ReMooD

ReMooD is a source port based off Doom Legacy. ReMooD was started by GhostlyDeath December 7, 2006 and was based off the Linux Doom 1.10 source code under the Doom License. GhostlyDeath really wanted to make a Doom Legacy port but was afraid of people who would take it, change its name and name it for themselves, but he was finally convinced when he asked Fraggle if he could add FraggleScript support to which Fraggle said only if it's under the GNU GPL. The SourceForge was registered on December 12, 2006 which marked the beginning of the source port. The first open version of ReMooD was mostly bug fixes and additional features. After that there were multiple switches of code bases, but has switched back to Doom Legacy and is remaining there.

The latest version of ReMooD is 0.8a "Chicken Noodle Soup" which was released on February 28, 2009. The next version to be released is 0.8c "Steak and Eggs".

Unique Features

 * Personalized Profiles - A configuration file can contain multiple profiles that are unique to each profile inside, each profile currently has their own name, color and skin and allows multiple people to play without changing settings (except for controls).
 * 4 Player Splitscreen - 4 People can play on a single screen.
 * As of 0.8b
 * Unicode Support - 0.8b and up have support for internationalization. This is used to translate ReMooD into other languages.
 * As of 0.8c "Steak and Eggs"
 * Control over monsters - Players may "possess" monsters.
 * Counter-Operative Mode - One player completes maps as normal, however other players control monsters and must stop the player from winning.

Other Features

 * 3D Floors
 * Scripting
 * PC Speaker Effects, emulation of the original PC speaker sounds (internally known as "Analog Pulse" within ReMooD) in a multitude of various waveforms (i.e. sine, square, sawtooth, etc.).
 * High Resolutions, which is limited to memory and limitations of the Doom Renderer (i.e. resolutions above 8,000x6,000).

Switches
ReMooD has switched back and forth constantly throughout the year 2007 and finaly stabilized in 2008.
 * Linux Doom 1.10 (Doom License) (2006), this was before the SourceForge account was registered.
 * Doom Legacy (2006-2007)
 * Linux Doom 1.10 (GPL License) (2007)
 * PrBoom (2007)
 * PrBoom merged into Doom Legacy (2007)
 * C++ rewrite of Doom Legacy (2007-2008)
 * Doom Legacy (2008+)

Platforms
ReMooD is being developed for the following platforms:
 * Windows 98/98SE/ME/NT/2000/XP/2003/Vista/2008/7
 * Windows XP 64-bit/2003 64-bit/Vista 64-bit/7 64-bit
 * ReactOS 0.3+
 * Linux (x86, x86_64, MIPS)
 * Macintosh OS X (PowerPC and Intel based)

Coding and Code Changes
The source code is based off Doom Legacy. ReMooD aims to rewrite Legacy so it is portable and is easy to compile on every system. The Legacy codebase has already been ported to 64-bit Systems, all versions of ReMooD work on 64-bit systems.
 * Source code compiles on 64-bit Linux and Windows.
 * The Windows version no longer uses FMOD, it now uses SDL like its Linux counterpart.

Team
ReMooD is being developed and maintained by the following people:
 * GhostlyDeath - Project Administrator
 * NightZTag (formerly Red`) - Project Co-Administrator; joined Wednesday, January 10, 2007.
 * Demyx - Developer; joined Monday, October 8, 2007.
 * Dragan - Developer; joined Tuesday, April 28, 2009.

People who have left the team:
 * Freedoomer - Felt he wasn't doing anything.
 * StealthCP - Reason is not public.
 * Karate_Chris - Wanted to work on ReMooD but did not have much time available; (joined Friday, October 10, 2008, left November 17, 2008).

People who have been removed from the team:
 * Edward850 - Would rather want ReMooD to be closed source.
 * PhreakOnALeash - Was inactive.

Trivia

 * "Banana Cream Pie" is a filter for the word "fuck" on the ReMooD forums.
 * "ReMooD" is "DooMeR" backwards.