Talk:Automap

Should port specific features really be mentioned here? (O for overlay). I believe not. 213.114.179.165 06:48, 13 March 2007 (UTC)


 * We haven't decided yet. Please contribute to the discussion here if you have time.    Ryan W 14:25, 13 March 2007 (UTC)

I just added an "Automap Behavior" section (could also be called Technical Information if more consistency with other articles is preferred) and filled it with information I feel is relevant and significant for this article. Two paragraphs were removed from the introduction (which probably still could be shortened) and added to the new section. Additionally, paragraphs on view size, the aspect ratio "problem," and multiplayer and demo behavior have been added. I don't edit much so I appreciate any feedback offered. :) Zack 05:07, 21 November 2007 (UTC)


 * Most of this is probably good, but I think the aspect ratio information belongs in the aspect ratio article. What port was used for the screenshot?    Ryan W 06:57, 2 January 2008 (UTC)


 * Holy cow, didn't know there was an Aspect ratio article - That needs to be linked in more pages!


 * I am fairly certain I took the screenshot at 320x200 in vanilla Doom via DOSBox, then scaled it up to 1600x1200 in Paint Shop Pro for 100% authenticity. Zack 05:16, 3 January 2008 (UTC)


 * Yeah, I've tried to cross-check all the "see also" sections in our articles, but the site is just getting too darn big.  :D


 * Source port programmers would know better than I, obviously, but it's possible that photoshopping the screenshots sort of defeats the purpose of exposing rendering issues.   Ryan W 01:23, 4 January 2008 (UTC)