ReMooD

ReMooD is a Doom source port of Doom Legacy 1.42 lead by both GhostlyDeath and NightZTag.

Synopsis
ReMooD was first started in December of 2006 by GhostlyDeath. It originally used the normal version of the Doom source code and offered features such as jumping and the removal of limits. Initially GhostlyDeath wanted to create a port off Doom Legacy but feared that others would steal his work for themselves. On December 12, 2006, the decision was made to use the GPL version, the reason was mostly to use FraggleScript within ReMooD as fraggle only allowed usage of it, if it were GPLed. The project's goal is to create and enhanced and bug free Doom Legacy experience.

Team
The current status of the team is listed below.

Current Members

 * GhostlyDeath
 * Project Leader - since December 7, 2006.
 * NightZTag (formerly Red`)
 * Moderator - from January 10, 2007 to unknown.
 * Project Co-Leader - from unknown to present.

Past Members

 * Demyx - Removed from team due to inactivity.
 * Programmer - from Monday, October 8, 2007 to Wednesday, January 10, 2007.
 * Dragan - Left the team; inactive.
 * Programmer - from April 28, 2009 to December 15, 2009.
 * Autobuild server Host - unknown to present.
 * Stealth` - Left the team.
 * Programmer - unknown to unknown.
 * Autobuild Server Host - unknown to unknown.
 * Freedoomer - Left the team.
 * Programmer - from August 4, 2007 to October 7, 2007.
 * PhreakOnALeash - Removed from the team; inactive.
 * Programmer - from December 23, 2007 to unknown.
 * Edward850 - Removed from the team due to being against the GPL and for vandalization.
 * Programmer - unknown to unknown.

Features
The following is a list of features available to ReMooD.

Standard Features

 * 3D Floors.
 * Scripting (Legacy Script).
 * High-Resolution support up to 32000x32000, note that the higher the resolution the more the renderer breaks due to limitations of it.
 * PC Speaker Analog Pulse Effects.

Unique Features
The following features are unique to ReMooD in that no other known released source port implements.
 * Personalized profiles - This allows multiple players to keep their own personalized settings in a single configuration.
 * 4-player splitscreen - Up to 4 players may play on a single screen.
 * Internationalization via Unicode - Language definitions may be loaded from WADs to translate ReMooD to another language.
 * Control over monsters - Players may take control over monsters.

Official Versions
The following table are the official versions of ReMooD both old and new.

Un-official Versions
The following is a table of ReMooD versions that the ReMooD team considers not official and does not support these versions in any way shape or form.

Doom Legacy
ReMooD has been criticized by many due to using Doom Legacy as it's base. Even some members of the Doom Legacy community have stated that ReMooD should be based off another port such as PrBoom or ZDoom. Some have expressed concern that bugs carried over from Doom Legacy are unable to be fixed, but this is untrue.

FraggleScript Rename
Some users have complained that FraggleScript should not have been renamed to Legacy Script because they feel that the change of names is unnecessary. However, the reason for the rename is due to that ReMooD is the only currently active source port that still uses the script. The script was also use intensively in Doom Legacy, although GZDoom leaves it un-documented and not recommended.