GZDoom

GZDoom is a ZDoom-based OpenGL port which is maintained by Graf Zahl. It was first released on the 30th August 2005 and currently (as of July 2006) runs only in Windows.

Features

 * Full 3D floors (including slopes)
 * Inventory and weapon definitions via DECORATE
 * FraggleScript support (so Legacy/Eternity/SMMU maps are supported)
 * Global FraggleScripts via the FSGLOBAL lump
 * Reflective floors
 * Dynamic lights
 * Unreal-style skyboxes
 * High-resolution textures, defined as in ZDoomGL
 * Eternity-style water warping
 * Ability to alter jump height in ACS
 * Primitive model support