Atari Jaguar

The Jaguar version of Doom was published by Atari in 1994 and was developed by id Software.

Like the PC version, this version of Doom was developed on the NEXTSTEP platform, and compiled to run on the Jaguar. The bulk of the engine was programmed by John Carmack, while Dave Taylor handled the multiplayer code.

This version was the first official port of Doom to begin its development cycle, although the 32X version was released first. The 32X, 3DO, GBA and PlayStation ports are all derived from this port.

Differences between the Jaguar and PC versions
This version of Doom only featured one episode, in which a collection of maps from the first three episodes of the PC version of Doom were used. Some of the maps were replaced or removed entirely, and the ones that were included were modified from their originals. They typically use less texture variation and have simpler geometry versus their PC counterparts. For some of the larger maps, entire portions of their layout were removed. In addition, crushing ceilings were no longer present in any of the maps.

For monsters, the Spectre, Cyberdemon, and Spider Mastermind were removed. For items, the blur artifact and light amplification visor were removed.

For the skill levels, I'm Too Young To Die was renamed I'm a Wimp, and Hey, Not Too Rough was shortened to Not Too Rough. Also, Nightmare mode in this version is similar to UV -fast, as enemies no longer respawn like Nightmare mode in the PC version; here they only have their -fast parameters.

This version is also the only console port that does not feature any music during gameplay. It does, however, have music for the title and intermission screens. Possibly due to lack of music in the maps, the intermission screens feature renditions of selected tracks from the PC version's Doom maps.

Maps
1* Differences listed only account for areas that were removed entirely; areas that were simplified or use different textures are not mentioned.