NeoDoom

NeoDoom is a 32 map megawad made by Daniel Lemos for Doomsday and ZDoom. It has a load of new weapons (ZDoom only), monsters (different new monsters will be encountered depending on whether the wad is played with Doomsday or ZDoom), textures and music. The maps span from Tech bases, forests, beaches, cities, Egyptian temples and Hell. The monsters vary from monsters from the Monster Resource Wad to original incarnations of bosses and enemies from Hexen and Duke Nukem. The weapons and inventory items are plentiful and are occasionally dropped by monsters, giving a sort of RPG feel to it.

About NeoDoom
This mod follows the traditional Doom mission story line, with 32 leves divided into three episodes. The first one have an industrial-like feeling, mostly with zombie human enemies, then, some passage levels will get the player to the second episode, played on a City. Finally, the last episode is made by various kinds of places, such as ancient temples, medieval castles, alien spaceships and the hell itself. The last secret level also has a special theme.

This is the first megawad that can be run on the most popular source ports until 2004: ZDoom, Doom Legacy and Doomsday Engine, and it also can run also in source ports that have DeHackEd support. Nowadays, the main Doom scene is taken by ZDoom, GZDoom and Skulltag and their improvements, fact that requires a major update to this megawad. The main page of this project can be found on BrDOOM's community site: [].

== Reception ==

NeoDoom had mixed reviews from players. Many enjoyed the WAD for it's level variety, powerful weapons and tough creatures. It is still played over Co-op today on Skulltag. People criticized it for the maps being too "standard", and the amount of weapons and items made it too cumbersome. Doomers also complained about some of the monsters, mainly the Vixens, being way overpowered. Many people had a problem with some of the "stolen" material, and finally, the wad was ignored in Cacoward edition of 2006, and its possible reason is the behaviour of the author with the organizers of the event in past years. Apart from those comments, this wad is certainly one of the most important created for Doom in 2006.