E4M7: And Hell Followed (Doom)

E4M7: And Hell Followed is the seventh map of Thy Flesh Consumed in The Ultimate Doom. It was designed by John W. "Dr. Sleep" Anderson and uses the music track "Sinister."

Unlike the previous levels from Inferno and the rest of Thy Flesh Consumed, which are largely demonic locations, this level appears to be a UAC locale. Similar to The Shores of Hell levels, it is designed with techbase textures, with alterations or additions of hellish origin.

John Anderson originally titled the level CHIRON.WAD.

Overview
The map title comes from Revelation 6:8: "And I looked, and behold a pale horse: and his name that sat on him was Death, and hell followed with him."

The level is considered relatively easy compared to the rest of the levels in the episode. Due to the lower difficulty, many players can beat the map without much trouble on Ultra-Violence, even from a pistol start - unlike most of the other Thy Flesh Consumed levels.

It is not necessary to get the blue or yellow keys in order to complete the level; the blue key is needed only to get the yellow key, and the yellow key is needed only to access the secrets.

Walkthrough
Take the first left, go up the stairs, then the first left again. Clear out the large room at the end of this corridor, then find the red skull key on the ledge, then backtrack to the starting area. Go through the red door, fall into the slime river and follow it left (west). Open the red bars, go up the lift, kill all the enemies in this room and press the switch (listen to hear you switched it), then jump down, go across the bridge that raises and press the exit switch that also raises.

Secrets
1. Open the wall to the south in the ovoid room in the south of the map. There are several goodies to help you defeat the Baron of Hell (easy/medium) or Cyberdemon (hard) that teleports in.

2. Flipping the skull switch directly across from secret 1 opens a secret room in the stairway to the east.

3 & 4. Open the left wall inside secret 1 to reveal an invulnerability sphere. The sector it rests on counts as a secret, but due to its height it cannot be reached by normal means, and thus must be triggered by turning clipping off and walking over it or by jumping onto it (in certain source ports). The door that opens into secret 3 also counts as a secret sector, but because of its thinness it's also impossible to trigger it normally. The only way to register it is by walking over it in noclip mode.

Other Points Of Interest
The two skull switches in secret #2 open the two doors leading to this area, even though you can open these doors manually.

The switch that raises the final bridge doesn't animate when flipped.

Records
The Compet-N records for the map are: