Stone Imp

The Stone Imp (playfully called "Stimp" or "Simp" by the community) is a variant of Imp that appears in Doom Eternal's second expansion, The Ancient Gods - Part Two. They are Imps who have previously fallen in battle, and were subsequently subjected to intense training to make their hide sturdier before being sent back to continue their fight.

Their skin is nearly impervious to all physical damage, however they do have one weakness in the form of powerful vibrations, which can very easily tear through their new defenses.

Combat Analysis
The Stone Imp behaves almost identically to their standard counterpart, if slightly faster. They throw fireballs of various sizes at the Slayer, and will swipe and claw at him when he's close. Their biggest offensive difference is their new rolling charge attack. When left idle, the Stone Imp will set themselves aflame and rapidly roll in place a la Sonic the Hedgehog, before launching themselves at the slayer. The collision itself is not particularly damaging, however the disorienting screen affects are even more intense than those of the Pinky. The confusion and slowdown could easily leave the player open for further attacks and charges.

Stone Imps are extremely resilient, taking little damage from nearly all weapons, the sole exceptions being the Full Auto mod for the Combat Shotgun, and the Sentinel Hammer. In both instances, the Stone Imp will very easily go down with little fuss.