E4M4: Unruly Evil (Doom)

E4M4: Unruly Evil is the fourth map of Thy Flesh Consumed in Doom. It was designed by American McGee and uses the music track "Suspense."

Walkthrough
Open the door in front of you. Collect the Shotgun and shells in here, and kill the Spectres and Imps in here. When you do, take the lift across from the door we took. When you get to the top, open the door in front of you. Go straight, and jump into the pit on the northeast part of the room. After you get in, go left (from the door), and take the lift up back up here. Now, go straight towards the stairs, but to the right of it is a new opening. Go inside, kill the Shotgun Guys, and grab the Red Key. Now turn around, go left, and go left again into another opening. Open the Red Door, and go through it.

When you enter this room, go right, and hit the switch. Then, run left to the lowered lift. At the top, go right, and take the teleporter. When you get here, you might telefrag a Shotgun Guy. Go right and hit the switch. Then, drop down here, and hit the switch again. Go left onto the lowered lift again, and take the teleporter to the left. Go left and hit the switch (you might telefrag a Shotgun Guy again). Then, drop down, hit the switch again, and run left to the lift again. Now go straight, and through the exit teleporter.

Secrets

 * 1) In the second room, take the elevator up and continue left around the walkway until you reach a green torch. Press it to lower the floor you're standing on. Continue through two archways to get a berserk pack.
 * 2) Return to the green torch and press it again, but only pass through the first archway. The floor in the second room will raise along with the first lift, taking you up to a rocket launcher.

Bugs
In the final room of the level, there are Hall of Mirrors effects visible at the top-front of the side compartments when they open, and at the top of the entrances into northern compartments when they are opened and you are inside of them.

In the same room, on Hey, Not Too Rough difficulty or lower, the Spectres in each of the northern compartments occupy both the inner and door sectors, preventing the compartments from opening when the switches are flipped unless the player shoots at the doors with the rocket launcher. The rockets will punch through the doors and kill the Spectres with enough blasts. Upon killing them, the doors will open as normal when the switches are flipped.

Also in this room, on Ultra-Violence difficulty or higher, the Cacodemon pairs in the northern compartments are each glued together, and will not move until one of them is killed.

Records
The Compet-N records for the map are: