Intermission screen

The intermission screen is displayed between levels in the Doom series and most derivative games. It looks different from game to game, but has the same basic elements:


 * 1) Name of the level just completed.
 * 2) % of kills made in the level.
 * 3) % of items collected in the level.
 * 4) % of secrets found in the level.
 * 5) Time taken to finish the level.
 * 6) Par time to finish the level.

Scoring details
In vanilla Doom, single-player mode:
 * Each scoring statistic counts up from zero to its actual value. The pistol shot sound is played repeatedly while counting, and the barrel explosion sound is played when each actual value is reached. While the statistics are counting up, the final values can be displayed immediately by pressing the USE or ATTACK key (space or control by default).
 * The percentage of kills sometimes exceeds 100%. This is because an additional kill is counted each time a monster ressurected by an Arch-Vile is killed again.
 * Only certain items (known as artifact items) count toward the items percentage.
 * If the percentage of secrets found is shown as 0%, it means no secrets were found. However, the level may or may not contain any secrets to find.
 * If the time taken exceeds 59:59 (i.e. it is one hour or more), TIME SUCKS is displayed instead.

Variations
In the original Doom, after pressing a key when the scores were displayed, a map of the episode is shown, along with a flashing blood splatter (labeled "You are here") showing the player's location on the episode map. The name of the level is displayed on the top of the screen. Another keypress continues to the next level.

Thy Flesh Consumed (the 4th episode of Ultimate Doom), Doom II, and Final Doom do not display a map during the intermission, only a background image. Pressing a key goes straight to the next level.

Deathmatch games in the Doom series omit most of the items in the above list, displaying only the map name and the number of times each player has been fragged by each player (including themselves).

Music
In the original Doom, the same music is used for the intermission screen as for the level E2M3: Refinery. Doom II and Final Doom have separate intermission screen tracks.

Trivia
In Doom, during the course of The Shores of Hell, the Tower of Babel from the final level in the episode is gradually assembled.

In the same episode, the building for E2M9: Fortress of Mystery is only visible after finding the level.

Due to a bug in Doom95, the intermission screens shown during Thy Flesh Consumed are actually those from Knee-Deep in the Dead.