MAP07: Not That Simple (Memento Mori)

MAP07: Not That Simple is the seventh level of Memento Mori. It was designed by Jens Nielsen, and uses the music track "Night Bats" by Mark Klem.

Walkthrough

 * Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Secrets

 * 1) After entering the secret passage in the first hallway, flip the switch by the elevator to find a chainsaw. (sector 54)
 * 2) In the central courtyard, there is a muddy patch of grass to the northwest.  Circle counter-clockwise around the tree and run onto it; the floor will lower beneath you, taking you to a secret room with a rocket launcher and some rockets. (sector 148) Use the teleporter to return to the height of the stairway.  If the Baron of Hell in that location has not been awakened, he will be telefragged.
 * 3) After flipping the switch in the compartment beyond the blue keycard door, return to the hallway east of the first hallway, and take the second elevator down.  A compartment in the east will have opened to reveal a berserk pack and a switch. (sector 61)
 * 4) Flip the switch in secret #3, and then take the elevator up to the northern walkway.  The switch opens two walls, revealing a secret compartment containing a plasma rifle and some cells. (sector 44)
 * 5) After flipping the switch in the compartment beyond the blue keycard door, return to and take the elevator blocking the blue keycard area.  Head south, and you will find that a compartment has opend to reveal a megasphere. (sector 142)
 * 6) In the corridor beyond the silver bars at the height of the stairway, press on the green torch to reveal a teleporter leading to a secret room with a berserk pack. (sector 63) If the plasma rifle is acquired in secret #4, there will also be a backpack.  If the switch is flipped in the chaingunner's compartment in the northwest of the blue keycard area, there will also be an elevator here.
 * 7) Activate the elevator in secret #6, and take it up.  Run across the gap to a secret compartment containing some shells. (sector 65) Enter the teleporter to be warped into an alcove in the final area of the level where a megasphere resides.  Run out of the alcove to reveal a teleporter back to this secret.

Current records
The Compet-N records for the map are: