Talk:Realistic map

Playing GothicDM 2 MAP18 and then seeing is pretty striking. Fraggle 23:04, 3 August 2007 (UTC)

I have a problem with the "Problems" part of this page.

You can in fact have buildings with multiple floors, realistic stairs & elevators, realistic textures, dynamic lighting and even destructible environments all within the Doom 2 engine.

Making a realistic, yet fun and not so linear map is actually possible. By using GZDoomBuilder2.3 or later you can use ACS/Zscript, creative Interactive Portals, invisible Trip-line teleporters, 3D floors, 3D voxel mapping for items & weapons, and custom animations. You'll be able to make some pretty intricate and realistic maps. You can make a completely new game within Doom 2 that makes people wonder if they're even playing Doom.

Look at "Total Chaos" for example, a game completely made within the Doom 2 engine that feels like it's made with the Source engine rather than an engine that was made in 1994.

You're only limited by your own creativity and knowledge & you can always learn something new.

J.A. Matlock (talk) 14:29, July 17, 2020 (UTC)J.A. Matlock