UAC Military Nightmare

UAC Military Nightmare was a WAD created by Terry in 2008 that requires Skulltag. The player has to open up the console and type "map uac01" in order to play this WAD. It consists of 18 levels, plus 1 additional level that replaces Map 05 of Doom 2. Terry's first single level wad under the name Dr. Tickle, was used once again in UAC Military Nightmare, this time called "The Crackhead's Forest".

Most likely a joke WAD, it received a poor response by many Doom fans due to the vulgarity of the scripts, often featuring threats to anally rape the player. The enemies consist of John Romero heads shooting BFG blasts that will kill you even in god mode, flame-shooting Ralphis heads shouting out "Spam spam! Spammy spam!" and a few more large pictures. This WAD was awarded Worst wad at the 15th Annual Cacowards.



Levels (WARNING: Contains spoilers and coarse language)
UAC01 - UAC eastern outpost: The player spawns in a room with a door. When the door is activated, a conversation between two romero-men take place and the first romero-man says "Get 'em boys!". The door opens and the player has to escape though a hallway exclusively using the SOMEMONG texture. After a little while, a Dickinass spawns and kills the player. In order to beat the level, the player can either activate a wall near their spawn location, or stand in Dickinass's spawnpoint, preventing it from spawning. The player can then proceed somewhat safely.

UAC02 - UAC northern outpost: The player spawns in an arena where an intermission tells the player that the base has been invaded, only to cut to another intermission with romero-man sending another romero-man after the player. The player then has to activate two switches to open the exit gate. One switch is located in one of the pillars and another is hidden inside a wall. Another pillar gives the "Ichooseyoubitch" weapon to the player, which, when activated, fires rockets down the arena, grants the player invulnerability and flight. The flight lasts throughout the whole game.

UAC03 - UAC southern outpost: The player starts in front of an outside arena, where a bunch of romero-men insult their leader, only for them to be killed. The player then has to kill the romero-man leader. If the player waits too long inside the starting area, he will start to take damage.

UAC04 - UAC western outpost: The player is introduced to evilman, who proceeds to kill romero-man in a single hit. The player then has to navigate a small maze. The exit of the maze is marked with a SOMEMONG texture. Then, the player is teleported into a room with multiple exits. The real exit is randomly chosen and can be located with the automap (look for the red line). Any other exit will kill the player.

UAC05 - UAC hell HQ: A level very similar to UAC03, the player starts in front of an outside arena, where a bunch of evilmen insult their leader. The leader then kills the smaller evilmen, leaving the player to kill the evilman leader.

UAC06 - UAC tech center: The player has to navigate another maze. Taking the most straight path is the way out, as all other paths crush the player. Navigating the maze is often interrupted by random cutscenes. When the player reaches the exit, he enters carnworld, falling downward until hitting the floor. If flying is enabled, descending towards the ground takes a long time.

UAC07 - Void of Carn: The player spawns on an island outside a type of city inhabited by dickfails. The player has to find a switch, that is located in one of the buildings. When the switch is pressed, Carnhim is revealed, and the player has to kill him to end the level.

UAC08 - North pole section 1: The player spawns in the north pole (for some reason) and is told to find and kill santa. The player then has to fight several dickfails before finding a portal, only to be told to jump into a hole and fight the crackhead.

UAC09 - The crackheads forest: A very dark level with several trees, the player has to fight the crackhead. Using the "Ichooseyoubitch" weapon will make all the things on the map, including the player, gravitate towards the sides of the map.

UAC10 - HaXiNG FaCiLYtY: The player spawns inside a maze-like fortress, where the player has to find the correct exit again. The player may also fight the occasional dickfail. The flying cheat obtained in UAC02 comes in handy here, as the correct exit has instakill sectors that can be flown over. The player can also jump over these, but it is much less reliable.

UAC11 - North pole section 2: The player is told to find 3 keycards. This level is unique in the sense that it is the only level where the player fights normal enemies. The yellow card is guarded by chin-cocko man inside an ice cave, the blue keycard is guarded by a spider mastermind and the red keycard is out in the open, although the player has to get past a few arachnotrons to get to it. Several arachnotrons fire at the player on the perimeter ledges of the level. After the keycards have been collected, the player can then enter a door where a cutscene plays. Santa revives Carnhim and teleports away. The player then finds trains that can carry him across the north pole.

UAC12 - North pole section 3 - The chase: This level takes place on the trains seen in UAC11. The player has to protect the trains from the dickflys attacking the trains. If the player can protect the trains for 3 minutes, the level ends.

UAC13 - Hidden snow base: The player is greeted by -=BD=-Andy who informs the player that he has fallen into a trap. After killing -=BD=-Andy, the player is informed that he has fallen into another trap and has to jump into a hole to get to "one of santa's strongest warriors".

UAC14 - Void of Ralphis: The player is introduced to king Ralphis and his lair with a "Gay light show". The arena has multiple traps activated by king Ralphis at will.

UAC15 - Faggot maze: The player can go three ways. The left path traps the player and spawns a dickinass enemy. the middle path freezes the player and spawns a dickinass. The right path leads to the next room where a bunch of dickfails continuously spawn. When the door with a somemong texture is activated, an equation is presented. If the equation is valid, the door opens and the player has to dodge a few crushing walls to escape.

UAC16 - Fuck.n.Ball pit: Another ice level, the player has to fight Fuck.n.Ball while vulgar threats flash onscreen.

UAC17 - Forest of 1000 ass-rapings: The player spawns inside a forest inside a valley. The player then has to navigate the forest to find a portal. The player's view will randomly turn every few seconds, often leading them to getting lost. The flying cheat obtained in UAC02 also comes in handy here, as it enables the player to avoid the assthemarrows in the level altogether, which normally instakill the player.

UAC18 - The good-guy hallways: This level takes place in what looks like a school hallway. Another maze level, the player has to find the exit gate. Occasionaly the game taunts the player into looking inside airducts and elevators. These rooms always contain halpmem4ns. When the exit gate is finally found, the gate pillars have to be lowered by a button. This takes a very long time, but when the player finally enters, he is transported back to UAC01, albeit with all the weapons the player has collected along the way.

Notable enemies (WARNING: May not be safe for work)
Romero-Man: John Romeros disembodied head, as seen in Doom 2, except with the ability to quickly move around and rapidly fire BFG energy balls, killing the player instantly. He has 2250 HP, although he is marked invulnerable in UAC02.

Romero-Man comes in a giant boss version with 10 000 HP in UAC03. There are also idle versions of Romero-Man with 1 HP.

Dickinass: An invisible enemy encountered in UAC01 and UAC15 with 32 000 HP, it follows the player and fires BFG energy balls. When they spot the player they exclaim "This is pure, unadulterated cardboard!", and when attacking, they exclaim "The phone lines are going berserk!".

Evilman: A large poorly-drawn box shaped enemy that also fires BFG energy balls at the player. The only time the player fights an evilman is in UAC05, where it has 5 000 HP. There is also an idle version with 1 HP.

Dickfail: A large poorly cropped image of what is presumably the doomer Ralphis. When they spot the player, they exclaim "SPAM SPAM, SPAMMY SPAM!". This can get extremely loud when several of them spot the player at the same time. They have 700 HP and fire Mancubus fireballs at the player.

Dickfly: A larger, flying Ralphis head that attacks the trains in UAC12. They have 150 HP and respawn continuously until the timer runs out.

Carnhim: Brad "Carnevil" Carney as a boss enemy in UAC07. He has 7500 HP and fires either normal rockets, Revenant fireballs or custom skull missiles that create fires, which instakills the player. When spotting the player, or attacking, Carnhim exclaims "SHUT UP!"

Santa: The game's main antagonist and a photo of santa smoking a joint. Although he is never actually fought, he behaves like Carnhim and has 10 000 HP.

Crackhead: A flying picture of a cross-eyed black man with 1600 HP, the player encounters the crackhead in UAC09, which is a reused map from terry's earliest released wad, ghoul's forest. The crackhead rapidly chases the player, but teleports away whenever it is hurt by 200 HP. Unlike ghoul's forest, this version of the crackhead is actually killable.

-=BD=-Andy: Likely another doomer represented by a picture of a man with lazy eye and a missing upper lip, -=BD=-Andy is the boss of UAC13. He fires railgun shots at the player and has 4600 HP. When spotting the player or attacking, he exclaims "Hold on to 'yer butt!"

King Ralphis: Likely the doomer Ralphis represented as a crossdresser. He is encountered as a boss in UAC14 and he has 4200 HP. He has a variety of attacks. "Faggot fuck" deals a small amount of damage directly to the player, "Faggot blaster" fires Mancubus fireballs across the arena, "Faggot frenzy" spawns Dickfails in the arena, "Faggot crusher" activates a falling ceiling that crushes the player and "Faggot recover" replenishes some of King Ralphis' HP. When he spots the player he exclaims "I will fuck your ass all off!" and when he dies he exclaims "Your ass is-a mine!".

Fuck.n.Ball: A poorly drawn cloud shaped enemy that flies around, firing railgun shots at the player. He has 10 000 HP. He is encountered in UAC16.

Chin-Cocko Man: A mini-boss in UAC11 and a picture of a man with a testicle-shaped chin. He guards the yellow keycard and has 6500 HP. He behaves in the same way as -=BD=-Andy.

Assthemarrow: A ghost-like dickfail that is able to noclip. Encountered in UAC17, it instakills the player if it touches him. It often exclaims "Oi-oi-oiii". It has 999 999 999 999 HP, pretty much making it invulnerable.

Halpmem4n: A tiny John Romero head that instakills the player upon contact. Encountered in UAC18, it has 10 000 HP. When spotting the player, it exclaims "Uergh!" and when taking damage, it exclaims "Nuke!"

Legacy
Over the years, UAC Military Nightmare has gone down in history as one of the worst wads ever made. When it comes to forum discussions debating on which wad is the worst, a good majority of people select this wad as the worst. Some compare this to Doomguy's Warzone when it comes to a certain level of terrible.

One of Terry's Lesser known monsters, Chin Cocko Man shows up in Doomguy's Warzone Gold Edition, its 2012 remake, and Doomguy's Warzone Entire Roster Challenge as a part of the roster.

A fanmade sequel, UAC Military Nightmare 2 was released by Jack101. An unfinished beta was released on December 26th, 2012. The sequel was planned to be released sometime back in April of 2012, but was constantly pushed back due to constant lack of interest and his real life getting in the way. After an entire year of development, it was finally released in June of 2013.

The mini John heads which appear in the "The Good-Guy Hallways", shows up in Millennia Invasion as a tribute to the said level in UAC Military Nightmare.

In the wad by "Uncle Cracker", some of Terry's sounds and music are used, and the Ralphis heads return, this time shooting exploding cans of homing spam.

Terry himself is currently developing an official sequel to UAC Military Nightmare called UAC's Worst Nightmare.

As of May 5, 2014, the wad has been deleted from Doomworld's /idgames by Ty Halderman because it contained useless lumps and filler sounds that would bloat the file to what it actually is. Shortly after it was removed, UACMN returned to /idgames, but all of the useless lumps were removed and it was put into a new Terrywad section along with all of the other Terry WADs. However, the original version of this wad can still be found on other archives.

Since around early 2014, a clan called the Grapevine Elites has been making an unofficial prequel to UAC Military Nightmare called Before the Nightmare. It is said to have all new weapons, a new storyline, and over 30 new maps to play.