MAP09: March of the Demons (No Rest for the Living)

MAP09: March of the Demons is the secret map of No Rest for the Living. It was designed by Russell Meakim and uses the music track "The Dave D. Taylor Blues". The par time is 2:15.

Walkthrough

 * Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Secrets

 * 1) From the start position, walk straight ahead until you reach a discoloured wall. Open it, run up the stairs for some Security Armour.
 * 2) After getting the security armour in Secret 1, head outside towards the slime waterfall, and throw the switch. In the western corridor, the north wall can be opened to find a chainsaw, health bonuses and armour bonuses.
 * 3) There will be a switch on the eastern side of the "hub room" which will raise more stairs to reach the central switch. After throwing it, return to the base of the stairs. Turn left, head into the alcove ahead, and press the white wall, which will reveal shotgun shells and medkits.
 * 4) After advancing to the point where enough switches have been thrown to raise the steps to the central switch, hitting it lowers the barrier along the centre of the room Go further into this room, and take the first newly available avenue on the left. There will be two corridors branching off to the South ahead of you, press the wall between them. It reveals an Automap and some health bonuses.
 * 5) After collecting the Automap in Secret 4, back out of the room, and take the westernmost corridor. Halfway down - before you get to the UAC crates - press the right wall. It will open to reveal a platform with two Medkits.

Bugs

 * Walking around a certain column near where the spiderdemon enters can cause a permanent Hall of Mirrors effect on many of the textured walls. Reloading a save will not fix this bug, neither will quitting to the main menu. Oddly enough, only quitting to the dashboard and reloading the entire game will fix this glitch.

Things
This level contains the following numbers of things per skill level: