User:TheGreenHerring

Some guy who likes to play FPSes and has too much time on his hands. When he's not working on articles here, he's also speedrunning Duke Nukem 3D usermaps. Video versions of the ones he's recorded so far can be found on his YouTube page.

He's also on Wikipedia, although he rarely ever edits there.

Contributions thus far

 * Noting that yes, you can see the invisible bridge in The Plutonia Experiment's MAP02: Well of Souls without the automap cheat (before having registered)
 * Adding the easter egg initials in TNT: Evilution's MAP17: Processing Area (before having registered)
 * Adding designer credits to all of TNT: Evilution's levels
 * Adding the songs used in TNT: Evilution, The Plutonia Experiment, Alien Vendetta and Hell Revealed
 * Moving all the Alien Vendetta walkthrough articles that didn't have the PWAD name in their titles (to conform with the manual of style)
 * Fixing the title link in the Plutonia navbox to direct to the full title
 * Fixing the Alien Vendetta and Hell Revealed navboxes so that they don't use redirects
 * Adding the alternate spellings seen in the first and second releases of Alien Vendetta (such as "Seclution")
 * Adding various tidbits about the Alien Vendetta levels mentioned in the readme file (such as the origins of MAP12: Entropy)
 * Created an article about the ability to exit levels by killing yourself
 * Created every article related to Memento Mori and used Omgifol to generate mapviews for each level
 * Created every walkthrough article for Memento Mori II and used Omgifol to generate mapviews for each level
 * Created every article related to Icarus: Alien Vanguard and used Omgifol to generate mapviews for each level
 * More to come...

Articles in the process of being created
None. D:

Possible future contributions

 * Articles for Requiem, Kama Sutra, Community Chest, and what else... Well, after I beat them, at least. ;)

Other works in progress

 * Community Chest 3 MAP15 and MAP27
 * Title: "Clash of Galaxies" and "Ruby Abyss"
 * Progress: MAP15 detailing/lighting/populating in progress; MAP27 finished! (Megawad yet to be released.)