Talk:Rocket passes through the player who fired it

This was done on purpose to prevent projectiles exploding inside their hosts. -- so where is the bug? -- Jdowland 15:53, 21 January 2006 (UTC)

Unrealism/quirk, I guess. Anyway, I can't remember where anymore but I do remember reading it. Come to think of it, though it could also have been done to prevent monsters accidentally walking into their fireballs after launch. (Slightly outlandish but possible) -- TheDarkArchon 16:09, 21 January 2006 (UTC)

It isn't a bug, then: It's a behavioural decision that actually prevents a bug -- you can't get hit by your own rockets, at creation. But say if you fire in the direction of a teleport destination and then teleport to it, such that the rocket hits you, then you die, right? I think this article should be deleted. -- Jdowland 17:44, 21 January 2006 (UTC)


 * No, you do not die &mdash; see [[Media:rcktmiss.lmp|this demo]] (file info). (Should I check with the plasma gun and BFG, too?)


 * The original problem should have been fixed by adding more frames to the firing animation and having the projectiles emerge in front of the actor. Therefore, the fact that id dealt with it in a nonsensical manner is a bug.  (If I teleport into the path of my own rocket or BFG ball, I deserve what I get.)  I say we reinstate the page.    Ryan W 23:24, 26 January 2006 (UTC)

Projectiles by default don't teleport I've done DeHackEd mods where teleporting projectiles was a side effect: If the teleported projectile hits me, it wouldn't explode. Anyway, may as well delete it: I only added the article due to a link in the bug list. -- TheDarkArchon 17:48, 21 January 2006 (UTC)