Lost Soul/Doom 3

The Lost Soul in Doom 3 looks vastly different from its classic counterpart. It is a flying demon consisting of a human head mounted on an ignited rocket engine contraption, with torn up jaws and a mouth armed with long, pointy needle-like teeth. When alerted, they make a high-pitched shriek, accompanied by the sound of the rocket engine that powers them.

The first appearance of a Lost Soul occurs when the Marine discovers a female UAC employee, Theresa Chasar, crying all by herself in her office. When he enters, she whispers "Help me!" at him, before her facial skin starts to shrivel inwards while acquiring a pale color. Suddenly, something inside her head starts to violently jerk, before a Lost Soul finally bursts out of her head to attack the Marine. Many more Lost Souls are encountered, although this is the only time one is seen to originate from a living human.

Combat characteristics
In contrast to its appearance, the Doom 3 Lost Soul behaves almost identically to its previous iteration. They usually come in swarms and hover through the air at moderate speed, and abruptly charge by rocketing in a straight line towards the player. Unlike the classic Lost Souls, however, Doom 3 Lost Souls can cover a larger area and can change course if necessary.

Tactical Analysis
While this iteration of the Lost Soul only has 20% health compared to it's classic version, it also presents itself as a much smaller target, making them harder to aim. Combined with the lack of space for the player to dodge their charge attacks, the Doom 3 Lost Soul can potentially pose as a greater threat than its classic version. If it survives the player's initial shot, it grants them a perfect opportunity to retaliate against the player.

The general strategy is to maintain a reasonable distance away from these enemies as their charge attacks will allow them to quickly close in on the player to attack. The Shotgun is ideal against fighting an individual Lost Soul at point blank range. However, its low rate of fire and reduced effectiveness at long range makes this weapon unviable when fighting a horde of them. The Pistol is also a reliable weapon if used at a safe distance, as it takes two shots to destroy them. This, however, requires good accuracy from the player, and thus is not as useful if they suddenly close in. The Machine Gun or the Plasma Gun are more efficient for taking down a horde of them, thanks to their high accuracy and rapid rate of fire.