Grenade


 * For the grenades in Strife, see Explosive Grenades and Phosphorous Grenades.



The Grenade is a weapon in Doom 3. They can be found for the first time in administration level inside the code locker near the entrance and in the communication room.

Combat analysis
It is an explosive weapon, dealing splash damage. Grenades can bounce off walls and floors but will explode on contact with a monster. It can be used in corridors to kill zombies around corners or behind cover, but unfortunately, the grenade's bouncing is so random that they're unreliable at best and heavily damaging to the player at worst, as their splash damage can harm the player as well. Additionally, while a grenade can be "cooked" by holding down the fire button, giving it a shorter delay before the explosion, cooking the grenade for too long will lead to it exploding in the player's hand, killing him instantly. All told, grenades are too unpredictable and not powerful enough to make them a viable weapon in the majority of scenarios, and given the wide variety of other offensive options, can be safely ignored in favour of nearly any other weapon.

Tactical analysis
If you absolutely insist on using grenades, there are a number of things to keep in mind. While Grenades are alright for flushing out Z-Secs, they are most useful when thrown directly at an enemy. Imps, Vulgars and tentacle Commandos will die if hit by one, making it a theoretical alternate to the Shotgun if the player does not or can't get close enough to a target for the Shotgun to be effective. In addition, it can kill multiple Zombies with one explosion. Slow moving enemies such as Mancubi are also inviting targets, but the Mancubus' extreme offensive power makes standing still long enough to line up and throw a grenade an unwise idea.