Baron of Hell/Doom (2016)

"The Baron of Hell is the highest demon among the order of the Hell Knights."

- Codex

The Baron of Hell is a returning monster in Doom (2016).

Combat analysis
As in the first Doom, a baron takes the appearance of a muscular, biped goat-like demon with pinkish head and a torso and build similar to that of the Hell Knight from Doom 3, with slightly tan legs with dark brown hooves. They're now bigger and stronger. Because of this they can't be melee attacked (Other than with the use of the Chainsaw or the Berserk power-up). They are now slightly faster and will make a great leap towards the player if they're a considerable distance away. If the player is killed by a baron, it will rip off the player's legs and then crush their head with its hand.

The Baron of Hell is also a playable demon in Multiplayer. Their role focuses on close-ranged combat, meaning they no longer have the ability to throw Argent energy balls at the player, but they are significantly faster, can kill players in a single swipe, and gain the ability to make a ground pound which makes lava and rocks ascend in a straight line through their line of sight.

Tactical analysis
They throw green fire balls at the player, like in the original Doom. When close, they will crush the player with their hands. They can instantly be taken down through the use of the chainsaw, as long as the player has five fuel cells or more, or a single shot from the BFG, regardless of if the projectile directly comes in contact with the baron or if it just damages it with the energy stream. Shooting at its head deals extra damage. Like the Hell Knight walking backwards while firing is highly effective as the Baron takes no effort to dodge attacks, preferring to run through them instead. Up close running a circle around them and continue to back up is also effective