Frag count rollover

A Frag Count Rollover occurs whenever the amount of frags indicated is greater than can be stored in a memory-block. For example, if there was a limit of 999 within a memory block, and another frag was to occur, this would theoretically be equivalent to the number 1000, however with DOOM's limited engine, this would simply restore back to zero.

Mind you, there would have to be a SIGNIFICANTLY long game occurring, or SIGNIFICANTLY stupid players to allow themselves to be fragged that many times.