Doom (2016)



John Carmack confirmed in August 2007 that Doom 4 was in the future plans of id Software. On May 7th, 2008, id announced that the development of Doom 4 had begun. At QuakeCon 2009 Todd Hollenshead mentioned that id Software will reveal new Doom 4 information at QuakeCon 2010, between 12-15 August. However, during the event it was announced that there would be no news until the following year.

An official release date for Doom 4 has not been announced.

Doom 4 is being built on id Software's id Tech 5 game engine. John Carmack has stated that the game will have better graphics than Rage, but is targeted to run at a lower framerate of 30 frames per second (on the PC version's multiplayer, it will run at 60 frames per second). Id Software also intends to make Doom 4's multiplayer mode better than Doom 3's.

Graham Joyce is currently writing the Doom 4 storyline.

Detailed history
On April 10, 2009 GameSpot published an interview with id Software's CEO Todd Hollenshead in which he revealed that Doom 4 is "deep in development." He stated however that the game is "not [in] pre-production". The development team is "relatively new" and id is "still actually hiring people" onto the Doom 4 team. GameSpot asked Hollenshead if Doom 4 is "a sequel? A reboot? A prequel?" and his response was "Gosh, that's actually an excellent question. It's not a sequel to Doom 3, but it's not a reboot either. Doom 3 was sort of a reboot. It's a little bit different than those."

On June 23, 2009, ZeniMax Media, best known for Bethesda Softworks, acquired id Software and announced that all future id Software games will be published by Bethesda Softworks, Doom 4 being one (in addition to Rage and future Quake titles).

During QuakeCon 2009, Hollenshead announced that there will not be any news released for Doom 4 until the next QuakeCon in 2010. But during the beginning of QuakeCon 2010 Hollenshead said the development team was not ready to give a demonstration on the game. Tim Willits did however talk to the press in May 2010 to boast that "it'll be even more awesome than Rage."

id Software technical guru John Carmack has told OPM UK anyone expecting to wait a long time for Doom 4 will have a shorter wait than first thought. Carmack told the mag the shooter should not take as long to get out the door, unlike Rage, which was announced in 2007 at QuakeCon, and will not be out until next year, producer Tim Willits told VG247 back in May. “Well we’ve got Doom 4 going on right now below our feet here,” he said. “The Doom team are all sped up and working on this technology base – I’m not really at liberty to discuss much about it, but it’s going full steam ahead right now." He adds: “It shouldn’t take as long to ship as Rage. It’s already in the pipeline and we feel good about it.”

On August 16, 2010, id Software CEO Todd Hollenshead apologised to Stephen Totilo of Kotaku for the game not appearing at QuakeCon in 2010, before mentioning the game is being targetted for a simultaneous release on Windows, PlayStation 3 and Xbox 360, saying "That's absolutely what we're thinking."

In a 2009 interview, actor Brad Hawkins said that "I do know we are dealing with a post war/post apocalyptic event that civilians and military are fighting for their survival."

On 2012-02-29 several screenshots were leaked, these can be seen at IGDaily's website. These images, however, have been confirmed as fake by id Software's creative director Matthew Hooper via Twitter. In his tweet, Matt said "Those images have nothing to do with what you're gonna see in Doom4. When we officially show things you'll see awesome."



On March 2nd 2012 a couple of screenshots were leaked []. Those images, however have been neither confirmed nor denied as real or fake.

On August 3, it is revealed that Doom 4 will be virtual reality-supported.

In April of 2013, it was stated that Doom 4 was in Development Hell when Kotaku published an article revealing that, after half of a decade, the people at Id had almost nothing to show for Doom 4. Bethesda's Vice President for marketing and PR confirmed that an earlier build of Doom 4 was not of the high quality that Id and Bethesda intended to deliver, and as a result the game was being rebuilt from the ground up.

The pre-reboot build of the game was supposedly compared to the infamously linear and heavily scripted campaign segments featured in the Call of Duty franchise. It was also stated by an unnamed source that the best parts of the game generally consisted of cinematic horror and shock elements, but the action segments consisted of "contrived shooting galleries of hoards of uninteresting enemies".

Speculation
It is possible that Doom 4 will be a remake of Doom II, or will otherwise be set on Earth. Todd Hollenshead has made a statement which arguably supports this speculation. The comment was as follows: "Doom is part of the id Software DNA and demands the greatest talent and brightest minds in the industry to bring the next installment of our flagship franchise to Earth".

Or another speculation is...

On April 10, 2009 GameSpot published an interview with id Software's CEO Todd Hollenshead in which he revealed that Doom 4 was "deep in development." He stated however that the game was "not [in] pre-production". The development team is "relatively new" and id is "still actually hiring people" onto the Doom 4 team. GameSpot asked Hollenshead if Doom 4 would be "a sequel? A reboot? A prequel?" and his response was "It's not a sequel to Doom 3, but it's not a reboot either. Doom 3 was sort of a reboot. It's a little bit different than those.

and also

id's CEO (Todd Hollenshead) suggested that, like Doom II, it will take place on Earth,[6] and will feature gameplay more akin to the original Doom games rather than the horror styled gameplay of Doom 3.[7]