MAP06: The Powerstation (Memento Mori)

MAP06: The Powerstation is the sixth level of Memento Mori. It was designed by Eric Sargent with miscellaneous edits by Mark Klem. Klem also wrote the level's music track, "Terror."

Walkthrough

 * Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Secrets

 * 1) In the cages at either side of the blue keycard room, there are compartments containing one candle each.  Stand at the highest step of the stairway or on the blue keycard platform, and fire at the eastern one.  This reveals a hidden alcove containing shotgun shells, an armor bonus, and a backpack. (sector 125)
 * 2) In the room with the super shotgun, press the switch in the northwest compartment to reveal another compartment in the southwest, containing a gray computer terminal different from the others.  Press on this terminal, and the floor will lower, revealing the passageway to a secret room with a box of shells, a box of ammo, a security armor, and a soul sphere. (sector 82)
 * 3) In the northwest of the far western crate storage, climb onto the small crate nearby one of the crate stacks will lower, revealing a hidden compartment.  Take the "elevator" into this compartment to find a computer map. (sector 195)
 * 4) In the room with two teleporters after the blue keycard door, press upon the northern wall in the northwest of the room to reveal a secret room with several health and armor bonuses, two boxes of shells, a blur artifact, a combat armor, and a megasphere. (sector 290)
 * 5) After going through the passageway into the red keycard area, the wall to the west of the pile of earth has one clean portion, and one filthy one.  Open the clean portion to reveal a stairway leading to a hidden switch. (sector 139)
 * 6) Flip the switch in secret #5, and then return to the teleporter room.  Take the northern teleporter, and you will find that the eastern wall has opened, uncovering a stairway leading to a megasphere. (sector 103)

Routes and tricks
The gap between the wooden stairway and the blue keycard platform can be straferan across, allowing a large portion of the level to be skipped.

Current records
The Compet-N records for the map are:

Trivia
On the intermission screen, the level's design is erroneously credited only to Mark Klem. In a Usenet post made in rec.games.computer.doom.playing on September 15, 1996, Klem confirmed this to be an oversight.