Sentinel Hammer

The Sentinel Hammer is a weapon introduced in The Ancient Gods - Part Two DLC for Doom Eternal. It is a large energy-based warhammer of Sentinel origin which serves as a replacement for the Crucible from the base game.

The hammer originally belonged to Commander Valen who gives it to the Doom Slayer during his pilgrimage to the World Spear.

Uses
Using the Sentinel Hammer's "Sentinel Slam" launches the Doom Slayer momentarily up into the air before he comes crashing down, slamming the hammer into the ground and causing a shockwave around the point of impact. Enemies caught in the shockwave are either temporarily stunned and drop resources or are killed if they are fodder. Enemies frozen by ice grenades drop additional health during this time, while enemies who've been set on fire by either the Meat Hook or flame belch drop additional health.

The Sentinel Hammer is recharged by destroying enemy weak points or by performing glory kills. Like the Crucible, each level in the DLC also has tokens which can be picked up to instantly refill the Sentinel Hammer's charge.

The Sentinel Slam can also be used to slow already staggered enemies, such as Marauders or Dvoth. Doing so will turn their "Silver Stagger" state into a "Gold Stagger", making them look extremely sluggish evident by their dizzy halos.

It is advisable to use the hammer to stun enemies to break their weak-points (such as mancubi), or for the sake of style points, to use the hammer when the slayer is committing to lots of movement momentum, like meat hooks or attacking off of launch pads.

Upgrades
The Sentinel Hammer can be upgraded by completing the mandatory stage of each escalation encounter in the DLC. By the end of the DLC, the hammer should be fully upgraded.


 * The first encounter on the World Spear unlocks the Ammo Boost upgrade which causes enemies to drop more ammunition when damaged by the Sentinel Slam.
 * The second encounter on Earth Reclaimed provides the Fire and Ice boost which causes flaming enemies to drop more armor and frozen enemies to drop more health.
 * The third encounter on Immora provides the Extended Daze upgrade which extends the duration of the stun.