Cronos

Hexen is a human world of the Cronos dimension and the place where occurs the plot of the game Hexen. This world is supported by three organizations: The Legion, the Arcanus Mages and the Church.

Story of Hexen world
Over the years, the humans have learned that while magic can be a powerful tool, it also has more destructive potential than any other force in their universe. From this harsh realization a disciplined and orderly society has developed, one where every citizen knows his place and where the vast majority of common men are held in thrall to a few ruthless, powerful leaders. Wielding magical powers and arcane artifacts, these men overshad ow every other human force on Cronos, suppressing individual thought and action in the name of the greater good.

Within this strict order, three organizations maintain the fabric of human society. the Leqion, the Arcanum, and the Church. In an uneasy balance often threatened by petty squabbles and escalating power struggles, these three organizations share absolute dominion over all humanity. The Legion represents human military strength, using brute force backed by magical weapons to impose a strict and inflexible order upon the populace. The Arcanum is the center of learning for all magical studies, and as such it determines who will or will not have access to its wealth of arcane secrets. The Church acts as a bridge and buffer between the Legion and Arcanum, using a mixture of magic and mili tary training to maintain the balance of power while secretly furthering its own interests. Together or separately, these three groups control every aspect of human life.

Each organization is led by a single man. Zedek, Marshal of the Legion; Traductus, Grand Patriach of the church; and Menelkir, Arch-Mage of the Arcanum. These men are the ultimate embodiment of power on Cronos. Cold, calculating, and devoid of concern for anything but the advancement of their own status, these leaders were the first to fall under the sway of Korax, the second of the three Serpent Riders. In return for their allegiance, Zedek, Traductus, and Menelkir were rewarded by Korax with the dark gift of Unlife. Using the powers granted them by Korax as well as the relics already in their possession, all of humanity quickly fell under their spell.

Only three humans escaped the aegis of the leaders new powers: Baratus, a Warrior of the legion; Daedolon, a Mage of the Arcanum; and Parias, a Cleric of the Church. Now these three have sworn to destroy the leaders they once followed and anything else that gets in the way as they execute their task. Entering the mystical portal used their world, the three become hopelessly separated, forcing each of them to atmped on their own that which of they had little hope doing together: find Korax´s stronghold, defeat hid legions of grotesque minions, and finally destroy the Serpent Rider himself.

Their task will be a difficult one indeed. It is well-known that Korax´s special powers stem from his control of the Chaos Sphere, which he uses to warp and currupt everyone and everything he touches. Though not the mightiest of the Serpent Riders, Korax is more powerfull than D'Sparil was, and his lust for power is matched only by his hatred for all living things not under his control.