MAP06: Collider Complex (Plutonia 2)

MAP06: Collider Complex is the sixth map of Plutonia 2. It was designed by Sam Woodman and Vincent Catalaá, and uses the music track "Sign of Evil" by Robert Prince.

Walkthrough

 * Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Secrets
1 - In then red door section, after getting the blue key, in one of the corners in the corridors where the chaingunners come out, use the wall to reveal a secret niche with mega armor.

2 - Immediately after walking through the blue door, take any of the two corridors and return quickly to the blue door for a lowered wall revealing a secret room.

3 - In the same section, on the lower floor, facing the stairs, in the room with the teleporter on the right, behind the lowered curtain, trigger a demon face: it will open a secret staircase in the other teleporter room.

4 - after passing the yellow door, on the narrow staircase on the right side of the room with the Hell Knights, use the wall to reveal a secret room. Take the goods, including a blur artifact, and be sure to trigger the demon's head: it will give you access to the megasphere you saw in the crate depot early in the level.

5 - On the opposite narrow staircase, using the correspondent wall will reveal a teleporter to the BFG standing on the pillar in the centre of the main room.

Trivia

 * During development this map was called Complex.