Talk:Entryway

Doom3 here?
Can Doom3 be mentioned here? Ducon 09:38, 10 Jan 2005 (PST)
 * Of course. However, I think this wiki should focus on the classic games. If someone wants to get into detail I won't try to stop them, but the info should be labelled appropriately (for example, the Doom 3 monsters should have separate articles, like Doom 3 imp or Imp (Doom 3)). Fredrik 09:42, 10 Jan 2005 (PST)

Are automap images copyrighted?

 * I was wondering if it is okay to upload automap images captured in doombuilder of the levels from doom, doom2, etc...
 * Of course, it's okay! Those maps can be seen on a bunch of sites, and the purpose is not to rip anything but to centralize informations. There is no possible spy activity, as far as the maps can be seen freely within an editor. You can make as many screenshots as you want of games and publish them (for free) everywhere, as long as you put also the origin and the copyright of the game (if there is one) if you publish it on another site unrelated to it. So, here is a site about Doom, and you don't have to recall that it's a copyrighted game. The copyright of a screenshot belongs to its creator!! Which means that we can't use a screenshot ripped to another site, because of this copyright. --Jive 03:47, 1 Feb 2005 (PST)
 * Appearing on "other sites" doesnt make it okay here. Everything on the Doom wiki is supposed to be available under th GFDL.  It is probably okay to display map images under fair use, although we should attach a tag informing the reader that it is copyrighted material. Fraggle 06:42, 1 Feb 2005 (PST)
 * If fair use is going to be invoked, doesn't that contradict what it says on the bottom of every edit page? ("DO NOT SUBMIT COPYRIGHTED WORK WITHOUT PERMISSION!") (I understand that this is something people often argue about at Wikipedia, incidentally, so it's not like the occasional contradiction will make us look unusually stupid.) Ryan W 20:42, 18 Jun 2005 (UTC)

Master levels
The master levels were officially released on the 25th of December 1995 as a game to buy on a full box, and was distributed by GT Interactive. You can also find it as one of the 3 CDs in "The Depth of Doom Trilogy". You can also buy it as a downloadable product -- Jive 01:58, 31 Jan 2005 (PST)

Related wikis
It may be useful to add a related Wikicities section on this wiki. See Wikicities:Category:Gaming and Wikicities:Category:Computing for some which may have a similar theme to this one. Also, see Wikicities:Category:English for other English language Wikicities. Angela 23:38, 27 Jan 2005 (PST)

Divers

 * database error when searching --Insertwackynamehere 08:08, 9 Jan 2005 (PST)
 * You can't search for words less that 4 letters long. It should work otherwise. I'll try to get the error replaced with a more useful message. Angela 09:22, 10 Jan 2005 (PST)

Name change
Renamed to Entryway. Since there are many fitting names for the forum, let's wait for input from more users... Fredrik 11:07, 4 Feb 2005 (PST)
 * I like 'Underhalls' for the 'Village Pump'. Ducon 23:50, 4 Feb 2005 (PST)
 * Yeah, I'd prefer 'Underhalls' to 'Central Processing'. Jdowland 19:58, 16 Jul 2005 (UTC)

Did you know template
Added Template:Did you know for easy fact editing --Insertwackynamehere 19:17, 4 Feb 2005 (PST)


 * I suggest this for the next one -> On the original Doom II game, there was a level (MAP28) that could not be played on deathmatch, as there were too few exits for deathmatch. CarlosHoyos 20:40, 23 Jun 2005 (UTC)


 * That's not quite true. MAP28 had no DM starts, not exits (DM exits don't exist) --TheDarkArchon 14:21, 13 Nov 2005 (UTC)

DOOM cheats on Wikipedia
Somebody made a Wikipedia article about cheats from DOOM. It is currently being nominated for deletion. I would like a new Wiki to be made. This Wiki should be called Wikiwalkthrus. We can do a transwiki on that Wikipedia article when Wikiwalkthrus gets formed. --SamuraiClinton 03:08, 23 Apr 2005 (UTC)


 * That's great, but what do we have to do with this? We aren't going to be responsible for setting up another Wikicity; why don't you do it? Bloodshedder 04:08, 23 Apr 2005 (UTC)

Level images with Wad2PDF
Should level images be drawn textured as produced by Wad2PDF rather than the current line art images? Pros: looks nicer, has monsters. Cons: may not work well in small sizes.

Maybe both images could be listed?


 * For what it's worth, I prefer the line art images; I believe they are easier to interpret, and certainly easier to annotate clearly (if, for example, you wanted to mark special locations on the map with numbers).-Ashley Pomeroy 19:30, 11 Jul 2005 (UTC)

There are seven levels
Ever since playing Doom V1.1 on the college networks, all those years ago, I've been fascinated with the -left, -right and -middle switches. They supposedly allowed you to place three monitors beside each other in order to create a pseudo-'virtual reality' experience, whereby the side monitors showed left and right views - similar to the old arcade game 'Darius' and a couple of old driving games.

At the time I never got the switches to work, and didn't know anybody who had. They were taken out in V1.2 due to a change in the network code, and I suppose since then they have been completely forgotten, or were just never really understood at the time (like 'statcopy' and 'control' and other oddballs). Using the "downgrade Doom to V1.1" patch I can't get them to work, but then again I'm not using a TCP/IP network or anything.

Can anybody confirm ever seeing anyone ever using -left and -right? A short article would be nice, and although it would be simple to mock up a trio of screenshots, to make a widescreen image as in the shots from 'Darius', it would be better to source originals. Did the terminals also show the status bar, or were they bare? Was there an indication that they were not the forward view?

So, can anyone get this working with the technology of today? It would be fantastic if ZDoom or whatever allowed for multi-monitor support like this, Doom was years ahead of its time in that respect. It would be even better if this could be made to work on a single monitor, thus creating a wide-angle fish-eye effect. Jdoom allows you to widen out the viewing angle (something which makes me jump when I go back to Zdoom), but it's not quite the same.-Ashley Pomeroy 19:10, 16 Jul 2005 (UTC)

Alice in Chains Homage?
The music for Map 23 in Doom II & "Them Bones" by Alice in Chains are very similar. I think we should use this as a "Did you Know?".-User:207.119.148.124 15:29, 31 Jul 2005 (MST)


 * The best approach to this would be to create a page about similarities between music from Doom and heavy metal tracks. Doom music covers might be a good idea? See here. I remember reading something about id employing Bobby Prince and John Romero dumping a bunch of heavy metal cds on his desk for him to cover. Fraggle 21:41, 31 Jul 2005 (UTC)


 * Okay, but I stink at making these things. I pretty much supply some info, and hope somebody adds it. Thanks anyway. -207.119.160.238 00:55, 1 Aug 2005 (UTC)


 * My question would be, given that that link points to a Doomworld site (and therefore isn't likely to break for quite some time), what would we add by creating our own article about it? For example, is any one of our editors quite familiar with these albums and possessed of at least a passing acquaintance with music theory (i.e. not me), so that our article could enumerate the similarities in some detail?  Ryan W 20:01, 1 Aug 2005 (UTC)


 * I looked into the sub-adress and found that it was just a page inside one of those places for storing misc files and junk. I guess they linked to it before. -207.119.155.63 23:13, 2 Aug 2005 (UTC)

How do I download and run Doom?
I can't believe that a whole wiki with over 1000 pages dedicated to the game doesn't tell you how to download and run it!

I'm constantly surprised how the most obvious thing to be on a website is often missing.

210.86.118.251 05:58, 23 Nov 2005 (UTC)


 * Downloading it? Unless you mean the shareware version, please don't ask for warez. As for running it? Read the manual. Using source ports like ZDoom is as easy as unzipping them to the Doom directory and double clicking their EXE file. Bloodshedder 06:06, 23 Nov 2005 (UTC)


 * Well it would be nice if there was a page that said what freely (legally) available versions there are, what the differences are and how to download and install them. It sounds like you need Rendering Engines and Networking Engines and some kind of DLL file. You seem to be implying you need a Doom directory (an empty directory, or a directory with Doom in it?) When I download the shareware version I can't get the sound to work (I don't know what soundcard I have)... but that's another story. I think people can probably figure it all out with enough time and piecing it together from the various snippets, but it would be nice if it could be a simple article &mdash; all in one place.


 * 210.86.118.251 08:42, 23 Nov 2005 (UTC)


 * How to play Doom on Windows XP appears to be what you are looking for. Fraggle 10:02, 23 Nov 2005 (UTC)


 * A promising name but no instructions. Just links to "Source Ports". I think I've figured out what you need to get doom running:
 * A "source port"
 * A Doom2.wad (either you buy the original or use something like Freedoom &mdash are there others?)
 * The level wad/s you want to run.
 * Then you unzip them all in the same directory and drag-and-drop the level wads over the .exe file. The Doom2.wad contains the graphics and if you use Freedoom, it's only half complete.
 * 222.154.121.148 05:08, 24 Nov 2005 (UTC)


 * A mostly accurate summary. I think you're right, this kind of info could be more easily available on the wiki, I'll think about how to achieve that. Drag&drop works for some source ports, I don't know if it works for them all (afaik, if you D&D a file onto a .exe, the exe sees the filename on it's argument list. Doom by default required a -file flag prior to any extra wads to load). Freedoom is probably more than half complete but it isn't all the way there yet (fancy trying out mapping, making sounds, or graphics? Help us out!). I don't know of another IWAD that you can use bar the official ones or freedoom. -- Jdowland 19:15, 24 Nov 2005 (UTC)

Featured article?
How about adding a "featured article" section, similar to wikipedia? Fraggle 17:33, 8 February 2006 (UTC)


 * Sure. What articles are of "feature" quality? Fredrik 19:14, 8 February 2006 (UTC)


 * How about something simple like Shotgun or the classic Ouch face :-) Fraggle 20:17, 8 February 2006 (UTC)


 * If it's worth anything, I vote E1M1's article


 * I'm no expert on graphic design, but IMHO this is difficult to do without stretching the front page across the linedef of incomprehensibility. Wookieepedia's looks better with it, e.g., and Memory Alpha's would look better without it.


 * I kind of agree with you. One thing that occurs to me is that the "did you know" section is similar to a featured article in some ways: I've always tried to come up with interesting trivia that would link to an interesting article with more information, for example.  We could maybe alternate between "did you know" trivia and featured articles? Fraggle 09:36, 9 February 2006 (UTC)


 * If we do have featured articles, I suggest we be careful about nominating level articles; many are still incomplete, formatted differently from WAD to WAD, and/or full of typos. On the other hand, I agree with Fraggle that the weapon/item/powerup articles are in fine shape, as well as certain technical articles (such as Ouch face and Doom rendering engine).    Ryan W 00:04, 9 February 2006 (UTC)