Classic Doom for Doom 3

Classic Doom for Doom 3 (also known as Classic Doom 3, mod name cdoom) is a Doom 3 mod, by Flaming Sheep Software. It recreates the entire Knee-Deep in the Dead shareware episode of Doom; other episodes are not recreated due to copyright and licensing issues (since the mod is freely distributed, without specific authorisation from id Software, the authors felt it was okay to recreate only the first episode which was originally freely distributed as well).

The mod supports single-player game, as well as deathmatch. When coupled with the Last Man Standing Coop mod, it's also possible to play through the game cooperatively.

Major differences between the original and CDoom

 * Features intro and ending cinematic scenes, based and expanded on the original Doom story.
 * Map isn't available, nor is the PDA functionality used.
 * Uses Doom 3's GUI surfaces instead of buttons and switches.
 * No full status messages are shown; As in Doom 3, item names are shown when picked up, and GUI panes have changing text. Some things have sound equivalents; for example, when picking up the chainsaw, you hear "Find some meat!"
 * Different, but reasonably equivalent, enemies are used. For example, instead of Troopers, Z-Secs are used.
 * Enemy placement and appearance numbers are slightly different due to the different game balance.
 * Lots of extra objects, furniture, lighting, wall decorations etc. are used to spice up the levels.
 * Recorded soundtrack instead of MIDI.

Team

 * Gareth "Gazz" Ward - Project leader
 * Steven "Blaster" Brown - Level design
 * Denis "Blazkowicz" - Graphics
 * Neil "Deadite4" - Sound effects
 * Shane "GuyBrave" Trewartha - Level design
 * Andy "Kazahana" Stanton - Level design
 * Robbie "RGSPro" Steiner
 * Phil "Slogbog" Sloggett
 * James "SnoopJeDi" Gerity - Beta testing, GUI
 * Brian "SonicClang" Kline - Music
 * Bryan Henderson - Intro and ending cinematic