MAP33: Chocolate (Plutonia 2)

MAP33: Chocolate is the easter egg map of Plutonia 2. It was designed by Eric Baker (The Green Herring), and uses the music track "Wasteland" by James Paddock. It cannot be reached in normal gameplay, although it appears in the fourth built-in demo if you are using the Final Doom version of Doom II v1.9. (See Accessing the level for how to play it.) Its design, especially the beginning, is reminiscent of Well of Souls from The Plutonia Experiment.

Accessing the level
With the Final Doom version of Doom II v1.9, add -warp 33 to the command line, or type IDCLEV33 during gameplay. It does not appear to work if you are using the regular v1.9 distributed with Doom II. Note that completing this level with the original engine causes the game to crash, preventing you from seeing the intermission screen.

On Chocolate Doom (using the command line parameters -deh pl2.deh -gameversion final -iwad plutonia.wad), IDCLEV33 works but the automap displays LEVEL 1: ENTRYWAY. On completing the level you see the intermission screen, but the line giving the level name is missing ("FINISHED" is line 1 instead of line 2 as it should be) and on pressing the key to go to the next level, the program instead bombs back to Windows with an error dialog saying "Bad V_DrawPatch". On ZDoom, the level (including the intermission) works as one might expect, except that pressing the key to end the intermission sends the player back into MAP33.

The behaviour of various Doom ports on exiting the intermission is probably explained by this WADfile's MAPINFO lump; it has an entry for MAP33, but the NEXT and SECRETNEXT lines (which are supposed to tell the engine where the two types of exit go to) are missing.

Most ports unique methods of warping between maps should also be useable to access this map. Examples include ZDoom's "Map xx" or "Changemap xxxxx" console command and Doomsday's "Warp xx" console command.

Walkthrough

 * Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Trivia

 * During development this level was called Cradle of Filth.