Pistol



The pistol is the player's default weapon, and fires bullets. Each player enters the game with a pistol, fifty bullets, and his fists, with the pistol selected as the active weapon. None of the monsters carries a pistol, though the trooper appears to be armed with a rifle that fires pistol bullets.

The pistol fires individual bullets, each inflicting 5-15 points of damage. If the player holds the fire button down, the marine fires the pistol repeatedly. As with the chaingun, the initial shot accurately strikes the object in the centre of the screen, but if the player continues to hold the fire button down, subsequent shots have a dispersal (roughly 7 degrees). Accurate fire is only possible if the player repeatedly taps the fire button, and the pistol is, together with the Chaingun, the prefered weapon to hit very distant targets.

The pistol is an extremely weak weapon, doing damage at a rate barely 10% greater than the fists, and generally should not be used if any other weapon is available.

Data



 * 1) This table assumes that all applicable calls to P_Random are consecutive. In real play, this is never the case: the monster's pain chance must be handled, as well as possible counterattacks and AI pathfinding, and of course the map may contain additional moving monsters and other randomized phenomena (such as flickering lights). Any resulting errors are probably most significant for small monsters.
 * 2) In the case of continuous fire, the target must be close enough to compensate for the weapon's recoil.
 * 3) Assumes that direct hits are possible, which does not occur in any stock map.