Talk:E1M6: Central Processing (Doom)

LOS bug?
An anomaly reported by DeePsea on this level confuses me. Thing 459, a deathmatch start, is clearly in the red key room (sector 185) when you look at it in an editor, yet DeePsea instead places it in sector 199, the door of the southeast trap in the red key room. If I move it vertically, even by one map unit, it is then labeled as being in sector 185, but moving it horizontally keeps it in sector 199.

The deathmatch start is at (1664,-1664), while one end of linedef 1151 (the eastern edge of sector 199) is at (1728,-1664). So it reminded me of the sleeping sergeant bug, but it isn't like the other two instances: this linedef is vertical, not horizontal, and the coordinates that match are both y-coordinates. Maybe this is why there are 11 deathmatch starts &mdash; they added an extra one because they saw during testing that thing 459 was never used, but couldn't figure out why...

Thoughts? Ryan W 04:06, 24 November 2006 (UTC)

Speedrun section
I removed this paragraph:


 * You can also lock yourself out of the big room before the exit where you have to fight loads of creatures. First run into the alcove to trigger the doors hiding the critters to open. Take out all of them. The entrances to this room will open. Run out of the entrance to this big room. After a while the door will close. You will be locked out of the room, and cannot open the door.

This appears to be untrue in v1.666, v1.9, and Ultimate Doom, although I do seem to remember finding it out the hard way in v1.1 or v1.2 (not sure which). Can anyone confirm this? Ryan W 01:36, 25 November 2006 (UTC)