User talk:TheGreenHerring

Thank you for moving those walkthrough articles &mdash; non-glamorous contributions are always welcome. :>   I would suggest that, with the possible exception of navboxes, it is unnecessary to change links which already contain the map name; that's what the redirects are for (and it's way too much work anyway; take my word for it). Ryan W 13:04, 10 March 2007 (UTC)
 * No problem! I was wondering why nobody bothered to move all of the Alien Vendetta level articles.  It had already been done for MAP01-11 and MAP24-25, and it made no sense leave the other ones unchanged.  As for the link-fixing?  I'm willing to do a lot of work just to keep things looking more tidy, but I suppose I should restrain myself in this regard... ;) TheGreenHerring 23:51, 10 March 2007 (UTC)

Death slide
Wow... I didn't know that thing even had a name. Excellent job! Ryan W 04:13, 15 March 2007 (UTC)
 * Thanks! I've seen people refer to it as a "death slide" quite often, so I felt that would be the best name.  A technique like that really needed an article, anyway. :D TheGreenHerring 05:01, 15 March 2007 (UTC)

"E1M7: Central Processing"
(how was this missed?)  I think the OEM map articles have been a low-traffic area for a while now, so there isn't a lot of double-checking, and certain people probably had a bit of a glassy stare after recording eight long walkthrough demos one after another. :>  Hey, at least the compass directions were right this time! Ryan W 23:36, 24 April 2007 (UTC)
 * Sorry if I sounded like an asshole there; I simply looked at it, and thought, "WTF? How did that map name get switched with another?" That's all. :) TheGreenHerring 03:31, 25 April 2007 (UTC)
 * I figured. :>    Ryan W 04:41, 25 April 2007 (UTC)

Memento Mori 01
removed weapons from Things chart that are inaccessible in single-player (although not marked multiplayer-only)  Oo um errrr ... I completely understand the logic behind this, but it may become a can of worms when we start accumulating walkthrough articles for crappy levels (where it is not obvious which items are inaccessible, and nobody can really get excited enough to do the calculation). If you must put something in the data tables which differs from the standard readout of DMPSMU or whatever, may I gently suggest at least adding a footnote, or listing the Thing numbers on the talk page, before the passage of time buries your edit summary? Ryan W 15:42, 4 September 2007 (UTC)


 * Ah... I'll add the weapons back with a footnote, I suppose. My mistake! TheGreenHerring 17:25, 4 September 2007 (UTC)


 * [edit conflict]  No worries &mdash; actually, either way seems OK as long as any deviation from an "automated" counting procedure is easily found by new editor.  (Hmm, is the same thing true of the BFG in Doom II MAP07?  I can't remember.)  By the way, your structural and bibliographic revisions to all these walkthrough articles are amazing!  I hope I live as long as Rich Sham, so I can eventually add walkthrough demos to match.  :D     Ryan W 13:56, 5 September 2007 (UTC)


 * Some of the Memento Mori articles were among my first articles here, so I didn't know about Template:Map skel at the time. That, and walkthrough descriptions are way overdue for that map set.  I hope to give this treatment to all of the walkthrough articles I've created soon!
 * By the way, did you know that the Things list in the MM MAP01 article was created by hand? I wasn't sure what program you had to use to generate that stuff. ;) TheGreenHerring 16:08, 5 September 2007 (UTC)