User talk:TheDarkArchon

Hi - Thanks for your work on the doom64 articles. One question: are you doom64 screenshots from doom64 or from the doom64 TC? It looks like they're running in a GL port, forgive me if I'm wrong. I think it would be best to have real doom64 shots if that is the case, even if the TC is very similar. -- User:Jdowland (who should log in more) 17:28, 8 Nov 2005 (UTC)

The screens are from the TC: It's much eaiser to grab good screens from (Bind a key to Screenshot and press it when necessary: Still hard to get good in-game shots for the Mother Demon, though) -TDA

Ok cool. I'll see about getting some doom64 shots. Interestingly we don't seem to have a doom64 TC page yet. -- Jdowland 21:50, 21 Nov 2005 (UTC)

The Chaingun-Shotgun issue. >.>
Bleh, I really really don't mean to argue, but are absolutely sure you're looking at a clean EXE when you say the Spiderdemon uses a chain shotgun? I just loaded up a clean vanilla EXE of Doom 2 and went to Nirvana. The Spiderdemon was only shooting a single bullet at me/the Cyberdemon/whatever its current target was. I know the sound it makes is the shotgun sound, but unless there are multiple bullets per firing frame hitting the exact same place in a way that it looks like a single shot, I stand by my assumption it's a normal chaingun she shoots. >.>

Absolutely certain: Look here (The image is large) TheDarkArchon 11:53, 27 Dec 2005 (UTC)

Also, from the Doom source:

{SPR_SPID,32768,20,{A_FaceTarget},S_SPID_ATK2,0,0},	// S_SPID_ATK1 {SPR_SPID,32774,4,{A_SPosAttack},S_SPID_ATK3,0,0},	// S_SPID_ATK2 {SPR_SPID,32775,4,{A_SPosAttack},S_SPID_ATK4,0,0},	// S_SPID_ATK3 {SPR_SPID,32775,1,{A_SpidRefire},S_SPID_ATK2,0,0},	// S_SPID_ATK4

EDIT: Clarification: A_SPosAttack is the Shotgun Guy's attack codepointer

You're correct on the chaingun guy, though. His attack codepointer fires one bullet.

TheDarkArchon 12:03, 27 Dec 2005 (UTC)