Spiderdemon



The Spider Mastermind, also called the Spiderdemon, is the boss of Episode III of Doom ("Inferno") and Episode IV of Ultimate Doom ("Thy Flesh Consumed"). It has 3000 hit points and is one of the toughest creatures in the game. It is female.

The Spider Mastermind is armed with a rotary gun that has the sound of the shotgun but with a spread similar to the player's chaingun; in fact, it is essentially an automatic version of the Sergeant's shotgun, firing three pellets per shot at a rate of 425 shots per minute. When a Spider Mastermind begins firing, she will not stop until her target moves out of her view or dies; or if she is stunned (causing her to move) or killed. Similar behavior can be observed with the Chaingunner and Arachnotron.

The Doom II game booklet says:
 * The Spider Mastermind: You guess the Arachnotrons had to come from somewhere. Hi, mom. She doesn't have a plasma gun, so thank heaven for small favors. Instead, she has a super-chaingun. Crap.

The Spider Mastermind is not mentioned in the Doom game booklet, presumably to avoid a spoiler. Perhaps as a result of this, the game booklet for the Depths of Doom Trilogy erroneously states that she appears in Doom II only.

Cyberdemons and Spider Masterminds take only direct hit damage, and are immune to all blast damage. Therefore, a greater number of rockets is required to kill these bosses than might be expected.

They are only slightly altered in the Doom novels. Their brain case is protected by a clear dome and they can also use telepathic attacks to induce fear in humans.

Strategy
When fighting a Spider Mastermind, it is essential to keep one's distance as much as possible; even at medium range, the Spider Mastermind's attack can be devestating. Plasma rifle is the recommended weapon. Because the Mastermind has a low pain chance, rapid-fire weapons will not completely prevent it from attacking. Using melee attacks against it is extremely dangerous. In E3M8: Dis, it is possible to stand up on the ledge above ground level and stay at great distance from the Spider Mastermind. At this range, the Mastermind's attack will not aim toward the player, and therefore never hit him. Also, the Spider Mastermind is large and tall enough that, even while standing on the ledge, projectile attacks will reach the Mastermind.

Appearance statistics
The IWADs contain the following numbers of Spider Masterminds: