Talk:Undead warrior

Ghosts and axes
Here is the code for the red axe, straight from Heretic's INFO.C: {		// MT_REDAXE -1,		// doomednum S_REDAXE1,		// spawnstate 1000,		// spawnhealth S_NULL,		// seestate 0,		// seesound 8,		// reactiontime sfx_None,		// attacksound S_NULL,		// painstate 0,		// painchance sfx_None,		// painsound S_NULL,		// meleestate S_NULL,		// missilestate S_NULL,		// crashstate S_REDAXEX1,		// deathstate S_NULL,		// xdeathstate sfx_hrnhit,		// deathsound 9*FRACUNIT,		// speed 10*FRACUNIT,		// radius 8*FRACUNIT,		// height 100,		// mass 7,		// damage sfx_None,		// activesound MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY,		// flags MF2_NOTELEPORT| MF2_THRUGHOST 		// flags2 }, Emphasis mine on the MF2_THRUGHOST. Red axes, whether from a ghost warrior or an undead warrior, cannot harm ghosts. The green axe has the same flag as well, by the way. --Gez 13:03, April 16, 2010 (UTC)