Zombieman

The Trooper (also known as the Zombieman or Former Human or Soldier) is a marine who has been turned into a zombie during the invasion of the UAC bases. He appears as a green-haired man in bloodied utility uniform, carrying an assault rifle.

The Doom instruction manual says:
 * Just a few days ago, you were probably swapping war stories with one of these guys. Now it's time to swap some lead upside their head.

In the instruction manual the trooper is called a Former Human.

The trooper is first encountered on E1M1: Hangar in Doom and Level 1 Entryway in Doom II in all skill levels.

Combat characteristics
The trooper is armed with a rifle that fires bullets, although they are slightly less powerful than the player's bullets. When the trooper attacks, he aims his rifle at the player for about 3/10 of a second and fires a single bullet. The trooper's weapon has a wide dispersal (standard deviation around 9&deg;, to a maximum of ±22&deg;), and may miss at medium to long ranges. After firing, the trooper moves again.

He is generally considered the least dangerous enemy in the game; no other monster (excepting Commander Keen) has a lower movement rate, hit point total, or average damage per shot. When killed, the trooper drops an ammo clip containing 5 bullets (10 on I'm too young to die and Nightmare!); if he subsequently respawns or is resurrected, the clip remains.

Tactical analysis
An armed player should never back down from a single trooper, although large groups can slowly drain the player's health during the time it takes to kill them all (as with Evilution MAP09). The dispersal of his shots means that he is barely a threat at medium to long ranges. In an emergency, or when conserving bullets during a Tyson run, the fist is effective in the short term if the player's footwork is good (two to three blows will knock a trooper down, whilst a single berserk attack will kill and often gib the trooper).

The trooper's low rate of fire and damage capability make him a rather weak contributor to monster-monster battles. Attrition among a crowd of troopers is generally slow, and distraction of larger monsters minimal.

In most stock levels, many of the enemies in the first few rooms are zombies. Unless the player's primary goal is speed, the troopers' dropped clips can be a valuable early source of ammunition.

Inspiration and development
An early version of the trooper appears in the WAD file of Doom 0.4, although the sprite (POSSA) does not appear in the game. The sprite is almost identical to the Doomguy; it is slightly lighter in color, and has crudely drawn square red eyes (to show that he is possessed). The only frame is a full frontal view, with no rotations. In Doom 0.5, however, the trooper sprites are virtually identical to the finished versions.

Appearance statistics
The IWADs contain the following numbers of troopers:

Doom 3

 * See Pistol guard.

Doom RPG
In Doom RPG, the trooper appears as the "Zombie" monster class. There are three different forms, identified by color:
 * Zombie Private (brown)
 * Zombie Lieutenant (blue)
 * Zombie Captain (normal colors)

They are weak against axe attacks.