Models

Seven Doom characters were built as sculptures during Doom & Doom II development. The first models - the Doomguy, Baron of Hell and Cyberdemon - were sculpted by Adrian Carmack. Working on them proved to be a lot more work than he expected; for this reason, id Software eventually hired Gregor Punchatz to build the rest of the models (the Arch-Vile, Mancubus, Revenant and Spider Mastermind).

Getting the modeled characters into the game was a relatively straightforward task: The sculptures were first captured from eight different angles using a video camera. The scans were then finished by rescaling, recoloring and animating them in the Doom engine's 256 colour graphics format. This procedure saved Adrian and Kevin a lot of trouble, as they only had to draw a few character sprite sets from scratch.