MAP06: Alpha Quadrant (Doom 64)

MAP06: Alpha Quadrant is the sixth map and is the hardest so far. The level is like MAP03: Main Engineering but bigger. It has the same style of music as MAP03: Main Engineering but is more eerie and desolate. The level introduces Barons of Hell and Pain Elementals. The level is medium sized but it has a lot of enemies and confusing puzzles. It also contains one of the most frightening traps in Doom 64; in a large, football-shaped room, the player must run across three platforms that slightly raise upon his presence to reach a switch at the end of the room. However, if the players falls off one of the platforms he will end up at the bottom in almost complete darkness and many Specters appear out of thin air everywhere, thereby leaving the player surrounded by virtually invisible enemies.