Talk:Megaarmor

I've never quite looked into it, but doesn't combat armor only absorb half the damage while it is above 100%?


 * It looks to me from the source code like armortype == 2 is preserved until it goes to zero. If you have seen differently during gameplay, please let us know!

if (player->armortype) {    if (player->armortype == 1) saved = damage/3; else saved = damage/2; if (player->armorpoints <= saved) {        // armor is used up         saved = player->armorpoints; player->armortype = 0; }    player->armorpoints -= saved; damage -= saved; } player->health -= damage; 	// mirror mobj health here for Dave


 * radius 06:11, 20 Jul 2005 (UTC)