Helltime Hunter

The Helltime Hunter is the first of the three hunters and the first boss that players fight in Doom 3: Resurrection of Evil. It looks like a hovering Hell Knight without legs, and can instantly move from one part of the area to another incredibly quickly. For this the Helltime Hunter creates an orange sphere in front of him and is moving that fast as it looks like if he beems from one area to another as stripes appear to announce his direction. He attacks with fireballs that do as much damage as an Imps, but if they get close to the player, it can also rake them with it's big claws as well. The lower part of it's body is surrounded by fireballs and seems to be burned.

After being tasked by the Maledict to hunt the Artifact, the Helltime Hunter is the first enemy who confronts the marine and is encountered in front of a hell portal near the excavations. As this Hunter appears the Maledict says that the marine has met his death, so he is quite convinced that the Hunter can coak with the soldier. In order to defeat the Helltime Hunter, the player must use the Grabber to catch the plasma balls that are launched from the Martian defense turrets and send them back to the Hunter itself. It can be difficult at times, since the Hunter can move from certain places of the area instantly. It takes about 4-5 direct plasma ball hits on the Hunter to kill it.

After the player kills the Helltime Hunter, the Artifact becomes usable, since it now has the Helltime ability. From then on, the player can use the Artifact to slow time down. It does not affect the player's movement or weapons in any way.