Zombie (monster)

The basic Doom 3 Zombie is a reinterpretation of the classic Zombie. They were once UAC civilians possessed by evil spirits either alive or after they have died. A scripted event early in the game shows a scientist coming into contact with a transparent "ghost skull", which turns him into a Zombie.

Zombies come in differently colored clothes like the original zombie soldiers and have other minor characteristics in common with the classic zombie soldiers, such as one zombie type having withered hair (compared to the classic zombieman's green hair). The basic Zombies in Doom 3 do not carry firearms like the Z-Secs, though a few may use wrenches and flashlights as clubs.

They generally come in a number of flavours, each with different heads (or even, occasionally, no head) and different damage skins.

Distinct types of zombies are listed here:

Regular Zombies: Fast Zombies: Special Zombies:
 * Zombie Scientist (wears a greenish lab coat, can appear jawless, headless and faceless.)
 * Zombie Maintenance Worker (wears a brown suit, can appear jawless, headless and faceless. May carry a wrench at times.)
 * Zombie Marine (wears a blood-stained t-shirt)
 * Zombie Civilian (wears blackish coat)
 * Boney Zombie (naked and only found in Hell)
 * Zombie Janitor (Fat, civilian guy wearing grey clothes. Can appear faceless and with open stomach. Has roughly twice as much health as a regular zombie, due to the fat on the stomach absorbing bullets.)
 * Fast Zombie (wears open shirts and shambles at a noticebly higher speed than normal zombies.)
 * Burning Zombie (affectionately monikered "Bernie", this flaming zombie is noticeably faster than normal.)
 * Morgue Zombie (appears to look more like the boney zombies but wears a pair of underwear. Only one appears in the entire game. Unlike regular zombies, he runs instead of walking or shambling, making him quite fast.)
 * Chainsaw Zombie (also known as Sawyer; a unique zombie type with a distinct appearance, significantly higher than normal health, and armed with a powerful weapon. They are also somewhat faster than regular zombies, but are somewhat uncommon throughout the game.)

Note: All zombies but the last four are very quiet save the moaning.

Combat Characteristics
The basic zombie types take around eight pistol bullets to the body to kill, but headshots do twice the damage. They move rather slowly and are melee enemies only. However, their melee attacks do much more damage than Imp attacks, especially if they are armed with a flashlight or wrench to use as a club.

Tactical Analysis
Mostly slow-moving and entirely melee-only, these monsters are really only in the game as target practice and for putting a scare on the player when they burst from a "monster closet". Any weapon, including fists and the flashlight, can be used effectively against them, but when a melee weapon is used, it is necessary to take careful aim and back away frequently to avoid their attacks.

Zombies are ideal enemies to use the pistol or the chainsaw on.

Chainsaw Zombies pose a unique challenge due to their abnormally high health (being slightly more durable than even a Commando or Pinky Demon). It takes almost half a magazine of machine gun fire or 2 rocket launcher shots to kill one. However, the chainsaw is very effective against them. Simply stand still facing them with the chainsaw spinning and let them run into the chainsaw blade. Do not charge them with the chainsaw, as this will cause the player to touch the zombie's own chainsaw and take some damage.

Combat Details
1. "spawn monster_zombie_maint" (spawns a fast zombie with an open shirt)
 * Health: 50-100 (regular/fat), 150 (flaming), 250 (chainsaw)
 * Attack Damage: 15 (unarmed regular/fat/flaming), 20 (wrench/flashlight regular/fat), 20 per second (chainsaw)
 * Locations (for all zombies): Mars City Underground - Delta Labs Sector 2b, Delta Labs Sector 4, Hell, Erebus Sector 3 - Phobos Labs Sector 1, Phobos Labs Sector 3, Delta Labs Unknown
 * Cheat Spawns:

2. "spawn monster_zombie_maint_bald" (spawns a bald maintance zombie)

3. "spawn monster_zombie_maint_skinny" (spawns a skinny maintance zombie)

4. "spawn monster_zombie_maint_nojaw" (spawns a maintance zombie with a no lower jaw)

5. "spawn monster_zombie_maint_wrench" (spawns a nojaw zombie with a wrench)

6. "spawn monster_zombie_maint_flashlight" (spawns a nojaw zombie with a flashlight)

7. "spawn monster_zombie_suit_skinny" (spawns a skinny zombie with a brown shirt)

8. "spawn monster_zombie_suit_bloodymouth" (spawns a brown shirt zombie with blood on the lower mouth)

9. "spawn monster_zombie_suit_neckstump" (spawns a brown shirt zombie with no head)

10. "spawn monster_zombie_jumpsuit" (spawns a zombie with a jumpsuit on)

11. "spawn monster_zombie_labcoat_skinny" (spawns a skinny scienctist zombie)

12. "spawn monster_zombie_labcoat_neckstump" (spawns a scienctist zombie with no head)

13. "spawn monster_zombie_labcoat_limb" (spawns a sciencetist zombie with blood under it's mouth)

14. "spawn monster_zombie_labcoat_pipe" (spawns a sciencstist zombie with no face)

15. "spawn monster_zombie_tshirt_bald" (spawns a bald marine zombie)

16. "spawn monster_zombie_tshirt_blown" (spawns a marine zombie with no face)

17. "spawn monster_zombie_morgue" (spawns a fast zombie wearing nothing but boxers)

18. "spawn monster_zombie_boney" (spawns a fast naked hell zombie)

19. "spawn monster_zombie_fat" (spawns a fat zombie)

20. "spawn monster_zombie_fat2" (spawns a fast zombie with an open tummy)

21. "spawn monster_zombie_fat_wrench" (spawns an open tummy fat zombie with a wrench)

22. "spawn monster_zombie_bernie" (spawns a flaming zombie)

23. "spawn monster_zombie_sawyer" (spawns a chainsaw zombie)