Arch-vile/Doom Eternal

The Archvile is a returning monster that appears in the Doom Eternal, having made its debut in Doom II.

Possessing high intellect and descending from elder demon gods, they serve as field commanders of lesser demons like Imps, Pinkys, Cacodemons or Zombies.

Enemy file
''Forged from Hellfire, the Archvile is feared among lesser demons for its innate ability to channel and manipulate the unholy powers of Hell magic. Descended from the eldest race of demons, the Archvile has long held a place within the ruling caste of high-born demon lords. Possessing superior intellect among the demon ranks, the Archvile's psychomancy powers make it a natural-born ruler of the savage and primitive beasts of Hell, capable of bending weak-minded underlings to serve its will.''

Appearance
The Archvile has a similar design to the original Arch-vile; a tall, thin and pale humanoid body with flaming arms and hands. In the gameplay trailer, the Arch-vile is revealed in a dramatic cutscene and is featured as a mini-boss, though this was cut in the final product.

He shares some of the abilities ((as well as some of the physical appearance) of Doom 3' version of the Arch-vile.  In that game, the creation was more of a 'summoner' rather than a 'resurrector', summoning demons to fight the Doom Slayer.

Abilities
The Arch-vile's primary ability is the same as that of a Buff Totem, producing an endless supply of enemies with a red aura that enhances their speed and damage for as long as the Arch-vile is alive. As with a Buff Totem, the number of enemies that can be spawned in total is infinite, but the number that can be spawned at once is not, and the enemies will be drawn from a pool-specific to the current encounter. An Arch-vile will often avoid combat and lurk behind the creatures it has summoned, producing a large, indestructible yellow-orange energy barrier to protect itself from damage, Since it is a high-level enemy in the Super Heavy class, it is much harder to deal with than a standard Totem, which is destroyed by a single melee attack.

The enemies an Arch-vile spawns take some time to become active: for while they will remain motionless, have an orange aura, and cannot be attacked. If the player can "falter" the Arch-vile (ie, cause it to play its stagger animation) before it completes the summoning, any demons it was trying to spawn will instantly die.

If the player closes on it, the Arch-vile has several attacks. It can send out ranged waves of fire along the ground that deal high damage, or at close range produce an area-denial fire field in a similar manner to a Mancubus. If the player is further away, it can also summon flames under them in a similar manner to its previous iterations - although unlike previous games, the flames can be avoided if the player moves out of the way fast enough. It should be noted that, like a Marauder, an Arch-vile cannot shield itself while attacking.

The Arch-vile also has a defensive teleport move, where it will become a streak of orange-yellow light and move to a new location, usually if it has recently taken heavy damage. The creature can pass through other monsters while using this move, and can be tricky to keep track of: if the player loses sight of it, its initial movement is a decent guide for the direction to search for it.

Battlemode
In Battlemode, one of Doom Eternal's multiplayer game modes, the Arch-Vile is a playable demon that specializes in area denial. It uses teleportation to get to a destination faster, a fire wall to block attacks, fireballs as its main, and its all-too-familiar lake of fire.

Gallery
Archi-vil (Eternal)