MAP01: IGNITION! (Hell Revealed II)

Overview
Map01: IGNITION! is the first level of the Megawad Hell Revealed II.

Description
While only the first level, this level can be very tricky since it has limited health. There are Commandos that can pin you if you are not careful, and the opening fight can take away lots of health if you aren't careful. You should clear this level out slowly, and carefully, and always watch your back. Alternatively, you can rush it and try to finish it before the monsters inflict any significant damage.

Walkthrough
You begin the level with a tricky fight that can punish you if you aren't careful. There are two Imps infrot of you, some Zombies behind you (Former Humans or Seargents depending on the difficulty), and a Zombie down the stairs in front of you. Quickly grab the Super Shotgun in front of you, frag the imps, kill the Zombie down the stairs, then clear out the Zombies that were behind you. Proceed down the stairs that were in front of you, grabbing all the Health and Armor Bonuses, and kill the enemies at the bottom. Go into the room the Zombies were in, and kill any Cacodemons that might be there. This next part is pretty tricky, so you must execute it very well. There are some stairs, with Former Commandos on both sides. The best way to deal with this is to jump off to the right of the stairs, frag the Commandos, and peek around the corner keeping an eye out for more Zombies. Once this is done, grab the Blue Keycard and the Backpack, then proceed through the opening in front of the end of the stairs, fragging any Imps in your way. There is a cave to your right, which contain some Former Commandos (Hell Knights on UV or NM), and some stairs in front of you with a Rocket Launcher. Grab the launcher, enter the cave, and mash anyone in your way, grabbing the Red Keycard. Exit the cave, and you will be greeted by several Imps. Kill them in whatever way you see fit, and proceed forward, to be greeting by a Mancubus. Once he is eating dirt, run at the wall that was behind him. It is fake, and has some Blue Armor behind it. There is another cave, and some stairs with Demons on them. Kill the Demons, then proceed through the cave, fragging the Imps and Cacodemons at the end. Proceed over the bridge, and jump to the ledge, and follow it to the end to receive a Soul Sphere. Jump in the acid lake, and step on the teleporter, then open the door. You will be greeted by a Mancubus or Arch-Vile, depending on the difficulty, although there are two Arch-Viles on UV and NM. Kill them, then the Commando down the stairs, and raise the blue bars. There is a switch to your right. This part is tricky, but very rewarding. Hit the switch and very quickly jump over the floor that lowers. Proceed up the stairs the Demons were on, and grab the Plasma Rifle in the hidden area which is briefly revealed. Once this is done, go to the room with the Arch-Viles, and hit the exit switch.

Speedrunning the level: Grab the super shotgun, then quickly straferun to the right and into the small cave with the Hell Knights and the red key. Stay to the right of cave, going around the first two Hell Knights and pushing the third one to the left with your super shotgun as you grab the red key. Straferun straight through the next open area, avoiding the imp and mancubus projectiles. Enter the next cave and blast the imps that get in the way, then straferun ahead across the green sewage and to the red door. Open the red door, then go in and quickly turn to your right, pressing the key before you get burned by the archviles.

Secrets
1. The wall behind the Mancubus outside is fake, and you can walk through it to receive some Blue Armor.

2. Next to the blue bars is a switch, which lowers a floor temporarily. This also opens a door outside, so jump over the opening and head outside quickly, then grab the Plasma Rifle.

Things
{| !Monsters||ITYTD and HNTR||HMP||UV and NM !Powerups||ITYTD and HNTR||HMP||UV and NM !Weapons||ITYTD and HNTR||HMP||UV and NM !Ammunition||ITYTD and HNTR||HMP||UV and NM !Keys||ITYTD and HNTR||HMP||UV and NM
 * Sergeants||1||2||5
 * Zombiemans||3||0||0
 * Imps||13||20||23
 * Demons||4||7||8
 * Cacodemons||2||4||6
 * Arch-Viles||0||1||2
 * Chaingunners||3||9||11
 * Mancubi||2||1||1
 * Hell Knights||0||0||3
 * Cacodemons||2||4||6
 * Arch-Viles||0||1||2
 * Chaingunners||3||9||11
 * Mancubi||2||1||1
 * Hell Knights||0||0||3
 * Mancubi||2||1||1
 * Hell Knights||0||0||3
 * Hell Knights||0||0||3
 * Hell Knights||0||0||3
 * Backpacks||1||1||1
 * Stim packs||2||2||2
 * Medikits||2||2||2
 * Soul spheres||1||1||1
 * Blue armors||1||1||1
 * Medikits||2||2||2
 * Soul spheres||1||1||1
 * Blue armors||1||1||1
 * Blue armors||1||1||1
 * Blue armors||1||1||1
 * Shotguns||1||1||1
 * Rocket launchers||1||1||1
 * Plasma guns||1||1||1
 * Super shotguns||2||2||2
 * Plasma guns||1||1||1
 * Super shotguns||2||2||2
 * Super shotguns||2||2||2
 * Super shotguns||2||2||2
 * Rockets||6||6||6
 * Rocket boxes||1||1||1
 * Ammo boxes||2||2||2
 * Shell boxes||2||2||2
 * Shells||2||2||2
 * Ammo boxes||2||2||2
 * Shell boxes||2||2||2
 * Shells||2||2||2
 * Shells||2||2||2
 * Shells||2||2||2
 * Red Keycards||1||1||1
 * Yellow Keycards||1||1||1
 * Blue Keycards||1||1||1
 * Yellow Keycards||1||1||1
 * Blue Keycards||1||1||1
 * Blue Keycards||1||1||1