Stun (Doom: The Boardgame)

Stun is a mechanic in Doom: The Boardgame. Certain attacks inflict stun, which inflicts a defender's ability to attack an defend. Stun is tracked through Stun Cards (for Marines) and Stun Tokens (for the Invader).

Basic
Stun is a condition that impedes a figures offensive and defensive abilities. If a marine becomes stunned, they take a stunned card and place it next to their Marine Card. If a demon becomes stunned, the Invader takes a Stunned Token and places it next to the demon's figure.

When stunned, if a figure attacks, they must choose and remove on die. When stunned, if a figure gets attacked, they cannot reveal cards for defense. When a stunned figure get attacked or attacks another figure, it is no longer stunned.

A figure cannot be stunned twice.

Advanced
Stunned is a condition that makes marines and demons more vulnerable to attack.
 * If a marine become stunned, they take a Stunned Card and place it by their Marine Card
 * If a demon becomes stunned, the Invader places a Stunned Token next to that demon's figure on the board.
 * A stunned figure is affected as follows:
 * It cannot reveal a card to defend against attack and cannot have cover.
 * In addition, before rolling ANY dice for an attack, they must choose and remove one die.
 * A figure is no longer stunned after it either preforms an attack or gets attacked.
 * When stunned, a figure cannot become stunned again.