Talk:Master Levels for Doom II

Some levels that were created by the contracted designers were not used in the Master Levels, but were still included in Maximum Doom.  This statement is misleading because it implies that the extra levels were submitted as part of the contract. The available documentation fails to support that assertion; for example, Dr Sleep specifically states that he was never asked for permission to include RECANT11.WAD in Maximum Doom. It seems more likely that the authors were simply well known in the community because they had each released some solid maps previously, and so when id got out their shovel to fill up the CD, those maps happened to turn up as being popular. Ryan W 17:40, 6 June 2008 (UTC)


 * Actually, there were some levels that were submitted to the Master Levels project that were rejected. Chris Klie specifically mentions this in the The Un-Official Master Levels for DOOM II FAQ


 * I produced a total of 12 levels for the project, 6 of which were included. The out-takes (The Fury; The CPU; The DMZ; Device One; The Hive and The Enemy Inside) can be found on CompuServe's Action Games Forum (GO GAM586) as part of CDKSTUFF.ZIP, which contains all of my freeware levels for DOOM, DOOM II and Heretic.


 * However, none of these appeared in Maximum Doom, and were thought to be lost with the demise of CompuServe, until a recent thread at Doomworld caused Chris himself to show up and upload these levels to the idgames archive.


 * The only maps from any of the Master Levels authors that appeared in Maximum Doom were stuff that was already released/available, so I am removing this from the article. Nuxius 23:18, 6 June 2008 (UTC)


 * I reworded it to be more accurate and added it back in.Nuxius 23:45, 6 June 2008 (UTC)