Talk:MAP19: The Citadel (Doom II)

Teleporter bug
Anyone noticed a bug in the teleporter room. Occasionally, the SW and perhaps the NE one does not work. --96.21.158.103 01:41, 27 December 2008 (UTC)

The SW teleporter in the teleporter room doesn't work in skills 1 or 2. It works on all other skills. I've added the reason for this to the article.

Linedef Error
I can't quite remember if this happens in Vanilla Doom, but as far as I can tell there is a missing linedef in the marble room you teleport to (where the imps are in front of the fire textures). I can't quite describe where it is, but I would reccomend putting it into the article. -Wagi 216.120.197.2 12:45, 3 February 2009 (UTC)

Indeed, there is a construction issue with the cage on the left side of that room (the one that you shoot the front of to raise the platform in front of the door). The top most linedef is flipped the wrong way (i.e. outward). Though fortunately it is marked as impassable so the Imp's can't escape into the void.

It isn't something that can be easily seen from the raised marble platform, but if you drop into the pit it is easy to see.

Southeast corner raising platform
For some reason, in my recent playthrough the raising platform on Citadel's southeast corner (where you have an hexagonal column in the center a pit with demons in it) did't raise at all... I was stuck and I had to idclip my way out.

Could it happen if there are dead enemies on the platform? --LordRemiem 22:06, April 22, 2019 (UTC)

I had the same problem. It turns out you have to shoot at the windows where the imps are,  *with a gun*. I was shooting them with a plasma gun, but the platform didn't raise. You have to shoot with the normal gun.