: Monster Condo (MAP53 in PSX/Saturn, MAP29 in GBA) is the twenty-seventh map of Doom II. It was designed by Sandy Petersen and uses the music track "Waiting for Romero to Play". At -
MAP17: Tenements (Doom II)
MAP17: Tenements (MAP45 in PSX/Saturn, MAP18 in GBA) is the seventeenth map of Doom II. It was designed by John Romero and uses the music track "The Healer Stalks". Walk across the pathway over -
MAP16: Suburbs (Doom II)
MAP16: Suburbs (MAP44 in PSX/Saturn, MAP17 in GBA) is the sixteenth map of Doom II. It was designed by Sandy Petersen and uses the music track "The Demon's Dead". In the Sony PlayStation -
MAP11: Circle of Death (Doom II)
MAP11: Circle of Death (MAP41 in PSX/Saturn) (named "'O' of Destruction!" on the automap) is the eleventh map of Doom II. It was designed by John Romero and uses the music track "The Healer -
MAP10: Refueling Base (Doom II)
MAP10: Refueling Base (MAP40 in PSX/Saturn) is the tenth map of Doom II. It was originally started as a Doom map by Tom Hall (and did appear as E1M6 of Doom 0.5), but -
MAP09: The Pit (Doom II)
MAP09: The Pit (MAP39 in PSX/Saturn) is the ninth map of Doom II. It was designed by Sandy Petersen and uses the music track "Into Sandy's City". From the "+"-shaped platform in the -
MAP02: Underhalls (Doom II)
MAP02: Underhalls (MAP32 in PSX/Saturn) is the second map of Doom II. It was designed by American McGee and uses the music track "The Healer Stalks". The par time is 1:30. From the -
Spiderdemon/Doom
Overview, Doom, Doom II RPG, Doom (2016) The Spiderdemon (also known as the Spider Mastermind, as named in The Ultimate Doom, Doom II, Final Doom and the Depths of Doom Trilogy's manual) is the -
Kadingir Sanctum
Kadingir Sanctum is the sixth level of DOOM. The mission involving this map, fittingly named "Into the Fire," is the first mission in the game that takes place in Hell. After being sucked through the -
MAP32: Go 2 It (The Plutonia Experiment)
This article or section needs cleaning up. Please edit it to a higher standard of quality. MAP32: Go 2 It is the super secret level of The Plutonia Experiment that can be reached from MAP31 -
E2M7: Spawning Vats (Doom)
E2M7: Spawning Vats (MAP15 in PSX/Saturn/Jaguar/3DO/GBA/32X) is the seventh map of The Shores of Hell in Doom. E2M7 was the first level started for Doom, and early versions appear as -
E2M6: Halls of the Damned (Doom)
E2M6: Halls of the Damned (MAP14 in PSX/Saturn/Jaguar/3DO/GBA/32X, E2M4 in SNES) is the sixth map of The Shores of Hell in Doom. It was designed by Sandy Petersen and it -
MAP22: Habitat (TNT: Evilution)
MAP22: Habitat is the twenty-second map of TNT: Evilution. It was designed by Christopher Buteau and uses the music track "AimShootKill" by Tom Mustaine. This is one of the few levels in TNT: Evilution -
MAP29: The Living End (Doom II)
MAP29: The Living End (MAP31 in GBA) is the twenty-ninth map of Doom II. It was designed by John Romero and uses the music track "Shawn's Got the Shotgun". Start by walking forward -
MAP08: Tricks and Traps (Doom II)
MAP08: Tricks and Traps (MAP38 in PSX/Saturn) is the eighth map of Doom II. It was designed by Sandy Petersen and uses the music track "The Dave D. Taylor Blues". This map introduces a -
MAP06: The Crusher (Doom II)
MAP06: The Crusher (MAP36 in PSX/Saturn) is the sixth map of Doom II. It was designed by American McGee and uses the music track "In the Dark". The monster Revenant debuts in this map -
E3M7: Limbo (Doom)
E3M7: Gate to Limbo (MAP22 in PSX/Saturn/Jaguar/3DO/GBA, E3M6 in SNES) is the seventh map of Inferno in Doom. It is referred to as Gate to Limbo on the intermission screen. It -
E3M6: Mt. Erebus (Doom)
E3M6: Mt. Erebus (MAP20 in PSX/Saturn/Jaguar/3DO/GBA, E3M5 in SNES) is the sixth map of Inferno in Doom. It features a secret exit to E3M9: Warrens. It uses the music track "On -
MAP04: Hell Mountain (No Rest for the Living)
MAP04: Hell Mountain is the fourth map of No Rest for the Living. It was designed by Russell Meakim and uses the music track "Shawn's Got The Shotgun". The par time is 1:45 -
Shotgun Guy/Doom
Overview, Doom, Doom 64, Doom Eternal The Shotgun Guys (referred to as Former Human Sergeants in the game manuals, or just Sergeants) are a second type of zombified Human the player encounters in the games. -
Mighty Doom
Mighty Doom is a Doom mobile game being developed by Alpha Dog Games and published by Bethesda Softworks. After a year of rumors, Bethesda opened early access testing in Canada and New Zealand for Android -
Doom: Annihilation
Doom: Annihilation is a 2019 science-fiction horror film written and directed by Tony Giglio. It is unrelated to the original film, and is a reboot based on id Software's Doom franchise. Originally intended -
MAP32: Grosse (Doom II)
MAP32: "Grosse" (MAP34 in GBA) is the second secret map of Doom II and can be accessed from MAP31: Wolfenstein. It was designed by Sandy Petersen and uses the music track "The Ultimate Challenge". Like -
MAP23: Barrels o' Fun (Doom II)
MAP23: Barrels o' Fun (MAP50 in PSX/Saturn, MAP24 in GBA) is the twenty-third map of Doom II. It was designed by Sandy Petersen and uses the music track "Bye Bye American Pie". Indeed -
MAP21: Nirvana (Doom II)
MAP21: Nirvana (MAP48 in PSX/Saturn, MAP22 in GBA) is the twenty-first map of Doom II, named after the Nirvana, the Buddhist Heaven, that ends the whole reincarnation cycle in Earth. It was designed -
MAP18: The Courtyard (Doom II)
MAP18: The Courtyard (MAP46 in PSX/Saturn, MAP19 in GBA) is the eighteenth map of Doom II. It was designed by Sandy Petersen and uses the music track "Waiting for Romero to Play". To get -
MAP12: The Factory (Doom II)
MAP12: The Factory (MAP42 in PSX/Saturn) is the twelfth map of Doom II. It was designed by Sandy Petersen and uses the music track "In the Dark". Enter the red brick building ahead of -
Arachnotron/Doom II
Overview, Doom II, Doom 64, Doom II RPG, Doom Eternal The Arachnotron is a monster introduced in Doom II. They make their first appearance in MAP07: Dead Simple, where the player must fight a large -
Demon/Doom
Overview, Doom, Doom RPG, Doom 64, Doom 3, Doom (2016), Doom Eternal The Pinkies (also known as Demons) are a recurring enemy found in the classic games. Alongside their partially invisible counterpart, they are one -
MAP28: The Spirit World (Doom II)
MAP28: The Spirit World (MAP30 in GBA) is the twenty-eighth map of Doom II. It was designed by Sandy Petersen and uses the music track "Getting Too Tense". At the start, go towards the -
E4M6: Against Thee Wickedly (Doom)
E4M6: Against Thee Wickedly is the sixth map of Thy Flesh Consumed in The Ultimate Doom. It was designed by John Romero and uses the music track "They're Going to Get You". The par -
E3M5: Unholy Cathedral (Doom)
E3M5: Unholy Cathedral (MAP20 in PSX/Saturn/Jaguar/3DO/GBA) is the fifth map of Inferno in Doom. An early version of it is the third map of the Doom press release beta. It uses -
E3M4: House of Pain (Doom)
E3M4: House of Pain (MAP19 in PSX/Saturn/Jaguar/3DO/GBA) is the fourth map of Inferno in Doom. It was designed by Sandy Petersen and uses the music track "Sign of Evil". The par -
MAP15: The Twilight (The Plutonia Experiment)
MAP15: The Twilight is the fifteenth map of The Plutonia Experiment. It uses the music track "Waltz Of The Demons" (from Doom's E4M5, E3M7 and E2M7) and contains the secret exit which leads to -
MAP12: Speed (The Plutonia Experiment)
MAP12: Speed is the twelfth map of The Plutonia Experiment. It uses the music track "Facing The Spider" from Doom. Leaving the starting point will cause 6 Imps to raise out of the ground. -
MAP11: Hunted (The Plutonia Experiment)
MAP11: Hunted is the eleventh map of The Plutonia Experiment. It uses the music track "Sweet Little Dead Bunny", the music from Doom's ending cinematic. It is a maze level notable for being populated -
MAP01: Congo (The Plutonia Experiment)
MAP01: Congo (MAP25 in PSX) is the first map of The Plutonia Experiment. It uses the music track "The Imp's Song" from Doom. You begin in a room surrounded by sludge on top of -
MAP31: Pharaoh (TNT: Evilution)
MAP31: Pharaoh is the first secret map of TNT: Evilution and can be accessed via MAP15. It was designed by Dario Casali and uses the music track "Legion Of The Lost". As its name suggests -
MAP30: Last Call (TNT: Evilution)
MAP30: Last Call is the thirtieth and final map of TNT: Evilution. It was designed by Jimmy Sieben and uses the music track "Into The Beast's Belly". First pick all the ammo up and -
MAP26: Ballistyx (TNT: Evilution)
MAP26: Ballistyx (MAP23 in PSX) is the twenty-sixth map of TNT: Evilution. It was designed mostly by Mark Snell (credited as Kram Llens) with minor additions by Jim Lowell, and uses the music track -
MAP16: Deepest Reaches (TNT: Evilution)
MAP16: Deepest Reaches (MAP19 in PSX) is the sixteenth map of TNT: Evilution. It was designed by Andre Arsenault. Unlike the others thus far, it takes place in a deep, dark subterranean hell-style setting -
MAP15: Dead Zone (TNT: Evilution)
MAP15: Dead Zone is the fifteenth map of TNT: Evilution. It was designed by William Whitaker and uses the music track "Smells Like Burning Corpse". The rest of the map is technically optional, but there -
MAP14: Steel Works (TNT: Evilution)
MAP14: Steel Works is the fourteenth map of TNT: Evilution. It was designed by Robin Patenall and uses the music track "Cold Subtleness". You start in the north-west corner of the map, and the -
MAP13: Nukage Processing (TNT: Evilution)
MAP13: Nukage Processing (MAP18 in PSX) is the thirteenth map of TNT: Evilution. The layout was designed by Brian Kidby with minor touchups and additions by Ty Halderman, and uses the music track "Death's -
MAP11: Storage Facility (TNT: Evilution)
MAP11: Storage Facility is the eleventh map of TNT: Evilution. As its name suggests, a huge part of the map is occupied by a warehouse, which is essentially a large crate maze. It was designed -
MAP09: Stronghold (TNT: Evilution)
MAP09: Stronghold is the ninth map of TNT: Evilution. It was designed by Jimmy Sieben, with minor additions and touchups by Ty Halderman, and uses the music track "Sadistic". It is notable for having many -
MAP07: Prison (TNT: Evilution)
MAP07: Prison is the seventh map of TNT: Evilution. It was designed by Andrew Dowswell and uses the music track "Soldier Of Chaos". Lava lake The end -
MAP04: Wormhole (TNT: Evilution)
MAP04: Wormhole (MAP16 in PSX) is the fourth map of TNT: Evilution. It was designed by Ty Halderman and uses the music track "Death's Bells". It is made with two similar areas; the latter -
MAP02: Human BBQ (TNT: Evilution)
MAP02: Human BBQ (MAP15 in PSX) is the second map of TNT: Evilution. It was designed by John Wakelin and uses the music track "Smells Like Burning Corpse". In the Sony PlayStation version of Final -
MAP01: System Control (TNT: Evilution)
MAP01: System Control (MAP14 in PSX) is the first map of TNT: Evilution. It was designed by Tom Mustaine. It is set inside of a very small techbase, and, as the first level, is simple -
MAP20: Gotcha! (Doom II)
MAP20: Gotcha! (MAP21 in GBA) is the twentieth map of Doom II. It was designed by John Romero and uses the music track "Message for the Arch-vile". It is notable for including a possibility -
MAP13: Downtown (Doom II)
MAP13: Downtown is the thirteenth map of Doom II. It was designed by Sandy Petersen and uses the music track "DOOM". From the start, head left around the grey brick wall next to you. There -
MAP05: The Waste Tunnels (Doom II)
MAP05: The Waste Tunnels (MAP35 in PSX/Saturn) is the fifth map of Doom II. It was designed by American McGee and uses the music track "DOOM". The par time is 1:30. If the -
MAP03: The Gantlet (Doom II)
MAP03: The Gantlet (MAP33 in PSX/Saturn) (also called The Gauntlet) is the third map of Doom II. It was designed by American McGee and uses the music track "Countdown to Death". The par time -
E4M7: And Hell Followed (Doom)
E4M7: And Hell Followed is the seventh map of Thy Flesh Consumed in The Ultimate Doom. It was designed by John W. "Dr. Sleep" Anderson and uses the music track "Sinister." The par time is -
Lost Soul/Doom
Overview, Doom, Doom 64, Doom RPG, Doom 3, Doom (2016), Doom Eternal The Lost Soul is a monster that was first introduced in Doom's second episode, The Shores of Hell. -
Super NES
The Super Nintendo version of Doom was published by Williams Entertainment on September 1, 1995, near the end of the system's life cycle. This is the first SNES title rated M for mature, and -
BFG9000/Doom
Overview, Doom, Doom 64, Doom RPG, Doom 3, Doom (2016), Doom Eternal The BFG9000 appears as a large, futuristic, solid metal gun which fires large balls of green plasma. It is the highest damaging weapon -
MAP06: Inferno of Blood (No Rest for the Living)
MAP06: Inferno of Blood is the sixth map of No Rest for the Living. It was designed by Richard Heath and uses the music track "In The Dark". The par time is 1:45. This -
MAP01: The Earth Base (No Rest for the Living)
MAP01: The Earth Base is the first map of No Rest for the Living. It was designed by Russell Meakim and uses the music track "Message For The Archvile". The par time is 1:15 -
MAP30: The Gateway of Hell (The Plutonia Experiment)
MAP30: The Gateway to Hell is the thirtieth and final map of The Plutonia Experiment. It uses the music track "The End of DOOM", the music from Doom's text screens. The Gateway to Hell -
MAP20: The Death Domain (The Plutonia Experiment)
MAP20: The Death Domain (MAP29 in PSX) is the twentieth map of The Plutonia Experiment. It uses the music track "Message For The Arch-Vile" from Doom II (the same as Doom II's MAP20 -
Demonic monster
Demonic monster, demon, the mortally challenged, and hellspawn, are the designations given to a collection of extradimensional species originated from Hell. Their ultimate goal is to conquer Earth and other dimensions. See also Player and -
Zombieman/Doom
Overview, Doom, Doom 64, Doom Eternal The Zombiemen (also known as Former Humans, Troopers or, sometimes, Former Soldiers in the game manuals) is a possessed and/or undead former soldier which has been turned into -
MAP26: The Abandoned Mines (Doom II)
MAP26: The Abandoned Mines (MAP52 in PSX/Saturn, MAP28 in GBA) is the twenty-sixth map of Doom II. It was designed by John Romero and uses the music track "Message for the Archvile". You -
MAP25: Bloodfalls (Doom II)
MAP25: Bloodfalls (MAP51 in PSX/Saturn, MAP27 in GBA) is the twenty-fifth map of Doom II. It is the only map in Doom II designed by Shawn Green, and uses the music track "Adrian -
MAP22: The Catacombs (Doom II)
MAP22: The Catacombs (MAP49 in PSX/Saturn, MAP23 in GBA) is the twenty-second map of Doom II. It was designed by American McGee and uses the music track "The Dave D. Taylor Blues". Right -
Plasma gun/Doom
Overview, Doom, Doom 3, Doom (2016), Doom Eternal "Plasma Rifles shoot multiple rounds of plasma energy - frying some demon butt!" ― Doom instruction manual -
MAP17: Compound (The Plutonia Experiment)
MAP17: Compound is the seventeenth map of The Plutonia Experiment. The music is "At Doom's Gate", which is the same as for the very first level of the Doom series, E1M1: Hangar. Run out -
MAP10: Onslaught (The Plutonia Experiment)
MAP10: Onslaught (MAP30 in PSX) is the tenth map of The Plutonia Experiment. It uses the music track "Demons On The Prey" from Doom. Turn 180 degrees fast and kill the chaingunner before he kills -
E2M8: Tower of Babel (Doom)
E2M8: Tower of Babel (MAP23 in PSX/Saturn, E2M5 in SNES) is the final map of The Shores of Hell in Doom. It features a boss battle with the Cyberdemon. It was designed by Sandy -
MAP32: Caribbean (TNT: Evilution)
MAP32: Caribbean is the second secret map of TNT: Evilution and can be accessed from MAP31. It was designed by Dario Casali and uses the music track "Into Sandy's City" from Doom II. The -
MAP17: Processing Area (TNT: Evilution)
MAP17: Processing Area (MAP20 in PSX) is the seventeenth map of TNT: Evilution, designed by Tom Mustaine who also composed "More", the music track used for the map. It doesn't take much to beat -
MAP05: Hanger (TNT: Evilution)
MAP05: Hanger [sic] is the fifth map of TNT: Evilution. It was designed by Jim Dethlefsen and uses the music track "More" by Tom Mustaine. Right off the bat, the exit area is in front -
MAP03: Power Control (TNT: Evilution)
MAP03: Power Control is the third map of TNT: Evilution. It was designed mostly by Robin Patenall, with one fifth of the level designed by John Minadeo, and uses the music track "Message For The -
MAP07: Dead Simple (Doom II)
MAP07: Dead Simple (MAP37 in PSX/Saturn) is the seventh map of Doom II. It was designed by American McGee and Sandy Petersen, uses the music track "Shawn's Got the Shotgun" and introduces two -
MAP04: The Focus (Doom II)
MAP04: The Focus (MAP34 in PSX/Saturn) is the fourth map of Doom II. It was designed by American McGee and uses the music track "Between Levels". The par time is 2:00. Go through -
E4M1: Hell Beneath (Doom)
E4M1: Hell Beneath (MAP24 in PSX/Saturn) is the first map of Thy Flesh Consumed in The Ultimate Doom. It was designed by American McGee and uses the music track "Sign of Evil". On Ultra -
E3M8: Dis (Doom)
E3M8: Dis (E3M7 in SNES) is the final map of Inferno in Doom. It features a boss battle with the Spiderdemon (also called the Spider Mastermind). Dis is named after the capital city of Hell -
Super shotgun/Doom II
Overview, Doom, Doom 3, Doom (2016), Doom Eternal This article is about the original Doom games weapon. For the weapon in Doom 3, see Super shotgun (Doom 3). For the weapon in Doom (2016), see -
MAP19: The Spiral (Doom 64)
This article is a stub. Please help the Doom Wiki by expanding it. This article or section needs cleaning up. Please edit it to a higher standard of quality. -
List of notable WADs
These are some of the most notable WADs released in the history of Doom. There are no set criteria for what makes a WAD considered notable. See also[ ] Level WADs, Megawads, Joke WADs -
Chaingun/Doom
Overview, Doom, Doom 64, Doom 3, Doom (2016), Doom Eternal The chaingun (also known as "gatling gun") is a rapid-firing, multi-barrelled automatic weapon. It uses the same ammunition as the pistol, and is -
Rocket launcher/Doom
Overview, Doom, Doom 3, Doom (2016), Doom Eternal The rocket launcher is used to fire rockets, missiles that fly in a straight line and explode when they hit anything solid. When picked up, the launcher -
Freedoom
Not to be confused with FreeDoom. Freedoom is a project to create a free software/open source Doom 2 IWAD file. Combined with the free source code, this results in a complete Doom-based game -
MAP14: The Inmost Dens (Doom II)
MAP14: The Inmost Dens (MAP43 in PSX/Saturn) is the fourteenth map of Doom II. It was designed by American McGee and uses the music track "The Dave D. Taylor Blues". Also, Final Doom's -
Chainsaw/Doom
Overview, Doom, Doom 3, Doom (2016), Doom Eternal The chainsaw is a melee-based weapon that has appeared in every Doom title in the series. This weapon mutilates enemies close enough to contact. At 525 -
Titan's Realm
Titan's Realm is the tenth level of DOOM. There are six secrets, two Elite Guards, one Field Drone, and one Argent Cell located in this level. Rune Trials are absent from this level onward -
MAP31: The Express Elevator to Hell - teeth.wad (Master Levels)
The Express Elevator to Hell is a map that is part of the Master Levels for Doom II. It was designed by Sverre Andre Kvernmo (Cranium), and is contained in the file TEETH.WAD, along -
MAP24: The Final Frontier (The Plutonia Experiment)
MAP24: The Final Frontier is the twenty-fourth map of The Plutonia Experiment. It uses the music track "In the Dark" from Doom II (the same as Doom II's MAP24: The Chasm). The level -
MAP22: Impossible Mission (The Plutonia Experiment)
MAP22: Impossible Mission is the twenty-second map of Plutonia. It uses the music track "The Dave D. Taylor Blues" from Doom II (the same as Doom II's MAP22: The Catacombs). To get the -
MAP29: River Styx (TNT: Evilution)
MAP29: River Styx is the twenty-ninth map of TNT: Evilution. It was designed by Jimmy Sieben. The BG music for this level is "Death's Bells" for the final time. The beginning. Marble walls -
MAP23: Lunar Mining Project (TNT: Evilution)
MAP23: Lunar Mining Project (MAP21 in PSX) is the twenty-third map of TNT: Evilution. It was designed by Paul Turnbull, and uses the music track "Bye Bye American Pie" from Doom II (the same -
MAP08: Metal (TNT: Evilution)
MAP08: Metal is the eighth map of TNT: Evilution. It was designed by John Minadeo and uses the music track "Into The Beast's Belly". Apart from the start and a small intersection near the -
MAP06: Open Season (TNT: Evilution)
MAP06: Open Season is the sixth map of TNT: Evilution. It was designed mostly by Jimmy Sieben, with one quarter of the level designed by Ty Halderman, and uses the music track "Agony Rhapsody". The -
Shotgun/Doom
Overview, Doom, Doom 64, Doom 3 The shotgun (aka Pump Shotgun ) is one of the most versatile and useful weapons in the Doom player's arsenal, equipped in all classic Doom games. It's a -
UV max
UV max is a Compet-n speedrunning category. The objective is to finish the level as quickly as possible on Ultra-Violence, killing every monster at least once, except lost souls, and with 100% secrets -
Tentacle
The Tentacle is a new enemy introduced in Doom Eternal. It serves as an ambient threat to punish unwary players. The subject of great scrutiny for ARC scientists on Earth, these Hellgrowth formations have appeared -
MAP32: Bad Dream - teeth.wad (Master Levels)
Bad Dream (MAP15 in Xbox) is a map that is part of the Master Levels for Doom II. It was designed by Sverre Andre Kvernmo (Cranium), and is a secret level contained in the file -
MAP09: Abattoire (The Plutonia Experiment)
MAP09: Abattoire [sic] is the ninth map of The Plutonia Experiment. It uses the music track "Deep Into The Code" from Doom. Abattoir is a French word that means slaughterhouse. The e at the end -
MAP08: Realm (The Plutonia Experiment)
MAP08: Realm is the eighth map of The Plutonia Experiment. It uses the music track "The Demons From Adrian's Pen", from Doom. Facing off the water, drop yourself on it and it will go -
MAP02: Well of Souls (The Plutonia Experiment)
MAP02: Well of Souls is the second map of The Plutonia Experiment. It uses the music track "Dark Halls" (the same as for E1M3: Toxin Refinery) from Doom. This map is notable for containing an -
MAP24: Quarry (TNT: Evilution)
MAP24: Quarry (MAP22 in PSX) is the twenty-fourth map of TNT: Evilution. It was designed by Dean Johnson and uses the music track "Between Levels" from Doom II. The scenery is volcanic/underground, and -
MAP12: Crater (TNT: Evilution)
MAP12: Crater (MAP17 in PSX) is the twelfth map of TNT: Evilution. It was designed by Jim Lowell and uses the music track "The Dave D. Taylor Blues" from Doom II. Head through the first -
UV Tyson
UV Tyson is a Compet-N speedrunning category and a Doom Honorific Title. The objective is to finish the level as quickly as possible in Ultra-Violence, killing every monster at least once, except lost -
Cursed Prowler
This article is a stub. Please help the Doom Wiki by expanding it. The Cursed Prowler is a demon that appears in Doom Eternal: The Ancient Gods - Part Two. It first appears in the Reclaimed -
MAP28: The Absolution (Doom 64)
This article is a stub. Please help the Doom Wiki by expanding it. MAP28: The Absolution is the last level of Doom 64. The background music is the same heard in level 11, Terror Core -
Versions of Doom and Doom II
From 1993 to 1995, various versions of Doom and Doom II were released by id Software to address glitches and input from players and fans. Additionally, a few early versions were preserved by testers, which -
Possessed Security
Possessed Security are former human UAC NeoPhalanx operatives turned zombie-like creatures. They are a recurring enemy in Doom (2016). They can be considered a combination of the Shotgun Guy from the original Doom due -
MAP26: Bunker (The Plutonia Experiment)
MAP26: Bunker is the twenty-sixth map of The Plutonia Experiment. It uses the music track "Message For The Archvile" from Doom II (the same as Doom II's MAP26: The Abandoned Mines). Blue key -
Spectre/Doom Eternal
Overview, Doom, Doom 64, Doom (2016), Doom Eternal The Spectre reappears once more in Doom Eternal. A semi-transparent version of the Pinky, Spectres serve as a difficult-to-see threat midway through the campaign. -
Fist/Doom
Overview, Doom, Doom 3, Doom (2016), Doom Eternal The fist is the player's stock melee attack, consisting of a basic punch from the player character's left hand reinforced by brass knuckles. It is -
Glory Kill
A Glory Kill is a special action in DOOM and Doom Eternal. These consist of the player performing a special melee action that instantly kills the enemy. Dealing enough damage to an enemy may cause -
MAP01/03: The Catwalk (Master Levels)
The Catwalk (MAP05 in Xbox/PSX) is a map that is part of the Master Levels for Doom II. It was designed by Christen David "Chris" Klie, and is contained in the file CATWALK.WAD -
MAP31: Cyberden (The Plutonia Experiment)
MAP31: Cyberden is the first secret map of The Plutonia Experiment. It can be reached via MAP15, and uses the music track "Sign Of Evil" from Doom. The map is named for the four Cyberdemons -
MAP21: Slayer (The Plutonia Experiment)
MAP21: Slayer is the twenty-first map of The Plutonia Experiment. The music is the same as for Doom II's intermission text screens, and indeed there is a text screen just before this level -
Pain Elemental/Doom II
Overview, Doom II, Doom 64, Doom RPG, Doom Eternal The Pain Elemental is a monster introduced in Doom II. -
Pistol/Doom
Overview, Doom, Doom 3, Doom (2016), Doom Eternal The pistol is the player's default weapon, and fires bullets. Each player enters the game with a pistol, fifty bullets, and his fists, with the pistol -
MAP09: March of the Demons (No Rest for the Living)
MAP09: March of the Demons is the secret map of No Rest for the Living. It was designed by Russell Meakim and uses the music track "The Dave D. Taylor Blues". The par time is -
Possessed Soldier
Possessed Soldiers are former humans turned into zombies by the demon invasion that appear in Doom (2016). They are updated renditions of the Zombieman from the original Doom and the Z-Sec from Doom 3 -
Lost Soul/Doom Eternal
Overview, Doom, Doom 64, Doom RPG, Doom 3, Doom (2016), Doom Eternal The Lost Soul makes another appearance in Doom Eternal. While still visually similar to their appearance in Doom (2016), they've undergone some -
MAP01/02: Canyon (Master Levels)
Canyon (MAP04 in Xbox, MAP03 in PSX) is a map that was part of the Master Levels for Doom II. It was designed by Tim Willits, and is contained in the file CANYON.WAD. The -
ML01: Attack (Master Levels)
Attack (MAP01 in Xbox/PSX) is a map that is part of the Master Levels for Doom II. It was designed by Tim Willits, and is contained in the file ATTACK.WAD. -Kill all the -
MAP07: Caughtyard (The Plutonia Experiment)
MAP07: Caughtyard is the seventh map of The Plutonia Experiment. It uses the music track "I Sawed The Demons" from Doom. The beginning task of this level is similar to the beginning MAP07 from Doom -
Stone Imp
The Stone Imp (playfully called the "Stimp " by the community) is a variant of Imp that appears in Doom Eternal's second expansion, The Ancient Gods - Part Two. They are Imps who have previously fallen -
MAP14: Genesis (The Plutonia Experiment)
MAP14: Genesis is the fourteenth map of The Plutonia Experiment. It uses the music track "Nobody Told Me About Id" from Doom. Courtyard The Compet-N records for the map are: -
MAP12: Altar of Pain (Doom 64)
This article is a stub. Please help the Doom Wiki by expanding it. This article or section needs cleaning up. Please edit it to a higher standard of quality. -
Possessed Engineer
A Possessed Engineer is a former welder turned demon that has an explosive blow torch. They appear in DOOM. They first appear in Resource Operations. UAC REPORT FILE: TTIXXLSM -
Possessed Scientist
The Possessed Scientist is the weakest and most common mutated human found in Doom (2016). They can be considered an updated rendition of the Zombie from Doom 3. The Possessed first appear in The UAC -
Gibs
Gibs are the little bits of internal remains (organs, flesh and bone) from a victim when their body ends up being torn to pieces, usually through an explosion. Gib death can refer to the victim -
Spectre/Doom (2016)
Overview, Doom, Doom 64, Doom (2016), Doom Eternal This article is a stub. Please help the Doom Wiki by expanding it. -
MAP16: The Omen (The Plutonia Experiment)
MAP16: The Omen is the sixteenth map of The Plutonia Experiment. It uses the music track "Untitled (Mouth For War)" from Doom. The red key is not necessary because the switch behind the red door -
Riot Soldier
The Riot Soldier, also referred to as the Chaingunner or Trooper, is an enemy that appears in Doom Eternal: The Ancient Gods - Part Two, based on the Heavy Weapon Dudes from Doom II. It is -
Lost Soul/Doom (2016)
Overview, Doom, Doom 64, Doom RPG, Doom 3, Doom (2016), Doom Eternal The Lost Soul is a flying demonic skull and a returning monster in DOOM. It first appears in Kadingir Sanctum. -
Spectre/Doom
Overview, Doom, Doom 64, Doom (2016), Doom Eternal Spectres are the partially invisible counterparts of Demons. Except for their blurry appearance, they are exactly the same in behavior and attributes and thus may be thought -
Cueball
The Cueball serves as the replacement for the Possessed Engineer from DOOM. It was the only demon that could not walk before The Ancient Gods - Part 2 update, but now they are able to move -
Pain Elemental/Doom 64
Overview, Doom II, Doom 64, Doom RPG, Doom Eternal The Pain Elemental appears in Doom 64 in its own unique variation. -
Buff Totem
This article is a stub. Please help the Doom Wiki by expanding it. Buff Totems are a new feature in Doom Eternal. When a Buff Totem is near, all Demons in the area are toughened -
Berserk (Doom 2016)
The Berserk sphere is a returning powerup that appears in DOOM. Similar to its effect in other Doom games, the Berserk powerup significantly increases the damage of the player's melee attacks, allowing the player -
Final Doom TNT music
This article is a stub. Please help the Doom Wiki by expanding it. The TNT: Evilution soundtrack in Final Doom was composed by Jonathan El-Bizri, Josh Martel, L.A. Sieben, and Tom Mustaine. Tracks -
Cacodemon/Doom 64
Overview, Doom, Doom 64, Doom RPG, Doom 3, Doom (2016), Doom Eternal In Doom 64, the Cacodemon first appears in MAP03: Main Engineering. -
Screecher Zombie
This article is a stub. Please help the Doom Wiki by expanding it. The Screecher Zombie, sometimes referred to simply as the Screecher, is an enemy introduced in The Ancient Gods - Part Two, the second -
Advanced Research Complex
Advanced Research Complex is the eighth level of DOOM. The mission involving this map is "A Brighter Tomorrow." There are ten secrets, three Elite Guards, one Field Drone, two Argent Cells, and two Rune Trials -
Alpha
It has been suggested that this article or section be merged with [[::Versions of Doom and Doom II|Versions of Doom and Doom II]]. (Discuss ) Before the release of the final game, there were three -
Mecha Zombie
The Mecha Zombie is a stronger variant of the regular Zombie. It was introduced in Doom Eternal. The Mecha Zombie is notably taller than its normal counterpart and has obvious signs of machine enhancement around -
Pain state
A monster's pain state is an action frame used for that monster when being momentarily stunned by a damaging attack. Each monster type has a different probability of suffering this effect when hurt. The -
MAP34: Plant Ops (Doom 64)
This article is a stub. Please help the Doom Wiki by expanding it. MAP34: Plant Ops is the first map of The Lost Levels in Doom 64, exclusive to the remastered version. -
Prowler/Doom (2016)
Overview, Doom (2016), Doom Eternal The Prowler is a multiplayer-exclusive demon that appears in DOOM. Until the release of the Cacodemon, it is the fourth and final demon that the player can unlock. -
Argent Facility (Destroyed)
Argent Facility (Destroyed) is the seventh level of DOOM. The mission involving this map is called "Hell on Mars." After returning from Hell, you find the Argent Tower destroyed and Hell having taken over Mars -
The Necropolis
The Necropolis is the eleventh level of DOOM, with the mission name "The Crucible". Having passed through the Titan's Realm, your mission is to find and reclaim the Demonic Crucible from the forces of -
Kronos
In Doom RPG, Kronos is the second-to-last boss that the player must defeat. He is the mastermind behind the invasion of the base, somewhat analagous to Dr. Betruger in Doom 3. SPOILER WARNING -
Harvester
The Harvester is a multiplayer exclusive demon that appeared in the first multiplayer pack of Doom (2016), Unto the Evil. The Harvester appears similar to that of the Summoner. It has a blue& red skin -
Turret
This article is a stub. Please help the Doom Wiki by expanding it. Turrets are ambient demons that first appear in Doom Eternal: The Ancient Gods - Part One. -
Mancubus/Doom 64
Overview, Doom II, Doom RPG, Doom 64, Doom 3, Doom (2016), Doom Eternal Mancubus appear in Doom 64. Their function in Doom 64 is unchanged to that in Doom II. -
Unwilling (Doom Eternal)
The Hell Zombies (or Unwilling) are a reskin of the Earth Zombie. The appearance of the Hell Zombie is similar to the Doom (2016) Unwilling, but with a few changes. Their bone armor is sleeker -
VEGA Central Processing
VEGA Central Processing is the twelfth level of DOOM, with the mission name "I AM VEGA." There are five secrets, and the last three Elite Guards are located in this level. Field Drones and Argent -
Lost Soul/Doom 64
Overview, Doom, Doom 64, Doom RPG, Doom 3, Doom (2016), Doom Eternal The Lost Souls of Doom 64 are resurrected carcasses of those from Doom 1, resurrected by the Mother Demon. They are made from -
Kalibas
Kalibas appears in the Nekravol level as a miniboss battle like the Doom Hunters. Kalibas is a massive brain like demon in the same vein as the Spider Mastermind and the Arachnotrons, however unlike them -
Demon/Doom RPG
Overview, Doom, Doom RPG, Doom 64, Doom 3, Doom (2016), Doom Eternal In both DOOM RPG and DOOM II RPG, the Demons appears as the "Pinky" class of monsters. -
Doom II cast sequence
The Doom cast sequence is an animated sequence at the conclusion of Doom II and Final Doom that displays the characters' walking, attack, and death animations, including the player. The characters are displayed over a -
Hell Knight/Doom 64
Overview, Doom II, Doom 64, Doom RPG, Doom 3, Doom (2016), Doom Eternal The Hell Knights of Doom 64 are the resurrected carcasses of those from Doom 1, resurrected by the Mother Demon. They are -
Serpent Riders
The Serpent Riders are a trio of sibling demons, bent on domination of the known universe. They are the central, but separate main enemies of Heretic, Hexen, and Hexen II. The symbol of the three -
Hellhound/Doom RPG
This article is a stub. Please help the Doom Wiki by expanding it. Overview, Doom RPG, Doom Eternal -
Imp/Doom 64
Overview, Doom, Doom 64, Doom RPG, Doom II RPG, Doom 3, Doom (2016), Doom Eternal The Imps are featured in DOOM 64, first appearing in MAP01: Staging Area. -
Figurines
Figurines are one of the types of Collectibles found in Doom (2016) and Doom Eternal. There are currently 26 collectible figures in Doom (2016) and 31 in Doom Eternal. TODO -
Demon rune
The Demon rune is an item in the 2016 Doom reboot which occurs during multiplayer game play and SnapMap mode. It appears as a floating red pentagram with a changing spawn point. It transforms a -
Arachnotron/Doom 64
Overview, Doom II, Doom 64, Doom II RPG, Doom Eternal Arachnotrons appear in Doom 64. -
Summoned Wolf
This article is a stub. Please help the Doom Wiki by expanding it. Summoned Wolves (also known as Hellhounds) are creatures summoned by Marauders in Doom Eternal. -
Demon/Doom 64
Overview, Doom, Doom RPG, Doom 64, Doom 3, Doom (2016), Doom Eternal DOOM 64 includes the Bull Demons, DOOM 64's version of the Demons. They first appears in MAP01: Staging Area. -
Nightmare Imp
The Nightmare Imp is a translucent blue/purple Imp which is faster than the standard Imp variant and is the first new monster encountered in Doom 64. It hurls purple fireballs which are faster than -
Spectre/Doom 64
Overview, Doom, Doom 64, Doom (2016), Doom Eternal Spectres in Doom 64 are similar to their classic counterparts. -
Adrian Carmack
Adrian Carmack (born May 5, 1969) is one of the four founders of id Software, along with Tom Hall, John Romero, and John Carmack. He had worked there as an artist. He was a major -
Zombieman/Doom 64
Overview, Doom, Doom 64, Doom Eternal The Zombiemen of Doom 64 are reanimated carcasses of those from DOOM, reanimated by the Mother Demon. They are made from systematically altered dead carnage remade back into corrupted -
Possessed Worker
This article is a stub. Please help the Doom Wiki by expanding it. Possessed Workers are UAC workers that have been mutated by the Lazarus Hellwave. -
Nightmare Spectre
Nightmare Spectres are dark cyan-tinted, faster and more powerful forms of Spectres found in the PlayStation version of Doom. They appear in the Sega Saturn version as well, but with the same sprites as -
Argent D'Nur (level)
Argent D'Nur is the thirteenth and final level of DOOM. The Well is the mission name. There are five secrets in the level. Battling the Spider Mastermind as the final boss. While some intelligence -
Bull Demon
This article is a stub. Please help the Doom Wiki by expanding it. Bull Demons are one of a class of monsters normally called Demons in the games. -
Shotgun Guy/Doom 64
This article is a stub. Please help the Doom Wiki by expanding it. Overview, Doom, Doom 64, Doom Eternal -
Arch-vile/Doom RPG
Overview, Doom II, Doom RPG, Doom 3, Doom (2016), Doom Eternal This article is a stub. Please help the Doom Wiki by expanding it. -
Strafing
Strafing is the act of moving laterally (i.e. to either side) without turning. In the default keyboard configuration, the comma key strafes left and the period key strafes right. It is also possible to -
Imp/Doom RPG
This article is a stub. Please help the Doom Wiki by expanding it. Overview, Doom, Doom 64, Doom RPG, Doom II RPG, Doom 3, Doom (2016), Doom Eternal -
Apollyon
This article is a stub. Please help the Doom Wiki by expanding it. Apollyon is an Arch-Vile class monster in Doom RPG and Doom II RPG. They are the strongest variety of the class -
Belphegor
This article is a stub. Please help the Doom Wiki by expanding it. Belphegor are demon class monsters that first appear in Sector 5 in Doom RPG. -
Cacodemon/Doom RPG
Overview, Doom, Doom 64, Doom RPG, Doom 3, Doom (2016), Doom Eternal Cacodemons are a type of enemy in Doom RPG and Doom II RPG. They are the second in the rankings of their type -
Caco-Spectre
Caco-Spectre is a rare yet unique variant of the Cacodemon, and one of the few monsters encountered exclusively in the Sony PlayStation port for the classic Doom. Similar to the Demon's nearly-invisible -
Lost Soul/Doom RPG
This article is a stub. Please help the Doom Wiki by expanding it. Overview, Doom, Doom 64, Doom RPG, Doom 3, Doom (2016), Doom Eternal -
Pain Elemental/Doom RPG
This article is a stub. Please help the Doom Wiki by expanding it. Overview, Doom II, Doom 64, Doom RPG, Doom Eternal -
Revenant/Doom RPG
This article is a stub. Please help the Doom Wiki by expanding it. Overview, Doom II, Doom RPG, Doom 3, Doom (2016), Doom Eternal -
Beholder
This article is a stub. Please help the Doom Wiki by expanding it. The Beholder is a Pain Elemental variant in Doom RPG. When killed, the Beholder explodes, releasing two Phantoms. -
Prowler
Overview, Doom (2016), Doom Eternal This article is a stub. Please help the Doom Wiki by expanding it. -
Whiplash Spectre
The Whiplash Spectre is a special version of the Whiplash demon. It first appears in the master level for the Super Gore Nest as well as in The Blood Swamps in The Ancient Gods - Part -
Wretched
This article is a stub. Please help the Doom Wiki by expanding it. Wretched is the highest form of the Cacodemon class of demons. It is the strongest of the three Cacodemon variants, with the -
Malwrath
This article is a stub. Please help the Doom Wiki by expanding it. Malwrath is one of the Cacodemon class monsters appearing in Doom RPG and Doom II RPG. The Malwrath is the weakest of -
Mancubus/Doom RPG
This article is a stub. Please help the Doom Wiki by expanding it. Overview, Doom II, Doom RPG, Doom 64, Doom 3, Doom (2016), Doom Eternal -
Commando/Doom RPG
This article is a stub. Please help the Doom Wiki by expanding it. Overview, Doom II, Doom RPG, Doom 3, Doom Eternal -
Druj
This article is a stub. Please help the Doom Wiki by expanding it. Druj is the strongest form of the Mancubi class of demons. They are first encountered in Sector 6 in Doom RPG. -
Nightmare
This article is a stub. Please help the Doom Wiki by expanding it. Nightmares are members of the Lost Soul class of monsters in Doom RPG. They are the most powerful forms. They are first -
Imp Lord
This article is a stub. Please help the Doom Wiki by expanding it. The Imp Lord is the strongest form of Imp. It is first encountered in Sector 6 in Doom RPG. And in UAC -
Infernis
This article is a stub. Please help the Doom Wiki by expanding it. Infernis is an enemy in Doom RPG. He is able to cast the spell Rise which allows it to raise previously killed -
Hell Knight/Doom RPG
This article is a stub. Please help the Doom Wiki by expanding it. Overview, Doom II, Doom 64, Doom RPG, Doom 3, Doom (2016), Doom Eternal -
Rahovart
This article is a stub. Please help the Doom Wiki by expanding it. Rahovart is a member of the pain elemental class in Doom RPG. It is first seen in Sector 6. -
Super Heavy
This article is a stub. Please help the Doom Wiki by expanding it. Super Heavy is an enemy type in Doom Eternal, as well as its first and second dlc releases. All Super Heavies cannot -
Impling
Impling is an enemy in Doom RPG. This article is a stub. Please help the Doom Wiki by expanding it. -
Ogre
This article is a stub. Please help the Doom Wiki by expanding it. Ogre is a weaker version of the Barons species in both Doom RPG games. It is first encountered in Sector 3 of -
Comparison of Doom monsters
This article or section needs cleaning up. Please edit it to a higher standard of quality. -
Health
A player's health starts at a full 100 percent (or hit points). It may increase even beyond that from the effects of various powerups to as high as 200 percent (199 in versions prior -
Hitscan
Hitscan attacks hit or miss their target the very moment the attack is launched, and therefore cannot be dodged. All melee and bullet attacks work like this; there are no projectiles involved, invisible or otherwise -
Models
Seven Doom characters were built as sculptures during Doom& Doom II development. The first models - the Doomguy, baron of hell and cyberdemon - were sculpted by Adrian Carmack. Working on them proved to be more time -
Doom RPG script
You have been dispatched in response to a distress call from Union Aerospace Corporation's re-search facility on Mars. The base is under attack by an unknown force and your mission is to acquire -
MetaDoom
MetaDoom is a randomizer gameplay mod by Kinsie, that serves to add elements from several games in the DOOM series, including mainline games, spin offs, ports and some unused content planned for official games -
EarthBound Doom
This article or section needs cleaning up. Please edit it to a higher standard of quality. EarthBound Doom, or EBDoom is an EDGE partial conversion created by Baron of Sigma. EBDoom applies elements from the -
Demon Eclipse
This article or section needs cleaning up. Please edit it to a higher standard of quality. Demon Eclipse is a Doom II mod for GZDoom currently being worked on by Eriance. The original vision of -
MAP12: Militant Reprisal (Requiem)
MAP12: Militant Reprisal is the twelfth map of Requiem. It was designed by Ian Quick, and uses the music track "Breach of Madness" (now "Mesmarine") by Mark Klem, also the megawad's text screen music -
MAP09: Sabbath Sewer (Memento Mori II)
MAP09: Sabbath Sewer is the ninth level of Memento Mori II. It was designed by Mark Klem, who also composed "Disposition," the music track used in this level. As with several other levels in this -
MAP23: Ascending to the Stars (Hell Revealed)
MAP23: Ascending to the Stars, designed by Yonatan Donner, is the twenty-third map of Hell Revealed. According to the Hell Revealed info pack: -
MAP29: Kings of Metal (Memento Mori II)
MAP29: Kings of Metal is the twenty-ninth level of Memento Mori II. It was designed by Jens Nielsen and uses the music track "Junkie Smack" by Mark Klem. "Kings of Metal" is also the -
MAP20: Silures (Eternal Doom)
MAP20: Silures is the twentieth level of Eternal Doom and was designed by Bob Evans. This level can be quite frustrating, and is full of secrets. There is only one exit, but two ways to -
MAP30: Excalibur (Eternal Doom)
This article is a stub. Please help the Doom Wiki by expanding it. MAP30: Excalibur is the thirtieth and final level of Eternal Doom. It was designed by Bob Evans and is notable for its -
Enter the Doom Chapter I: Lucido Attack
This article or section needs cleaning up. Please edit it to a higher standard of quality. Enter the Doom 1:Lucido Attack is an RPG game, inspired by Doom and created using RPG Maker 2000 -
Doom v0.5
Doom 0.5 was an alpha version of Doom, released on May 22, 1993 to testers. After the player quits the game, the ENDOOM screen states that it is a preview of Doom: Evil Unleashed. -
MAP27: Mount Pain (TNT: Evilution)
MAP27: Mount Pain is the twenty-seventh map of TNT: Evilution. It was designed by Drake O'Brien and uses the music track "Into the Beast's Belly". On the Ultra-Violence or Nightmare! skill -
Development of Doom
Following the successful release of Wolfenstein 3D in May 1992, most of the id Software team worked on the sequel, Spear of Destiny. Since this game used the same engine as Wolfenstein, lead programmer John -
DeHackEd
DeHackEd is an editor originally created for Vanilla Doom that allows the operation of the executable to be changed. It was developed by Greg Lewis. The latest version of DeHackEd, version 3.1, was released -
MAP23: No Way Out (Memento Mori II)
MAP23: No Way Out is the twenty-third level of Memento Mori II. It was designed by Eric Sargent and uses the music track "Mirage" by Mark Klem. It contains a separate area for multiplayer -
MAP04: The Stand (Memento Mori)
MAP04: The Stand is the fourth map of Memento Mori. It was designed by Jens Nielsen, and uses the music track "Scary 1" by Mark Klem. Although designed for cooperative multiplayer gameplay, a switch at -
MAP07: Not That Simple (Memento Mori)
MAP07: Not That Simple is the seventh map of Memento Mori. It was designed by Jens Nielsen, and uses the music track "Night Bats" by Mark Klem. Open the door in front of you, and -
MAP04: Caged (The Plutonia Experiment)
MAP04: Caged is the fourth map of The Plutonia Experiment. It uses the music track "Kitchen Ace (And Taking Names)" from Doom. You will be in a room (A) with four raised teleporters and a -
List of notable Doom community people
This article needs cleaning up. Please edit it to a higher standard of quality. From the page histories it would appear that a lot of names have simply been dumped here regardless of actual notability -
MAP18: Internal Reaches 3 (Community Chest 2)
MAP18: Internal Reaches 3 is the eighteenth map of Community Chest 2. It was designed by Samuel "Kaiser" Villarreal, and uses the music tack "Infinite" from TNT: Evilution. This is the second sequel to Community -
MAP15: Karmacoma (Memento Mori)
MAP15: Karmacoma is the fifteenth level of Memento Mori. It was designed by Florian Helmberger and uses the music track "Triangle of Fear" by Mark Klem. The level is named after a song by the -
MAP14: City in the Clouds (Hell Revealed)
MAP14: City in the Clouds, designed by Yonatan Donner, is the fourteenth map of Hell Revealed. It uses the music track "Excalibur" from Rise of the Triad. According to the Hell Revealed info pack: -
Dante's Gate
Dante's Gate is a single-level PWAD designed by John W. "Dr. Sleep" Anderson. In an era when level editing tools were fairly primitive, it distinguished itself by a strong emphasis on theme and -
Crossing Acheron
Crossing Acheron is a single-level PWAD designed by John W. "Dr. Sleep" Anderson. As part of their 10 Years of Doom feature, Doomworld named it one of the ten best WADs of 1994. The -
MAP28: City of the Unavenged (Memento Mori)
MAP28: City of the Unavenged is the twenty-eighth level of Memento Mori. It was designed by Jens Nielsen and uses the music track "Dreadnaught" by Mark Klem. This level is notorious as the hardest -
MAP32: Installation 07 Warszawa (Community Chest 3)
MAP32: Installation 07 Warszawa is the super secret level of Community Chest 3. It was mainly designed by Matt Devlin (Shadow Dweller). During compilation, it was edited by Eric Baker (The Green Herring) to improve -
MAP12: Black Rain (Community Chest 3)
MAP12: Black Rain is the twelfth map of Community Chest 3. It was designed by Matt Cibulas (RottKing), and uses the music track "AimShootKill" from TNT: Evilution. It is the largest level in the megawad -
Knee-Deep in ZDoom
Knee-Deep in ZDoom (a.k.a. KDiZD) is a 10 level PWAD for The Ultimate Doom for the source port ZDoom. The project was led by Daniel "Tormentor667" Gimmer. Other team members were: Knee -
MAP25: The Temple of Darkness (The Plutonia Experiment)
MAP25: The Temple of Darkness is the twenty-fifth map of The Plutonia Experiment. It uses the music track "Adrian's Asleep" from Doom II (the same as Doom II's MAP25: Bloodfalls). This map -
MAP03: Aztec (The Plutonia Experiment)
MAP03: Aztec (MAP26 in PSX) is the third map of The Plutonia Experiment. It uses the music track "On the Hunt" from Doom. Walk forward and left through the hallway, grab the supplies, and head -
MAP28: Heck (TNT: Evilution)
MAP28: Heck (MAP24 in PSX) is the twenty-eighth map of TNT: Evilution. It was designed by Milo Casali and uses the music track "AimShootKill" by Tom Mustaine. The main hub of the stage is -
MAP19: Shipping/Respawning (TNT: Evilution)
MAP19: Shipping/Respawning is the nineteenth map of TNT: Evilution. It was designed by Ty Halderman and Jimmy Sieben jointly, and uses the music track "Countdown to Death" from Doom II. This map is notable -
MAP10: Redemption (TNT: Evilution)
MAP10: Redemption is the tenth map of TNT: Evilution. It was designed by Tom Mustaine, who also composed the level's music track, "Infinite". While the enemies that appear in the map are largely unchanged -
MAP11: Feeding Frenzy (Icarus: Alien Vanguard)
MAP11: Feeding Frenzy is the eleventh level of Icarus: Alien Vanguard. The level takes place inside, and around a demon-infested restaurant on another planet. It was designed by Gregg Anderson. Run into the restaurant -
E2M5: Shadowgard (Kansam's Trial)
E2M5: Shadowgard is the fifth map of Kansam's Trial. It was designed by Kansam and DOUG the Eagle and uses the music track " ". It is a big grey rocky castle, full of monsters, secrets -
MAP02: The Pain Labs (No Rest for the Living)
MAP02: The Pain Labs is the second map of No Rest for the Living. It was designed by Richard Heath and uses the music track "The Dave D. Taylor Blues". The par time is 1 -
MAP32: Go 4 It (Plutonia 2)
MAP32: Go 4 It is the second secret map of Plutonia 2. It was designed by Charly Goulois (Kira) and Thomas van der Velden, and uses the music track "Nobody Told Me About Plutonia" by -
MAP24: Procrustes Chambers (Requiem)
MAP24: Procrustes Chambers is the twenty-fourth map of Requiem. It was designed by Anthony Czerwonka, and uses the music track "Slider" by Mark Klem. In both the text file and the Requiem info pack -
Doom press release beta
The Doom press release beta was released October 4, 1993. It was apparently released to journalists to trial the game before its release. The beta is time sensitive and will not start after October 31 -
Doomsday of UAC
Doomsday of UAC (commonly known by its filename UAC_DEAD) is a single-level PWAD designed by Leo Martin Lim. As part of their 10 Years of Doom feature, Doomworld named it one of the -
MAP29: Odyssey of Noises (The Plutonia Experiment)
MAP29: Odyssey of Noises is the twenty-ninth map of The Plutonia Experiment. The music is "At Doom's Gate". Odyssey of Noises is one of the most expansive and difficult of the official Doom -
MAP28: The Sewers (The Plutonia Experiment)
MAP28: The Sewers is the twenty-eighth map of The Plutonia Experiment. It uses the music track "The Demons From Adrian's Pen" from Doom. The structure of the level is indeed reminscent to underground -
MAP18: Neurosphere (The Plutonia Experiment)
MAP18: Neurosphere is the eighteenth map of The Plutonia Experiment. It uses the music track "Demons On The Prey" from Doom. In its visual theme and architecture, this level is similar to MAP14: The Inmost -
MAP20: Breakdown (Doom 64)
This article is a stub. Please help the Doom Wiki by expanding it. This article or section needs cleaning up. Please edit it to a higher standard of quality. -
Phobos: Anomaly Reborn
Phobos: Anomaly Reborn is a PWAD level set for The Ultimate Doom created by Christopher Lutz and released on January 2, 2003. The episode features a similar design as Lutz's other levels, with highly -
MAP10: Clear for Death (Memento Mori II)
MAP10: Clear for Death is the tenth level of Memento Mori II. It was designed by Matthias Worch and uses the music track "Backroad Wanderer" by David "Tolwyn" Shaw. It contains a separate area for -
MAP08: Beast Island (Alien Vendetta)
MAP08: Beast Island is the eighth map of the megawad Alien Vendetta. Most of the level was designed by Jan Endre Jansen, with the final island fortress area designed by Anders Johnsen. The map uses -
MAP05: Vivisection (No Rest for the Living)
MAP05: Vivisection is the fifth map of No Rest for the Living. It was designed by Richard Heath and uses the music track "Into Sandy's City". The par time is 3:30. This level -
MAP12: Entryway to the Worlds of the Ancients (Perdition's Gate)
This article is a stub. Please help the Doom Wiki by expanding it. MAP12: Entryway to the Worlds of the Ancients is the twelfth map of Perdition's Gate. -
MAP10: UAC Experimentation Labs, High Security Area (Perdition's Gate)
This article is a stub. Please help the Doom Wiki by expanding it. MAP10: UAC Experimentation Labs, High Security area is the tenth map of Perdition's Gate. The Music Track it uses is "Pluck". -
MAP01: UAC Main Lobby, Shipping and Receiving/Main Gate (Perdition's Gate)
This article is a stub. Please help the Doom Wiki by expanding it. MAP01: UAC main lobby, shipping and receiving/Main gate is the first map of Perdition's Gate. The Music Track it uses -
MAP06: Beta Base (Mars War)
MAP06: Beta Base is the sixth map of Mars War by Nathan Lineback. It uses an unused music track from Carmageddon. The current records for the map at the Doomed Speed Demos Archive are: -
MAP05: Living Hell (Community Chest 3)
MAP05: Living Hell is the fifth map of Community Chest 3. It was designed by Matthew Gilzinger (doom2day) and uses a modified version of the Doom II music track "Getting Too Tense." It is a -
MAP08: Tomb of Malevolence (No Rest for the Living)
MAP08: Tomb of Malevolence is the eighth and last map of No Rest for the Living. It was designed by Richard Heath and uses the music track "Shawn's Got The Shotgun". The par time -
UV -fast
UV -fast is a Compet-N speedrunning category. The objective is to finish the level as quickly as possible, in Ultra-Violence with the -fast parameter, killing every monster at least once, except lost souls -
STRAIN
This article or section needs cleaning up. Please edit it to a higher standard of quality. STRAIN is a 32-level partial conversion released on September 14, 1997 by The Alpha Dog Alliance. It features -
UV speed
UV speed is a Compet-N speedrunning category. The objective is to finish the level as quickly as possible on Ultra-Violence. The Plutonia Experiment[ ] For these levels, the requirements of UV speed and UV -
NM100S
NM100S is a Compet-N speedrunning category. The objective is to finish the level as quickly as possible in Nightmare!, with 100% secrets. -
Eternal Doom IV: Return from Oblivion
Eternal Doom IV: Return from Oblivion is an unfinished megawad for Doom II created by TeamTNT in 2008. It can be downloaded at: http://doomworld.com/idgames/?id=15193 A ZDoom or GZDoom source port -
Engine bug
A Doom engine bug is a limitation or an oddity present in the Doom engine. For errors in map design, even those related to a specific item below, see the article about that map. Note -
E2M1ED.WAD
E2M1ED.WAD is a single-level PWAD designed by Ed Boling. It is notable for being perhaps the first "complete" third-party Doom level ever created (the earlier mods were clearly marked as editing prototypes -
The Unholy Trinity
This article is a stub. Please help the Doom Wiki by expanding it. The Unholy Trinity, or Trinity College, is a single-level PWAD designed by Steve McCrea, Simon Wall, and Elias Papavassilopoulos. As part -
MAP25: Black Tower (Master Levels)
Black Tower (MAP02 in Xbox) is a map that is part of the Master Levels for Doom II. It was designed by Sverre Andre Kvernmo (Cranium), and is contained in the file BLACKTWR.WAD. The -
MAP27: Anti-Christ (The Plutonia Experiment)
MAP27: Anti-Christ is the twenty-seventh map of The Plutonia Experiment. It uses the music track "I Sawed The Demons" from Doom. In some ways this level is a "spiritual sequel" to several Doom -
MAP13: The Crypt (The Plutonia Experiment)
MAP13: The Crypt is the thirteenth map of The Plutonia Experiment. It uses the music track "Donna To The Rescue" from Doom. The yellow skull key is located on a platform that looks like a -
MAP05: Ghost Town (The Plutonia Experiment)
MAP05: Ghost Town (MAP27 in PSX) is the fifth map of The Plutonia Experiment. It uses the music track "Hiding The Secrets", the music for most secret levels from Doom. You start in a small -
MAP31: Killer Colours (Alien Vendetta)
MAP31: Killer Colours is the secret map of Alien Vendetta. It was designed by Yashar "GeminI" Garibzadeh and Kristian "Ebola" Käll. It uses the music track "Future Military Conquests" from Duke Nukem 3D. It was -
MAP03: Canyon of the Dead (No Rest for the Living)
MAP03: Canyon of the Dead is the third map of No Rest for the Living. It was designed by Russell Meakim and uses the music track "DOOM". The par time is 2:00. This level -
MAP31: World of Wonders: The Planet of Living Rock (Perdition's Gate)
This article is a stub. Please help the Doom Wiki by expanding it. MAP31: World of Wonders: The Planet of Living Rock is the thirty first map of Perdition's Gate. -
MAP32: World of Wonders: The Sea of Radioactive Waste (Perdition's Gate)
This article is a stub. Please help the Doom Wiki by expanding it. MAP32: World of Wonders: The Sea of Radioactive Waste is the thirty second map of Perdition's Gate. The Music Track it -
MAP21: Hell's Gate (Perdition's Gate)
This article is a stub. Please help the Doom Wiki by expanding it. MAP21: Hell's Gate is the twenty first map of Perdition's Gate. -
E3M7: Big Time (Serenity)
This article is a stub. Please help the Doom Wiki by expanding it. E3M7: Big Time is the seventh level of Serenity. It was designed by Bjorn Hermans and Holger Nathrath, and includes a custom -
MAP06: Collider Complex (Plutonia 2)
MAP06: Collider Complex is the sixth map of Plutonia 2. It was designed by Sam Woodman and Vincent Catalaá, and uses the music track "Sign of Evil" by Robert Prince. Jumping through the teleporter, you -
MAP14: Mountains and Mortar (Community Chest 3)
MAP14: Mountains and Mortar is the fourteenth map of Community Chest 3. It was designed by Matt Grieshober (Soap on a Rope), and uses the music track of Heretic E1M9: The Graveyard. The ceiling of -
NM speed
NM speed is a Compet-N speedrunning category. The objective is to finish the level as quickly as possible on Nightmare!. The Plutonia Experiment[ ] This file is labeled in a non-standard way; the conventional -
UV -respawn
UV -respawn is a Compet-N speedrunning category. The objective is to finish the level as quickly as possible, in Ultra-Violence with the -respawn parameter, with 100% kills or more and with 100% secrets -
UV pacifist
UV pacifist is a Compet-N speedrunning category. The objective is to finish the level as quickly as possible, in Ultra-Violence, with the following restrictions: not harming monsters directly (no shooting, chainsawing, or punching -
MAP22: Thematic Elements (Community Chest 2)
MAP22: Thematic Elements is the twenty-second map of Community Chest 2. It was designed by Thomas Lutrov (Lutrov71) and Kimmo Kumpulainen (Jimi), with Lutrov building the architecture and Kumpulainen implementing the gameplay. It uses -
Origwad
Origwad is the earliest known user-created Doom level to be released. It was designed by Jeffrey Bird of James Cook University in Northern Queensland. Origwad was released on March 7th, 1994. It does not -
MAP31: Disarming the Mechanism (Community Chest 3)
MAP31: Disarming the Mechanism is the secret level of Community Chest 3. It was designed by Chris Kassap (lupinx-Kassman), and was the author's sixth level. It uses a MIDI conversion, by Sephiroth3, of -
EDGE
EDGE (Enhanced Doom Gaming Engine) was a collaborative Open Source project based upon the Doom source code. EDGE is derived from the DOSDoom source port. The first official version of EDGE was released on June -
MAP23: Tombstone (The Plutonia Experiment)
MAP23: Tombstone is the twenty-third map of The Plutonia Experiment. It uses the music track "Bye Bye American Pie" from Doom II (the same as Doom II's MAP23: Barrels o' Fun and TNT -
Thing types
Only one of these may be picked up per level, although any additional maps still count against the player's item tally. In multiplayer it is possible to pick another after dying and respawning. Not -
MAP22: Nightfall (Icarus: Alien Vanguard)
MAP22: Nightfall (called Nightfall -- The Graveyard on the TeamTNT website) is the twenty-second level of Icarus: Alien Vanguard, set in a simulation of a graveyard. It was designed by Gary Gosson. It is notable -
MAP26: Between Scattered Corpses (Memento Mori)
MAP26: Between Scattered Corpses is the twenty-sixth level of Memento Mori. It was designed by Denis and Thomas Möller and uses the music track "Scary 1" by Mark Klem. The Compet-N records for -
MAP30: The Escape (Perdition's Gate)
This article is a stub. Please help the Doom Wiki by expanding it. MAP30: The Escape is the thirtieth map of Perdition's Gate. -
MAP26: The Blood Tunnels (Perdition's Gate)
This article is a stub. Please help the Doom Wiki by expanding it. MAP26: The Blood Tunnels is the twenty sixth map of Perdition's Gate. -
MAP24: The BloodStone Gardens of Hell (Perdition's Gate)
This article is a stub. Please help the Doom Wiki by expanding it. MAP24: The BloodStone Gardens of Hell is the twenty forth map of Perdition's Gate. The Music Track it uses is "Pluck". -
MAP10: Skagway (UAC Ultra)
MAP10: Skagway is the tenth map of UAC Ultra. It uses the music track "Astral Dreadnought" by James Paddock, which originally appeared on MAP10 of Plutonia 2. This map can be nearly incompletable on cooperative -
MAP13: Welcome to the Machine (Community Chest 3)
MAP13: Welcome to the Machine is the thirteenth map of Community Chest 3. It was designed by Thomas van der Velden, and uses the music track "Double, Double, Toil and Trouble " from Blood. There are -
MAP10: Atlantis Rising (Community Chest 3)
MAP10: Atlantis Rising is the tenth map of Community Chest 3. It appears to take place in a water treatment facility. It was designed by Will Hackney, and uses the music track "Nothing So Cruel -
MAP07: Bloodsea Keep (Master Levels)
Bloodsea Keep (MAP03 in Xbox) is a map that is part of the Master Levels for Doom II. It was designed by Sverre Andre Kvernmo (Cranium), and is contained in the file BLOODSEA.WAD. On -
MAP19: NME (The Plutonia Experiment)
MAP19: NME is the nineteenth map of The Plutonia Experiment. It uses the music track "Suspense" from Doom. "NME" is pronounced "En-em-ee"= Enemy. Start. Central room. The Compet-N records for the map -
MAP03: Virgil's Lead (Master Levels)
Virgil's Lead (MAP18 in Xbox, MAP02 in PSX)is a map that is part of the Master Levels for Doom II. It was designed by John W. "Dr. Sleep" Anderson, and is contained in -
MAP24: Hell's Honeycomb (Speed of Doom)
This article is a stub. Please help the Doom Wiki by expanding it. Hell's Honeycomb is the twenty-fourth map of Speed of Doom. It was designed by Darkwave0000 and uses Cavern, an original -
MAP25: Hell's Park (Perdition's Gate)
This article is a stub. Please help the Doom Wiki by expanding it. MAP25: Hell's Park is the twenty fifth map of Perdition's Gate. The Music Track it uses is "Teeth". Plot: The -
MAP23: Hell's Gymnasium (Perdition's Gate)
This article is a stub. Please help the Doom Wiki by expanding it. MAP23: Hell's Gymnasium is the twenty third map of Perdition's Gate. The Music Track it uses is "Liquid". -
MAP22: The Deepest Reaches (Perdition's Gate)
This article is a stub. Please help the Doom Wiki by expanding it. MAP22: The Deepest Reaches is the twenty second map of Perdition's Gate. -
MAP01: Dig (UAC Ultra)
MAP01: Dig is the first map of UAC Ultra. It uses a music track from Abuse. The records for the map at the Doomed Speed Demos Archive are: -
MAP04: UAC Checkpoint (Community Chest 3)
MAP04: UAC Checkpoint is the fourth map of Community Chest 3. It was designed by Matthew Gilzinger (doom2day) and uses a modified version of the Doom music track "I Sawed the Demons." Shoot out the -
MAP02: Ion Storm (Community Chest 3)
MAP02: Ion Storm is the second map of Community Chest 3. It was designed by Dutch Devil and uses the music track 279.mid by Ray Schmitz (Shtbag). There are currently no records for the -
MAP06: Foregone Destruction (Community Chest 3)
MAP06: Foregone Destruction is the sixth map of Community Chest 3. It was designed by Daniel Gimmer (Tormentor667) and uses the Duke Nukem 3D music track "Taking the Death Toll." It is the author's -
MAP09: Vesperas (Master Levels)
Vesperas (MAP17 in Xbox, MAP13 in PSX) is a map that is part of the Master Levels for Doom II. It was designed by John W. "Dr. Sleep" Anderson, and is contained in the file -
MAP07: Nessus (Master Levels)
Nessus (MAP11 in Xbox, MAP09 in PSX) is a map that is part of the Master Levels for Doom II. It was designed by John W. "Dr. Sleep" Anderson, and is contained in the file -
MAP05: Minos' Judgement (Master Levels)
Minos' Judgement (MAP08 in PSX) is a map that is part of the Master Levels for Doom II. It was designed by John W. "Dr. Sleep" Anderson, and is contained in the file MINOS.WAD -
MAP08: Geryon (Master Levels)
Geryon (MAP09 in Xbox, MAP07 in PSX) is a map that is part of the Master Levels for Doom II. It was designed by John W. "Dr. Sleep" Anderson, and is contained in the file -
Scythe 2
Scythe 2 is a 32-level megawad for Doom II. Released by Erik Alm in June of 2005. It was re-released July 10th 2009 with the 3 missing levels. It has been regarded by -
MAP06: Collapsys (UAC Ultra)
MAP06: Collapsys is the sixth map of UAC Ultra. It uses the music track "Bergschrund" by James Paddock. Due to the length of the map, and to speed up gameplay in cooperative mode, halfway through -
MAP04: Pyrolysis (UAC Ultra)
MAP04: Pyrolysis is the fourth map of UAC Ultra. It uses a music track by Nick Baker which originally appeared on MAP41 of Crucified Dreams. The crushing ceilings indicated by the bold danger signs which -
E3M8: Church of the Poisened Minds (Serenity)
This article is a stub. Please help the Doom Wiki by expanding it.'E3M8: Church of the Poisened Minds' [sic] is the eighth and final level of Serenity. It was designed by Bjorn Hermans and -
The Deimos Subway
This article is a stub. Please help the Doom Wiki by expanding it. The Deimos Subway (SUBWAY.WAD) is a single-level PWAD designed by Neal Ziring. It was originally released July 23, 1994. -
MAP01: Trapped on Titan (Master Levels)
Trapped on Titan (MAP16 in Xbox) is a map that is part of the Master Levels for Doom II. It was designed by Jim Flynn, and is contained in the file TTRAP.WAD. The records -
MAP01: Titan Manor (Master Levels)
Titan Manor (MAP10 in Xbox) is a map that is part of the Master Levels for Doom II. It was designed by Jim Flynn, and is contained in the file MANOR.WAD. Two dead marines -
MAP01: Subterra (Master Levels)
Subterra (MAP13 in Xbox, MAP12 in PSX) is a map that is part of the Master Levels for Doom II. It was designed by Christen David "Chris" Klie, and is contained in the file SUBTERRA -
MAP01: Subspace (Master Levels)
Subspace (MAP12 in Xbox, MAP11 in PSX) is a map that is part of the Master Levels for Doom II. It was designed by Christen David "Chris" Klie, and is contained in the file SUBSPACE -
MAP01: The Garrison (Master Levels)
The Garrison (MAP08 in Xbox) is a map that is part of the Master Levels for Doom II. It was designed by Christen David "Chris" Klie, and is contained in the file GARRISON.WAD. The -
MAP01: The Fistula (Master Levels)
The Fistula (MAP07 in Xbox, MAP06 in PSX) is a map that is part of the Master Levels for Doom II. It was designed by Christen David "Chris" Klie, and is contained in the file -
MAP01: Paradox (Master Levels)
Paradox (MAP10 in PSX) is a map that is part of the Master Levels for Doom II. It was designed by Tom Mustaine, and is contained in the file PARADOX.WAD. The records for the -
MAP11: Sick (UAC Ultra)
MAP11: Sick is the eleventh and final map of UAC Ultra. It uses a music track from Abuse and ends with a boss fight against the Chimaira, one of the new monsters in the WAD -
MAP05: Hardware (UAC Ultra)
MAP05: Hardware is the fifth map of UAC Ultra. The map uses the music track entitled "Track 06" from the 1996 video game Abuse, which was composed by Bobby Prince. This map features a freezer -
MAP24: Bring Evil Upon Thee (Community Chest)
MAP24: Bring Evil Upon Thee is the twenty-fourth map of Community Chest. It was designed by Kim "Torn" Bach, and uses the music track "Donna to the Rescue" from Doom. There are two copies -
MAP14: Lift Tension (10 Sectors)
MAP14: Lift Tension is the fourteenth map of 10 Sectors. It was designed by Jonathan Dowland. The Compet-N records for the map are: -
Doom v0.2
Doom 0.2 was the earliest known alpha version of Doom released to testers outside id. It was released February 4, 1993, when only two months of work had been done on the game. The -
MAP18: Hard Attack (Hell Revealed)
MAP18: Hard Attack, designed by Yonatan Donner, is the eighteenth map of Hell Revealed. It uses the music track "I Choose the Stairs" from Rise of the Triad. According to the Hell Revealed info pack: -
MAP08: Worst Case Scenario (UAC Ultra)
MAP08: Worst Case Scenario is the eighth map of UAC Ultra. It uses a music track by Nick Baker and Vincent Fong which originally appeared on MAP15 of Crucified Dreams. The records for the map -
MAP27: Halls of Cocytus (Whispers of Satan)
MAP27: Halls of Cocytus is the twenty-seventh map of Whispers of Satan. It was designed by Kristian Aro, who also wrote the music track for this level, "Cryonic Dreams". In Greek mythology, Cocytos was -
MAP09: As the Doctor Sleeps (Community Chest 3)
MAP09: As the Doctor Sleeps is the ninth map of Community Chest 3. It was designed by Paul Corfiatis. The title is a pun, as the level's design is significantly influenced by that of -
MAP26: Death (Scythe 2)
This article is a stub. Please help the Doom Wiki by expanding it. MAP26: Death is the twenty-sixth map of the megawad Scythe 2. It was designed by Erik Alm and uses the music -
MAP26: Excoriation (Requiem)
MAP26: Excoriation is the twenty-sixth map of Requiem. It was designed by Adam Windsor, and uses the music track "The Rhythm of Carnage" by David Shaw. It is the smallest and shortest level in -
FORTRESS.WAD
This article is a stub. Please help the Doom Wiki by expanding it. FORTRESS.WAD is a single-level PWAD designed by Curtis M. Turner II and originally released April 20, 1994. It distinguished itself -
MAP07: Simple Complex (Community Chest 3)
MAP07: Simple Complex is the seventh map of Community Chest 3. It was designed by Matt Tropiano, and uses the music track of TNT: Evilution MAP16: Deepest Reaches, Called "Blood Jungle". This level cannot be -
MAP07: Mephisto's Maosoleum (Master Levels)
Mephisto's Maosoleum [sic] is a map that is part of the Master Levels for Doom II. It was designed by Sverre Andre Kvernmo (Cranium), and is contained in the file MEPHISTO.WAD. The records -
ML04: The Combine (Master Levels)
The Combine (MAP06 in Xbox, MAP04 in PSX) is a map that is part of the Master Levels for Doom II. It was designed by Christen David "Chris" Klie, and is contained in the file -
MAP11: Sneak Peak (Scythe)
This article is a stub. Please help the Doom Wiki by expanding it. MAP11: Sneak Peak is the eleventh map of the megawad Scythe. It was designed by Erik Alm and uses the music track -
MAP03: Sifting Adjunct (UAC Ultra)
MAP03: Sifting Adjunct is the third map of UAC Ultra. It uses a music track from Abuse. The records for the map at the Doomed Speed Demos Archive are: -
MAP14: The Wasted Dens (Whispers of Satan)
MAP14: The Wasted Dens is the fourteenth map of Whispers of Satan. It was designed by Paul Corfiatis, and uses the music track "Dreamtime Cut" by Kristian Aro. Secrets[ ] At the beginning of the level -
MAP29: Ticket to Eternity (Plutonia 2)
MAP29: Ticket to Eternity is the twenty-ninth map of Plutonia 2. It was designed by Adolf Vojta (Gusta) and Pavel TvrznÃk (Pipicz), and uses the music track "The Hunt" by Jamie Robertson. To the -
MMH
MMH is a Compet-N speedrunning category. The object is to finish the level in Ultra-Violence with the highest Maximum Minimum Health (MMH) possible. MMH is calculated this way: "Watch the health everytime the -
MAP11: The Grieving Outpost (Community Chest 3)
MAP11: The Grieving Outpost is the eleventh map of Community Chest 3. It was designed by Burke Hill (Kirby), and uses the music track "Kitchen Ace (and Taking Names)" from Doom. It makes use of -
MAP07: Haymaker (UAC Ultra)
MAP07: Haymaker is the seventh map of UAC Ultra. It introduces the monster of the same name, one of the new monsters in the WAD. The records for the map at the Doomed Speed Demos -
MAP02: UAC in Exile (UAC Ultra)
MAP02: UAC in Exile is the second map of UAC Ultra. It uses a music track from Abuse. The records for the map at the Doomed Speed Demos Archive are: -
E3M1: A Warm Welcome (Serenity)
E3M1: A Warm Welcome is the first level of Serenity. It was designed by Bjorn Hermans and Holger Nathrath, and includes a custom music track. Open the door directly in front of you (to the -
Town Infection
This article is a stub. Please help the Doom Wiki by expanding it. Town Infection: The Flooding is a Megawad by José "CoTeCiO" Navarrete initially released in 2008 exclusively for GZDoom. It includes 34 new -
Outpost 21
This article is a stub. Please help the Doom Wiki by expanding it. Outpost 21 (OPOST21.WAD) is a single-level PWAD designed by Scott Amspoker. It was noted by Doomers of that time for -
MAP03: Mineopoly (Community Chest 3)
MAP03: Mineopoly is the third map of Community Chest 3. It was designed jointly by Maximillian Daley (BlackFish) and Matt Grieshober (Soap on a Rope), and uses a MIDI rendition of the Fear Factory song -
Sector 6 (Doom RPG)
Sector 6 is a level in Doom RPG. Sector 6 hosts the power control mainframe. The super secret room has a vendor machine with the following prices: -
E2M3: Purgatory (Kansam's Trial)
E2M3: Purgatory is the third map of Kansam's Trial. It was designed by Kansam and uses the music track " ". [[file:|thumb|300px|Map of**]] -
MAP27: Terror (Scythe)
This article is a stub. Please help the Doom Wiki by expanding it. MAP27: Terror is the twenty-seventh map of the megawad Scythe. It was designed by Erik Alm and uses the music track -
MAP20: The Starport (Scythe)
This article is a stub. Please help the Doom Wiki by expanding it. MAP20: The Starport is the twentieth map of the megawad Scythe. It was designed by Erik Alm and uses the music track -
MAP19: 3000 AD (Scythe)
This article is a stub. Please help the Doom Wiki by expanding it. MAP19: 3000 AD is the nineteenth map of the megawad Scythe. It was designed by Erik Alm. It is the ninth map -
MAP09: Counteraction Terminal (UAC Ultra)
MAP09: Counteraction Terminal is the ninth map of UAC Ultra. It uses a music track by Nick Baker and Vincent Fong which originally appeared on MAP40 of Crucified Dreams. The records for the map at -
Megawatt
This article is a stub. Please help the Doom Wiki by expanding it. Megawatt (MEGAWATT.WAD) is a single-level PWAD designed by Casey Miller. It was originally released April 3, 1994, and stood out -
E3M3: R You Lonesome? (Serenity)
E3M3: R You Lonesome? is the third level of Serenity. It was designed by Bjorn Hermans and Holger Nathrath, and includes a custom music track. The records for the map on the Doomed Speed Demos -
MAP21: 2048 BC (Whispers of Satan)
MAP21: 2048 BC is the twenty-first map of Whispers of Satan. It was designed by Paul Corfiatis, who also wrote the music track for this level, "Rising Heat". Secrets[ ] After the first teleporter, you -
MAP24: Hatred (Scythe)
This article is a stub. Please help the Doom Wiki by expanding it. MAP24: Hatred is the twenty-fourth map of the megawad Scythe. It was designed by Erik Alm and uses the music track -
MAP17: Book Lords (Scythe)
This article is a stub. Please help the Doom Wiki by expanding it. MAP17: Book Lords is the seventeenth map of the megawad Scythe. It was designed by Erik Alm and uses the music track -
MAP13: Subverted Base (Scythe)
This article is a stub. Please help the Doom Wiki by expanding it. MAP13: Subverted Base is the thirteenth map of the megawad Scythe. It was designed by Erik Alm and uses the music track -
MAP30: Darkness Without End (Speed of Doom)
This article is a stub. Please help the Doom Wiki by expanding it. Darkness Without End is the thirtieth map of Speed of Doom. It was designed by Darkwave0000 and uses "Baron's Province", an -
MAP18: M/S Futura (Scythe)
This article is a stub. Please help the Doom Wiki by expanding it. MAP18: M/S Futura is the eighteenth map of the megawad Scythe. It was designed by Erik Alm and uses the music -
E1M6 (Return to Phobos)
This article is a stub. Please help the Doom Wiki by expanding it. Return to Phobos is an episode WAD designed by Michael Kelsey. Its sixth map replaces E1M6. -
Megalab
This article is a stub. Please help the Doom Wiki by expanding it. Megalab is a single-level PWAD designed by Casey Miller, originally released April 30, 1994. It is a largish solo map with -
E3M5: Dungeons of the Dark (Serenity)
This article is a stub. Please help the Doom Wiki by expanding it. E3M5: Dungeons of the Dark is the fifth level of Serenity. It was designed by Bjorn Hermans and Holger Nathrath, and includes -
E2M3: Totally Crossed Out (Eternity)
This article is a stub. Please help the Doom Wiki by expanding it. E2M3: Totally Crossed Out is the third level of the episode replacement Eternity. It was designed by Bjorn Hermans and Holger Nathrath -
Ultimate Super Doom 3
This article or section needs cleaning up. Please edit it to a higher standard of quality. Ultimate Super Doom 3 (Also known as USD3) is a mod for the original DOOM games by Doomero. The -
MAP12: Walk in the Park (Scythe)
This article is a stub. Please help the Doom Wiki by expanding it. MAP12: Walk in the Park is the twelfth map of the megawad Scythe. It was designed by Erik Alm and uses the -
Inferno 2
Inferno 2 Is A Fan Made WAD By JK888 Released On February 1st 2023 Which WAD Made By Otar Dursunov (YouTuber: John Koshtaria/JK888) story tells As Aftermath of Original Inferno From the Ultimate Doom -
Tech Gone Bad
This article is a stub. Please help the Doom Wiki by expanding it. Tech Gone Bad or E1M8b is a single-level PWAD for Doom designed by John Romero. Released on January 15, 2016, it -
Reaper Miniatures
A company called Reaper Miniatures produced miniatures based on Doom& Doom II characters from September 1997 to July 1999. The line featured miniatures of Marine with Shotgun (Hero), Zombie Marine with Autorifle, Zombie Marine with -
MAP16: Burial Grounds (Scythe)
This article is a stub. Please help the Doom Wiki by expanding it. MAP16: Burial Grounds is the sixteenth map of the megawad Scythe. It was designed by Erik Alm and uses the music track -
E1M9 (Return to Phobos)
This article is a stub. Please help the Doom Wiki by expanding it. Return to Phobos is an episode WAD designed by Michael Kelsey. E1M9 is its secret level, which can be accessed from E1M3. -
E2M5: Through the Eye of the Needle (Eternity)
This article is a stub. Please help the Doom Wiki by expanding it. E2M5: Through the Eye of the Needle is the fifth level of the episode replacement Eternity. It was designed by Bjorn Hermans
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NWN Wiki is an encyclopedia of information about Neverwinter Nights (NWN), a fantasy roleplaying computer game from BioWare, based on the third edition rules of Dungeons & Dragons (D&D). With this game, BioWare strove to raise the bar on their…