E1M2: Nuclear Plant (Doom)

E1M2: Nuclear Plant is the second map of Knee-Deep in the Dead in Doom. It was designed by John Romero and uses the music track "The Imp's Song".

Walkthrough
Walk forward past the barrel and turn right. Go to the door in front of you and up the stairs. Pick up the red key. Go back down the stairs to the room you started in. Travel to the opposite side of the room and go through the red door. Go straight on and up the stairs. Go through the room with the slime to the lift. Travel downwards on the lift and press the switch on the far wall. Go into the passageway which opens and down the stairs. Go down the small lift in the exit room and press the exit switch.

Secrets

 * There is a construction in the center of the room the player starts in (with a passageway through the middle). On the east side of this is a secret door; this can be seen from the fact that the texture on the wall is different at this point.  Opening this door reveals a room with a switch (and a backpack full of ammo). Pressing this opens a door in the steps which lead up to the tower with the red key. Going through this door, the player can go outside where there is a soul sphere and a chaingun.
 * Just past the red key door, there is an opening on the right-hand side. Going down this corridor reveals a room with a switch surrounded by slime.  Pressing the switch opens a door to a maze.
 * Travelling to the far west side of the maze there is a secret door. Shooting the door causes it to open; the passageway behind it leads to an outdoor area with a chainsaw.
 * In the passage leading to the chainsaw there are some steps. Where the second armor helmet is located, there is a secret door on the right wall.  This reveals a room with four more armor helmets.
 * On the east side of the maze is another secret door; this appears as a computer texture surrounded by two vertical metal beams. This door reveals a secret room with a backpack.
 * In the short piece of corridor between the room with the slime walkway and the elevator to the dark room containing imps, there is a secret door on the left side. Opening this reveals a passage to a walkway above the room with the imps.

Demo files

 * [[Media:e1m2secr.lmp|No monsters, 100% secrets walkthrough]]

Records
The Compet-N records for the map are: