Fist





The fist is the only weapon in Doom which is always available. Punching is almost useless, however, unless the player has collected a berserk pack, which increases the power of the fists tenfold. A berserk punch is somewhat more effective than the chainsaw, although it does have the disadvantage of not doing continuous damage (which leaves the player open to counterattacks) and requires more careful aim than the chainsaw.

In vanilla Doom, if the player has a chainsaw, he cannot use his fists unless he also has a berserk pack.

The actual punch attack (hitscan) is begun two frames into the punch animation. The fist is not completely extended at this point, but consideration of this lag can help in timing punches effectively.

Data





 * 1) This table assumes that all calls to P_Random for damage, pain chance, and blood splats are consecutive. In real play, this is never the case: counterattacks and AI pathfinding must be handled, and of course the map may contain additional moving monsters and other randomized phenomena (such as flickering lights). Any resulting errors are probably toward the single-shot average, as they introduce noise into the correlation between the indices of "consecutive" calls.
 * 2) Assumes that direct hits are possible, which does not occur in any stock map.