Doom 3: BFG Edition

Doom 3: BFG Edition was a remastered version of Doom 3 which was released to celebrate the 20th Anniversary since 1993.

John Carmack, id's technical director (and Doom's co-creator), said in a press-release, "DOOM 3 was enthusiastically embraced by gamers worldwide. Today, the full experience has been enhanced and extended to be better than ever, and is delivered across all platforms with a silky smooth frame rate and highly responsive controls. New support for 3D TVs, monitors, and head mounted displays also allows players to experience the game with more depth than ever before. We think shooter fans everywhere will love it."

The BFG Edition included:
 * The 2004-era "Doom 3" with enhanced graphics, a checkpoint save system, 3D Capability for 3D Televisions and Achievements(Xbox 360)/Trophies(PS3)


 * The already-released add-on; "Doom 3: Resurrection of Evil"

Unlike the original game which featured the Flashlight as a 'weapon' itself, the BFG Edition instead was 'armor-mounted' meaning players can attack and illuminate dark areas simultamiously.
 * The Lost Mission 8-level campaign, which was cut from the original game
 * Ultimate Doom
 * Doom II: Hell on Earth, including the "No Rest for the Living" Doom 2 Expansion recently released on Xbox Live.

Late November, the GPL version of the Doom 3 BFG Edition engine was released on GitHub.

Changes
The BFG Edition of Doom 3 is different in multiple ways from the original Doom 3:
 * Steamworks integration with Steam Achievements
 * Xbox 360 and Playstation 3 versions almost comparable to the PC version
 * EAX enhanced sound quality removed.
 * Advanced keyboard function mapping removed.
 * Support for 3D TVs, High Resolution monitors and the Oculus Rift.
 * Improved performance
 * Constant 120hz game engine for ultra smooth animations and gameplay
 * Minor graphical improvements (Particularly removed texture "seams")
 * Improved texture resolution
 * Shoulder mounted flashlight usable with weapons
 * Improved lighting effects
 * Light from the flashlight and enemy projectiles can now project shadows
 * HUD crosshair replaced with laser sight when playing in 3D mode
 * Checkpoint saving (an option to disable checkpoints has been included with a patch)
 * PDA has a new layout for widescreens
 * id Tech 4 engine updated with improvements from id Tech 5
 * Compatible with existing texture and sound Doom 3 mods
 * Easy difficulty is easier by providing more health, ammo and armour to the player
 * Simplified menus
 * Narrower Field of View (FOV)
 * Zoom function removed (narrower FOV results in more zoomed default view)
 * Maximum ammo capacity for most weapons has been slightly adjusted
 * Ammo pickups provide more ammo, to reduce the need for ammo hunting
 * Armor no longer decays once it exceeds 100
 * Only 14 save slots available, plus one autosave slot and one quicksave slot. Save slots are shared across all 3 campaigns (Doom 3, Resurrection of Evil, and Lost Mission)
 * Cutscenes are now unskippable

The Doom and Doom 2 version also have some changes:
 * Includes the recently released Doom 2 8-map expansion "No Rest for The Living"
 * Steam Achievements
 * Runs at 1080p resolution on consoles
 * Runs at desktop resolution on PC with minor graphical improvements
 * Improved more responsive mouse and keyboard controls
 * Improved and smoother animations at 120hz
 * Improved controls for Windows Vista and Windows 7
 * Improved weapon sound quality and MIDI music quality
 * Removal of the International Red Cross symbol on medpacks and berserker packs (the Red Cross have been complaining about what they regard as the abuse of this symbol in games). Instead, the pickups bear a red and white medicine capsule.
 * Removal of all Nazi references, including the Swastika, Hitler's portrait, furniture and textures
 * Map 'Wolfenstein' (map31) and map "Grosse" (map32) have been renamed to "IDKFA" and "Keen" respectively
 * Changed unit ID's in maps 31 and 32
 * Changed textures in map 31
 * Changed music in maps 31 and 32
 * All cheats have been removed.
 * The "fast monsters" parameter has been modified in the Nightmare skill level. Monsters remain just as aggressive, but neither demons nor enemy projectiles travel at increased speed compared to the lower skill levels.
 * The Tower of Babel is no longer shown being progressively built on the intermission screen.

The .WAD files for Doom and Doom II BFG edition do work with source ports like Zandronum and ZDaemon as well as with Doomsday and ZDoom. The Doom 2 expansion "No Rest for The Living" also works on these source ports when using Doom 2 as the main WAD and the NERVE wads used for the map information.