User talk:Jdowland

Please don’t redirect from the article on you and your own user page. The first one can be edited by anyone and must be factual, the second one is yours and you can do whatever you want with it. Have fun! Ducon 11:03, 22 Mar 2005 (EST)
 * Ok agreed - fixed. Jdowland 11:29, 25 Mar 2005 (EST)
 * and you can do whatever you want with it.  Actually, that doesn't seem to be true.    Ryan W 00:18, 28 January 2006 (UTC)

10 sectors megawad
As you might have seen, I’m flooding the wiki with screenshots of Plutonia. I tried a little to play 10 sectors at HTNR and it might be doable for me. Can you prepare the 32 articles about it like the others megawad ones? Thanks. There’s no hurry, I didn’t even begin to play 10 sectors seriously. Ducon 18:57, 22 Apr 2005 (UTC)
 * I’m at map18 in 10sectors, I take photographs like a slacky tourist. Ducon 19:03, 4 May 2005 (UTC)
 * Sorry for not getting back in touch with you yet. -- Jdowland 13:53, 14 Jul 2005 (UTC)

Sysop
Per your request, you now have sysop rights. You're not expected to perform any particular duties, just not to go nuts ;-) - Fredrik 17:57, 26 Jun 2005 (UTC)

Re-organising deep water and invisible floor trick pages.
Done. I think we should list these methods on the trick list below their type. Should we include a section about compatibility on the layout of the tricks? It would be a good idea to include a screenshot with remarks of the editor view, too. CarlosHoyos 21:23, 2 Jul 2005 (UTC)

Anon talk page footer
Excellent! I don't know why that was suddenly bothering me, but thank you. Ryan W 20:29, 23 January 2006 (UTC)

Reformatted footnotes in speedrun style pages
Hm, that's a good idea! Do you think the corresponding tables in individual map/episode articles (which are outdated anyway, but I'll get to that) should link to these pages, or have their own lists? The second way requires us to maintain multiple sets of footnotes in parallel, but the first way would result in some mighty awkward numbering (unless there's a way around that in the template). Ryan W 00:26, 28 January 2006 (UTC)

I think it might be good to create some similar Ref/Note templates, with some different properties. E.g. for that page, if we know that all the notes are going to be in sequential order, we could make the template use hash-list markup. Also, in the case where there are multiple references to one note (e.g. '1' on that page) the '^' link goes only to the first one, so, there's room for improvement :)


 * I've seen people post baccalaureate theses to the web, e.g., in which one chapter appears on each page, and footnotes are given in the form "^ Bridgeman 225-228", where the "^" links to a common bibliography on its own page. (To return to the text, the reader just hits their "back" button, which I imagine a good 98 percent of them do reflexively on these pages already.)  How would that suit us, do you think?    Ryan W 05:51, 6 February 2006 (UTC)

As for linking the map/episode articles in, I'm not sure what the best approach would be here, but I'm in favour of a solution which has the data only defined in one place, if such a solution exists. -- 82.39.115.248 12:08, 28 January 2006 (UTC)


 * Hmmm, I think I know one way. We create a template that takes four variables as input: an IWAD, level number, style, and field.  The code in the template then acts as a (rather long) "case" statement would in C, and returns one variable.  E.g. it says to itself, if IWAD=doom, LEVEL=11, STYLE=tyson, field=DATE then the text returned is "2003-01-02".  When Adam Hegyi makes an update, we change the raw data once in the template, and the tables in the map and style articles (and wherever else) update themselves automatically.


 * I'm not saying I know exactly how to do this right now &mdash; I'll have to let the MediaWiki help pages incubate. ;>     Also, it wouldn't auto-update the total number of records a person holds (if we ever actually write articles about those people) without an even more clever search template to "call" it, and it doesn't apply to new demos of previously unrecorded maps or to the non-categorized demos in articles like E1M1: Hangar.  But it's an idea.


 * Heck, with generous use of carriage returns, this might even make updates slightly easier. Fewer | pipes | to | count.     Ryan W 03:29, 9 February 2006 (UTC)

Addendum: I tried to set this up, but apparently failed because a number of help files at MediaWiki are almost entirely about unimplemented features. (????!!?) So, if you don't mind, could you delete the five new templates I just made? :Z :Z      Ryan W 05:56, 9 February 2006 (UTC)


 * Done. Sorry I haven't been around a great deal in the last few weeks. -- Jdowland 15:07, 9 February 2006 (UTC)


 * Thank you. Wouldn't want to inflate that counter on Entryway!  :>


 * In my defense, I will say that despite the warning label at the top of the MediaWiki help pages, that should have worked. The help pages themselves are only on MediaWiki 1.5.6.  For some reason, the same code was being interpreted differently here than it was there (viewing one of their templates directly usually gave a blank page, for example), and I still don't understand why.    Ryan W 03:15, 10 February 2006 (UTC)


 * Further addendum: I got it working! :D   Believe it or not, the information about the UV speed record in E1M1 is actually pulled from a table automatically.


 * Transferring *all* the data is a BFJ, where the J stands for "job", and I will get to it as soon as I have more time.   Ryan W 15:44, 2 May 2006 (UTC)

Status bar face hysteresis
Um... wait a minute. The whole point of my revision was that the phenomenon is *not* confined to grinning, but can happen almost anywhere (it was prompted by something I saw in a COMPET-N demo this morning; I really should have written down which one). If you're at 79% health, get hit from the left by a bullet which brings you down to 73% health, then immediately grab a medikit so you're at 98% health, the "looking left" face still has a bloody nose until he's done looking left, at which point he catches up and reverts to the healthy face. Does that make sense? Ryan W 10:58, 14 February 2006 (UTC)


 * Yeah ok I get it. I wasn't sure that grinning was the only animation which was relevant: however I thought the more generic phrasing was misleaidng (which sprite? the status bar faces are graphics lumps rather than sprite lumps for example). But I hit enter before explaining myself in the edit summary properly. -- Jdowland 14:14, 14 February 2006 (UTC)


 * the status bar faces are graphics lumps rather than sprite lumps for example   <--- whoops!  I know better than that.


 * Anyway, if you haven't changed it again by the time I decide whether or not to move those STF* tables from Status bar to Status bar face, I'll have a go at it myself.    Ryan W 16:08, 14 February 2006 (UTC)

Template:Todo
On Wikipedia, there are somewhat restrictive guidelines for the usage of these lists. Do you intend these guidelines to apply here also?

The small population of this wiki makes lively back-and-forth discussion difficult even in the absence of such "content filtering". Without the guidelines, however, these lists will just be someone's opinion in bulleted form. I know I could add such a list to 50% of our technical articles. Ryan W 18:42, 2 April 2006 (UTC)


 * I haven't thought of any guidelines at all. I just saw it in one place on WP, thought it looked good, so added it here to play with. I had in mind trying to construct a TODO for articles I, so as to give a list of things to cover before de-stubbing, but it still needs fiddling with to be usable, so I'm a long way from thinking of policy. -- Jdowland 18:49, 2 April 2006 (UTC)

Gibs

 * Sorry, that was an accident. I don't know how that happened:( Danny Lilithborne 23:48, 9 April 2006 (UTC)


 * don't worry about it - Thanks for your work on the wiki :) -- Jdowland 11:33, 10 April 2006 (UTC)

Doom RPG cheat codes
The objection, I imagine, was that it's not a cheat code, any more than -devparm is a cheat code.

Admittedly, there doesn't seem to be a better place for it yet. Ryan W 13:53, 5 September 2006 (UTC)