Ionized Plasma Levitator

The Ionized Plasma Levitator, better known as the Grabber, is a weapon only found in Doom 3: Resurrection of Evil which has the ability to hold certain objects above the ground for a limited time and can throw them with great force. The Grabber can grab fireballs thrown by enemies, reach otherwise inaccessible pickups, destroy certain enemies and remove obstacles in the player's path.

A portable tractor beam, it does not use ammo but can only fire when locked onto a target. It can pick up objects to either move them or throw them at enemies, or grab enemy fireballs (even revenants’ rockets) from the air and toss them back at your enemies. The beam will also disintegrate Forgotten Ones and ignite exploding barrels (if launched; they just drop unharmed when released). While it has unlimited ammo, the gun will overheat and cut the beam off after a few seconds.


 * Clip Size: limited use of beam
 * Reloading: instant, but must lock onto target
 * Ammo: infinite

The IPL bears close resemblance to the Gravity Gun and Portal Gun used in the Half-Life 2 games, as all of these can be used to pick up objects such as physics props or ammunition, though only the IPL and Gravity gun can launch them across a distance. Unlike the Gravity Gun, the IPL will automatically drop the object after a few seconds, and the IPL does not "Force Pull" objects if they are out of reach to the player. It also works similarly to BioShock's Telekinesis plasmid.

Off Topic facts

 * It can be assumed that id Software may have "adapted" Half Life 2's weapon as a nod to Valve, as they used a modified version of id's Quake engine in the original Half-Life.


 * Some players have modded the weapon so it is like a Railgun-style Sniper system in the mod for a Digital Anvil Xbox only game called Brute Force, the mod for the game adds a scope and shoots a Strong beam which moderators made it look like the Rail RVR/CLVR Beams. It replace the L-Shot 50/75 and Rail RVR/CLVR. As with the games weapons in Brute force, this mod will replace the weapons in their selected Families.


 * Pistol - Replaces all the Pistols in the game, first used on Mission 4 because in Mission 3 they will be used by the Mutants but neither Tex or Brutus could use them.


 * Shotgun - First used on Mission 2, replaces the Bower 20.


 * Machine Gun - Now the weapon you start with as in Mission 1 as with start with 2 of them.


 * Chaingun - Replaces the RVG50 Minigun, first can be used on Mission 2.


 * Plasma Gun - Replaces all of the Games Energy weapons(Feral Cutter, Confed LZR-23, etc), now weakened and shoots projectiles similar to ones ejected from the Jax-iR just faster. First found on Mission 2 and can be used by Brutus when you get him. Also replaces Confed LZR-50.


 * Rocket Launcher - Replaces the Sweeper V/Therm Sweeper, can be first used on Mission 3.


 * BFG9000 - First used after one of your encounters with the Hunter Lord in Mission 15, replaces the Jax-iC, and the PU Cutter. Cannot be Charged.


 * Chainsaw - Not in the Game.


 * Grabber - Replaces the L-Shot 50/75, and Rail RVR/CLVR. Now the game's only sniper Weapon, first used in the area where Commander Braton tells you to pick it up and Snipe some guys with it. Shoots a beam just like the Rail RVR/CLVR, has a clip of 8 and makes the sound of when you pick up something and one of the beeps it makes when you hold an object too long when shot.

As for the Grenades they will be:

Frag Grenades - The same ones except have the same detonation rate as all the grenades - the Sonic Grenade.

Sentry Mine - Takes the form of Doom 3 grenade ammo, acts excatly like the Brute force Sentry mine.

Artif Grenade - Acts as a Tear Gas Grenade, take's the form of ROE's artifact.

Soul Grenade - Acts as the Roller grenade, taking the form of the Soul Cube.

Bio Force Grenade - BFG Grenade, takes the form of BFG Ammo only circular and only shows the whole top part.

As for other weapons:

Flashlight - Replaces powerblade, only used by Hawk for knocking out and killing enemies.