Mega Man 8-Bit Deathmatch

Mega Man 8-Bit Deathmatch, or MM8BDM is a total conversion for Skulltag v0.98dα created CutmanMike and "Team Mega Man 8-Bit Deathmatch". MM8BDM completely changes Skulltag to look, act, and feel like the 8-bit Mega Man games, but in a Doom or Quake-like 3D environment.

Almost a year of work was put into the game. A demo version was playable at the ScrewAttack Gaming Convention on July 2-4, 2010 and the demo was released to the public on July 7. The full version, v1.0a, was officially released on October 8, 2010. It is packaged with Skulltag v0.98E Alpha. As of October 22nd, 2017, the current version is v6

Features and uniquities
MM8BDM strives to unify Doom-style gaming with Mega Man 's game world.
 * All of the graphics have been changed to the colorful 8-bit Mega Man graphics. A number of new graphics were also added.
 * The default weapon is Mega Man's Mega Buster for all robots.
 * Most weapons have been changed to fire projectiles rather than use hitbox detection. There are several weapons which use hitbox detection, though these weapons aren't necessarily more powerful than the projectile weapons.
 * There are 96 new weapons the player can use; each Robot Master's weapon is in the game, as well as some extras!
 * Every Robot Masters from Mega Man 1-10 (including The Wily Wars, MegaMan & Bass, Megaman V) are playable, as well as various other characters from the series.
 * Every character has been given a number of new animation frames as well, since none of them possessed the other four angles of movement that Doom characters do.
 * In fact, all moving 2D objects have a newly-made full range of animation frames! (As well as the occasional stationary 2D object.)
 * A number of items in the game which the player can use to help them along.
 * An impressive amount of new deathmatch levels -- 99 in total -- as well as 20 capture the flag stages.
 * A single player story mode, where the player works their way through the robot tournament, fighting AI opponents and many deadly bosses.
 * A friendly and helpful online community!
 * Surprises, unlockables, and much, much more!

Single Player Mode
While the primary focus of the game is on the multiplayer aspects, the game also comes equipped with a nice story mode. Much like Quake III ' s single player mode, the story mode is a campaign spanning all 96 of the deathmatch levels, plus several boss arenas.

The story takes place one year after Mega Man 6. Mega Man, the blue-suited robot and hero of the games, has beaten Dr. Wily for the sixth time now and Dr. Wily, the villain of the games, is in jail after masquerading as Mr. X, the founder of the World Robot Tournament. The real Mr. X has been found and in gratitude of being saved, Mr. X announces over the television that he's going to host the Robot Tournament for real now. However, he decides to make some minor changes. Instead of each robot using their own weapons, they have to be equipped with Mega Man's Variable Weapon System -- a system that can let them use a multitude of weapons and items -- as well as his default Mega Buster. This way, the robots are judged on their skill and design, rather than their default combat function. Just as the tournament is getting underway, the television broadcast signal is jammed and interrupted by none other than Dr. Wily himself! Fresh out of jail, he specifically addresses Dr. Light, Mega Man's creator, and Mega Man himself, telling them that he'll be entering his robots into the tournament in order to reclaim his title of "World's Best Robotics Genius". He taunts Dr. Light and Mega Man, challenging them to stop him from claiming the title as his own. Mega Man, having a strong sense of justice, decides to go participate in the tournament to make sure Wily doesn't try anything funny. Dr. Light allows this, but knowing Mega Man can't possibly fight off 40 robots by himself, so he also sends with Mega Man all eight of his old robots (the robot masters from the first game, as well as Oil Man and Time Man from Mega Man Powered Up). At some point, Proto Man, Mega Man's predecessor and robot of mystery, also intervene to help lighten the load on Mega Man.

Eight robots vs. 50+. To the victor goes the spoils.

The game is divided into 13 separate chapters, each spanning one Mega Man game with locales made to look like levels from their respective games. (Cut Man's level, Heat Man's level, and so on.) As well as the deathmatch levels (and team deathmatch in the case of chapter 9), at the end of each chapter lies a boss fight. In most cases, you won't be fighting a stock bot. Boss battles take a bit more time and skill. The bots are quite adept at using the boss weaponry and know exactly how each one works (with some exceptions). Unfortunately, due to the Skulltag bot code being lost, the robots are still dumb as a post in some situations. Sure, they can fight and more than likely do you some serious harm, but can they intentionally jump off tall cliffs? Or navigate areas with pits? Can they climb ladders? Can they even capture the flag if it's right in front of them? Not generally, no... This is why, for most people, the real draw of the game is in...

Multiplayer Mode
As good as the storyline is and the boss fights are in Single Player Mode, the bots leave a lot to the imagination. Thus, people looking for balanced and aggressive deathmatch action might consider playing online. At the time of writing, there are 99 official deathmatch levels and 25 official capture the flag levels.

The game also supports all official Skulltag game modes except Teamgame (ACS), Skulltag, Domination, Cooperative, Survival Cooperative, and Invasion as well as supporting the Instagib modifier, but not the Buckshot modifier. (Although the latter does remove all weapons from any given map, it leaves the player with only their Mega Buster default.)

Levels
As stated above, there are 99 deathmatch and 20 capture the flag levels. The deathmatch levels are the main attraction of the game, being arenas based on the various boss levels of Mega Man 1-10, Mega Man & Bass, Megaman- The Wily Wars and Megaman V plus a fortress stage. (Two from Mega Man 1.)

Weapons
As mentioned, every robot master's weapon has been accounted for in this game from the most basic- Mega Buster to Rolling Cutter, a boomerang-like scissor-head, to the Yamato Spear, a rapid-fire spearhead projectile. There's even a few extra weapons in there to add even more variety to your gameplay experience!

Items
In addition to the weaponry, the game has a number of helpful items that can give players the edge over their opponents such as Rush Coil: Call on MegaMan's trusty dog, Rush, to give you a high jump boost into the air, or Beat Call: Call on to MegaMan's Blue Bird to assist you to attack the enemies, or saving you from falling off clips, and much more!

Enemies
The only destroyable enemies placed in normal levels at this time are the 100 Watton and Dompan, both in Bright Man's level, which turn off and turn on the lights respectively. In certain boss fights, Mets -- little helmeted fellows that spit bullets at you -- can also be seen. Otherwise, the game is devoid of standard enemies.

However, the game does feature a number of bosses and mini-bosses based on similar encounters found within the Mega Man universe.

Chapter Bosses

 * Yellow Devil - Able to split its powerful into chunks and smash you to death in record time!
 * Guts Dozer - Massive, powerful, and able to generate Mets, this thing can quickly destroy if you're not careful.
 * Doc Robot Endurance Match - Are you ready to fight 4 deadly Doc Robots? Each Doc Robot will have the power of 2 bosses from Megaman 2: CrashMan & Air Man; HeatMan & WoodMan; FlashMan & BubbleMan; MetalMan & QuickMan
 * Power Muscle: he's there with one simple quest: destroy the remaining of the player, but little does he knows, someone else is up to the task...
 * Met controller: it is here, to destroy you, while in a floating glass orb. It can shoots out bouncing pellets to damage you, digs up smaller mets to attack you on the ground, and brings up a big chunk of trash to deal heavy damage onto you. When Met Controller reachs half health, it will dig up Metool Daddy Metool Daddy - ...a giant Met stomps down, create huge wave of junks and crushes you! With Metool Daddy and Met Controller in one battle, it will be a spicy battle for the player


 * Darkman - He's back to destroy you once and for all! His force field works as a weapon and a shield. However, when you are about to beat DarkMan, he will call on the other DarkMen to all attack at you, but worry not, ProtoMan is there to assist you, too. "Two versus Four, huh? I like that odd!"
 * Everybody! - Remember all those robots you beat earlier in the tournament? Well, they remember you...
 * Gamma - The peacekeeping robot from the past is not only back, but fully operational this time! How can you possibly stop something this powerful?! (hint: BOOM HEADSHOT)
 * Bass - a robot made by Wily is here, to destroy you and proofs that he's better than you...
 * Wily Capsule - Wily is back and this time he's the backup of Bass' fight as a secret boss, but of course... it's just a decoil Wily.
 * Duo - A friendly robot comes from the outer Space, with the purpose of killing the Evils! But seems like he has mistaken you as an evil robot and attack you with his Fist power
 * Evil Energy Robot - An evil robot who has stolen 8 energies from all bosses in chapter 8, willing to destroy the world, you will be fighting him in the outer space, along with anti gravity battle field, do be careful because this Robot isn't going easy on you
 * King - The king of all, with the will to rule all the human. You, MegaMan and Bass are going up against him, but both MegaMan and Bass isn't enough for him, so will you?
 * The Genesis Unit - the 3 Genesis Units: Buster Rod G; Mega Water S; Hyper Storm H are here to destroy you!
 * ProtoMan - What has gotten into him? ProtoMan is infected with a robot disease, which cause him to attack and damage everything around him!
 * Mecha Mech Shark - the dangerous, infectious and giant Mecha Mech Shark is flying and spread out Roboenza to all the robots in the city, stop it before it gets any further!
 * The FakeMan Squad - What have we did wrong? Nothing! They are mistaken us! Survive a police chase and defeat ONE FakeMan to survive from them
 * Wily Robo Golem - you are up to Wily's giant Golem, stop his evil scheme with Duo and King on your side
 * Terra - a robot from the space, to make the human become their slaveries. You will be battling him on a Steroid Surface with your assigned weapons
 * Sunstar - the Startroid's secret weapon, he is very powerful and challenging, it will not be an easy battle, so be extra ready!
 * Eclipse - Evil Robot has took over Sunstar's body and becomes much bigger! you will be fighting him as the Final Boss of V6 in a Punch-Out style battle

Secret Bosses:

 * Quint - You will gain access to Quint's battle after completing Mega Mech Shark/ FakeMan in chapter 11 (MegaMan 9) as you will find a portal in your lobby on the fountain. To get there, go to practice room, select Jet Megaman; Tornado Hold; Tornado Blow;... or anything to lift you up. Fly to the left cave and inside you will see a Purple-Color portal that leads you to Quint's fight. By defeating Quint, you will be awarded with the trophy "Remain of the Dark Future" with Quint's hat in your Trophy Room
 * Ra Thor - Ra Thor is a secret boss in V6. To get access to Ra Thor, you will have to find all Treasure on Pharaoh Man's domain, he will give you hint of where each treasure is, keep in mind that you need Rush Search Item. Once you've reach the Secret Temple, you will have to navigate through some obsticles in the Temple, which requires some weapons from Auto's Shop to reach the Boss' Room. Ra Thor is very challenging, but beating him doesn't mean you are already won...
 * Ra Moon - A powerful Black Devil with the power to completely demolish you if you can't avoid its attacks. By defeating Ra Moon, you are awarded with the trophy "ORIGINS"

Mini-Bosses
In addition to the bosses, if certain requirements are met, you can fight certain mini-bosses. Beat them, and their weapon is yours for the rest of the chapter!
 * Enker - Fought in Chapter 2. Beat Flash Man's stage in under 5 minutes.
 * Punk - Fought in Chapter 4. Beat Drill Man's stage in under 5 minutes.
 * Ballade - Fought in Chapter 6. Beat Knight Man's stage in under 5 minutes.