Revenant

Revenants are monsters introduced in Doom II. They have the form of walking skeletons that fire two sorts of missiles: unguided and homing. The homing missiles can be identified by their smoke trail. They can also use a short-range punching attack that resembles karate, complete with an exaggerated punching sound effect.

If a Revenant is within 196 units of its target it won't use its projectile attack unless attacked and hurt, which makes it counter-attack with its missile.

According to the manual:
 * Apparently when a demon dies, they pick him up, dust him off, wire him some combat gear, and send him back into battle. No rest for the wicked, eh? You wish your missiles did what his can do.

Revenants are humanoid and appear to be wearing frayed short trousers; however, it seems clear from the graphic that they are naked from the waist down, but decayed and bloodied. Revenants appeared in Doom 3, and were definitely naked, albeit more skeletal.

In the Doom novels, Revenants are unchanged for the most part, though appear to have a layer of skin on their bodies, much like the Doom 3 Revenant. They also wear red shorts. They are believed to be an early attempt by the aliens to genetically grow human duplicates- albeit a failed one. The fact they wear clothes when none of the other monsters do may back up this belief.

Doom RPG
In Doom RPG, the Revenant appears as a class of monsters. There are three variations, identified by color. Interestingly, the designers of Doom RPG must have believed that the Revenant was wearing pants (see comments above), as the "Ghoul" variation has the "pants" recolored green.


 * Normal with green "pants" : Ghoul
 * Blue : Fiend
 * (Normal colors) : Revenant

Appearance statistics
The IWADs contain the following numbers of Revenants: