FANDOM


(Tiempos)
(Doom II)
Línea 38: Línea 38:
   
 
===[[Doom II]]===
 
===[[Doom II]]===
*[[MAP01: Entryway (Doom II)|MAP01]]: 30s
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* [[MAP01: Entryway (Doom II)|MAP01]]: 30s
*[[MAP02: Underhalls (Doom II)|MAP02]]: 1m 30s
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* [[MAP02: Underhalls (Doom II)|MAP02]]: 1m 30s
*[[MAP03: The Gantlet (Doom II)|MAP03]]: 2m
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* [[MAP03: The Gantlet (Doom II)|MAP03]]: 2m
*[[MAP04: The Focus (Doom II)|MAP04]]: 2m
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* [[MAP04: The Focus (Doom II)|MAP04]]: 2m
*[[MAP05: The Waste Tunnels (Doom II)|MAP05]]: 1m 30s
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* [[MAP05: The Waste Tunnels (Doom II)|MAP05]]: 1m 30s
*[[MAP06: The Crusher (Doom II)|MAP06]]: 2m 30s
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* [[MAP06: The Crusher (Doom II)|MAP06]]: 2m 30s
*[[MAP07: Dead Simple (Doom II)|MAP07]]: 2m
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* [[MAP07: Dead Simple (Doom II)|MAP07]]: 2m
*[[MAP08: Tricks and Traps (Doom II)|MAP08]]: 2m
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* [[MAP08: Tricks and Traps (Doom II)|MAP08]]: 2m
*[[MAP09: The Pit (Doom II)|MAP09]]: 4m 30s
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* [[MAP09: The Pit (Doom II)|MAP09]]: 4m 30s
*[[MAP10: Refueling Base (Doom II)|MAP10]]: 1m 30s
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* [[MAP10: Refueling Base (Doom II)|MAP10]]: 1m 30s
*[[MAP11: Circle of Death (Doom II)|MAP11]]: 3m 30s
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* [[MAP11: Circle of Death (Doom II)|MAP11]]: 3m 30s
*[[MAP12: The Factory (Doom II)|MAP12]]: 2m 30s
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* [[MAP12: The Factory (Doom II)|MAP12]]: 2m 30s
*[[MAP13: Downtown (Doom II)|MAP13]]: 2m 30s
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* [[MAP13: Downtown (Doom II)|MAP13]]: 2m 30s
*[[MAP14: The Inmost Dens (Doom II)|MAP14]]: 2m 30s
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* [[MAP14: The Inmost Dens (Doom II)|MAP14]]: 2m 30s
*[[MAP15: Industrial Zone (Doom II)|MAP15]]: 3m 30s
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* [[MAP15: Industrial Zone (Doom II)|MAP15]]: 3m 30s
*[[MAP16: Suburbs (Doom II)|MAP16]]: 2m 30s
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* [[MAP16: Suburbs (Doom II)|MAP16]]: 2m 30s
*[[MAP17: Tenements (Doom II)|MAP17]]: 7m
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* [[MAP17: Tenements (Doom II)|MAP17]]: 7m
*[[MAP18: The Courtyard (Doom II)|MAP18]]: 2m 30s
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* [[MAP18: The Courtyard (Doom II)|MAP18]]: 2m 30s
*[[MAP19: The Citadel (Doom II)|MAP19]]: 3m 30s
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* [[MAP19: The Citadel (Doom II)|MAP19]]: 3m 30s
*[[MAP20: Gotcha! (Doom II)|MAP20]]: 2m 30s
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* [[MAP20: Gotcha! (Doom II)|MAP20]]: 2m 30s
*[[MAP21: Nirvana (Doom II)|MAP21]]: 4m
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* [[MAP21: Nirvana (Doom II)|MAP21]]: 4m
*[[MAP22: The Catacombs (Doom II)|MAP22]]: 2m 30s
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* [[MAP22: The Catacombs (Doom II)|MAP22]]: 2m 30s
*[[MAP23: Barrels o' Fun (Doom II)|MAP23]]: 3m
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* [[MAP23: Barrels o' Fun (Doom II)|MAP23]]: 3m
*[[MAP24: The Chasm (Doom II)|MAP24]]: 2m 30s
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* [[MAP24: The Chasm (Doom II)|MAP24]]: 2m 30s
*[[MAP25: Bloodfalls (Doom II)|MAP25]]: 2m 30s
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* [[MAP25: Bloodfalls (Doom II)|MAP25]]: 2m 30s
*[[MAP26: The Abandoned Mines (Doom II)|MAP26]]: 5m
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* [[MAP26: The Abandoned Mines (Doom II)|MAP26]]: 5m
*[[MAP27: Monster Condo (Doom II)|MAP27]]: 5m 30s
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* [[MAP27: Monster Condo (Doom II)|MAP27]]: 5m 30s
*[[MAP28: The Spirit World (Doom II)|MAP28]]: 7m
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* [[MAP28: The Spirit World (Doom II)|MAP28]]: 7m
*[[MAP29: The Living End (Doom II)|MAP29]]: 5m
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* [[MAP29: The Living End (Doom II)|MAP29]]: 5m
*[[MAP30: Icon of Sin (Doom II)|MAP30]]: 3m
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* [[MAP30: Icon of Sin (Doom II)|MAP30]]: 3m
*[[MAP31: Wolfenstein (Doom II)|MAP31]]: 2m
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* [[MAP31: Wolfenstein (Doom II)|MAP31]]: 2m
*[[MAP32: Grosse (Doom II)|MAP32]]: 30s
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* [[MAP32: Grosse (Doom II)|MAP32]]: 30s
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==Fianal Doom==
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{| border="0" cellpadding="0" cellspacing="0" class="article-table" align="left" style="float: none; width: auto; margin: 1em 1em 1em 0; font-size: 85%; margin-left:20px; box-shadow: 5px 5px 2px #888888; "
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! scope="col" | Mapa
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! scope="col" | [[TNT: Evilution|Evilution]]
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! scope="col" | [[The Plutonia Experiment|Plutonia]]
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Revisión de 21:45 20 nov 2016

Archivo:PantallaInterm.png
Cada uno de los niveles en los juegos Doom tiene un Tiempo par asociado. Después de completar un nivel, el tiempo par se muestra en la pantalla intermedia junto al tiempo que el jugador tomó para completar el nivel. Esto permite al jugador medir su habilidad mediante la comparación del tiempo empleado.

Los tiempos par fueron codificados en el ejecutable de Doom en el archivo g_game.c.

John Romero generó los tiempos par al completar cada nivel lo más rápidamente posible, redondeando el tiempo resultante y adicionando 30 segundos.

Tiempos

Los siguientes son los tiempos par tomados desde el código fuente de Doom:

Doom

Doom II

Fianal Doom

Mapa Evilution Plutonia
MAP01
MAP02
MAP03
MAP04
MAP05
MAP06
MAP07
MAP08
MAP09
MAP10
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