MAP27: Fort Hades (Memento Mori)

MAP27: Fort Hades is the twenty-seventh level of Memento Mori. It was designed by Scott Lampert and uses the music track "DLA" by Mark Klem.

Walkthrough

 * Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Secrets

 * 1) At the start of the level, go directly to the north, and a hidden elevator will take you down to an underground corridor. (sector 193) It leads to a room containing a shotgun, a set of shells, and a box of shells.
 * 2) In the northern hallway, approach the outside area to open a corridor behind you containing enemies.  Dispose of them and enter the corridor to find a teleporter.  Enter it and you will be taken into a sewage tunnel containing a megasphere.  Approach the dead end and the wall will open to the north revealing a teleporter into the nexus.  The passageway to the teleporter counts as a secret.  (sector 287)
 * 3) In the northwest computer room, open the yellow key door and flip the switch to lower the mainframes.  This reveals a blue, circular room with a switch. (sector 262)
 * 4) Flip the switch in secret #3 and you will be taken up to a compartment containing two chaingunners and a soul sphere. (sector 266) Flip the switch to head back down.
 * 5) While taking the eastern stairway up in the northern hall, press on the eastern wall to find an elevator; take it up to enter a normally inaccessible area containing a stimpack and a blur artifact. (sector 76)  Flip the southern switch to open the way into the strobe light room.
 * 6) In the strobe light room at the north of the map, a section of the northwest wall is misaligned.  Open this to find a medikit, three sets of shells, and a super shotgun. (sector 53)
 * 7) In the water section after the blue key, head to the northeast side of the room and press on the wall to find a health bonus and a teleporter. (sector 252) This leads into the southeast cage, containing a combat armor and a box of shells (only on Hurt Me Plenty or higher.)
 * 8) Enter the teleporter in secret #7, and then open the western wall to find another teleporter. (sector 256) This leads to a secret room with a rocket launcher, five boxes of rockets, a box of ammo, and a box of shells.  Enter the teleporter in this room to return to the nexus.
 * 9) During a multiplayer battle, when you are killed, one of the places in which you can respawn is in a short, narrow tunnel in the southwest of the map.  Press on either end of the tunnel to open paths into the Demons' compartment, and a teleporter that leads to a BFG 9000.  The eastern door sector counts as a secret. (sector 278) Because of its location, however, it is impossible to obtain this secret in single-player gameplay.

The following is hidden, but is not marked as a secret and does not count toward your end-of-level tally:


 * 1) In the northwest computer room, press on the gray, western terminal from the south, and it will lower to reveal an invulnerability.

Bugs
Because one secret is placed in a deathmatch-only area, you can only obtain 88% Secrets on this level.

Current records
The Compet-N records for the map are: