User talk:Janizdreg

The value given in DeHackEd is the radius, not the width. Fredrik 10:17, 6 Feb 2005 (PST)

By the way, you've done a lot of great work here. Keep it up! Fredrik 10:21, 6 Feb 2005 (PST)


 * Thanks, I intend to. Janizdreg 01:12, 7 Feb 2005 (PST)

You now have administrator rights. Fredrik 11:35, 7 Feb 2005 (PST)

To do: Create a comprehensive history article with detailed information on how Doom came to be (including stuff like what features were dropped and why, how the name DOOM was chosen, influences, etc.)


 * Hey, I've started working on something like that for Wikipedia (also to be used here, of course, with modifications). I've put up what I've written so far at wikipedia:User:Fredrik/Development of Doom. A trimmed version of Doom WAD should probably also be imported here. Fredrik 16:31, 1 May 2005 (UTC)


 * Looks good, plus your development article is pretty much similiar to what I had in mind. If I'll write something about the later development stages, I'll add it straight into your article. Janizdreg 17:29, 1 May 2005 (UTC)

Add the missing Hell Knight Evilution IWAD stat   --- hey, somebody beat me to it! :> Ryan W 21:30, 14 Jun 2005 (UTC)

The weapon articles have "rate of fire" numbers, but the monster articles don't. You seem to have added (some of) these numbers &mdash; where did you get them? Or do I just need to get DeHackEd and root through a few frame tables? Ryan W 04:37, 4 Oct 2005 (UTC)
 * I didn't add them, but that's what you'll probably have to do. Janizdreg 19:07, 5 Oct 2005 (UTC)

Hey
It's generally not a good idea to block IPs infinitely. A month or so usually does the job, unless there's been long term abuse from it. oTHErONE (Contribs) 03:38, 2 April 2007 (UTC)


 * This may be a worthwhile principle, but there is some precedent for such blocks (see the block log).   Ryan W 09:52, 8 April 2007 (UTC)

Outline of monster articles
Although it seems cynical to assume that we will never have information for these sections, I can understand deleting "development" and "notes" when they are currently empty. But what on earth is the purpose of these two edits? As can be seen here, the two topics are in principle quite distinct. A whole paragraph could be written just about how to attack the arch-vile with your fist. Ryan W 05:12, 23 April 2007 (UTC)


 * I don't see the point in keeping headers that have no actual text under/related to them. If someone will write a tactical analysis (for example) for these articles, he/she can then readd the Tactical analysis-header. -- Janizdreg 21:47, 23 April 2007 (UTC)


 * I don't see the harm in making suggestions about what text should be included, as a first step toward a more complete article (that editor may not immediately have time to do all the research him/herself). By your logic, every heading in this article should be deleted.    Ryan W 01:29, 24 April 2007 (UTC)


 * Good point there. You are right. Feel free to readd the headers if you want, I won't delete them from now on. -- Janizdreg 17:13, 24 April 2007 (UTC)


 * I guess what I should have asked was, is your objection editorial or philosophical (i.e., do you disagree with the proposed outline?), so thanks for reading my mind. :>   In fairness, not every editor agrees that every article should be "encyclopaedic"; on the other hand, after I originally added the new sections to 10+ monster articles, some people did come along fairly soon and fill in a few of the blank areas.  I'll try to divide up the existing text more thoroughly if I put the headers back in.    Ryan W 00:01, 25 April 2007 (UTC)

Wide logo
In response to your question: "What is this for?"

Hi.. allow me to introduce myself. My name is Joe. I am a new contracted employee of Wikia. One of my assignments is to design logos for the top 50 Wikia Gaming wikis to use with the quartz skins (QuartzSlate and QuartzSmoke). The file I uploaded is the quartz logo I designed for the Doom wiki. JoePlay (talk) 21:45, 10 September 2007 (UTC)


 * Hi Joe, welcome to the strange world of trying to make changes to gaming websites. :D    Does this mean that Wikia now officially sanctions photoshopped copyrighted material (at least when the unmodified version is "fair use")?  That would be interesting news.    Ryan W 23:45, 10 September 2007 (UTC)


 * Thanks for clearing that up. I now removed the delete tag from the image. -- Janizdreg 14:49, 11 September 2007 (UTC)

Cooperation
Hi! Thanks for your cooperation by editing my created articles. Cheers. Sorcerer 20:36, 1 December 2007 (UTC)
 * You're welcome. Wikis are about cooperation after all. ;-) -- Janizdreg 02:32, 2 December 2007 (UTC)

Namco?
Hey Janizdreg - I probably should have stated why I removed the reference to Namco in References_to_Classic_Doom_in_Doom_3, but not to Capcom. There are no sources I can find that link the "Nabcon" to Namco - All references to it that I can find (forums, etc) relate the name only to Capcom - That is, Doom wiki is the ONLY place on the net I can find that associates "Nabcon" to "Namco." This makes sense especially because the Street Fighter games (on which the Super Turbo Turkey Puncher 3 logo is based) were created by Capcom, and are in no way related to Namco.

All of this means that it is very unlikely the name "Nabcon" is meant to be a portmanteau of the two companies, which is why I removed the reference to Namco. Zack 07:24, 25 December 2007 (UTC)


 * Thanks for clearing that out. It's fixed now. -- Janizdreg 07:54, 25 December 2007 (UTC)

Mancubuses
Hi, I noticed your to-do list and I just want to let you know that I attempted to replace all the occurrences of “Mancubuses” with “Mancubi” in the Final Doom articles. Special:Contributions/99.245.100.94. —Shidou 20:12, 27 December 2007 (UTC)


 * Excellent. Thank you! -- Janizdreg 23:52, 27 December 2007 (UTC)

No problem. I just noticed that Plutonia maps 17–32 still had “Mancubuses” in their articles, so I tried to fix them too. I thought you already finished Plutonia when I first checked. ;) I hope it’s done now. —Shidou 01:13, 28 December 2007 (UTC) P.S. My Java program has a problem logging in; I hope it’s not a problem.