User:Superchargecacodemons800

I am a shooter and I love The Ultimate Doom and Doom II: Hell on Earth!

I play Doom on Windows, by using DOSBoxting a disk with the Doom directory, and enjoying the war between me and the demons!

Weapons

 * Fist: 1/10 - Not very good, unless I have the berserk.
 * Pistol: 2/10 - Can at least get monsters from far away.
 * Shotgun: 8/10 - The most usefull weapon in Doom. Can attack many monsters powerfully.
 * Chaingun: 6/10 - Rapid pistol.
 * Rocket launcher: 5/10 - Can make explosions, but they target all entities (including players), which is a huge disadvantage.
 * Plasma gun: 9/10 - The fastest weapon, very useful against Barons of Hell.
 * BFG9000: 7/10 - It is a 40-plasma-rifle range, but uses 40 energy cell units, which is a disadvantage.
 * Chainsaw: 6/10 - Excluding the berserk packed fist, it is the most powerfull melee attack!

Health and armor

 * Health bonus: 2/10 - Only increases health by 1%, however it does ignore the 100% health limit.
 * Armor bonus: 1/10 - Same as above but absorbs much less.
 * Stimpack: 4/10 - Increase health by 10% is sometimes good.
 * Green armor: 5/10 - I want the green armor to absorb one half (1/2) of my damage rather than one third (1/3)!!
 * Medikit: 7/10 - Good during combat, but there are none in E4M1: Hell Beneath! Why?!?!?
 * Blue armor: 10/10 - Best for armor. 200% armor, absorbs 1/2 of damage.

Power-ups

 * Radiation shielding suit: 3/10 - Only invulnerable to damaging floors.
 * Partial invisibility: 1/10 - I still don't know the purpose of it!
 * Invulnerability: 9/10 - Awesome powerup that protects me from EVERYTHING! I wish it could last for longer, similar to the God mode (iddqd) cheat!
 * Supercharge: 8/10 - Increase my health up 100% is awesome! Only disadvantage is that it increases my health by 100%, not always exactly to 200%.
 * Megasphere: 11/10 - WOW! COMBINATION OF MEGAARMOR AND MEGAHEALTH IS YAY!
 * Computer area map: 7/10 - Increases information on the automap, but is uncommon.
 * Light amplification visors: 4/10: Only lights up stuff, while I have good eyesight.
 * Berserk: 9/10 - A promo to my weak fist, making it stronger!

Skill levels (difficulty rating)

 * I'm too young to die - Too easy, exclusively for kids while I am about 20 years old.
 * Hey, not too rough - Easy.
 * Hurt me plenty - Can beat almost any level without getting hit.
 * Ultra-Violence - Just right for me.
 * Nightmare! - Not even remotely fair! Cannot beat not even MAP01: Entryway of Doom II on it!

Maps (commentary)
Thy Flesh Consumed difficulty coming soon...
 * E1M1: Hangar: Possibly the easiest map there is. Only need to deal with the shotgun guys in the map.
 * E1M2: Nuclear Plant: Isn't very difficult. Almost everyone gets past it. Grab the red key, go through the red door, keep going forward, go down the lift, press the switch, go in the new pathway, into the exit door, and you're done!
 * E1M3: Toxin Refinery: Begins to get difficult. There's a demon and spectre at the beginning, which if playing in Pistol Start, you must defeat them with only your pistol! (However on ITYTD and HNTR there is a shotgun at the beginning)
 * E1M4: Command Control: Not difficult at all. Actually easier than E1M2, E1M3, and all other levels in Doom except E1M1. I did a no damage run of this, but did not upload it to any video sharing site, unfortunately.
 * E1M5: Phobos Lab: Progresses difficulty. Contains 11 spectres.
 * E1M6: Central Processing: Is the hardest level of the episode, but not of the entire Doom. Of course, there are levels harder than this.
 * E1M7: Computer Station: Deemed difficult due to the complexity.
 * E1M8: Phobos Anomaly: Easy level! You only need to kill two barons of hell, while further levels may contain more than two. Possibly the easiest boss battle.
 * E1M9: Military Base: Difficult, there are imps and shotgunners, which I can lose a lot of health!
 * E2M1: Deimos Anomaly: Complexity is difficult, because there are teleporters that move you almost far away from that area.
 * E2M2: Containment Area: Crate maze is too large! Only know where to stop when I find the berserk pack.
 * E2M3: Refinery: If cheating, you can beat this map very easily. Exit is very close to beginning, but for legit playing, you must have the blue key!
 * E2M4: Deimos Lab: Teleporters again, like E2M1.
 * E2M5: Command Center: Can only take normal exit. Secret exit is impossible without cheating.
 * E2M6: Halls of the Damned: Pretty difficult, as you sometimes require multiple keys to open doors, by placing several locked doors in front of each other.
 * E2M7: Spawning Vats: Complexity is EASY.
 * E2M8: Tower of Babel: Only need to kill a Cyberdemon, while in further levels like E4M2, you must kill more enemies besides the Cyberdemon to finish the level.
 * E2M9: Fortress of Mystery: Never played it before.
 * E3M1: Hell Keep: EASY. Only need to kill 26 monsters. Most are Imps, however.
 * E3M2: Slough of Despair: How would I detect walking in a hand-shaped map? Looks like a hand in the ground on the automap!
 * E3M3: Pandemonium: Only need to grab the blue key, and you're done!
 * E3M4: House of Pain: Extremely hard!
 * E3M5: Unholy Cathedral: Can be difficult.
 * E3M6: Mt. Erebus: My favourite out of Inferno.
 * E3M7: Gate to Limbo: Hard, only easy if you have the BFG9000 and lose no health
 * E3M8: Dis: The Spider Mastermind is super powerfull! Chaingunner supposed to use the chaingun you get, not Spider Mastermind's super chaingun! However, it's easy if you use your BFG enough times on the Spiderdemon.