Scythe 2

Scythe 2 is a 29-level megawad for Doom II. Released by Erik Alm in June of 2005, it has been regarded by many as a spiritual successor to Scythe rather than a direct sequel. While the original featured small, action-packed levels, Scythe 2 is filled with large, complex and detailed maps, and is sometimes compared to the style of Alien Vendetta.

Scythe 2 is split into six episodes, and upon finishing one the player loses all his weapons and ammo and is forced to start the next episode with a pistol and fist. Each contains a different style and setting. The hellish episode differs from the rest in that it does not consist of five levels; it has only two (MAP26 and MAP27) due to the fact that the last 3 levels were not released with the megawad. MAP28 exists, but only contains a metal box. Erik explains in the megawad’s text file:

''unfortunately, the last 3 levels are missing, because I am so lazy and I haven't been satisfied with my attempts at making map28. I _might_ release the last 3 maps some time in the future, but do not count on it.''

Monsters
Scythe 2 uses a DeHackEd patch to add two new monsters: an evil plasma-firing marine and a floating, super baron of hell.

Evil Marine
The Evil Marine is an extremely fast enemy that replaces the SS Nazi. An evil clone of the original Doomguy, he mimics his opposite's rapid speed. His movement method, which is to zigzag towards his target and pause occasionally for a split second to fire plasma, which is also fast, can make him a dangerous enemy to combat.

The Evil Marine is used sparingly throughout Scythe 2, but is the featured monster in both MAP16 and MAP31. They are much more numerous in cooperative play, where they appear as early as MAP03.

Afrit
The DeHackEd patch replaces Commander Keen with the Afrit (or Super Baron), a powerful enemy monster, both in health and power. The sprite, made by Nanami for the ZDoom community Monster Resource WAD, bears a resemblance to the Baron of Hell and Hell Knight. Its main attack is to fire a flurry of mancubus fireballs and revenant rockets (both unguided and homing) at its target. The Afrit also boasts a high health count at 2500, nearly matching that of the Spider Mastermind.

The Afrit appears very rarely. In single player, there are, at most, six in the entire megawad, and they can only be found in the final two maps. They can be seen earlier in a cooperative game, but are nowhere near as common as the Evil Marine.

Spawn shooter bug
The inclusion of the Afrit in Scythe 2 has also brought with it a bug. Because it uses frames from the spawn shooter, any map that includes the shooter along with the DeHackEd patch will crash. This is a possible reason for the creation of MAP28: Nightmare as a metal cube, which, while bringing the megawad to a sudden halt, prevents the player from reaching MAP30 only to have the game crash.

Levels
Gothic maps Egypt maps Industry maps Waste maps Earth jungle maps Gothic hell maps Secret maps
 * MAP01: Castle Entryway
 * MAP02: Rooftop Warzone
 * MAP03: Castle Gardens II
 * MAP04: Cursed Cellars
 * MAP05: Halls of Anguish
 * MAP06: Temple Entryway
 * MAP07: Temple of Isis
 * MAP08: Graverobbers
 * MAP09: Valley of the Queen
 * MAP10: Pharoas Tomb
 * MAP11: UAC Base X
 * MAP12: Battlegrounds
 * MAP13: Mining Project
 * MAP14: The Haunted Mines
 * MAP15: End of the Line
 * MAP16: Mr. X
 * MAP17: Canyon of Blood
 * MAP18: Living Lands
 * MAP19: Withering Away
 * MAP20: The Gates
 * MAP21: Doom Gardens
 * MAP22: The Garden Base II
 * MAP23: Whispering Winds
 * MAP24: Gaia's Temple
 * MAP25: Forgotten City
 * MAP26: Death
 * MAP27: Afterlife II
 * MAP31: Secret
 * MAP32: Super Secret