Strife

Strife (released in 1996) is a Doom engine game created by Rogue Entertainment and published by Velocity. It offered an -like action game, with heavy story elements and voice-acting. Among the features were hub-levels similar to Hexen, the ability to increase the player's accuracy with most of the weapons, an item that could destroy forcefields, and the ability to raise your maximum health from 100 to as much as 200 permanently, similar to Doom. Strife is also the very last commercial game to use the Doom engine. Its source code was lost.

Story
A comet has hit the Earth, unleashing a virus and killing a large amount of the populace. A lot of the survivors started to hear the voice of a god in their heads (The Entity) and worshipped it. The Order took over the world and all women and children found were killed, forcing the survivors to go underground, while the men became peasants. The Order's rule is brutal and oppressive to the extent an underground resistance is formed. Calling themselves the Front (although in the shareware version it is referred to as 'The Movement'), they struggle to free themselves from the Order. However, the Order's technological advantage has damped the Front's efforts.

The following is as it is explained in the manual of the game: "You are a wandering mercenary, led to the small town of Tarnhill by rumors of conflict between The Order, a well-equipped religious dictatorship, and The Front, the rag tag resistance movement. While searching for The Front you decided to take a brief rest somewhere that you thought was safe. The Order acolytes have been rounding up all suspicious characters in the area. Yes, you happen to be one of them. What they didn't expect, though, is the knife you keep concealed for situations just like this one..."

Gameplay
Strife is far more hub-like in its maps than Hexen, in that you can go back to nearly any of the maps you've been to before (with few exceptions). It is the most non-linear of the Doom-based games, with the possibility of doing several things out of order coupled with multiple endings. Unlike most games built from the Doom engine, Strife allows for conversations with other people in the game (with voice acting for the more important ones) as well as a special "Query" key. This button lets the player know how long they have been playing Strife, as well as the current mission that has been given to the main character. There are also decisions that the player must make in order to progress through the game that changes the ending of the game. There are three such endings as a result, with only one being the "best" ending.

On modern machines, Strife is best run using a source port such as ZDoom. One thing to beware of is that sometimes "Falling Damage" is set to "Off" by default, even for Strife (and Hexen); for these two games, you should set Falling Damage to "On", matching the way the original EXE worked, so that if you fall into a deep pit you don't have to restart the level manually.

Strife characters

 * Arion
 * Beldin
 * Blackbird
 * Derwin
 * False Programmers
 * Geoff
 * Governor Mourel
 * Harris
 * Irale
 * Judge Wolfnick
 * Ketrick
 * Keymaster
 * The Oracle
 * Macil
 * MacGuffin
 * Quincy
 * Richter
 * Rowan
 * Sammis
 * Strifeguy
 * Warden Montag
 * Weran
 * Worner

Strife enemies

 * Acolyte
 * Bishop
 * Ceiling Turret
 * Crusader
 * The Entity
 * Inquisitor
 * Loremaster
 * Macil
 * The Oracle
 * Programmer
 * Reaver
 * Sentinel
 * Spectre
 * Stalker
 * Templar

Strife weapons

 * Punch Dagger
 * Crossbow
 * Assault Rifle
 * Mini-Missile Launcher
 * Grenade Launcher
 * Flamethrower
 * Mauler
 * Sigil (aka The Sigil of The One God)

Other Strife info

 * The Front
 * The Order
 * Accuracy Upgrade
 * Stamina Implant

Levels

 * MAP01: Sanctuary [registered version]
 * MAP02: Town [registered version]
 * MAP03: Front Base [registered version]
 * MAP04: Power Station
 * MAP05: Prison
 * MAP06: Sewers
 * MAP07: Castle
 * MAP08: Audience Chamber
 * MAP09: Castle: Programmer's Keep
 * MAP10: New Front Base (replaces MAP07 after the Programmer dies)
 * MAP11: Borderlands
 * MAP12: The Temple of the Oracle
 * MAP13: Catacombs
 * MAP14: Mines
 * MAP15: Fortress: Administration
 * MAP16: Fortress: Bishop's Tower
 * MAP17: Fortress: The Bailey
 * MAP18: Fortress: Stores
 * MAP19: Fortress: Security Complex
 * MAP20: Factory: Receiving
 * MAP21: Factory: Manufacturing
 * MAP22: Factory: Forge
 * MAP23: Order Commons
 * MAP24: Factory: Conversion Chapel
 * MAP25: Catacombs: Ruined Temple
 * MAP26: Proving Grounds
 * MAP27: The Lab (Strife
 * MAP28: Alien Ship
 * MAP29: Entity's Lair
 * MAP30: Abandoned Front Base (replaces MAP03 after the Programmer dies)
 * MAP31: Training Facility
 * MAP32: Sanctuary [demo version]
 * MAP33: Town [demo version]
 * MAP34: Movement Base [demo version]

Bugs

 * If you turn while somebody is talking to you, the stereo position of the sound changes accordingly, which in most cases should happen; but this happens even with the messages Blackbird sends you over the com unit, which is wrong (she's supposed to be speaking to you through an earpiece or the like, so the position relative to you never changes).
 * Similarly, if you walk away from a character you just talked to while Blackbird is speaking, her voice fades as if it were coming from the character instead of your earpiece.
 * This is probably something which is supposed to happen, rather than a bug in the technical sense, but:If (whilst playing Strife using the original EXE) you are in God Mode, and go through a toxic / radioactive area for too long without wearing an Environmental Suit, at some point (presumably, when you would have died were it not for God Mode), the poisoning becomes permanent and the inventory left/right keys become disabled. Playing using ZDoom fixes this questionable behaviour.