SMMU

SMMU (Smack my Marine Up) is a source port created by Simon Howard. It began in 1998; development ceased in 2000. It is derived from MBF.



Features of SMMU:


 * FraggleScript
 * Console
 * Rewritten menu, heads-up display, and networking code
 * Quake-style "start map", courtesy of Derek "Afterglow" MacDonald
 * Windows, MS-DOS and Linux ports
 * Chasecam
 * Various demo features; e.g. the ability to walk around demos while they are playing
 * Text-mode rendering
 * "Swirling" effect on liquid floor textures, instead of original animated floors.

After the project was abandoned, the Eternity engine emerged as a derivative of the SMMU codebase.

SMMU is licensed under the GNU GPL.