The World Spear

The World Spear is the first location in The Ancient Gods - Part Two, the second DLC of Doom Eternal. The Master Level version of this mission was released on October 26, 2021 in Update 6.66, alongside the Mars Core Master Level, Horde Mode, Battlemode 2.0, the Stronghold map for Battlemode, and the new playable demon in Battlemode, the Dreadknight.

It is a two-part level with a cinematic in the middle, like Lazarus Labs in Doom (2016), with a third part at the end with no combat. It is also the one level in the Ancient Gods DLC to occur on Argent D'Nur. Instead of a Slayer Gate or Secret Encounters, it has one of a new type of two-part encounter called the Escalating Encounter.

Overview
Unable to harm the Dark Lord on Urdak, the Doom Slayer returns to Argent D'Nur and begins a journey to the World Spear - the titanic crystalline shard which pierces the planet's poles. On his pilgrimage to light the Torch of Kings, the Slayer encounters a projection of Commander Valen who thanks the Doom Slayer for freeing his son from his curse and, as gratitude, gives the Doom Slayer his weapon - the Sentinel Hammer.

Upon lighting the Torch of Kings, a beacon of light is shot into the sky of Argent D'Nur, informing the planet's remaining inhabitants that the Doom Slayer is seeking to travel to the World Spear. A draconic but domesticated creature, a possible remnant of the native fauna strong enough to hold its own against the demons, approaches the Doom Slayer and he rides it to the Nether Lake at the base of the Spear.

After crossing the Nether Lake, the Slayer is deemed worthy and allowed entrance to the World Spear, discovering that the Spear is in fact a ship filled with dormant Wraiths. He retrieves a shard of the ship's power source and travels to Earth, ready to power the Gate of Divum.

Objectives

 * Obtain a power source
 * Light The Torch of Kings
 * Cross the Nether Lake

New Enemies

 * Screecher Zombie
 * Armored Baron
 * Stone Imp