Talk:Berserk

Has anyone else noticed that you can only gib monsters with the berserk fist after the red haze wears off? oTHErONE (Contribs) 08:50, 23 January 2007 (UTC)


 * Not me. -- Jdowland 10:31, 23 January 2007 (UTC)


 * I seem to recall that contradicts it.    Ryan W 21:10, 23 January 2007 (UTC)


 * Did you mean that you can ALSO gib them after the haze wears off? Because I do that all the time. B10Reaper 19:37, 12 December 2008 (UTC)

Palette effect
Any volunteer programmer to explain the exact functionality of the red haze effect (described in st_stuff.c)? The UDS says palettes 3 and then 2 are used, but that's a pre-source description, and we could still describe the duration and final blinking effect in addition. Who is like God? 19:41, 2 June 2008 (UTC)

Gameplay description...

 * and temporarily increases the damage inflicted by the fist, the increase dropping with the gradual decrease of red haze, but never going away fully.


 * increases the strength of the player's punch attack tenfold until the level ends 

(Emphasis added.) Ahem. So which one is it? I don't know the source code well enough to identify a gradual change in damage, but there are some very long Tyson demos which I think would look very different if the power decreased with time. Ryan W 12:01, 12 December 2008 (UTC)


 * The latter. I've reverted the wrong edit. -- 128.240.229.7 17:44, 12 December 2008 (UTC) (Jdowland, not logged in)


 * You will notice that, if you had read it, it said "but never going away fully" because it is far more powerful right when you pick it up. That makes the first edit right, and it goes with the second one. "Temporarily increases the damage of the fist" is a bad edit. It makes it sound like it goes away. If you read the edit I just put back in, you'll notice that it says there is still a damage increase at the end of the sentence. B10Reaper 19:42, 12 December 2008 (UTC)