Talk:MAP30: Last Call (TNT: Evilution)

How do the teleport deaths work? And, do they work properly in coop / dm? (If they involve manakins, they probably wouldn't) Jdowland 11:46, 2 Apr 2005 (EST)


 * They teleport you in (2080,0,0), sector #186, where you lose 20 HP per second. Ducon 12:03, 2 Apr 2005 (EST)

I realised that the 'alternate exit' can be accessed via archvile jumping, a fact exploited in Pacifist runs... Kind of detracts from the realism of the gameplay really.