Talk:Doom press release beta

It seems that you can't gib zombies in the beta, should it be added? oTHErONE (Contribs) 23:24, 11 December 2006 (UTC)
 * Screw it, I'll be bold. oTHErONE (Contribs) 10:27, 12 December 2006 (UTC)
 * I would say yes, anyway. It's a difference. -- TheDarkArchon 11:59, 12 December 2006 (UTC)

Textures and sprites
I noted that althought it is very similar to the final release, the graphics and textures cannot be edited or even be looked at by using WAD editing tools like NWT or XWE. Is tere any way to edit them or just uncompress them?  h fc 2 X  22:38, 2 July 2009 (UTC)
 * DEUTEX can. --Gez 00:07, 3 July 2009 (UTC)
 * Nopes Deutex neither.  h fc 2 X  15:53, 3 July 2009 (UTC)

The WAD format for the Press Beta is not in the orthodox WAD format. To my knowledge there exists no mainstream editor that is capable of decompressing/recompressing the resources in the Press Beta WAD. I think this should be mentioned in the article, too. 82.181.94.185 13:27, September 27, 2009 (UTC)
 * DEUTEX can. Didn't notice the contradiction earlier, but yes, it absolutely can. I successfully used it to do just that. You have to use the -ipf pr parameter on the command line. For the Doom alphas, you use -ipf alpha. There's also -tf, -itf and -otf which can be set to normalstrife11 to manipulate textures in Strife's format. If people read the readmes (okay, the "manpage.txt") they would know this kind of stuff. --Gez 14:01, September 27, 2009 (UTC)
 * They may be using the older 3.6 version though though, which to my knowledge doesn't support it. I use 4.4.0 and it does the job fine. --InsanityBringer 16:38, September 27, 2009 (UTC)

Not to be picking nits or that; DeuTex is hardly a mainstream editor no more. Also, I did read manpage.txt 82.181.94.185 20:14, September 28, 2009 (UTC)