Commercial games

This page lists the known commercial games and expansions using or based on the Doom engine or the assets of the original Doom games, those recreating the Doom concept, and those otherwise technically related to any such games. See also Doom clones and Fan-made Doom games for imitations and spoofs, and sales for information about how much money the games have made.

Doom is one of the most widely ported computer games: starting with the original DOS version, it has been released officially for 10 computer operating systems and 12 different video game consoles (with unofficial source ports available for many others still).

Some of the ports are replications of the DOS version, while others differ considerably. Differences include modifications to creature design and game levels, while a number of ports offer levels that are not included in the original version (most notably the Sony PlayStation version, which incorporates Doom II monsters and other elements into levels based upon the original Doom).

Finally, note that some games are often believed to use the Doom engine when in fact they did not. For example, Amulets & Armor merely borrowed the map format to take advantage of existing level editors, but analysis of its engine revealed it is not derived from Doom.

Original PC series

 * Doom (1993)
 * The Ultimate Doom (1995)
 * Doom II: Hell On Earth (1994)
 * Master Levels for Doom II (1995)
 * Final Doom: TNT Evilution and The Plutonia Experiment (1996)

Compilation packs

 * id Anthology (1996)
 * Depths of Doom Trilogy (1997)
 * Collector's Edition (2003)
 * Doom Pack Complete (2007)

Operating system ports

 * Acorn RISC OS (1998)
 * Android
 * Apple Macintosh (1994, 1995)
 * BeOS
 * Linux (1994)
 * NEC PC-9801
 * NEXTSTEP
 * OS/2
 * QNX
 * Doom95 for Windows 95 (1996)

Console versions

 * Doom for 3DO (1995; Art Data Interactive, Logicware)
 * Doom for Atari Jaguar (1994; Atari)
 * Doom for Game Boy Advance (2001, David A. Palmer Productions)
 * Doom II for Game Boy Advance (2002; Activision)
 * Doom 64 for Nintendo 64 (1997; Midway)
 * Doom for Sega 32X (1994; Sega)
 * Doom for Sega Saturn (1997; GT Interactive, Midway)
 * Doom for Sony PlayStation (1995; Williams Entertainment)
 * Final Doom for Sony PlayStation (1996; Williams Entertainment)
 * Doom for Super Nintendo Entertainment System (1995; Williams Entertainment)
 * WebTV Plus (1999)
 * Doom for Xbox (2005; Vicarious Visions / Nerve Software)
 * Doom II for Xbox (2005; Vicarious Visions / Nerve Software)
 * Master Levels for Doom II for Xbox (2005)
 * Doom for Xbox 360 (2006; Nerve Software)
 * Doom II for Xbox 360 (2010; Nerve Software)
 * Zodiac (2004; MachineWorks Northwest)

Mobile device versions

 * Windows CE
 * Doom RPG (2005; JAMDAT Mobile Inc)
 * Doom Resurrection (2009; Escalation Studios)
 * Doom Classic for iPhone and iPod Touch (2009)
 * Doom II RPG (2010)
 * FreeDoom for Android devices

Later games

 * Doom 3 (2004)
 * Doom 3: Resurrection of Evil (2005; Nerve Software)
 * Doom 4 (in development)

Other games using the Doom engine

 * Heretic (1994)
 * Heretic: Shadow of the Serpent Riders (1995)
 * Hexen: Beyond Heretic (1995)
 * Hexen: Deathkings of the Dark Citadel (1996)
 * Strife - Quest for the Sigil (1996)
 * Chex Quest (1996)
 * Chex Quest 2 (1997)

Compilation packs

 * Towers of Darkness: Heretic, Hexen and Beyond (1997)

Operating system ports

 * Heretic for Apple Macintosh (1994)
 * Hexen for Apple Macintosh (1996)
 * Hexen95 for Windows 95

Console versions

 * Hexen for Nintendo 64 (1997)
 * Hexen for Sega Saturn (1997)
 * Hexen for Sony PlayStation (1997)

Other games using the Doom 3 engine (id Tech 4)

 * Quake 4 (2005)
 * Prey (2006)
 * Enemy Territory: Quake Wars (2007)
 * Wolfenstein (2009)
 * Brink (2011)

Other games using the Doom RPG engine

 * Orcs & Elves (2006)
 * Orcs & Elves II

Doom and Doom II

 * 1001 Nights of Doom (Wicked Sensations)
 * 4-Ever Doomed (Cypress Software)
 * Chex Quest 3 (by one of the designers of the original Chex Quest)
 * The Complete Doom Accessory Pack (Modern Microware)
 * Had four volumes
 * D!ZONE series (WizardWorks)
 * D!Zone, D!Zone 150, D!Zone 2, D!Zone 2 150, D!Zone 3, D!Zone Gold and D!Match
 * Deathday Collection (Microforum International)
 * DeathMatch 2 for Doom II (Simitar Software)
 * Death Match: The Ultimate Game Player's Kit
 * Demon Gate series (Laser Magic)
 * Demon Gate and Demon Gate Mega Collection
 * Doom + Accessories (Tech Express)
 * Doom Companion Edition (Laser Magic)
 * Doom Construction Kit
 * book version came with 30 levels
 * Doom Extras
 * DoomWare Developers Network CD - Occurrence I (CyTech Codehouse)
 * Doom Developers Kit Vol. 1
 * Doom Hacker's Guide (Hank Leukart)
 * Doom Heaven II for Doom II (Most Significant Bits)
 * Doom II Explosion
 * Doom II Extras
 * Doom Mania !!! and Doom 2 Mania !!! (Tech Express Software)
 * Doom Over Load
 * Hacx (1997)
 * Hell to Pay (Wraith Corporation)
 * Instant Doom Levels
 * The Lost Episodes of Doom (Christen Klie, et al.)
 * MegaDoom Adventures (Pacific Media WorX)
 * Perdition's Gate (Wraith Corporation)
 * Total Ruin (Pacific Media WorX)
 * The Ultimate Add On Collection for Doom / Doom II (SoftKey)
 * Wads of Wads

Heretic and Hexen

 * H!ZONE
 * Magic & Mayhem for Heretic
 * Maximum Death for Heretic (Head Games)
 * Heresies (a network tool)

Multiple titles

 * Tricks of the Doom Gurus (sometimes titled Tricks of the Doom Programming Gurus)
 * second edition known as 3D Game Alchemy (also packaged as Level Master II)

Non-digital games

 * Doom: The Boardgame

Other sources

 * Comparison of console, handheld and computer Doom games, compiled by Ledmeister
 * The All Game Guide
 * The All Game Guide