Revenant

Revenants are monsters introduced in Doom II that are easily recognized by their high-pitched shriek. They take the form of very tall animated skeletons in metal body armor equipped with shoulder-mounted missile launchers, and blood and gore run down their legs.

According to the manual: ''Apparently when a demon dies, they pick him up, dust him off, wire him some combat gear, and send him back into battle. No rest for the wicked, eh? You wish your missiles did what his can do.''

Combat characteristics
Revenants fire two sorts of missiles; unguided and homing. The homing missiles can be identified by their gray smoke trail. During melee combat they can also strike a blow with one of their large fists, complete with an exaggerated punching sound effect. When a revenant is within 196 units of its target, it will resort to its punching attack, unless attacked and hurt, which makes it counter-attack with its missile.

Tactical analysis
The revenant's missiles are very powerful and when homing, particularly hard to dodge when out in the open. Fortunately, the pain chance of a revenant is rather high, so a chaingun will generally suffice against a single monster, preventing it from attacking. The revenant is rather fast on its feet, so players must be sure to keep their distance. If they don't, the melee attack of the revenant delivers a fiendishly powerful blow that can easily crush the player with a few hits.

When fighting larger groups of these towering skeletons, it is useful to use a plasma gun, the BFG9000 or a rocket launcher. It is useful to keep moving, as well, to prevent missiles from reaching the player, and if pillars, walls, or other obstacles are available, then they will be useful as barriers for stopping homing missiles. The homing missiles are very difficult to outrun, but if the player is able to strafe to the side and then forward just before being hit, the projectile may not be able to come around again. Another way to dodge them is for the player to slide behind an obstacle or around a corner.

Appearance statistics
In classic Doom, the revenant is first encountered on these maps:

The IWADs contain the following numbers of revenants:

Doom RPG
In Doom RPG, the revenant appears as a class of monster. There are three variations, identified by color:


 * Ghoul (normal but with green "pants")
 * Fiend (blue)
 * Revenant (normal colors)

They explode when defeated, usually leaving a rocket behind for the player to pick up.