Talk:Spider paralysis

An original demo is on the way. If you can't wait, see Joe Abene's Tyson recording of E3M8: Dis. :>    Ryan W 22:41, 18 January 2006 (UTC)

Arachnotron paralysis?
As currently written, the technical explanation implies that an arachnotron cannot be affected: it has a width of 128, so its overlap into an adjacent block can be at most 64. So either Ryan W 02:38, 9 February 2008 (UTC)
 * people are once again posting port-specific information without identifying it (although if this is the same printz from the Doomworld forums, I doubt he/she would do anything so silly);
 * this distance calculation, unlike some others, actually bothers to use square roots; or
 * the blockmap fudge factor is not constant (cph's article about BARREL.WAD seems to suggest further subtleties).

In PSX Doom
In the Playstation port, a similar effect could be seen in MAP38 (based on Doom 2's MAP08 ) where the cyberdemon could be paralysed by an attacking baron. I don't know whether this is the same bug (if so then maybe the default margin of 64 or the cyberdemon's width of 80 could have had different values in that version.) --finnw 21:17, July 11, 2011 (UTC)