Super shotgun/Doom (2016)

"A devastating close range weapon, the Super Shotgun presents plenty of risk and reward."

- Arsenal description

The Super Shotgun is a weapon featured in Doom (2016).

It's a traditional style double barreled, break action shotgun which holds 2 shots at a time which cannot be fired independently (unless upgraded). It's more powerful than the Combat Shotgun but requires frequent reloads due to the small capacity. Unlike most weapons, no modifications can be added to the Super Shotgun, though specific improvements can be made.

Locations
The Super Shotgun can be found in a variety of locations. The first is a secret in the level Argent Energy Tower. The first open location is on the way to the Argent Tower, in an elevator room with the AutoMap and where the player sees Olivia Pierce with the Argent Accumulator. The next location which seems to be the required location is in the Kadingir Sanctum, right before the Baron of Hell is introduced.

Ammunition
The Super Shotgun shares its ammo pool with the Combat Shotgun. The player can increase his max ammo cap by using Argent Cells and allocating its power to "Ammo" subsystem.

Multiplayer
The Super Shotgun can be unlocked in the multiplayer at level 2 (it's also available to use in level 1 by choosing "Assault" default loadout). The player spawns with 16 shells (24 is the max ammo). The weapon features two fire modes:
 * Primary Fire - A break-action double barrel shotgun that fires a wide spread of buckshot.
 * Weapon Mod - Constricts the variable choke system retrofit into each barrel for a tighter spread pattern (Hold the Weapon Mod button).

Trivia

 * The reload upgrade will not work if the Super Shotgun melee attack is quickly used right after firing.
 * The design of the Super Shotgun resembles the Double Barreled Shotguns from Wolfenstein: The New Order and Wolfenstein: The Old Blood.
 * The Super Shotgun appears in Shadow Warrior 2 as The Stick of Doom