Hub 1: Ruined Village

Ruined Village
At the beginning of the level you are placed inside of the remains of the church. Immediately several Ettin's are alerted to your presence and several Afrit hide behind the pillars as well.

If you walk on to any of the glowing platforms, the walls behind them all will lower. All contain an Ettin. But the one closest to where you start also contains your second weapon.

Note the Rusted Key door approximately in front of you and head toward the other end of the church and jump over the crumbled pillars, which several Chaos Serpent's are using as a barricade. Then find the raised part of the floor behind the central support to open a hidden door. Inside is a switch which opens the wall behind you revealing stairs and more foes.

Travel up the stairs past an altar. If you look out the windows behind the altar you will see a portal.

As you travel up the stairs, several Chaos Serpent's will teleport in. At the top of the stairs, the entrance to the church is barred, but fortunately part of the wall next to it has collapsed that you can get through.

You can also turn around and travel behind the pillars on the left side of the stairs to pick up a few crystal vials. Along the wall behind the pillars is a Griffon muriel. This is a secret door that can be opened. The passageway behind it leads up to a small ledge, on which you can find the third piece of your forth weapon. For the Fighter and Mage, these are the only place on the hub that you can find these segments of your forth weapon.

Either way, you are now in the village itself.

Travel to the top left area of the village, where there is a waterfall blocked by some destroyable trees. Break through them.

At the top of the waterfall is a switch, which when pressed opens a wall in the north most building, also allowing you access to the ledge on the far side of the building where you can find some Disc's of Repulsion. Behind said wall is also a switch, which will unblock the waterfall.

Behind the waterfall, you will have a choice of left or right. Right leads to a drop off that deposit's you back in the church at the cost of a little health. Head left down the narrow corridor where there is another switch. Pressing it will lower a couple of the border pillars on the right side of the church. Return to the church either down the stairs or the afore mentioned drop off.

Inside this newly opened area is a teleport, which will take you to behind the fireplace in the south east building of the village. Press on the back of the fireplace to lower it (the different texture). When you are raised into the building proper, you will find the Rusted Key on the table amongst some clutter. Picking it up will open the doors to the outside.

Return to the Rusted Key door and open it to be able to travel up to the small room with a window that you could see from the start location. Inside is a switch, which raises the central pillar just outside the window. This reveals several Afrit and also the portal to Blight, the central level of the hub.

Blight
You begin on a raised area with four exits. In front of you is a mosaic of a solar system, with a planet represented by a coloured gem. Your objective is to find four of the five gems’ that represent other planets. One is located on each of four levels accessible from the raised platform.

You can collect them in any order, though it may be advantageous to first travel to the level that contains your classes’ third weapon first.

The Fighters can be found in Braken Wood, the Mages in the Catacombs and the Cleric's in Sump.

Drop down from the raised area into the segment of your choice.

Accessing the Bad Lands
To enter the Bad Lands enter the south west segment where you must find the Horn Key to open the path to the portal that will take you to them.

Enter the open passageway to the side to be confronted with a large pit with a walkway running around it. Stairs out of the pit are right next to you, while the key sit's in a pool of water at the far end of the pit. Jumping on the pool lowers a wall in front of the exit and opens several doors around the edge of the walkway revealing a pen filled with Chaos Serpent's ringing the walkway. To raise the wall blocking the exit, you must press a switch in each corner of the pen.

That done and key in your possession, open the Horn door and travel down the spiral staircase where you will find the portal to the Bad Lands. Refer to the Bad Lands section below.

Accessing the Braken Wood
To reach the Braken Wood enter the north east segment. You must find the Cave Key, which can be found down the open passage in this segment. Travel down the stairs, noting the blocked stairs that lead upwards, to find some Chaos Serpent's. Killing one of them will open the barrier blocking the afore mentioned stairs.

Go up said stairs and follow the narrow passage around the back of the room the Chaos Serpent's were in to find the Cave Key and also a switch. This will open doors between the Chaos Serpent room and the narrow passage.

Key found, open the door and travel down the spiral stair case to find the portal to the Braken Wood. Go to the Braken Wood section below.

Accessing the Catacombs
To reach the Catacombs enter the south east segment. To access the portal to the map, you must first pick up the Emerald Key. Go down the open passageway and down the stairs. You will come to a small room, with the key sitting on a raised pedestal.

Pick it up and you will be sealed in. However no bad guys will spawn in. In each of the three indents behind the key pedestal are additional pedestals. On the back of each these are switches. When all three are pressed the barrier blocking the exit will be removed. Be wary of the newly opened alcove containing a few flechettes. Entering it will lower the walls revealing a few Chaos Serpent's.

Key in hand open the door and travel down the spiral stair case to the portal to the Catacombs. See the Catacomb section below.

Bad Lands
After defeating the welcome party, press on any of the two narrow pillars on either side of the step to enter the circular room and travel down the corridor behind the two door's at the other side to reach a ledge. Watch out for the fireball shooter that activates behind you.

Jump onto the central island of the swamp. Note the ledge with the Enchanted Shield to your left and also the wooden pillar.

Falling will mean losing a little health and battling the Stalkers. Though you can get out of the swamp using a lift on the right side of the structure that takes you back up to the ledge. If you are playing as the Mage, you can find the second segment (the only one on the hub) of your forth weapon down the left side of this ledge.

Have a look around the edges of the right side of the island from your vantage point to see a series of steps going down (they aren't shown on the map). They lead to a small cave under the main island. Press the switch inside this small cave to light the brazier on the surface of the island.

Now you have to jump down into the swamp and use the above mentioned lift. Return to the circular room to find the central pillar has risen to reveal a giant bell. Hit the bell with any of your weapons and the vibrations will make the wall to the right of the bell explode revealing a new passage way that leads around the right side of the swamp.

On the way down this passage you'll pass an opening on the right leading to small room with a teleporter at the end. Enter said teleporter, while watching out for the fireball shooter that activates behind you.

You will appear in a small brick enclosure. Press use on any of the sides to lower the walls revealing that you are in the middle of a courtyard surrounded by many Chaos Serpents. Battle them and afterwards head north and up the stairs to the ledge with the Enchanted Shield on, seen earlier. Moving onto said ledge will spawn a magic bridge in front of you leading to the central island as well as several Chaos Serpent's. The wooden pillar on the island will start moving up and down like a lift.

Jump on it to be taken up to a small cave in which you'll find the maps planet.

Braken Wood
Travel up the stairs in front of you up into the south side of the tower like structure that is the centre piece of this map. You could have a peek out of the windows in the start area, but that leaves you open to a fire bombing. Travel around to the north end of the tower to find a switch. If you travel around the left side of the tower, note the currently blocked passage way to the centre of the tower.

Pressing the switch lowers stairs over at the east side of the tower that lead outside. It also unblocks access to the afore mentioned passage. If you are playing as the fighter, you may to try to carefully jump across the raised platforms to get your third weapon at this point. Though it will become much easier to get later in the map.

Travel to the east side of the tower and note the symbol on the podium to the left of the stairs before you head outside.

You must travel around each quarter setting the symbol on each pedestal (in a preset order, you can't choose which order you do them in) to the same one as is on the podium by the stairs back into the tower and then press each pedestals switch to set them. All the while dodging Wyvern breath.

Note that the symbol changes for the second and forth pedestals (the third will be the same as the first), so you'll have to return to the podium by the stairs to get the new symbol.

Once you have set the correct symbol on all four pedestals. The switch on the inside west side of the tower becomes functional. Pressing it will transform the statues in the middle into Chaos Serpents and a Dark Servant. It will also spawn a magic bridge leading up to the planet from the middle platform. Defeat the serpents and jump on the magic bridge to get the maps’ planet.

Catacombs
You begin this map staring at some caves and some Wendigo's.

Once they have been shattered, take the right cave and then make left's at the next two intersections to enter an underground stream. Part way down this stream on the left is a small opening. Inside you will find the second part of your forth weapon if you are playing as the Cleric (the only time you can find this on this hub) and a switch. Pressing this opens a pair of doors, one further downstream, which leads to the maps planet gem and another which allows you to pick up an item needed to get the gem.

Continue travelling down the steam making a sharp right when it drops into a chasm. Here is said door. Travel up the stairs where you will find said gem suspended above a chasm.

However jumping across the chasm to try to pick up the gem will at this stage result in you being teleported back to the start of the map. You need to collect four Fire Masks dotted around this map. Three are in areas beyond this room, while one is back the way you came.

Starting with the one further back, return to the start and this time take the left cave and immediately take another left up the stairs. You will be looking out over the chasm the stream plunged into. In the middle of the chasm on a raised platform is one of the Fire Masks. You need to jump across to reach it. However if you approach the edge and wait for a moment, a small bridge will raise up making it easier.

Once on the Fire Mask platform, you will see three small shuddering platforms that lead to three doors. You must press a switch behind each door to raise the barrier around the mask. Though beware of the Chaos Serpent's behind each one. Note that two of the serpents behind one of them are stuck together and hence unable to move (on skill3 or higher). If you are playing as a Mage, you will also find your third weapon on the southern most point of this platform.

Fire Mask in hand return to the room the gem is in and continue past it (though of course, you can place the mask you already have in, if you wish) to find a three stage lift.

Travel up to the top floor and through the door to be presented with a crypt. On your left is a pair of broken pillars. Jump up them and press the switch at the top to make the second Fire Mask accessible on top of the coffin.

The other two Fire Masks are both collected from the bottom level of the multi stage lift. Down which lurk numerous Wendigo. Head left to find a small wooden structure and a switch. Pressing the switch makes the middle of the structure descend at speed. When it reaches the bottom, you will be facing a small cave. Inside is the third Fire Mask and a teleporter that takes you back to the start of the map.

Once you are back at the bottom of the multi stage lift, head right this time where you will come to a large lave fall and a bunch of Afrit. To the left side of the lava is a narrow set of stairs that take you to the upper level of the lava fall. Run across the bushes to avoid getting burnt to the door at the other side. Behind said door is a switch.

Pressing this switch will raise the grate at the bottom of the lava fall. Head down it but make a quick right to avoid being swept to your death. Inside this alcove is the forth Fire Mask.

Return to the gem and place all the remaining Fire Masks into their respective slot's. You can now jump the chasm to grab the map's planet.

Sump
This is the only map in the hub that contain the second segment of the Fighters forth weapon.

Strangely you can also find the first segment of the Cleric's forth weapon. The only forth weapon piece to appear more than once this hub.

Blight End
Once you collect and place all four required gem's the portal to the next hub will raise out the ground behind you and a pair of Wing's of Wrath will be spawned in front of it.

The Secret Map: Pyre
You only need four gems to complete the hub, however there is room on the mosaic for another gem. This is a hidden gem that will allow you access to the hub's secret level, Pyre.

Once you have completed both Bad Lands and Sump jump up on the statue in front of the portal to either and onto the window ledge. Press the wall between both, which will lower revealing a small alcove containing the gem.

Finding and placing this fifth gem will instantly teleport you back to the Ruined Village no matter your progress on the hub's main objective. The windows behind the alter up the stairs at the entrance to the church will have opened allowing access to the portal outside, the portal to Pyre.

You begin Pyre in one of four alcoves in a black room surrounding a raised platform in a pool of lava. There are switches down each alcove. Once all four are pressed, small lifts on the raised platform will be activated. On top of the platform is a teleporter that will take you to the rest of the level.

The rest of Pyre consists of four linked areas. Which one you start in depends on which side you enter the teleporter from.

North Room
The north room is a rectangular room with four alcoves. You must look at the symbol on the wall in any of the alcoves and match the symbol on the wall of the main room to them. Then press the switch to open the doors to the west and east rooms. Be aware that the doors close again after a few seconds.

East Room
The objective here is to press three switches. Two of which are by the doors leading to the north and south rooms. To reach the third switch you have to press the face switch on the wall behind the teleporter exit. This will lower a wall at the other end of the room, which contains a Mystic Urn and the third switch that will briefly open the afore mentioned doors for a few seconds.

South Room
A battle against a large group of Dark Bishop's. Simply press the switch at the back of the room to open the doors to the east and west rooms for a few seconds.

You'll also note the exit portal in a room behind this one. But you can't access it until completing all four rooms.

West Room
You'll start on a ledge overlooking a large river of lava. On either side of the ledge are stairs leading down to the lava. on the other side of the lava is a switch. This will open the doors to the north and south rooms for a few seconds. You must press it and run across the lava, up the stairs and through either door before it closes

Completion Of All Four Rooms
Once you have completed all four room's, a small lift up to the ledge the exit portal is on will activate. On this ledge you will find the third segment of your forth weapon regardless of which class you are playing. These are the only third segments of the forth weapon on the hub.