Talk:Noclip bug

I seem to recall that this one also has a broad form, like the "all-ghosts bug". Every once in a great while, I'll be playing a level and a certain teleporter (for example) just refuses to work at all until I exit the engine and restart, at which point it begins to operate normally. I'm not sure how to go about reproducing this in a controlled fashion, though. (Maybe the node builder in WinDEU is a bit wobbly, or is really designed only for vanilla.) Ryan W 22:00, 23 Jun 2005 (UTC)