MAP28: The Bloodwall (Plutonia 2)

MAP28: The Bloodwall is the twenty-eighth map of Plutonia 2. It was designed by Alexander S. (Eternal), and uses the music track "Gut Wrencher" by Robert Prince.

Walkthrough

 * Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Other points of interest
At the very end of the level, there are two exits. One will take the player straight to the next level, the other will send the player to telefrag a barrel on a type 11 Damaging floor. The latter will still send you to the next level, but with very low health. Looking closely, the regular exit (on the left) is textured black metal, and the harmful exit (on the right) is textured a dark bloody red.

Secrets

 * 1) Before entering the room with the yellow and blue keys, on of the Revenant alcoves has a bloodied wall in the back. Open it to get a backpack.
 * 2) In the T-shaped room with the Cyberdemon and the yellow and blue keys, two of the tan "canvases" can be opened up. The first features a rocket launcher, the second some energy cells and a megasphere.
 * 3) See secret 2.
 * 4) Before grabbing the blue key, press the green torch in the "library". This will open a berserk pack to your right.
 * 5) In the same "library", the back wall (opposite the same green torch) can be opened up with a nearby switch. Go out the opening and continue along the ledge until another area opens up. In here is some ammo and lost souls.
 * 6) Continuing from secret 5, jump across the gap in the ledge. There will be an opening on your left for some more ammo and a computer area map.

Trivia

 * During development this map was simply called "BloodWall".
 * This map offers a choice of two portals in the exit room. The left portal will lead directly to MAP29: Ticket to Eternity, while the right portal will teleport the player into a completely enclosed room with a damaging floor of Type 11, telefragging a barrel as they go, in which the player will not exit the level until health drops to 10% or below. If the right portal is chosen, the player will begin MAP29 with extremely low health. This trap is similar to the one in MAP11: Hunted of The Plutonia Experiment (minus the arch-viles).