Jon Dowland

a.k.a. 'Teppic'

Disclaimer: I won't pretend to be impartial whilst editing this, as how can I be? However I can give an overview of what I've done and been involved in over the last ten years and hopefully others can tidy it up :)

Brief History
Like many I played and fell in love with doom back when it was being sold in the high street shops for a pretty penny, and I quickly got hooked on both playing PWADs and creating levels. I didn't get net access until comparitively late, so many of the 'controversial' modifications such as Aliens TC and other full-on total conversions passed me by. I instead worked my way through commercial WAD collections such as D!Zone, ..., and eventually 3D Game Alchemy.

I probably first got involved in 'the community' in around 97 or 98 when I read about Doom Legacy in a magazine and followed up. Once Linguica stuck a JIRC thing on doomworld and I discovered, I was hooked.

Contributions
Most of my work in the late nineties was centred around legacy. I befriended Gokuma and Ebola, and was involved in a lot of play testing and experimenting with ideas.

I released very little publically, but some people may remember smallfun2, a level demonstrating some of the neat tricks you could pull off in legacy, such as coronas, rays of light, lifts on top of other lifts, etc.

Later on (2000?) I was one of the first people to help beta-test TCP/IP based multiplayer with legacy and what became known as csdoom.

Towards the end of september my first publically released level, 'Lift Tension', was included in the 10 Sectors megawad.

Current
Nowerdays my doom stuff is more or less exclusively to do with Freedoom, which I co-maintain alongside Fraggle. I've created texture-patches, levels, sounds, and the upcoming website design.