Talk:E1M3: Toxin Refinery (Doom)

I kind of like to see the "secrets" section of each level article enumerate the actual secret sectors needed for 100% secrets (nothing more or less). That was the case with this article at one time. radius 14:49, 18 February 2006 (UTC)


 * Blanket disclaimer: Until neophyte players start leaving us feedback, we can never be sure that anything in these walkthroughs is sensible.  Since they're not doing that, however, we have to guess.


 * Articles in this wiki are routinely written to please chipheads (e.g. me, you, and Fraggle), at the expense of comprehensibility to inexperienced Doomers. That's fine for technical articles and editing articles, but IMHO not walkthroughs.  In walkthroughs, we should ask ourselves, "How can we express information clearly?", rather than, "How can we once again show off our ability to make lists?".


 * In this case, our own Secrets article defines "secret" in three different ways. Definition 3 is irrelevant because we're showing them the entire map at the outset.  I believe that our walkthroughs should contain all the information implied by the first two definitions, but give priority to definition 1 because it is closer to the dictionary definition of "secret", and therefore more likely to make sense to a first-time player (in addition to the reasons I stated when I revised E1M1).


 * I did try to revise that section in the manner you describe, as you can see from the history page, but I thought it read awkwardly, and stated the same information twice for no good reason. Perhaps there is a way to do it without making the categorization seem arbitrary (again, to the intended audience, not to editors of this site), but I couldn't think of one.


 * Ryan W 00:09, 22 February 2006 (UTC)
 * Hmm. Maybe someone has a little sister they can guinea pig with? Sarge Baldy 03:58, 22 February 2006 (UTC)