Talk:Long wall error

AFAICT, this bug tends to occur only when (a) the player is very far away from the long wall and (b) the wall isn't perfectly north-south or east-west. Therefore, I'm not sure it can be seen in any OEM level (a courtyard as big as the one in this demo would be an aesthetic crock even for TNT); if you disagree, please replace my file. :>   Ryan W 23:13, 22 January 2006 (UTC)

I don't think this is correct. Look at MAP29 of Plutonia. The outside walls at the edge of the map are perfectly NS/EW and it still occurs. You can only really notice it if you are near one of the edges of the wall and facing toward the other edge. -Wagi