Doom RPG script

Intro
You have been dispatched in re-sponse to a dis-tress call from Union Aerospace Corporation's re-search facility on Mars. The base is under attack by an unknown force and your mission is to ac-quire intelli-gence and neu-tralize the threat.

FINAL APPROACH, MARS, PHOBOS, AUTOPILOT

Insertion com-plete. For fur-ther instruct-tions, rendezvous with the other Marines at Junc-tion. Expect heavy resistance. Good luck!

Entrance
Scientist: "I'm glad you're here, Marine. A horde of monsters have been let loose by an evil presence. Be careful!" "Good luck!"

Civilian: "Hello, Marine. Welcome to Mars! Walk over an item to pick it up. Access the invent-tory menu to switch weapons or use items." "Use your weapons to smash open creates. Crates often contain useful items." "Health vials are small blue bot-tles that in-stantly restore some of your health when you walk over them. They can be found throughout the base."

Scientist: "Try talking to people or using computers more than once for additional infor-mation." "Reports indicate some monsters are weak against cer-tain types of weapons.", "All available combat personnel report to Junc-tion!"

Civilian: "Computer stations such as this are all over the base. Check them for information." Some computers will prompt for a numeric passcode. Use your numeric keypad to enter the number."

Computer: "Incoming message: RED ALERT! Base is under attack! Combat personnel report to Junc-tion for further instructions." "Signal lost."

Scientist: "Use the fire ex-tinguisher to put out fires that have broken out throughout the base. Some fires will block your path. You can walk through them but it will hurt you." "If you get low on health try using a Medkit. You may have one in your inventory. To use an item, access inventory menu, select the item, and press the OK button. You can use items during combat." "Where are all the Marines in your unit? What? They only sent you? We're doomed!" "Move out, Marine!"

Computer: "[Email]] To: B. Smith From: K. Simons Hey Smith, though some people can be unhelpful at first, you can persuade them to help you if you keep talking to them. -Karina" "[Email] To: K. Simons From: B. Smith Thanks for the tip. -Brett" "No more email."

Marine: "The door to your right is locked, but I can open it if you'll stay and talk to me for a bit." "Hey, did you know you can switch weapons and use items from your inventory menu? You can also switch between weapons by press-ing the * and 7 buttons." "I get lost wan-dering around this base so the automap is useful for finding my way around. The automap is stan-dard military is-sue so you should already have one. Access your auto-map by pressing the # key, or from the game menu. You get to the game menu by pressing the 0 key." "Sometimes you can talk with people and use computers more than once. This can be very helpful. Well, thanks for the chat. I'll unlock the door now. Oh, one last thing, you probably save your game before con-tinuing. Get in the habit of sav-ing regularly. You can save and load games from the game menu." "The door should be unlocked now. Move out. I'll meet up with you at Junction."

Computer: [Combat Guide] Tip 103: Crates can be smashed with weapons and often contain items. Be-ware, some crates explode if dis-turbed." "[Combat Guide] Tip 104: Your automap is avail-able from the game menu. Use it to help you if you're lost."

Civilian: "You'll need the Axe to chop down jammed doors." "You can switch between the axe and the other weapons by accessing your inventory menu, or cycle through your weapons by pressing the * and 7 keys. Use the axe to chop down jammed doors or zombies; it's effective for close combat.

Computer: "There's a secret door between the two yellow lamps." "Shutting down..."

Civilian: "I don't feel like talking." "I'm really busy. Go away." "Leave me alone!" "Dude..." "All right! Near the three barrels blocking the yel-low keycard room you'll find a se-cret door. That's all I know. Now leave me alone!", "..."

Civilian: "Use Medkits in your inventory to restore health. Your inventory list is accessi-ble from the game menu. Access the game menu by pressing the 0 key." The yellow door to the east of this room re-quires the yellow keycard to open. It's the only way out of this area so find the yel-low keycard!" "Lost already?! Use your automap, Duh!"

Scientist: "Passcodes you find will be automatically written in your notebook. Access the inventory menu if you need to check your notebook.

Computer: "[Email] To A. Kang From: S. Forrette I changed the door passcode to 1234. I know it isn't a good passcode. I was in a rush. -Steve" "[Email] To: S. Forrette From: A. Kang What a horrible passcode! It is so simple I don't even have to write it down in my notebook. -Anna" Computer: "Enter passcode to unlock door: - - - -" "Door unlocked."

Civilian: "Oh, you found the passcode? If you ever forget it you can always check your note-book."

Computer: "[Error] System offline." "[Reboot]", "Loading UACNIX... Logged in as root" "What year was the original DOOM released? - - - -" "1993", "Door unlocked."

Scientist: "This computer contains map info for this sector which can be downloaded to your automap. Ac-ccess your automap from the game menu." "Now that you have the map data, you'll find your way around easily with the automap." "Some walls are secret doors to rooms containing equipment. Be on the lookout for them. They look slightly differ-ent than normal walls. People or computers can oc-cassionaly give you info about the secret doors' location." "The axe is good for battling Zom-bies at close combat but inef-fective for long distance attacks. Use other weapons for long dis-tances. The fire extinguisher is great for fires but not mon-sters... unless they're on fire." "La-la-la."

Computer: "Logged in as root # scp /map.dat . Saving... Done. You got the map data. " "Map data already downloaded."

Civilian: There's a vicious monster east of here. I suggest you head south and look for the yellow keycard in a room over there. Now might be a good time to save your game. Re-member to save your game often so that you don't have to replay a bunch of it if you die!" "Go south. Trust me!"

Computer: "[Email] To: D. Whitlark From: J. Raphael The yellow key-card is in a room in the southwest corner of this sector. -Jah" "[Email] To: J. Raphael From: D. Whitlark I checked but couldn't find it. What gives? -David" "[Email] To: D. Whitlark From: J. Raphael Sorry, I meant southeast corner. -Jah" "[Email] To: J. Raphael From: D. Whitlark I'm on my way. -David" "[Email] To: All Personnel From: Marine HQ Lt Whitlark has been missing for days now. He was last seen in the southeast area in this sector. All personell are ad-vised to report if they have any information about the disappear-ance. -Col. Graff" "No more email."

Civilian: "Get rid of those barrels to get to that door. Try shooting them at a distance to clear them out. The barrels are volatile so be careful." "You can use ex-plosing barrels to damage mon-sters. Cool, eh?

Computer: To: BJ Blazcowitz From: M. Ross Hey BJ. I hid the shotgujn in a se-cret compartment behind the axe. -Matt" "POP3 error. Authentication failed. Please contact your sysadmin."

Misc; "Table", "Crate", "Armor Shard", "Yellow Lamp", "Exit Door", "Door", "Cabinet", "Computer", "Sm Medkit", "Fire Ext", "Bullet Clip/Bullet Clips", "Shell Clip"/"Shell Clips", "Halon Can"/"Halon Cans", "Flak Jacket", "Health Vial", "Bunk Beds", "Locked Door", "Jammed Door", "Door cleared!", "Fire", "Fire cleared!", "Nothing to use", UAC CREDIT, UAC, "1 credit"/"5 credits"", "Blue Lamp", "Yellow Door", EXIT, Chair, Invalid code!".

Blood: DIE!

Enemies: Hellhound, Zombie Pvt, Malwrath, Bull Demon, Phantom, Troop, Impling

"You picked up a Medkit. Access your inventory menu and use it to restore health if you become se-verily wounded."

"You got the fire Extinguisher! It uses halon can-isters to put out fires."

"This door is bro-ken. You'll need to find some way to open it."

"You got the Axe! Zombies beware..."