Skulltag

Skulltag is a source port by Brad "Carnevil" Carney, based on ZDoom with network code derived from Quake 2. Its gameplay has been described essentially as a hybrid of Quake 3: Arena and Doom.

Features

 * Supports most ZDoom features. (deep water, skyboxes, transparent walls)
 * Client/server multiplayer architecture.
 * Customizable, dynamic bots.
 * New weapons, items, and monsters.
 * Medals to award achievements during multiplayer mode.
 * New multiplayer modes, including CTF, Last Man Standing, One flag CTF, Skulltag, Team Deathmatch, and Instagib.
 * DECORATE Support for custom monsters

Weapons
Skulltag supports several extra weapons that can be added to Skulltag maps:


 * Minigun: Even faster than the chaingun, but has a cooldown pause when the trigger is released, and no first-shot accuracy.
 * Grenade launcher: Fires bouncy, explosive grenades.
 * Railgun: Fires hitscan slugs that can pierce multiple enemies.
 * BFG 10000: Unleashes rapid-fire, hitscan bolts with splash damage which can affect a large area. Based upon Quake 3: Arena's BFG10K weapon.