Talk:Monsters fleeing

The WAD with the example is part of a tricks guide which was published on the spanish magazine PcMania 76. I'm the author of the guide, so there are no problems with copyrights.


 * If I wake the demon up by bumping into him, he attacks me. (This may be splitting hairs, because he still turns around and leaves.)


 * It is not necessary to get the blue key in order to exit the level.


 * The monsters still can attack the player, that is why I suggest using demons, which are required to be close to the player in order to attack. About the blue key, it can be so. I submitted the WAD without playing again the level, and wrote the info from memory. It seems I will have to reinstall Doom II to actually test my files before submitting. CarlosHoyos 09:43, 25 Jun 2005 (UTC)


 * There could still be a copyright problem if you signed a contract giving up your ownership of the work. Ryan W 05:23, 25 Jun 2005 (UTC)


 * Don't worry, That's not the case (and even then, the magazine ceased publishing long time ago). CarlosHoyos 09:43, 25 Jun 2005 (UTC)

If one of our source code mavens ever does pin this down, I would be extremely curious to learn whether or not "often" means "whenever he fails his pain chance". Lost souls seem to do it every time, as CarlosHoyos noted. Ryan W 23:52, 3 Oct 2005 (UTC)

Note that the trick in the first room works even if the Demon is "ordinary" (one Thing, present at all skill levels). Ryan W 00:51, 5 Oct 2005 (UTC)

The flying monster retreat is related to game physics and may not be a bug at all (this whole topic may not be a bug at all, it's disputed). But the flying monster retreat really has little to do with AI, tho it does have the similar effect. Printz 22:51, 7 February 2008 (UTC)


 * A fair point &mdash; see here.   Ryan W 03:01, 9 February 2008 (UTC)