MAP06: Hillside Siege (Alien Vendetta)

MAP06: Hillside Siege is the sixth map of the megawad Alien Vendetta. It was designed jointly by Lee Szymanski and Anthony Soto and constructed with Deepsea 11.30.

Description
The basic architecture was designed by myself for a project by Adam Windsor. Design progress was however too slow to be included, this is a recurring theme in my mapping 'career'.

Anthony had been providing feedback on the map design, an area where I was still limited technically. I hadn't touched the map for some time when Anthony informed me he'd submitted it to a project called Alien Vendetta.

This was worrying, I didn't want to let the project down. The northern area was completely redesigned to remove an annoying jumping puzzle, and to make it more open. Anthony took over the design, his many changes include adding the gallows to the start area and retexturing the map (from mostly BROWNGRN).

Gameplay difficulty was increased by Anthony and Anders, my ability not quite matching compet-n level. The cyberdemon being a particularly inspired idea. - Lee

Speedrunning
See:
 * Alien Vendetta at Compet-N
 * Alien Vendetta at the Doom Speed Demos Archive