Pain Elemental

The pain elemental is a Doom II monster that is similar to the cacodemon; they are both floating spheres with a single eye and a large toothy mouth. The main differences in respect to its counterpart are that its hide is leathery brown, it has two small arms akin to the spiderdemon's pair of limbs, and is crowned by only two dark curved horns on the top of its spherical body.

The Doom II manual describes the monster this way: ''What a name. And what a guy. Killing him is almost as bad as letting him live.''

Combat characteristics
Instead of shooting a standard projectile, the pain elemental periodically spews lost souls at its opponents from a mouth that flares up with a reddish glow each time one of the minions is delivered. As it does not attack directly, the spherical monster will never be targeted by other monsters, though they may unleash lost souls that will attack monsters that hurt them, at least temporarily.

The lost souls produced by the pain elemental will begin their evil existence with a charge forwards, after which it will float about a bit until it attacks again. This initial charge will hurt the target, unless avoided. If the lost soul is shot into a wall or a thing from close range when it is produced, it will explode, and if it is created beyond a wall, it may be trapped on the other side.

In any event, the designers set a limit to the monster's attack, so as to not overpopulate a level with lost souls, making it overly dangerous or resource consuming. If there are 21 or more lost souls in a level, pain elementals will not produce their projectile when they attack. They go through the attack sequence without any affect.

When killed, the pain elemental will spawn three or four lost souls. Unlike the cacodemon, which leaves behind a rather impressive corpse, the pain elemental when killed gives a grimace and explodes, leaving nothing behind (except the lost souls), unless crushed while it is dying, that will leave a small chunk of gore. If that corpse is found by an arch-vile, the pain elemental can be resurrected, becoming a ghost monster as a result. This event is one of the most rare occurrences in the game.

Tactical analysis
Pain elementals move at the same speed as Cacodemons, and have a similar pain chance and hit points, but are prone to produce much more havoc with their attack, being potentially more dangerous than their red counterparts. Unlike the cacodemon, whose attacks may simply be dodged, pain elementals release projectiles which will come around for more attacks and which will not disappear until killed. As such, it is vital to focus one's attention on the pain elemental itself as much as possible. Only once it is dead is it recommended to begin killing its minions.

Appearance statistics
In classic Doom, the pain elemental is first encountered on these maps:

The IWADs contain the following numbers of pain elementals:

Doom 64
The pain elemental appears in Doom 64 with an altered design. It is colored red (like the original cacodemon while the Doom 64 cacodemon was colored brown and had two arms), has a green eye and in place of its arms are two mouths so it can now spawn two lost souls at the same time. Its back has a large horse-like mane. It gives off a sinister laugh when it has sighted the player.

Doom RPG
The pain elemental appears in Doom RPG as a class of monster. There are three variations, identified by color:


 * Beholder (green)
 * Rahovart (blue)
 * Pain elemental (normal colors)

They, however, do not spawn lost souls when they attack; only when they are killed. They are particularly weak against attacks from captured hellhounds.

Demo

 * [[Media:RESRPAIN.WAD|A level demonstrating how a pain elemental can be resurrected, despite normally never leaving a body behind when it dies, as a ghost monster]] (file info). Step on button 1 to activate the crusher and wait for the pain elemental to die, and then step on button 2 to stop the crusher when it is near the ceiling. After that, step on button 3 to release the arch-vile and witness the resurrection.