Talk:Hitscan

What determines the "range" of a bullet attack? I always thought that they could travel an unlimited distance. Draconio 03:21, 9 May 2005 (UTC)

In the Doom engine, hitscan attacks are limited to 2048 units. I know ZDoom removes this limit, but I don't know about other ports. It might be an arbitrary limitation, or it might be a creative decision. Bloodshedder 03:50, 9 May 2005 (UTC)

This may be a stupid question, but if the range is really 2048 units, then it should be possible to kill the sniping sergeant on MAP15 of WADFATHR.WAD from Maximum Doom. Try as I might, however, I cannot hit him. Does the vertical auto-aiming stop working after 1024 units, or what? Ryan W 23:20, 12 January 2007 (UTC)


 * No matter what the answer to the above, vertical auto-aiming should certainly be discussed here someday. I'm not sure whether vertical scatter belongs here or in the article about the SSG (correct me if I'm wrong, but don't p_pspr.c and p_enemy.c suggest that it's relevant only in that case?).    Ryan W 14:34, 2 June 2007 (UTC)