Maulotaur

The Maulotaur is a creature from the Heretic-Hexen series. Maulotaurs greatly resemble the mythological Minotaur, except that they wield giant hammers (or mauls), which they use to smash their enemies into a pulp. They also have several ranged attacks. One is a scatter of small, flaming pellets summoned with side-swipes of their hammers, another is the ability to summon 'snakes' of flames that crawl along the ground in a line formation. The third of their ranged attacks is to dash forward from a distance and gore their opponent. Maulotaurs have 3000 health, and are somewhat considered Heretic's equivalent to the Cyberdemon of the Doom series. Like the Iron Lich and D'Sparil, Maulotaurs cannot be transformed using the Morph Ovum or instantly killed by a Firemace under the influence of the Tome of Power. Like D'sparil, the Maulotaur also has a 50% immunity to the powered up Hellstaff's rain.

In Heretic, they sometimes drop a flame orb worth 10 shots, and on rare occasions, drop a Mystic Urn when killed.

They appear as bosses in The Portals of Chaos and  The Field of Judgement, and occasionally as "normal" enemies in episodes three through five. As a Heretic boss, any monster that is hurt by him will not fight back. However, the boss will attack any non-boss creature that hurts him.

Maulotaurs also appear in the sequel to Heretic, Hexen: Beyond Heretic, as summonable creatures that will fight for the player, created by an artifact known as the "Dark Servant". The Maulotaur will attack enemies without question, but each summoned Maulotaur fades from existence after roughly 30 seconds, or if they are killed first (they have nearly 3000 hit points). Also, they have 'notoriously bad aim', and will not consider withdrawing their attack even if the player is directly between them and their target, and they could accidentally kill a player this way.