Talk:E3M1: A Warm Welcome (Serenity)

Teleport trap bug
As a result, only 98% Kills is possible. &mdash; not true actually; the vertical autoaim allows you to kill one of them from the lower wooden area (through the very bottom of the cage texture) if you are willing to spew away a lot of shells. :>   Ryan W 02:20, February 22, 2010 (UTC)


 * Holy crap... You're right! I just tried that, and it didn't take that many shells for me to pull it off.  And the other one gets to teleport out, so 100% Kills is indeed possible.  At some point, I'm gonna want to make a max demo showing this off... &mdash; The Green Herring (talk) 03:03, February 22, 2010 (UTC)


 * I guess "a lot of shells" means that, given that I was playing a widely acclaimed WAD, I wasn't expecting to have quite so much ammo to work with in the succeeding levels... :>
 * If this were a COMPET-N map, your demo would supplant the previous record even if the time was longer. Not sure what Opulent does in those cases.    Ryan W 03:22, February 22, 2010 (UTC)
 * Opulent doesn't even run the DSDA anymore. Andy Olivera runs it now.  But you're right.  I think if I point it out to Andy when I eventually record and submit the demo, he'll shuffle it into the "Other" category with an appropriate note, like here.  &mdash; The Green Herring (talk) 03:56, February 22, 2010 (UTC)