Talk:Blast damage has unlimited vertical range

Not really a bug?
If it was a bug, shouldn't they have tried to fix it instead of making it part of the game? Once it becomes part of the game, shouldn't it become not a bug at all? You might as well list damage from the green and red floors if something used in the game (Commercial Doom, not a custom wad) counts as a bug, where is the line drawn? B10Reaper 18:51, 16 December 2008 (UTC)


 * [IANAP]  A few things are fairly unambiguous because they crash the program or make the mouse stop working or something, or because there's actual evidence that they were unintentional (comment in the code, old newsgroup post from id, list of "bugs fixed" in a later readme file).  Others are included because people have taken the time to study the source code carefully, mostly while writing ports, and formed a general consensus to interpret certain things as imperfections (e.g. slime trails, spechit overflow, blockmap traversal algorithm).  What people have disagreed about, in this wiki, is whether we should describe something as a bug simply because it doesn't match real-world physics (e.g. wallrunning, lost soul charging backwards, rocket passes through the player who fired it).


 * Is that what you're saying? Or are you saying that Venetian blind crash isn't a bug, because it was included in the commercial release, therefore the programmers must have done it on purpose?    Ryan W 12:41, 18 December 2008 (UTC)


 * no no, part of the game. The vertical explosion damage, it is in the game to kill the final boss in doom 2. That makes it part of the game, just like the damage you take from the slime is not (and was never) a bug because it is used in gameplay. Without the unlimited blast damage range, the final boss in doom 2 would have been different, but being in the game such as it is, and used in the gameplay, It shouldn't really be counted as a bug. Also, I have to laugh about the real world physics part, in a game where toxic waste explodes when you shoot it, stuff teleports from hell, and blue/green/brown orbs with faces in them, that float, give you health and armor. But anyway, this "bug" was used in a commercial release as part of the gameplay, not just included but used to win the game, with no other way (besides idclip). That is why I am questioning the validity of the "bug". B10Reaper 21:43, 18 December 2008 (UTC)