Atari Jaguar

The Jaguar version of Doom was published by Atari in 1994 and was developed by id Software.

Like the PC version, this version of Doom was developed on the NEXTSTEP platform, and compiled to run on the Jaguar. The bulk of the engine was programmed by John Carmack, while Dave Taylor handled the multiplayer code.

This version was the first official port of Doom to begin its development cycle, although the 32X version was released first. The 32X, 3DO, GBA and PlayStation ports are all derived from this port.

Differences between the Jaguar and PC versions
This version of Doom only featured one episode, in which a collection of maps from the first three episodes of the PC version of Doom were used. Some of the maps were replaced or removed entirely, and the ones that were included were modified from their originals. They typically use less texture variation and have simpler geometry versus their PC counterparts. For some of the larger maps, entire portions of their layout were removed. In addition, crushing ceilings were no longer present in any of the maps.

For monsters, the Spectre, Cyberdemon, and Spider Mastermind were removed. For items, the blur artifact and light amplification visor were removed.

For the skill levels, I'm Too Young To Die was renamed I'm a Wimp, and Hey, Not Too Rough was shortened to Not Too Rough. Also, Nightmare mode in this version is similar to UV -fast, as enemies no longer respawn like Nightmare mode in the PC version; here they only have their -fast parameters.

This version is also the only console port that does not feature any music during gameplay. It does, however, have music for the title and intermission screens. Possibly due to lack of music in the maps, the intermission screens feature renditions of selected tracks from the PC version's Doom maps.

The version for the Atari Jaguar is the only console version with direct access to all weapons, instead of cycling through as in other console versions. The gamepad for the Atari Jaguar have an extra block of 12 buttons, for which an overlay can be used to choose a weapon and access the automap.

This version has a 2 player mode for cooperative play and deathmatch via Jaglink, a propietary network interface.

Maps
1* Differences listed only account for areas that were removed entirely; areas that were simplified or use different textures are not mentioned.

The file in_main.c of the source for this version contain definitions for two more maps (Fortress of Mystery and Warrens), which are commented out. Seemingly both maps were planned to be included. A hint for this can be found by using a level warp cheat. This cheat uses the numbers on the gamepad, and they work for all 24 maps. If one try this for map 25 or 26, the game crashes with an errormessage. This does not happen, if one try that with numbers up from 27.