Talk:Monster

Personally I think displaying every last bit of the raw dehacked data on the monster pages (see Cacodemon) is pretty much pointless, since it's not very interesting, useful or even understandable information for the average viewer. The info's only useful if you actually edit stuff and if you ask me, these articles should be more like general profiles on the monsters, not some kind of editing guides. And I don't mean the dehacked info should just be totally dumped, more like moved to a section that really is about editing (once we actually have one). Just my thoughts, now a penny for yours.
 * You should not do this, as it is not recommended in Policies_and_guidelines. Ducon 11:12, 16 Jan 2005 (PST)


 * Such information is definitely useful, for the exact reason you mentioned (editing). Sure, you can look it up elsewhere, but the same applies for any information. The point of this wiki is to collect it all in one place. There is no reason to make this resource useful only for the average viewer. If there's some information someone doesn't understand, he can simply skip it. Fredrik 11:15, 16 Jan 2005 (PST)
 * Er, what? He did not talk about the images? :-) Ducon 11:19, 16 Jan 2005 (PST)

So do you consider moving the stuff-only-useful-for-editing to the (upcoming) dehacked editing section a bad idea? Since there most likely will be a section dedicated to editing stuff, why not display the advanced stuff there and keep this section dedicated to general monster information? Keeping the editing related info separate from the rest is probably a good thing to do in general, since trying to look for editing tips when it's scattered all over amongst the other text will become harder and harder when the amount of data here keeps growing.


 * Better than separating data from data is separating raw data from interpreted data. For a casual player, even things such as width or hit points is pretty useless. It is better to leave the data tables intact and near the top of the page have a section that explains in prose how much damage the monster can stand etc. Fredrik 11:51, 16 Jan 2005 (PST)

Alrighty then. I'll see if I can come up with a table layout better suited for the increased info amount though, in it's current form it's taking far too much vertical space if you ask me.