Talk:Amulets & Armor

I've started working on hacking the file formats of Amulets & Armor, finding the A&A-specific differences and thing types and all that. Should I put that here? (Well, in A&A related subpages. Like Amulets & Armor Things for example) Travis Wells 09:13, 22 October 2006 (UTC)


 * Notability is a confusing topic around here, as you may already have noticed. :>   My take: Technical information is indeed valuable because we want to be a good resource for persons studying and modifying such programs.  Try not to go overboard in this case, however, since Amulets & Armor is clearly not as notable as Heretic (e.g.).    Ryan W 19:44, 23 October 2006 (UTC)

I'm not convinced that this is actually based on the Doom engine. Certainly it uses the Doom WAD format (the .map files are all WAD files containing Doom levels), but running strings on the exe doesn't seem to turn up anything similar to what you find in the Doom exes. It looks to me more like they wrote their own Doom-like engine and used the Doom level format to avoid having to write their own level editor. Fraggle 17:23, 20 August 2007 (UTC)


 * Interesting. Though for many community members, that might be as close to "based on the Doom engine" as was no matter, since all they care about is whether or not they can make PWADs that work with it.    Ryan W 19:17, 20 August 2007 (UTC)