Map14: Obscure Base Part II: Cyberdemon (Prodoomer)

As the map name suggests, there's a boss fight at the end. However, there's also a tough encounter at the very beginning of the map with four zombie dementias. The safest way to deal with them is to fire your Electric Bow around the corner and stay out of their line of sight.

Average Payout: 3,800 credits

Secrets
1. You will need the green keycard. There will be 2 doors leading out of the entry room. Take the one on the right. Make a left turn and open the secret door inside the alcove. The teleporter will take you to the two L-shaped areas where you'll have to fight off some red imps to get the items.

2. There are 2 doors on the north of the large lava room. Take the one on the left and find a switch amidst the flames. Then run back around and take the door on the right. A secret to the right of the doorway has opened, although there's an enemy lying in ambush.

3. After finding secret #2, get back to the upper level of the same room and go through the door to the north to collect some health.

Rings
29 After you defeat the Cyberdemon, get the Double Jump boots but don't hit the exit switch just yet. Go back to the teleporter you came in on, and there will be another teleporter behind it that takes you to a secret room with the ring. Use your new ability to jump up the platforms to get it.

Boss Strategy
The Cyberdemon will rise up when you cross the trigger line into the square central area from the path. Immediately hit it with Iron Prison and then use Dragonfire and Blizzard if you have them. Stacking enough damage on top of it can actually stunlock it. If you don't have these abilities, your only hope is to quickly retreat back to the teleporter and hide against the right wall facing the Cyberdemon so that its rockets hit the corner instead of you. The boss is worth only 250 XP.