Talk:Doom RPG

I recently obtained a copy of this. It uses its own file format, but hopefully I can reverse engineer some of the .bsp files and write a map renderer, so we can get some articles here on the wiki. Fraggle 12:17, 16 March 2006 (UTC)
 * I've made some good progress with this. See the map to the right! Fraggle 13:29, 3 April 2006 (UTC)


 * 1337 indeed. Nice :) -- Jdowland 18:43, 3 April 2006 (UTC)


 * Fraggle, the maps are awesome. Did you document any of the files you reverse engineered? It would be great for a technical section on Doom RPG. Zack 20:36, 8 January 2008 (UTC)


 * Indeed it would, if we first verified that the new WAD format wasn't patented!   Ryan W 21:42, 8 January 2008 (UTC)


 * What if I cited the page in Masters of Doom where it says John Carmack hates patents? :P


 * Actually, IS there a way to show that? Would I have to search through Google patents or something? And, why would a patent forbid me from talking about how it works? I've never heard anything like that. Zack 02:35, 9 January 2008 (UTC)


 * Thanks for asking. Yes, I have documented the Doom RPG format using a BNF-like notation similar to that used in the Doom FAQ to describe the WAD format. Fraggle 21:48, 8 January 2008 (UTC)


 * Thanks!! Zack 02:35, 9 January 2008 (UTC)

Versions
Already 4 version numbers are listed in the article. I have a fifth for my Pentec 215 phone: 1.0.83.en.pn215. This poses some questions:


 * Is it safe to shorten this version number to 1.0.83 in order to remain consistent with other version numbers listed in the article?
 * For all we know there could be fifty versions. Are the numbers listed relevant to the article without any documented sources?
 * On that note, IS there a source out there we could utilize to track versions of the game?

Zack 20:36, 8 January 2008 (UTC)