La siguiente es una tabla que contiene todos los tipos de linedef existentes, clasificados por su origen.
Tablas para Doom[]
Doom[]
Tipo # | Origen | Tipo | Disparador | Descripción |
---|---|---|---|---|
1 | Doom | Puerta | PR | Abre, espera, luego cierra |
2 | Doom | Puerta | W1 | Mantiene abierta |
3 | Doom | Puerta | W1 | Close |
4 | Doom | Puerta | W1 | |
5 | Doom | Piso | W1 | To Lowest Adjacent Ceiling |
6 | Doom | Trituradora | W1 | Start Crusher, Fast Damage |
7 | Doom | Escalera | S1 | Build Stairs 8 Up |
8 | Doom | Escalera | W1 | Build Stairs 8 Up |
9 | Doom | Dona | S1 | Floor Donut |
10 | Doom | Plataforma | W1 | Tambien monstruos |
11 | Doom | Salida | S1 | Salida normal |
12 | Doom | Iluminación | W1 | To Highest Adjacent Level |
13 | Doom | Iluminación | W1 | To 255 |
14 | Doom | Plataforma | S1 | Floor Up 32 Change Texture |
15 | Doom | Plataforma | S1 | Floor Up 24 Change Texture |
16 | Doom | Puerta | W1 | Close and Open |
17 | Doom | Iluminación | W1 | Blink 1.0 Sec |
18 | Doom | Piso | S1 | To Higher Adjacent Floor |
19 | Doom | Piso | W1 | To Highest Adjacent Floor |
20 | Doom | Plataforma | S1 | Floor To Higher Floor Change Texture |
21 | Doom | Plataforma | S1 | Ascensor |
22 | Doom | Plataforma | W1 | Floor To Higher Floor Change Texture |
23 | Doom | Piso | S1 | To Lowest Adjacent Floor |
24 | Doom | Piso | G1 | To Lowest Adjacent Ceiling |
25 | Doom | Trituradora | W1 | Start Crusher, Slow Damage |
26 | Doom | Puerta | PR | Llave azul |
27 | Doom | Puerta | PR | Llave amarilla |
28 | Doom | Puerta | PR | Llave roja |
29 | Doom | Puerta | S1 | |
30 | Doom | Piso | W1 | Up Shortest Lower Texture |
31 | Doom | Puerta | D1 | Stay Open |
32 | Doom | Puerta | D1 | Llave azul |
33 | Doom | Puerta | D1 | Llave roja |
34 | Doom | Puerta | D1 | Llave amarilla |
35 | Doom | Iluminación | W1 | To 35 |
36 | Doom | Piso | W1 | To 8 Above Highest Adjacent Floor Fast |
37 | Doom | Piso | W1 | To Lowest Adjacent Floor Change Texture and Type |
38 | Doom | Piso | W1 | To Lowest Adjacent Floor |
39 | Doom | Teletransportador | W1 | Teletransportador |
40 | Doom | Techo | W1 | To Highest Ceiling |
41 | Doom | Techo | S1 | To Floor |
42 | Doom | Puerta | SR | Close |
43 | Doom | Techo | SR | To Floor |
44 | Doom | Techo | W1 | To 8 Above Floor |
45 | Doom | Piso | SR | To Highest Adjacent Floor |
46 | Doom | Puerta | GR | Also Monsters |
47 | Doom | Plataforma | G1 | Floor To Higher Floor Change Texture |
48 | Doom | Desplazamiento | Scrolling Wall Left | |
49 | Doom | Trituradora | S1 | Start Crusher, Slow Damage |
50 | Doom | Puerta | S1 | Close |
51 | Doom | Salida | S1 | Salida secreta |
52 | Doom | Salida | W1 | Salida normal |
53 | Doom | Plataforma | W1 | Start Moving Floor |
54 | Doom | Plataforma | W1 | Stop Moving Floor |
55 | Doom | Piso | S1 | To 8 Below Lowest Adjacent Ceiling and Crush |
56 | Doom | Piso | W1 | To 8 Below Lowest Adjacent Ceiling and Crush |
57 | Doom | Trituradora | W1 | Stop Crusher |
58 | Doom | Piso | W1 | Up 24 |
59 | Doom | Piso | W1 | Up 24 Change Texture and Type |
60 | Doom | Piso | SR | To Lowest Adjacent Floor |
61 | Doom | Puerta | SR | Stay Open |
62 | Doom | Plataforma | SR | Lift |
63 | Doom | Puerta | SR | |
64 | Doom | Piso | SR | To Lowest Adjacent Ceiling |
65 | Doom | Piso | SR | To 8 Below Lowest Adjacent Ceiling and Crush |
66 | Doom | Plataforma | SR | Floor Up 24 Change Texture |
67 | Doom | Plataforma | SR | Floor Up 32 Change Texture |
68 | Doom | Plataforma | SR | Floor To Higher Floor Change Texture |
69 | Doom | Piso | SR | To Higher Adjacent Floor |
70 | Doom | Piso | SR | To 8 Above Higher Adjacent Floor Fast |
71 | Doom | Piso | S1 | To 8 Above Higher Adjacent Floor Fast |
72 | Doom | Techo | WR | To 8 Above Floor |
73 | Doom | Trituradora | WR | Start Crusher, Slow Damage |
74 | Doom | Trituradora | WR | Stop Crusher |
75 | Doom | Puerta | WR | Close |
76 | Doom | Puerta | WR | Close and Open |
77 | Doom | Trituradora | WR | Start Crusher, Fast Damage |
79 | Doom | Iluminación | WR | To 35 |
80 | Doom | Iluminación | WR | To Highest Adjacent Level |
81 | Doom | Iluminación | WR | To 255 |
82 | Doom | Piso | WR | To Lowest Adjacent Floor |
83 | Doom | Piso | WR | To Highest Adjacent Floor |
84 | Doom | Piso | WR | To Lowest Adjacent Floor Change Texture and Type |
86 | Doom | Puerta | WR | Stay Open |
87 | Doom | Plataforma | WR | Start Moving Floor |
88 | Doom | Plataforma | WR | Lift Also Monsters |
89 | Doom | Plataforma | WR | Stop Moving Floor |
90 | Doom | Puerta | WR | |
91 | Doom | Piso | WR | To Lowest Adjacent Ceiling |
92 | Doom | Piso | WR | Up 24 |
93 | Doom | Piso | WR | Up 24 Change Texture and Type |
94 | Doom | Piso | WR | To 8 Below Lowest Adjacent Ceiling and Crush |
95 | Doom | Plataforma | WR | To Higher Floor Change Texture |
96 | Doom | Piso | WR | Up Shortest Lower Texture |
97 | Doom | Teletransportador | WR | Teletransportador |
98 | Doom | Piso | WR | To 8 Above Highest Adjacent Floor Fast |
101 | Doom | Piso | S1 | To Lowest Adjacent Ceiling |
102 | Doom | Piso | S1 | To Highest Adjacent Floor |
103 | Doom | Puerta | S1 | Stay Open |
104 | Doom | Iluminación | W1 | To Lowest Adjacent Level |
Doom II[]
Tipo # | Origen | Tipo | Disparador | Descripción |
---|---|---|---|---|
99 | Doom II | Puerta | SR | Blue Key Fast |
100 | Doom II | Escalera | W1 | Build Stairs 16 and Crush |
105 | Doom II | Puerta | WR | Rápida |
106 | Doom II | Puerta | WR | Stay Open Fast |
107 | Doom II | Puerta | WR | Close Fast |
108 | Doom II | Puerta | W1 | Rápida |
109 | Doom II | Puerta | W1 | Stay Open Fast |
110 | Doom II | Puerta | W1 | Close Fast |
111 | Doom II | Puerta | S1 | Rápida |
112 | Doom II | Puerta | S1 | Stay Open Fast |
113 | Doom II | Puerta | S1 | Close Fast |
114 | Doom II | Puerta | SR | Rápida |
115 | Doom II | Puerta | SR | Stay Open Fast |
116 | Doom II | Puerta | SR | Close Fast |
117 | Doom II | Puerta | PR | Rápida |
118 | Doom II | Puerta | P1 | Rápida |
119 | Doom II | Piso | W1 | To Higher Adjacent Floor |
120 | Doom II | Plataforma | WR | Rápida |
121 | Doom II | Plataforma | W1 | Rápida |
122 | Doom II | Plataforma | S1 | Rápida |
123 | Doom II | Plataforma | SR | Rápida |
124 | Doom II | Salida | W1 | Salida secreta |
125 | Doom II | Teletransportador | W1 | Teleport Monsters Only |
126 | Doom II | Teletransportador | WR | Teleport Monsters Only |
127 | Doom II | Escalera | S1 | Build Stairs 16 + Crush |
128 | Doom II | Piso | WR | To Higher Adjacent Floor |
129 | Doom II | Piso | WR | To Higher Floor Fast |
130 | Doom II | Piso | W1 | To Higher Floor Fast |
131 | Doom II | Piso | S1 | To Higher Floor Fast |
132 | Doom II | Piso | SR | To Higher Floor Fast |
133 | Doom II | Puerta | S1 | Blue Key Fast |
134 | Doom II | Puerta | SR | Red Key Fast |
135 | Doom II | Puerta | S1 | Red Key Fast |
136 | Doom II | Puerta | SR | Yellow Key Fast |
137 | Doom II | Puerta | S1 | Yellow Key Fast |
138 | Doom II | Iluminación | SR | To 255 |
139 | Doom II | Iluminación | SR | To 35 |
140 | Doom II | Piso | S1 | Up 512 |
141 | Doom II | Trituradora | W1 | Start Crusher, Silent |
Tablas para source ports[]
Boom[]
Tipo # | Origen | Tipo | Disparador | Descripción |
---|---|---|---|---|
78 | Boom | Piso | SR | Change Floor Texture and Type (Numeric Model) |
85 | Boom | Desplazamiento | Scrolling Wall (Right) | |
142 | Boom | Piso | W1 | Floor Up 512 |
143 | Boom | Plataforma | W1 | Lift Up 24 Change Texture |
144 | Boom | Plataforma | W1 | Lift Up 24 Remove Type |
145 | Boom | Techo | W1 | Down To Floor Fast |
146 | Boom | Dona | W1 | Floor Donut Raise |
147 | Boom | Piso | WR | Floor Up 512 |
148 | Boom | Plataforma | WR | Lift Up 24 Change Texture |
149 | Boom | Plataforma | WR | Lift Up 24 Remove Type |
150 | Boom | Trituradora | WR | Start Crusher Silent |
151 | Boom | Techo | WR | Up To Highest Ceiling |
152 | Boom | Techo | WR | Down To Floor Fast |
153 | Boom | Piso | W1 | Change Floor Texture and Type (Trigger Model) |
154 | Boom | Piso | WR | Change Floor Texture and Type (Trigger Model) |
155 | Boom | Dona | WR | Floor Donut Raise |
156 | Boom | Iluminación | WR | Start Blinking |
157 | Boom | Iluminación | WR | To Lowest Adjacent Level |
158 | Boom | Piso | S1 | Floor Up By Shortest Lower Tex |
159 | Boom | Piso | S1 | Floor To Lowest Adjacent Floor |
160 | Boom | Piso | S1 | Floor Up 24 Change Texture and Type |
161 | Boom | Piso | S1 | Floor Up 24 |
162 | Boom | Plataforma | S1 | Lift Perpetual |
163 | Boom | Plataforma | S1 | Lift Stop |
164 | Boom | Trituradora | S1 | Start Crusher, Fast Damage |
165 | Boom | Trituradora | S1 | Start Crusher Silent |
166 | Boom | Techo | S1 | Up To Highest Ceiling |
167 | Boom | Techo | S1 | Down To 8 Above Floor |
168 | Boom | Trituradora | S1 | Stop Crusher |
169 | Boom | Iluminación | S1 | To Highest Adjacent Level |
170 | Boom | Iluminación | S1 | To 35 |
171 | Boom | Iluminación | S1 | To 255 |
172 | Boom | Iluminación | S1 | Start Blinking |
173 | Boom | Iluminación | S1 | To Lowest Adjacent Level |
174 | Boom | Teletransportador | S1 | Teletransportador |
175 | Boom | Puerta | S1 | Close and Open |
176 | Boom | Piso | SR | Floor Up By Shortest Lower Texture |
177 | Boom | Piso | SR | Floor To Lowest Adjacent Floor |
178 | Boom | Piso | SR | Floor Up 512 |
179 | Boom | Piso | SR | Floor Up 24 Change Texture and Type |
180 | Boom | Piso | SR | Floor Up 24 |
181 | Boom | Plataforma | SR | Lift Perpetual |
182 | Boom | Plataforma | SR | Lift Stop |
183 | Boom | Trituradora | SR | Start Crusher, Fast Damage |
184 | Boom | Trituradora | SR | Start Crusher |
185 | Boom | Trituradora | SR | Start Crusher Silent |
186 | Boom | Techo | SR | Up To Highest Ceiling |
187 | Boom | Techo | SR | Down To 8 Above Floor |
188 | Boom | Trituradora | SR | Stop Crusher |
189 | Boom | Piso | S1 | Change Floor Texture and Type (Trigger Model) |
190 | Boom | Piso | SR | Change Floor Texture and Type (Trigger Model) |
191 | Boom | Dona | SR | Floor Donut Raise |
192 | Boom | Iluminación | SR | To Highest Adjacent Level |
193 | Boom | Iluminación | SR | Start Blinking |
194 | Boom | Iluminación | SR | To Lowest Adjacent Level |
195 | Boom | Teletransportador | SR | TelTeletransportadoreport |
196 | Boom | Puerta | SR | Close then Open |
197 | Boom | Salida | G1 | Salida normal |
198 | Boom | Salida | G1 | Salida secreta |
199 | Boom | Techo | W1 | Down To Lowest Ceiling |
200 | Boom | Techo | W1 | Down To Highest Floor |
201 | Boom | Techo | WR | Down To Lowest Ceiling |
202 | Boom | Techo | WR | Down To Highest Floor |
203 | Boom | Techo | S1 | Down To Lowest Ceiling |
204 | Boom | Techo | S1 | Down To Highest Floor |
205 | Boom | Techo | SR | Down To Lowest Ceiling |
206 | Boom | Techo | SR | Down To Highest Floor |
207 | Boom | Teletransportador | W1 | Teleport Preserve Direction (Silent) |
208 | Boom | Teletransportador | WR | Teleport Preserve Direction (Silent) |
209 | Boom | Teletransportador | S1 | Teleport Preserve Direction (Silent) |
210 | Boom | Teletransportador | SR | Teleport Preserve Direction (Silent) |
211 | Boom | Plataforma | SR | Toggle Floor To Ceiling (Instant) |
212 | Boom | Plataforma | WR | Toggle Floor To Ceiling (Instant) |
213 | Boom | Propiedades | Transfer Floor Light | |
214 | Boom | Desplazamiento | Accelerate Tagged Ceiling w.r.t. 1st Side's Sector | |
215 | Boom | Desplazamiento | Accelerate Tagged Floor w.r.t. 1st Side's Sector | |
216 | Boom | Desplazamiento | Accelerate Objects on Tagged Floor wrt 1st Side's Sector | |
217 | Boom | Desplazamiento | Accelerate Objects and Tagged Floor wrt 1st Side's Sector | |
218 | Boom | Desplazamiento | Accelerate Tagged Wall w.r.t 1st Side's Sector | |
219 | Boom | Piso | W1 | Floor Down To Adjacent Floor |
220 | Boom | Piso | WR | Floor Down To Adjacent Floor |
221 | Boom | Piso | S1 | Floor Down To Adjacent Floor |
222 | Boom | Piso | SR | Floor Down To Adjacent Floor |
223 | Boom | Propiedades | Set Friction To Length | |
224 | Boom | Empujadores | Set Wind | |
225 | Boom | Empujadores | Set Current | |
226 | Boom | Empujadores | Point Pusher | |
227 | Boom | Elevador | W1 | Elevator To Higher Floor |
228 | Boom | Elevador | WR | Elevator To Higher Floor |
229 | Boom | Elevador | S1 | Elevator To Higher Floor |
230 | Boom | Elevador | SR | Elevator To Higher Floor |
231 | Boom | Elevador | W1 | Elevator To Lower Floor |
232 | Boom | Elevador | WR | Elevator To Lower Floor |
233 | Boom | Elevador | S1 | Elevator To Lower Floor |
234 | Boom | Elevador | SR | Elevator To Lower Floor |
235 | Boom | Elevador | W1 | Elevator To Current Floor |
236 | Boom | Elevador | WR | Elevator To Current Floor |
237 | Boom | Elevador | S1 | Elevator To Current Floor |
238 | Boom | Elevador | SR | Elevator To Current Floor |
239 | Boom | Piso | W1 | Change Floor Texture and Type (Numeric Model) |
240 | Boom | Piso | WR | Change Floor Texture and Type (Numeric Model) |
241 | Boom | Piso | S1 | Change Floor Texture and Type (Numeric Model) |
242 | Boom | Propiedades | Transfer Heights | |
243 | Boom | Teletransportador | W1 | Teleport Line |
244 | Boom | Teletransportador | WR | Teleport Line |
245 | Boom | Desplazamiento | Scroll Tagged Ceiling w.r.t. 1st Side's Sector | |
246 | Boom | Desplazamiento | Scroll Tagged Floor w.r.t. 1st Side's Sector | |
247 | Boom | Desplazamiento | Push Objects on Tagged Floor wrt 1st Side's Sector | |
248 | Boom | Desplazamiento | Push Objects & Tagged Floor wrt 1st Side's Sector | |
249 | Boom | Desplazamiento | Scroll Tagged Wall w.r.t 1st Side's Sector | |
250 | Boom | Desplazamiento | Scroll Tagged Ceiling | |
251 | Boom | Desplazamiento | Scroll Tagged Floor | |
252 | Boom | Desplazamiento | Carry Objects on Tagged Floor | |
253 | Boom | Desplazamiento | Scroll Tagged Floor, Carry Objects | |
254 | Boom | Desplazamiento | Scroll Tagged Wall, Same as Floor/Ceiling | |
255 | Boom | Desplazamiento | Scroll Wall Using Sidedef Offsets | |
256 | Boom | Escalera | WR | Build Stairs 8 |
257 | Boom | Escalera | WR | Build Stairs 16 + Crush |
258 | Boom | Escalera | SR | Build Stairs 8 |
259 | Boom | Escalera | SR | Build Stairs 16 + Crush |
260 | Boom | Propiedades | Translucent Line | |
261 | Boom | Propiedades | Transfer Ceiling Light | |
262 | Boom | Teletransportador | W1 | Teleport Line (Reversed) |
263 | Boom | Teletransportador | WR | Teleport Line (Reversed) |
264 | Boom | Teletransportador | W1 | Teleport Line Monsters Only (Reversed) |
265 | Boom | Teletransportador | WR | Teleport Line Monsters Only (Reversed) |
266 | Boom | Teletransportador | W1 | Teleport Line Monsters Only |
267 | Boom | Teletransportador | WR | Teleport Line Monsters Only |
268 | Boom | Teletransportador | W1 | Teleport Monsters Only (Silent) |
269 | Boom | Teletransportador | WR | Teleport Monsters Only (Silent) |
ZDoom[]
Tipo # | Origen | Disparador | Descripción |
---|---|---|---|
270 | ZDoom | WR | FS_Execute(tag) |
333 | ZDoom | Static_Init (tag, Init_Gravity) | |
334 | ZDoom | Static_Init (tag, Init_Color) | |
335 | ZDoom | Static_Init (tag, Init_Damage) | |
336 | ZDoom | Line_Mirror () | |
337 | ZDoom | Line_Horizon () | |
338 | ZDoom | W1 | Floor_Waggle (tag, 24, 32, 0, 0) |
339 | ZDoom | W1 | Floor_Waggle (tag, 12, 32, 0, 0) |
340 | ZDoom | Plane_Align (1, 0) // Slope front floor | |
341 | ZDoom | Plane_Align (0, 1) // Slope front ceiling | |
342 | ZDoom | Plane_Align (1, 1) // Slope front floor and ceiling | |
343 | ZDoom | Plane_Align (2, 0) // Slope back floor | |
344 | ZDoom | Plane_Align (0, 2) // Slope back ceiling | |
345 | ZDoom | Plane_Align (2, 2) // Slope back floor and ceiling | |
346 | ZDoom | Plane_Align (2, 1) // Slope b.f. and f.c. | |
347 | ZDoom | Plane_Align (1, 2) // Slope f.f. and b.c. | |
348 | ZDoom | W1 | Autosave () |
349 | ZDoom | S1 | Autosave () |
350 | ZDoom | Transfer_Heights (tag, 2) // Just fake the floor | |
351 | ZDoom | Transfer_Heights (tag, 6) // Just fake the floor and clip it too | |
352 | ZDoom | Sector_CopyScroller(tag, 1) // copy ceiling scroller | |
353 | ZDoom | Sector_CopyScroller(tag, 2) // copy floor scroller | |
354 | ZDoom | Sector_CopyScroller(tag, 6) // copy carrying floor scroller |
Tablas para otros juegos[]
Heretic[]
Tipo # | Origen | Descripción |
---|---|---|
1 | Heretic | DR Door |
2 | Heretic | W1 Door Stay Open |
3 | Heretic | W1 Door Close |
4 | Heretic | W1 Door |
5 | Heretic | W1 Floor To Lowest Adjacent Ceiling |
6 | Heretic | W1 Start Crusher, Fast Damage |
7 | Heretic | S1 Build Stairs 8 Up |
8 | Heretic | W1 Build Stairs 8 Up |
9 | Heretic | S1 Floor Donut |
10 | Heretic | W1 Lift |
11 | Heretic | S1 Exit (Normal) |
12 | Heretic | W1 Light To Highest Adjacent Level |
13 | Heretic | W1 Light To 255 |
14 | Heretic | S1 Floor Up 32 Change Texture |
15 | Heretic | S1 Floor Up 24 Change Texture |
16 | Heretic | W1 Door Close and Open |
17 | Heretic | W1 Light Blink 1.0 Sec |
18 | Heretic | S1 Floor To Higher Adjacent Floor |
19 | Heretic | W1 Floor To Highest Adjacent Floor |
20 | Heretic | S1 Floor To Higher Floor Change Texture |
21 | Heretic | S1 Lift |
22 | Heretic | W1 Floor To Higher Floor Change Texture |
23 | Heretic | S1 Floor To Lowest Adjacent Floor |
24 | Heretic | G1 Floor To Lowest Adjacent Ceiling |
25 | Heretic | W1 Start Crusher, Slow Damage |
26 | Heretic | DR Door Blue Key |
27 | Heretic | DR Door Yellow Key |
28 | Heretic | DR Door Green Key |
29 | Heretic | S1 Door |
30 | Heretic | W1 Floor Up Shortest Lower Texture |
31 | Heretic | D1 Door Stay Open |
32 | Heretic | D1 Door Blue Key |
33 | Heretic | D1 Door Green Key |
34 | Heretic | D1 Door Yellow Key |
35 | Heretic | W1 Light To 35 |
36 | Heretic | W1 Floor To 8 Above Higher Adjacent Floor Fast |
37 | Heretic | W1 Floor To Lowest Adjacent Floor Change Texture and Type |
38 | Heretic | W1 Floor To Lowest Adjacent Floor |
39 | Heretic | W1 Teleport |
40 | Heretic | W1 Ceiling To Highest Ceiling |
41 | Heretic | S1 Ceiling To Floor |
42 | Heretic | SR Door Close |
43 | Heretic | SR Ceiling To Floor |
44 | Heretic | W1 Ceiling To 8 Above Floor |
45 | Heretic | SR Floor To Highest Adjacent Floor |
46 | Heretic | GR Door Also Monsters |
47 | Heretic | G1 Floor To Higher Floor Change Texture |
48 | Heretic | Scrolling Wall Left |
49 | Heretic | S1 Ceiling To 8 Above Floor |
50 | Heretic | S1 Door Close |
51 | Heretic | S1 Exit (Secret) |
52 | Heretic | W1 Exit (Normal) |
53 | Heretic | W1 Start Moving Floor |
54 | Heretic | W1 Stop Moving Floor |
55 | Heretic | S1 Floor To 8 Below Lowest Adjacent Ceiling and Crush |
56 | Heretic | W1 Floor To 8 Below Lowest Adjacent Ceiling and Crush |
57 | Heretic | W1 Stop Crusher |
58 | Heretic | W1 Floor Up 24 |
59 | Heretic | W1 Floor Up 24 Change Texture and Type |
60 | Heretic | SR Floor To Lowest Adjacent Floor |
61 | Heretic | SR Door Stay Open |
62 | Heretic | SR Lift |
63 | Heretic | SR Door |
64 | Heretic | SR Floor To Lowest Adjacent Ceiling |
65 | Heretic | SR Floor To 8 Below Lowest Adjacent Ceiling and Crush |
66 | Heretic | SR Floor Up 24 Change Texture |
67 | Heretic | SR Floor Up 32 Change Texture |
68 | Heretic | SR Floor To Higher Floor Change Texture |
69 | Heretic | SR Floor To Higher Adjacent Floor |
70 | Heretic | SR Floor To 8 Above Highest Adjacent Floor Fast |
71 | Heretic | S1 Floor To 8 Above Highest Adjacent Floor Fast |
72 | Heretic | WR Ceiling To 8 Above Floor |
73 | Heretic | WR Start Crusher, Slow Damage |
74 | Heretic | WR Stop Crusher |
75 | Heretic | WR Door Close |
76 | Heretic | WR Door Close and Open |
77 | Heretic | WR Start Crusher, Fast Damage |
79 | Heretic | WR Light To 35 |
80 | Heretic | WR Light To Highest Adjacent Level |
81 | Heretic | WR Light To 255 |
82 | Heretic | WR Floor To Lowest Adjacent Floor |
83 | Heretic | WR Floor To Highest Adjacent Floor |
84 | Heretic | WR Floor To Lowest Adjacent Floor Change Texture and Type |
86 | Heretic | WR Door Stay Open |
87 | Heretic | WR Start Moving Floor |
88 | Heretic | WR Lift |
89 | Heretic | WR Stop Moving Floor |
90 | Heretic | WR Door |
91 | Heretic | WR Floor To Lowest Adjacent Ceiling |
92 | Heretic | WR Floor Up 24 |
93 | Heretic | WR Floor Up 24 Change Texture and Type |
94 | Heretic | WR Floor To 8 Below Lowest Adjacent Ceiling and Crush |
95 | Heretic | WR Floor To Higher Floor Change Texture |
96 | Heretic | WR Floor Up Shortest Lo Texture |
97 | Heretic | WR Teleport |
98 | Heretic | WR Floor To 8 Above Highest Adjacent Floor Fast |
99 | Heretic | Scrolling Wall Right |
100 | Heretic | WR Door Triple Speed |
101 | Heretic | S1 Floor To Lowest Adjacent Ceiling |
102 | Heretic | S1 Floor To Highest Adjacent Floor |
103 | Heretic | S1 Door Stay Open |
104 | Heretic | W1 Light To Lowest Adjacent Level |
105 | Heretic | W1 Exit (Secret) |
106 | Heretic | W1 Build Stairs 16 |
107 | Heretic | S1 Build Stairs 16 |
Strife[]
Tipo # | Origen | Descripción |
---|---|---|
1 | Strife | DR Door |
2 | Strife | W1 Door Stay Open |
3 | Strife | W1 Door Close |
4 | Strife | W1 Door Also Monsters |
5 | Strife | W1 Floor To Lowest Adjacent Ceil |
6 | Strife | W1 Start Crusher, Very Fast Damage |
7 | Strife | S1 Build Stairs 8 Up |
8 | Strife | W1 Build Stairs 8 Up |
9 | Strife | S1 Floor Donut |
10 | Strife | W1 Lift Also Monsters |
11 | Strife | SR Exit To Map #Tag (0 = Next) |
12 | Strife | W1 Light To Highest Adjacent Level |
13 | Strife | W1 Light To 255 |
14 | Strife | S1 Floor Up 32 Change Texture |
15 | Strife | S1 Floor Up 24 Change Texture |
16 | Strife | W1 Door Close and Open |
17 | Strife | W1 Light Blink 1.0 Sec |
18 | Strife | S1 Floor To Higher Adjacent Floor |
19 | Strife | W1 Floor To Highest Adjacent Floor |
20 | Strife | S1 Floor To Higher Floor Change Texture |
21 | Strife | S1 Lift |
22 | Strife | W1 Floor To Higher Floor Change Texture |
23 | Strife | S1 Floor To Lowest Adjacent Floor |
24 | Strife | G1 Floor To Lowest Adjacent Ceiling |
25 | Strife | W1 Start Crusher, Slow No Damage |
26 | Strife | DR Door ID Badge |
27 | Strife | DR Door Passcard |
28 | Strife | DR Door ID Card |
29 | Strife | S1 Door |
30 | Strife | W1 Floor Up Shortest Lower Texture |
31 | Strife | D1 Door Stay Open |
32 | Strife | D1 Door Stay Open ID Badge |
33 | Strife | D1 Door Stay Open ID Card |
34 | Strife | D1 Door Stay Open Passcard |
35 | Strife | W1 Light To 35 |
36 | Strife | W1 Floor To Highest Adjacent Floor Fast |
37 | Strife | W1 Floor To LAF Change Texture and Type |
38 | Strife | W1 Floor To Lowest Adjacent Floor |
39 | Strife | W1 Teleport |
40 | Strife | S1 Door Split Open To Lowest |
41 | Strife | S1 Ceiling To Floor |
42 | Strife | SR Door Close |
43 | Strife | SR Ceiling To Floor |
44 | Strife | W1 Crusher To Floor And Stops |
45 | Strife | SR Floor To Highest Adjacent Floor |
46 | Strife | GR Door |
47 | Strife | G1 Floor To Higher Floor Change Texture |
48 | Strife | Scrolling Wall Left |
49 | Strife | S1 Ceiling To 8 Above Floor Continually |
50 | Strife | S1 Door Close |
51 | Strife | S1 Exit (Endgame) |
52 | Strife | W1 Exit to Map #Tag/100 |
53 | Strife | W1 Start Moving Floor |
54 | Strife | W1 Stop Moving Floor |
55 | Strife | S1 Floor To 8 Below LAC and Crush |
56 | Strife | W1 Floor To 8 Below LAC and Crush |
57 | Strife | W1 Stop Crusher |
58 | Strife | W1 Floor Up 64 |
59 | Strife | W1 Floor Up 24 Change Texture and Type |
60 | Strife | SR Floor To Lowest Adjacent Floor |
61 | Strife | SR Door Stay Open |
62 | Strife | SR Lift |
63 | Strife | SR Door |
64 | Strife | SR Floor To Lowest Adjacent Ceiling |
65 | Strife | SR Floor To 8 Below Lowest Adjacent Ceiling and Crush |
66 | Strife | SR Floor Up 24 Change Texture |
67 | Strife | SR Floor Up 32 Change Texture |
68 | Strife | SR Floor To Higher Floor Change Texture |
69 | Strife | SR Floor To Higher Adjacent Floor |
70 | Strife | SR Floor To Highest Adjacent Floor Fast |
71 | Strife | S1 Floor To Highest Adjacent Floor Fast |
72 | Strife | WR Crusher To Floor And Stops |
73 | Strife | WR Start Crusher, Slow Damage |
74 | Strife | WR Stop Crusher |
75 | Strife | WR Door Close |
76 | Strife | WR Door Close and Open |
77 | Strife | WR Start Crusher, Very Fast Damage |
79 | Strife | WR Light To 35 |
80 | Strife | WR Light To Highest Adjacent Level |
81 | Strife | WR Light To 255 |
82 | Strife | WR Floor To Lowest Adjacent Floor |
83 | Strife | WR Floor To Highest Adjacent Floor |
84 | Strife | WR Floor To Lowest Adjacent Floor Change Texture and Type |
86 | Strife | WR Door Stay Open |
87 | Strife | WR Start Moving Floor |
88 | Strife | WR Lift Also Monsters |
89 | Strife | WR Stop Moving Floor |
90 | Strife | WR Door |
91 | Strife | WR Floor To Lowest Adjacent Ceiling |
92 | Strife | WR Floor Up 64 |
93 | Strife | WR Floor Up 24 Change Texture and Type |
94 | Strife | WR Floor To 8 Below Lowest Adjacent Ceiling and Crush |
95 | Strife | WR Floor To Higher Floor Change Texture |
96 | Strife | WR Floor Up Shortest Lower Texture |
97 | Strife | WR Teleport |
98 | Strife | WR Floor To Highest Adjacent Floor Fast |
99 | Strife | SR Door Fast ID Badge |
100 | Strife | W1 Build Stairs 16 Crush |
101 | Strife | S1 Floor To Lowest Adjacent Ceiling |
102 | Strife | S1 Floor To Highest Adjacent Floor |
103 | Strife | S1 Door Stay Open |
104 | Strife | W1 Light To Lowest Adjacent Level |
105 | Strife | WR Door Fast |
106 | Strife | WR Door Stay Open Fast |
107 | Strife | WR Door Close Fast |
108 | Strife | W1 Door Fast |
109 | Strife | W1 Door Stay Open Fast |
110 | Strife | W1 Door Close Fast |
111 | Strife | S1 Door Fast |
112 | Strife | S1 Door Stay Open Fast |
113 | Strife | S1 Door Close Fast |
114 | Strife | SR Door Fast |
115 | Strife | SR Door Stay Open Fast |
116 | Strife | SR Door Close Fast |
117 | Strife | DR Door Fast |
118 | Strife | D1 Door Stay Open Fast |
119 | Strife | W1 Floor To Higher Adjacent Floor |
120 | Strife | WR Lift Fast |
121 | Strife | W1 Lift Fast |
122 | Strife | S1 Lift Fast |
123 | Strife | SR Lift Fast |
124 | Strife | W1 Exit (Endgame) |
125 | Strife | W1 Teleport Monsters Only |
126 | Strife | WR Teleport Monsters Only |
127 | Strife | S1 Build Stairs 16 Crush |
128 | Strife | WR Floor To Higher Adjacent Floor |
129 | Strife | WR Floor To Higher Floor Fast |
130 | Strife | W1 Floor To Higher Floor Fast |
131 | Strife | S1 Floor To Higher Floor Fast |
132 | Strife | SR Floor To Higher Floor Fast |
133 | Strife | S1 Door Fast ID Badge |
134 | Strife | SR Door Fast ID Card |
135 | Strife | S1 Door Fast ID Card |
136 | Strife | SR Door Fast Passcard |
137 | Strife | S1 Door Fast Passcard |
138 | Strife | SR Light To 255 |
139 | Strife | SR Light To 35 |
140 | Strife | S1 Floor Up 512 |
141 | Strife | W1 Start Crusher, Silent |
142 | Strife | Scrolling Wall Up |
143 | Strife | Scrolling Wall Down Triple Speed |
144 | Strife | DR Door Animated |
145 | Strife | WR Exit To Map #Tag/100 Spot #Tag%100 |
146 | Strife | S1 Build Stairs 16 Down |
147 | Strife | S1 Clear Forcefield // Tagged |
148 | Strife | SR Forcefield |
149 | Strife | Scrolling Wall Right |
150 | Strife | WR Raise Alarm |
151 | Strife | SR Door Fast Gold Key |
152 | Strife | SR Door Fast Brass Key |
153 | Strife | SR Door Fast Silver Key |
154 | Strife | SR Lift If Gold Key |
155 | Strife | SR Lift Up |
156 | Strife | D1 Door Stay Open Brass Key |
157 | Strife | D1 Door Stay Open Silver Key |
158 | Strife | D1 Door Stay Open Gold Key |
159 | Strife | DR Door Gold Key |
160 | Strife | DR Door Silver Key |
161 | Strife | DR Door Brass Key |
162 | Strife | S1 Door Fast Brass Key |
163 | Strife | S1 Door Fast Silver Key |
164 | Strife | S1 Door Fast Gold Key |
165 | Strife | SR Fake Door 'Doesn't Seem To Work' |
166 | Strife | DR Door Severed Hand |
167 | Strife | S1 Door Fast Severed Hand |
168 | Strife | SR Door Fast Severed Hand |
169 | Strife | DR Door Base Key |
170 | Strife | DR Door Govs Key |
171 | Strife | S1 Door Fast Prison Key |
172 | Strife | SR Door Power 1 Key |
173 | Strife | SR Door Power 2 Key |
174 | Strife | W1 Door Split Open To Lowest |
175 | Strife | WR Raise Alarm If <16 Above Floor |
176 | Strife | SR Door Power 3 Key |
177 | Strife | SR Lift If Power 3 Key |
178 | Strife | W1 Build Stairs 16 Down |
179 | Strife | W1 Ceiling To Floor |
180 | Strife | G1 Floor Up 512 Change Texture and Type |
181 | Strife | S1 Floor Up 512 Change Texture and Type |
182 | Strife | G1 Break Glass |
183 | Strife | W1 Door Split Open To Nearest |
184 | Strife | WR Lift |
185 | Strife | WR Teleport (Silent) |
186 | Strife | WR Exit To Map #Tag/100 Spot #Tag%100 (Front Side) |
187 | Strife | W1 Clear Forcefield If Quest Item Y Offset // Tagged |
188 | Strife | W1 Door Open If Quest Item 16 |
189 | Strife | S1 Door Split Open To Lowest Oracle Key |
190 | Strife | DR Door Order Key |
191 | Strife | SR Door Military ID |
192 | Strife | SR Door Warehouse Key |
193 | Strife | W1 Floor To Lowest Adjacent Floor If Quest Item from Y Offset owned |
194 | Strife | S1 Door Stay Open Free Prisoners |
195 | Strife | WR Teleport (Zombie Changer) |
196 | Strife | W1 Floor To Lowest Adjacent Floor con 2+ piezas de El Sigilo |
197 | Strife | W1 Door Close Fast con 2+ piezas de El Sigilo |
198 | Strife | WR Raise Alarm If No Officer's Uniform |
199 | Strife | S1 Ceiling To Floor Destroy Converter |
200 | Strife | W1 Door Open si tiene El sigilo |
201 | Strife | W1 Message #Tag (Front Side Only) |
202 | Strife | W1 Message #Tag |
203 | Strife | W1 Set Music To Map #Tag |
204 | Strife | W1 Set Music To Map #Tag |
205 | Strife | SR Fake Door 'Only Available In Retail' |
206 | Strife | WR Raise Alarm If Chalice Owned |
207 | Strife | SR Door Animated |
208 | Strife | WR Raise Alarm si se posee el Lanzallamas |
209 | Strife | S1 Build Stairs 16 Down si se posee el Cáliz |
210 | Strife | W1 Message #Tag si se posee el Lanzallamas (No Log) |
211 | Strife | SR Message #Tag (No Log) |
212 | Strife | W1 Floor To Lowest Adjacent Floor si se posee el Lanzallamas |
213 | Strife | DR Door Chalice |
214 | Strife | SR Lift Slow |
215 | Strife | W1 Message #Tag/100 If Quest Item #Tag%100 Owned |
216 | Strife | WR Door If Quest Item from Y Offset Owned |
217 | Strife | DR Door Core Key |
219 | Strife | S1 Floor To Higher Adjacent Floor If Blue Crystal Key Owned |
220 | Strife | S1 Floor To Higher Adjacent Floor If Red Crystal Key Owned |
221 | Strife | DR Door Mauler Key |
223 | Strife | SR Door Mine Key |
224 | Strife | DR Door Chapel Key |
225 | Strife | DR Door Catacomb Key |
226 | Strife | S1 Floor To Higher Adjacent Floor If Training Area Complete |
227 | Strife | W1 Door Close If Quest Item from Y Offset Owned |
228 | Strife | W1 Entity Taunt If Quest Item 24 Owned |
229 | Strife | SR Door Animated si El Sigilo está completo |
230 | Strife | W1 Door Open If Quest Item from Y Offset Owned |
231 | Strife | WR Teleport (Silent Source) |
232 | Strife | DR Door Oracle Pass |
233 | Strife | SR Door Split Open To Lowest Log Msg 70 |
234 | Strife | SR Door si Irale está desbloqueado |
235 | Strife | S1 Door Split Open To Lowest si El Sigilo está completo |
Diferencias entre juegos[]
Los tipos de línea que se originan en Doom (tipo 1-99 y 101-104) son parte de la base de código que entró en Heretic y Strife. Sin embargo, se han realizado cambios que dan como resultado un comportamiento diferente en estos tipos compartidos.
Los tipos de línea que se originan en Doom II (100, 105+) no son compartidos por Heretic, pero Strife los comparte hasta el tipo 141.
Los tipos de puertas bloqueadas utilizan diferentes llaves, especialmente para Strife, que presenta muchos más tipos de bloqueo que Doom II.
- La trituradora Tipo 6 es dos veces más rápida en Strife
- Las escaleras Tipo 7, 8 son cuatro veces más rápidas en Heretic
- El ascensor de Tipo 10 no puede ser activado por monstruos en Heretic
- La salida de Tipo 11 se puede parametrizar a un nivel arbitrario en Strife, utilizando la etiqueta de sector de la línea
- Las trituradoras Tipo 25, 73 no hacen daño en Strife
- La puerta Tipo 31 puede ser utilizada por monstruos en Strife
- Las puertas cerradas Tipo 32, 33, 34 no pueden ser utilizadas por monstruos en Strife, incluso una vez desbloqueadas
- El movimiento del piso Tipo 36 no hace que el sector "sobresalga" en ocho unidades en Strife
- Las trituradoras Tipo 44, 72 hacen daño en Strife
- La trituradora Tipo 49 no causa daños en Strife, y no se mueve hacia adelante y hacia atrás en Heretic
- Las salidas de Tipo 51, 124 finalizan el juego en Strife en lugar de ser una salida secreta
- La salida de Tipo 52 se puede parametrizar a un nivel arbitrario en Strife utilizando la etiqueta de sector de la línea x100.
- Los pisos Tipo 58, 93 se elevan en 64 unidades en Strife, en lugar de 24
- Los pisos Tipo 70, 71, 98 bajan siempre ajustando la altura a 8 arriba del piso más alto adyacente en Heretic, pero en Doom solo ajusta si los pisos adyacentes son más bajos que la altura de inicio. En Strife, el piso siempre es más bajo para estar al ras con el piso adyacente más alto, sin 8 unidades de diferencia.
- La trituradora Tipo 77 es dos veces más rápida en Strife
- La plataforma Tipo 88 no puede ser activada por monstruos en Heretic
- La spuertas Tipo 134, 136 cerradas no se mantienen abiertas en Strife