Boss

In video games in general, a boss is a particularly large or difficult computer-controlled character that must be defeated at the end of a segment of a game, whether it be for a level, an episode, or the very end of the game itself.

Doom/The Ultimate Doom/Sigil
Bosses in Doom/Ultimate Doom/Sigil:

Doom II/Final Doom
Doom II and the games based on it all have the same boss:

(MAP30: Last Call can be completed without killing the boss).

Doom 64/The Lost Levels
Bosses in Doom 64/The Lost Levels:

Heretic/Heretic: Shadow of the Serpent Riders
Bosses in Heretic/Heretic: Shadow of the Serpent Riders:

Hexen: Beyond Heretic
Bosses in Hexen: Beyond Heretic:

Strife: Quest for the Sigil
Bosses in Strife: Quest for The Sigil:

Doom (2016)
All bosses in Doom (2016) must be killed using a Glory Kill

Doom Eternal
Unlike in Doom (2016), Eternal has a boss that eventually becomes a normal enemy (albeit slightly nerfed compared to its boss counterparts).

Special effects
In most of the levels above, defeating the boss monster(s) causes the level to end. In E1M8: Phobos Anomaly (Doom), however, killing all of the Barons lowers all walls with tag 666. In E4M6: Against Thee Wickedly, killing the Cyberdemon causes a metal grate (four columns with tag 666) to blaze open, providing access to the exit switch.

The same function (A_BossDeath in p_enemy.c) is used in MAP07 of Doom II-based games to lower floors with tag 666 when all Mancubi have been killed, and to raise floors with tag 667 when all Arachnotrons have been killed. Similarly, in MAP32 (but using a different function), killing all the Commander Keens causes doors with tag 666 to open. Thus, these monsters can be considered bosses in the levels for which they play a special role.