Map13: Obscure Base Part I: Fog Area (Prodoomer)

This map is loosely modeled after Map01: Staging Area of Doom 64, although it plays very differently and has far more deadly ambushes. It helps to keep an eye on your automap for walls that open into monster closets. You can use Telekinesis through the walls to injure or kill enemies before triggering the walls to open, and you can set traps of your own by laying a mine or using Electric Bow.

Average Payout: 3,900 credits

== Secrets == 1. Immediately after the entryway room with the cross pattern on the floor, and before you round the corner to the south, check the south wall for a secret area.

2. The other two secrets are in the very next hallway. To open the one on the west side, go to the red key room and find the embedded control panel that's different from the others, and then activate it.

3. To open the secret on the east of the same hall, go to the green key room and do the same thing.

Secret Enemy
In the entryway room with the cross pattern, look up and you'll see the night sky outside. You can actually rocket jump out there to get to the rooftop area. When you step into the alcove to the south, you'll cross a trigger line that will open an alcove to the north and release the unique enemy.

Rings
28 In the lava room through the green door, look up at the wall to the west for a false wall with a hidden passage behind it. This requires a very tricky rocket jump to reach, although getting out only takes a strafe run jump.