Talk:Suicide exit

A similar bug (or perhaps a complication of this bug) that doesn't seem to be mentioned anywhere in the wiki is the fact that if a dead body activates the trapdoor exit, the player continues to the next level with 100% health and a pistol, as if restarting the level normally. Theoretically a speedrunner can take advantage of this as well, allowing use of the suicide exit technique in episode or 30-level runs. Should this be added to the article? Zack 02:28, 14 November 2007 (UTC)


 * Interesting. This is technically permitted by the COMPET-N rules (see comments here by Grazza, who would surely have noted any discrepancy), except on level 8 of an Ultimate Doom movie, so IMHO it could be mentioned in the article.  However, in episode or 30-level runs, high-risk procedures like rocket jumping are almost always more trouble than they are worth, for just the reason Grazza states: each time you add one, you multiply your number of recording attempts by 5.  I would also imagine that the time saved by sequence breaking would be lost over the next couple of levels by not being able to use all those extra rockets and cells.  Have you ever seen this done in a demo?    Ryan W 03:26, 14 November 2007 (UTC)