Baron of Hell



Barons of Hell are enemy monsters. Barons of Hell resemble minotaurs, with pink torsos and brown legs. They attack the player by scratching when close or throwing green balls of plasma when distant. A pair of Barons, referred to internally by id Software as the "Bruiser Brothers", star as the bosses at the end of Knee-Deep in the Dead, the first episode of Doom. Barons also appear as regular enemies in the later episodes and in the sequels.

They are described in the Doom manual as "tough as a dump truck and nearly as big, these Goliaths are the worst things on two legs since Tyrannosaurus rex"; the Doom II manual later described them as follows: "The Hell Knight was bad news but this is Big Daddy. These bruisers are a lot like the Knights, but look somewhat different and are twice as tough to kill. Keep your eyes open". The original Baron of Hell description was given to the Hell Knight in Doom II's manual instead.

Strength
With 1000 hit points, Barons are the strongest of all creatures in Doom except for the Cyberdemon and the Spider Mastermind. They survive about five rockets, 50 plasma cells, 100 bullets, 67 Cacodemon gasballs, 34 Baron slime balls (although by normal Doom logic, they are immune to their own shots), 25 Revenant missiles, or 15 shotgun shots. The BFG9000 at close range can kill a Baron in a single shot, however.

Weakness
Despite their endurance, Barons often pose a lesser threat compared to some of the weaker monsters: they are slow-moving and, given sufficient space, their slime balls are relatively easy to dodge (especially by circlestrafing). In confined spaces, however, they are hard to move around and can be lethal.

Doom RPG
In Doom RPG, the Baron of Hell and Hellknight are combined into a class of monster. There are three variations, identified by color:


 * Green torso and red hands : Ogre
 * (Normal colours) : Hellknight
 * Pink torso and orange hands : Baron of Hell

Appearance statistics
The IWADs contain the following numbers of Barons: