File:Hugo Answers NEW QUESTIONS About Combat, Master Levels, and More!

Hugo Martin and I talk about ALL THINGS COMBAT in DOOM Eternal! There are even questions he hasn't been asked before! We talk master levels, horde mode, monster truck slayer, enemy AI, and more! Sit back and enjoy the funny moments as we dive deep into the Id Software thought process, and how these battles work! Understanding this will help make you a stronger slayer, too!

TABLE OF CONTENTS 0:00 / Introducing Hugo and the topics! 0:24 / The Marauder and friends in the future 4:12 / "Do you want us to make DOOM stupid?" 6:14 / Horde Mode and Pacing! 7:37 / How does the token system work? 10:55 / Are enemies more accurate on Nightmare? 12:25 / Does AI change when near death? And "brink of death" low health mode 13:46 / The aim of DOOM Eternal fight feeling 15:32 / Fight Design and TAG1 Changes 18:56 / "We've only just scratched the surface..." 19:45 / "We're just getting started..." 20:22 / Master levels and Funhouse pacing 21:29 / Trigger enemies and combat design 23:17 / NG+ Master Campaign? 24:10 / The "Monster Truck" Slayer - he may be different next time? 26:25 / Sticky Bombs vs. Full Auto!

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