Doom Wiki:Central Processing

Gametics & realtics
An article about these and how they relate to each other and to regular time is another essential thing we are missing at the moment. Janizdreg 19:35, 12 Mar 2005 (GMT)

Command line article
IMO we need an article about Doom's command line functions and the related parameters. Possibly it could be made similiar to the Cheat codes article, having separate sections for general (stuff like -skill, @responsecrap, etc.) and port specific (-deh, -dup, etc.) info. Any ideas / further suggestions? Janizdreg 13:50, 11 Mar 2005 (GMT)
 * I've generated Command line arguments from a quick grep of the doom source code. Descriptions need filling in, it also needs to be made into a full article. Fraggle 15:50, 11 Mar 2005 (GMT)

Source Ports section
The Source Ports category is a bit messy in it's current state. The Scripting Languages and ZDoom subcategories both contain some articles that are already in the Source Ports category. But, some of the articles that are in the Source Ports category aren't in the relevent subcategory.

For example, ACS is listed under Source Ports and ZDoom, but not under Scripting Languages. Should it be in all three categories? DooMAD 01:23, 10 Mar 2005 (GMT)


 * ACS should probably be listed under Source Ports, since it is not tied to ZDoom (ACS is from Hexen). Doesnt vavoom have ACS support?
 * It should certainly be listed under Scripting Languages. Fraggle 10:18, 10 Mar 2005 (GMT)

Editing tricks
It might be a good idea to start writing up editing tricks - Doomworld has a section about them here. Perhaps we could see about getting permission to include these here on the Wiki, or at least write up the same tricks included here. Fraggle 07:42, 13 Jan 2005 (PST)

Writeups on people
While some people on the front page are obviously prominent people who have made many contributions and are worthy of attention, others I've never heard of. Are we writing up everyone? Fraggle 07:50, 13 Jan 2005 (PST)


 * From what I understand, the person must have released several wads of some prominence. This is a somewhat subjective measure, but a good minimum reqirement could be anyone who has either gotten on the 100 best wads list, 11th annual caco awards or wad of the week for the Doomworld newstuff chronicles. I assume we want to avoid every doom wad author making a bio. Logically, we should prolly start with the most famous wad authors and work our way roughly down.Marius 08:03, 13 Jan 2005 (PST)


 * I agree that not everyone who made some WAD files should be listed. The list of people would become huge and meaningless. But there are also people that have a big influence in the community and have not made any WAD file worthy mentioning. They deserve to be on that list as well even though they do not meet the terms you suggest. CodeImp 20:17, 8 Feb 2005 (GMT)

WAD file uploads
JasonR has now enabled support for WAD file uploads (example: [[Media:Test.wad]]). This should be useful for editing tutorials. Just remember that all WADs must be put under the GFDL, so original creations only and no id content included. .lmp files are also allowed now, which means walkthroughs can be uploaded (but again, mind copyright) - Fredrik 13:04, 13 Jan 2005 (PST)

Adverts
What on earth is with these adverts? It looks like someone set up the wrong type... Fraggle 16:46, 14 Jan 2005 (PST)
 * Please see wikicities:talk:advertising for news and problems about the ads which were recently added. If they appear at the top of the page, pressing ctrl and F5 should move them to the right place. Angela 22:00, 14 Jan 2005 (PST)
 * Ah ok, thats fine then. My only problem with them was that they were at the top of the page and aligned wrongly. Fraggle 07:31, 15 Jan 2005 (PST)

#doomroom
Do you think there should be an article on #doomroom? I'd say some amount of info on its history, regulars and discussions could be interesting, though I'm not sure if, say, giving links to chat logs is going too far (in terms of violating peoples' privacy). Janizdreg 22:29, 8 Feb 2005 (GMT)


 * There should probably be articles on all the relatively popular IRC channels, back in the day or presently. Bloodshedder 20:38, 9 Feb 2005 (GMT)
 * I dont see that it violates any privacy as they are public IRC channels. However, it may be too much detail. I dont see anything wrong with writing them up but I am curious as to what exactly you are going to write about.  Despite what some people would believe, nothing very exciting really happens on IRC. 81.168.22.69 08:28, 10 Feb 2005 (GMT)
 * I'll see what I can come up with. If I recall correctly I have a few logs of at least mildly interesting #doomroom talk stored somewhere. They could probably be used here if the most retarded teen nerds babbling-type lines are cut out. Also, a question: I recall #doomroom was renamed into #doomworld after it switched servers - is this correct? In addition I have no idea when and why did the former #doomroom people end up dwelling on #zdoom... someone who actually knows what happened please go ahead and write up a little summary on the development here (or on the #doomroom article if/when I'll get it done). Janizdreg 15:06, 15 Feb 2005 (GMT)
 * The history goes something like:
 * #doomroom was created. This served as a general Doom discussion channel.
 * It moved to freenode and became #doom.
 * In the end #doom became more of a private discussion channel for a few friends. These were people who are/were involved in Doom, but many of whom are no longer involved with the Doom community.
 * #zdoom was created for real Doom discussion.
 * #zdoom moved to OFTC. #doom moved elsewhere.
 * #doomworld is an entirely different channel. Doomworld used to have an IRC applet link on its front page for Doom chat, but because #doom wasnt associated with Doomworld, the chat was eventually moved to point at another channel, #doomworld. Fraggle 17:01, 15 Feb 2005 (GMT)

The history you have is for the most part correct, but not exact. Before #doomroom ever existed on EFNet, there was #doom2, and then they moved to #doomroom. #doomroom then moved to #doom on Freenode. All this time, these were essentially public channels. A few people got fed up with the retards and elitist operators in #doom and created #zdoom, origionally for editing-related discussion. The channel eventually became public, and sometime around this point in time #doom moved to a completely different network, and the #doom on Freenode became the Freedoom development channel (which I'm sure fraggle knows). #zdoom changed owners at least two times, going from kurtis to Quasar back to kurtis, until it was finally taken over by the Freenode staff. Eventually they got fed up with it enough to close it completely; thereafter, #zdoom moved to OFTC, where it is now owned by yours truly. #skulltag also used to be on Freenode, but moved to OFTC as well; I'm not too sure about #zdaemon, though. - Bloodshedder 21:09, 15 Feb 2005 (GMT)
 * #doom2 didnt move to #doomroom; #doomroom was created as an alternative to it by mystican. I forgot about #doom being the Freedoom development channel: I dont think it was ever seriously used for much Freedoom discussion anyway. I also forgot about the freenode staff "takeover". Fraggle 14:44, 17 Feb 2005 (GMT)

Doom Wiki mentioned
Jimmy Wales mentioned us in his lecture at Stanford:


 * WikiCities is a separate for-profit company, that I own, and I don't usually talk about it in my Wikipedia lectures, but basically the idea there is, we've got all these great people in the community that know how to run a community. And there's all kinds of communities that could be formed that don't fit the educational non-profit mission of the Wikimedia Foundation. So, like one of the early active communities we've got is Doom. All about the Doom video game. We've got encyclopedia articles about Doom, yes, but there's tons of things people can collaborate on about Doom that don't really belong in an encyclopedia. And so that's a place for them to do that.

- Fredrik 19:42, 13 Feb 2005 (GMT)


 * That is so cool :-) Fraggle 10:18, 10 Mar 2005 (GMT)

Crazy level stats
So, I've gotten a program working to calculate area and volume for a level. Examples of useless trivia that can be computed: Any other good ideas? Updating existing level pages is a lot of work, so I'd rather finish the table layout before starting. - Fredrik 22:11, 25 Feb 2005 (GMT)
 * Average sector volume
 * Amount of volume occupied by monsters
 * Ratio of bounding box volume to used volume
 * Volume used in outdoor areas
 * Inter-WAD rankings