Talk:Cacodemon

Uniquely, the Cacodemon seems to distance itself from the player when attacked; I often find myself having to chase Cacodemons which have moved away. Is this a property of the Cacodemons' artificial intelligence, or is it just a side-effect of being pushed backwards by the force of my bullets / rockets etc? Someone with the source code in front of them might be able to answer this.-Ashley Pomeroy 18:10, 15 Jul 2005 (UTC)
 * The latter is true. There's much less friction in air after all ;) TheDarkArchon 21:16, 28 Nov 2005 (UTC)


 * On another note, why is the AD&D link into the Doom wiki and not Wikipedia. TheDarkArchon 21:19, 28 Nov 2005 (UTC)


 * Possibly because AD&D had other influences on doom / quake and therefore could have a local article... however in it's absence I've changed it to be a wikipedia one. -- Jdowland 23:28, 28 Nov 2005 (UTC)