E4M7: And Hell Followed (Doom)

E4M7: And Hell Followed is the seventh map of Thy Flesh Consumed in Doom. It was designed by John Anderson and uses the music track "Sinister."

Walkthrough
Get the Shotgun, and kill the Zomebiemen and Shotgun Guys in front of you. Then go straight, and when you see 2 staircases to the left and right, take the one on the left. When you get to the top, go left, and kill the Zombieman in front of you. Then, get to the switch that the Zombieman was in front of, and hit it. The wall in front of you should lower. Go inside, and take the staircase on the right. At the top, go left, and get the Red Key on the platform, killing any Lost Souls or Cacodemons in your way. Exit this room from where you came from now.

Just before the staircase in front of you is a staircase to the right. Go down it again, and at the bottom, turn left, and open the door. In here, jump into the pit across from you, killing the Shotgun Guys in your way. In the pit, go left. Follow this hall to a floor with a Radiation Suit on it (kill the enemies in your way). From the Radiation Suit, turn left, and open up the Red Bars. From the Red Bars, go straight, and take the lift on the left. Kill the Shotgun Guy on it. Get to the top using this lift. At the top, go straight, and hit the switch (watch out for the Baron up here on hard skill levels). The wall in front of you will lower, revealing another Baron and a switch. Kill or avoid the Baron, and hit the switch. From the switch, go straight, and fall onto the ground below you. From here, go straight and then left, crossing this new bridge. On the platform it leads to, get on the flashing square, and then a lump should raise with a switch on it (this is the exit switch). Hit this switch, and you're done with this level!

Secrets

 * 1) Open the wall behind the BFG in the ovoid room in the south of the map. There are several goodies to help you defeat the Cyberdemon that teleports in.
 * 2) Open the left wall inside secret 1 to reveal a second invulnerability sphere. The sector it rests on counts as a secret, but due to its height it cannot be reached by normal means, and thus must be triggered by turning clipping off and walking over it or by jumping onto it (in certain source ports).
 * 3) The door that opens into secret 2 also counts as a secret sector, but because of its thinness it's also impossible to trigger it normally. The only way to register it is by walking over it in noclip mode.
 * 4) Flipping the skull switch directly across from secret 1 opens a secret room in the stairway to the east.

Records
The Compet-N records for the map are: