Hexen: Deathkings of the Dark Citadel

Hexen: Deathkings of the Dark Citadel is the only official expansion pack of Hexen: Beyond Heretic. The game features 26 new levels; 20 new single player maps spread across 3 hubs and 6 new deathmatch maps. It also includes the v1.1 patch for the original Hexen.

Deathkings starts off where the original Hexen story left off. Having discovered the Chaos Sphere after the death of Korax, the sphere whisks the heroes away to the Realm of the Dead, and they must find their way home. Getting back will not be easy, though, for the way is blocked by the Dark Citadel. (The storyline behind the expansion therefore seems similar to Episodes Four and Five of Heretic.)

Hubs
There are three hubs in Hexen: Deathkings of the Dark Citadel:


 * Expansion Hub 1: Blight
 * Expansion Hub 2: Constable's Gate
 * Expansion Hub 3: Nave

Music

 * Main article: Deathkings music

Deathkings reuses Hexen's music, but the soundtrack in version 1.0 is still associated to the levels of the original games, not those of the expansion. A patch (dkpatch.zip) has been released for updating HexDD.wad, which enables music in-game, and upgrades it to version 1.1.

Deathmatch maps
As well as the 20 single player maps, Hexen: Deathkings of the Dark Citadel also comes with several new maps made specificially for deathmatch play, all of which may all be accessed from the "hub" of Transit:
 * Transit (MAP33, visit33)
 * Over N Under (MAP34)
 * Deathfog (MAP35)
 * Castle of Pain (MAP36)
 * Sewer Pit (MAP37)
 * The Rose (MAP38)

Patches
One patch has been released for the expansion, version 1.1, which is downloadable.

Trivia

 * As with the original game, the MAPINFO lump for Deathkings contains reference to a map that doesn't exist in the final game, though in this case it's far less interesting; simply an entry for a map named "test".
 * In Hexen, Ettins randomly respawn at intervals while the player is in a given level. In Deathkings, however, other types of monsters also respawn.