MAP06: Inferno of Blood (No Rest for the Living)

MAP06: Inferno of Blood is the sixth map of No Rest for the Living. It was designed by Richard Heath and uses the music track "In The Dark". The par time is 1:45.

Walkthrough

 * Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Secrets

 * 1) Directly ahead of the starting point is a demonic pentagram. To the left is a switch to open it, on the right is a wall that can be opened to reveal five armor bonuses.
 * 2) Continue through the level until you reach the room with the Yellow Door (this is also the room with the Blue Skull Key up on a pillar out of reach).Between the yellow door & the wooden door with skulls on there's a bloodstream with stepping stones,from these follow the bloodstream on the left to the end,where (on U.V) an Arch-vile are waiting for you,once he's defeated press the back wall to find some Health bonuses & a Chainsaw but be warned that a Cacodemon will come out from the wall behind the chainsaw when you approach.
 * 3) Straight across from the Yellow Door is a wooden door with skulls on & the ever loveable human heads on a stick on each sides of the door. Go through this door & soon you'll find a room with a lot of Chaingunners. (a.k.a Heavy Weapon Dude) In the northwest corner is a Plasma Gun, to the East/right of the plasma gun is a wall that you can go behind,on this wall is the switch that will lower the Plasma Gun.
 * 4) In the same room as the Plasma Gun (Secret.3) On the western wall - straight ahead from the plasma gun, is a wall which can be opened to find a Medkit  and 2 boxes of bullets
 * 5) Grab the Yellow Skull Key, and wait until the wall closes behind you, then hit the switch. The platform holding the Supercharge! drops, allowing it to be collected. Hitting this switch also lowers a wall in the northern exit-hallway of the yellow key chamber, that leads to secret #6. From here a whole bunch of enemies will come out so the best strategy is to run straight ahead & of the ledge holding the yellow key & then take the hallway on your right where (if you're quick enough) you should see the wall lowering on your right side...Ready your Plasma Gun, stand in front of the lowering wall & as soon as possible fire away, killing as much as possible while of course using the walls as cover when fired upon. The most important one to get rid of ASAP is the Arch-Vile but there's also Imps,Hellknights  & even a Mancubus
 * 6) Enter the newly opened room that held all the enemies,ahead you'll see a Green Armor (a.k.a security armor) above the small bloodfall. Follow the stream of blood around the corner to the right (east) & down to the wall at the end (north) Right of the torch,where the blood flows under the wall,push the wall to reveal a blood staircase,go around the 1st corner & then at the next corner press the wall straight ahead,if you continue around the corner you'll eventually reach the Green Armor...anyway behind the wall is another hallway with a bunch of Health bonuses. Follow the health bonuses till the end & drop of & on your right you'll find 1 of 3 switches needed to lower 9 slabs that is blocking the path to the BFG9000.  (See Secret.7, 9 for the other 2 switches & Secret.10 shows how to get the BFG)
 * 7) Enter the yellow door; follow the cavern taking the left fork first, then the right fork. The lavarocks is a damaging floor, move onto it, turn to the right, and enter the cave to find a megaarmor. (once you grab it 2 Chaingunners will attack. In this room you'll also find the 2nd of 3 switches needed to get the BFG9000 (See Secret.6, 9 for the other 2 & Secret.10 shows how to get the BFG)
 * 8) From the yellow door, follow the cavern taking the right fork. Enter the blue door, ahead of you will be a platform with a medkit and a box of rockets with a mancubus standing guard. Press the wall behind it to reveal a staircase littered with health bonuses and an automap at the end.
 * 9) As you face the blue door leading to the exit chamber (this is the room with the 1st enemies of this map,initally a hellknight was standing at this door) Left of the blue door is a torch & left of the torch is a trench with blood leading in under the wall,this blood won't hurt you so drop down & continue straight ahead to the wall,press it & it will reveal 3 Health bonuses & as you continue ahead it will also reveal the area visbile from Secret 8,which holds a Super Shotgun,an Invisibility Sphere,a box of shells,a box of bullets & a Berserk Pack. As well as 2 Spectres,2 Revenants & a Hellknight. To lower the last 3 slabs to get the BFG9000 simply takes way to long to explain & a minute to show so here's a link for a YouTube video showing not only the switch in this secret (1:30 in the video) but also the 2 other switches from secret 6 & 7. (Full credits of this video goes to "Classic Doom" of YouTube) NOTICE:This video DO NOT show any of the enemies.
 * 10) Solve the puzzle  in the room discovered in Secret 9, involving raising and lowering switches. Once you've hit the switch to the left of the rising/lowering blocks, the wall beyond lowers to reveal another switch. Throw it, and return to where you first saw the torch indicating the location of the secret room. Turn left, and head towards the redbrick ruins again. On the way, you will notice that the three pillars blocking access to the cave have lifted, giving you access to the BFG9000.

Things
This level contains the following numbers of things per skill level: