Talk:Seg

This article needs more. Specifically, what the segs limit is. Bloodshedder 04:54, 25 Oct 2005 (UTC)
 * I added some detail gleaned from UDS and the Doom source code. --radius 22:09, 25 Oct 2005 (UTC)

Vertex Reference
How exactly are the first four bytes representative of the Seg used? Like, the first two shorts in a Seg in the Segs lump are the start and ending vertexes (vertices) but how would these short values actually reference a vertex in the vertexes lump? Is it based on sequentialness? Or is it something entirely different? Basically, what do the short representations of the vertex mean in terms of actually referencing the vertex. Thank you! --User:Insertwackynamehere/Signature 07:00, 21 December 2007 (UTC)