Key



Keys are used to open designated locked doors.

Description


There are two types of key: electronic keycards, and "skull keys" which resemble glowing monochrome skulls. If the player encounters a locked door and attempts to open it without the correct key, the door will not open (and the player will receive a message to that effect). Once a key is obtained, any locked door of the corresponding color on the map can be opened. All keys are lost upon exiting a map.

Multiple keys of a given color may be picked up in the same level; the status bar will display whichever type was last taken. Doors in vanilla Doom are affected identically by keycards and skull keys. In stock maps, as a cosmetic guideline, a bar of coloured lights surround a locked door when keycards are used, while a column of coloured skulls are used for skull keys. (However, this is occasionally violated, such as in E2M3: Refinery which had keycard pickups but skull doorframes.)

In multiplayer deathmatch games, all keys are removed from each map, and players spawn carrying all keys.

Enhancements
Ultimate Doom and Final Doom introduced "locked" switches, which cannot be activated without a key of the appropriate color.

Boom introduced door types that require the key to be of the right type and not just the right color. Such doors are supported in most source ports.

Certain source ports also allow the use of locked doors requiring multiple keys, a situation sometimes approximated in the original games by placing several locked doors in front of each other (e.g. E2M6: Halls of the Damned).

Data






Appearance statistics
The IWADs contain the following numbers of keys: Blue keycard

Red keycard Yellow keycard

Blue skull key Red skull key Yellow skull key
 * Notice that in Doom95, there is a 9th blue skull key in place of the 17th blue keycard on Level 20 of all difficulties.

Doom RPG
Keycards appear in Doom RPG, but skull keys do not.