Gibs



Gibs are the little bits of internal organs, flesh and bone that are left when a player or monster has not only died, but has exploded into body parts.

Gib death occurs when, after a character has been damaged, its health is less than the negative of its spawn health (or original hit points). In other words, the character has suffered, in total, more than twice the damage needed to kill it in the normal fashion. For example, a zombieman having 1 hit point left (and which had an initial health of 20 hit points), would require an attack dealing 22 points or more of damage to be gibbed. An attack causing gibbing may also cause the monster's body to be thrown very far from its actual location of death. Telefragging also results in gib death.

Only seven characters in Doom may suffer gib death: the player, zombieman, sergeant, chaingunner, Wolfenstein SS, imp, and nightmare imp. A single special death sound, DSSLOP (a squishing sound), is used for all of these. Most other characters can be damaged sufficiently by a single attack to meet the above threshold, and almost anyone can be telefragged, but the normal death sequence is used in those cases. In the PlayStation port, the status bar face explodes when the player experiences a gibbing death.

An arch-vile can resurrect a gibbed corpse as though it were not gibbed, although the animation is different.

Doom 3 also features gibbing. However, only zombies and dead humans can be gibbed. This can work if the player constantly attacks corpses, or shoots the shotgun at extremely close range.

In Heretic, the player, Gargoyle, and Weredragon can all suffer gib death. In addition, if the player is gibbed, his skull will fly into the air; when this happens, the camera detaches from the player's body and attaches to his skull, allowing him to see his own remains.

Gibs is short for the English word giblets, or fowl innards. Adrian Carmack is credited with coining the term as applied to gaming, and Doom is one of the first games that gibs appeared in.