Firemace

The Firemace is an un-documented (i.e it isn't listed in the games manual) weapon from Heretic. Although it looks like an ordinary mace, it is used as a ranged weapon. When fired, its spikes rotate and it launches Mace Spheres that bounce and break into a trio of smaller spheres. Using a Tome of Power allows the Firemace to launch huge metal balls that bounce around, seek enemies, and kill any non-boss in one hit. The power mode shots may also travel through teleports and can even telefrag the one who fired it. If a player has a Chaos Device in his inventory when a powered sphere hits him, he will automatically use a Chaos Device and lose half of his health. Neither mode is capable of hitting ghosts and will simply disappear when they bounce into a liquid. Maximum capacity is 150 shots, or 300 with the Bag of Holding. A notable feature of the Firemace is that when multiple Firemaces are placed in a level, only one appears, allowing for some minor randomization in Heretic maps. In Heretic v1.0, the surplus mace spots would spawn other objects, depending on the episode number of the map: Disciples of D'Sparil in E1, Weredragons in E2, Ophidians in E3, and Shadowspheres in the E4 secret slots. However, later versions removed this substitution effect, placing nothing on the extra mace spots.