Sega Saturn

The Sega Saturn version of Doom was published in North America and Europe by GT Interactive in February 1997. This version was a port of the PlayStation version and was developed by Rage Software. It features both Doom and Doom II with the extra levels and sound design of the Playstation version.

The Saturn version was widely noted for being a rushed port with a very choppy frame rate and lacked several features from the PlayStation version. The conversion removed all of the colored lighting effects as well. In addition, the animated fire sky that was featured in some levels was replaced with the cityscape that was featured in levels 10-20 of the PC version. Many of the ambient music tracks were removed as well, causing them to repeat more often as the player progressed through the levels. As well, the fireball burst sound effect is not present, and is instead replaced with the rocket explosion sound. And although available in the European version, the Deathmatch and Cooperative multiplayer modes were not present at all in the North American version.

The information on the back of the box also contained numerous errors. Both the European and North American versions had screenshots that were taken from the PC version of Final Doom. In addition, both releases stated the game supported 2 players via linkup; however this feature was missing from the North American version and only present in the European version.

In July 1997, the game was released in Japan. This build was a little more optimized than the previous North American and European releases and hence was a little bit faster, though still slower than the Sony PlayStation version. It also features the multiplayer from the European version. Some of the music tracks were also switched in this release to closer match the track order of the PlayStation version.

It was distributed in Japan by Softbank Corp under publishing license from Midway (because of former Williams Entertainment PlayStation conversion rights) and GT Interactive.