Talk:Revenant

Vertical tracking
Removed from the article:
 * Also, their missiles can only turn on a horizontal plane, not a vertical one: if a Revenant fires from above, all the player needs to do is move backwards and the missile will eventually impact on the ground.

It is true that from a great vertical height or short horizontal distance, there is a high chance of a tracking revenant fireball impacting the ground, but given a sufficient shallow angle a tracker can and will level off with the player and continue to track them. This is easy to observe on The Courtyard (in Vanilla 1.9). Clear out all the monsters except one or two revenants, and have them fire at you. If you are about half way across the courtyard and backing up quickly, the trackers will level off before impacting the floor and continue to track you. --Splarka (talk) 11:22, 18 April 2007 (UTC)

Rencarnated Arch Vile
"Their height appearance also makes it unclear as to what they may have been in life, as they look taller than the game's human characters and do not resemble any other in-game monster"

idk how to upload pics but anyone with doom II can spawn both these characters together side by side with while using zdooms freeze code and see for themselves that the arch vile seems to be the only other demon that fits the height, spawn poster and (less rigored) appearance of the Revenant
 * Thanks for your edits, but I've removed the section speculating about the Revenant being a reanimated Arch Vile. Other than some superficial similarity in their appearance, I don't see that there's any real basis for this kind of speculation. It's best to stick to what we know for sure. Fraggle 16:40, 19 August 2009 (UTC)

Rockets orbiting the player
I think it would be nice to have here some short explanation on this phenomenon, or a link at least. i couldn't find any, can somebody provide one? Mikerakhabit 21:54, April 24, 2010 (UTC)