MAP59: Club Doom (PlayStation Doom)

MAP59: Club Doom is a map that appears in the PlayStation and Saturn versions of Doom.

You have to leg it round a strobe-lit nightclub, exchanging rocket-fire with some pilled-up revenants. Just to get you in the mood, it is all set to the sound of an insanely fast hardcore rave beat.

The "Williams" logo, the colored lighting, and the fading lights in the last room are removed from the Saturn port, but essentially the map stays the same.

Walkthrough

 * Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

You start off in a room facing a door covered in blood. You're standing on a red carpet and everything around you is dark. Head towards the door and open it. Climb up the stairs. When you get to the top step, the music will change to a more techno tune. This is because you have just entered the nightclub. Kill the revernants on the dance floor. There are also a revernant in a cage guarding a megasphere, so get on to the dance floor and run towards the cage. You will teleport into the cage and telefrag the revernant, picking up the megasphere in the process (if not, move forward and pick it up.). Jump down from the cage by turning around. If there are any other revernants, please fell free to kill them. Go over to the bar and and lower down the wall behind it. Walk on to it. Pick up all the health bonuses. While dropping down, you might notice a switch on the back of the bar. Use the switch and a door will open behind the dance floor. Run over to it (And I mean RUN, because it doesn't stay open for long) and go through. You can't go back. Follow the maze (Don't worry, the only monsters in this level are the ones in the dance floor) and you will eventually reach a door. Open it and step onto the platform. You will now be at the beginning of the next level, Tenements.

Secrets
There are no official secrets in this level.

Bugs
Getting numerous homing revenant missiles orbiting around the player (for instance via dodging their arcs in the open area) can produce a slowdown in the game while playing the level.