File:Hugo Officially Explains "Fun Zone" Origins & Answers Questions About Eternal's Design

Hugo Martin interview with Cynic The Original. This is a 3pt episodic interview with doom eternal's game director Hugo Martin. In this interview we discuss the origins/definition of the "fun zone", the real purpose of the marauder and how his introduction was meant to promote player engagement and self discoveryw ithin doom eternal's game mechanics.


 * 1) DOOM #DOOMEternal #hugomartininterview

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