User talk:Gez

Thanks!
Thanks for catching my error on the DoomEd nums for the ZDoom-compatible spawn and anchor points on the Polyobject article. I should have known, since EE supports the same DoomEd nums, but I was too lazy to double check and thought I knew from memory ;) --Quasar 17:16, 29 May 2009 (UTC)
 * No problem. :) --Gez 17:23, 29 May 2009 (UTC)

James Haley (Quasar)
IIRC we have some precedent here for not redirecting bio articles to user profiles. Pages in the main space are theoretically supposed to adhere to some standards of "encyclopedic" content (NPOV, citing sources, good grammar). It is therefore not a great idea for a reader to click a link in an article and get a user page, which can say almost anything the editor feels like putting there. (This is *not* a statement about Quasar himself; we all know he is a good writer. :>   Ryan W 16:52, October 6, 2009 (UTC)

idgames template issue
I think something went wrong with your idgames template update: the "at Doomworld/idgames" part of the template doesn't seem to be displayed at all when the template is used. -- Janizdreg 21:43, February 10, 2010 (UTC)
 * This is annoying. It worked at first. Okay, I fixed it. It works now. I purged the page a couple of times after I was done just to be sure. --Gez 21:59, February 10, 2010 (UTC)

ZDoom version history and Strife support
Excellent work on the ZDoom version history so far, and thank you very much for writing it up. Now I'd just like to know if you left the initial addition of Strife support without an exact matching version number on purpose or not. That's the only thing in the list that didn't look quite right when I did a quick read-through. -- Janizdreg 04:12, February 27, 2010 (UTC)
 * Because I don't know in which version it appeared. There's a date for when it happened, with Randy making a thread about having successfully played through the full game, but that's somewhere between 2.0.47 and 2.0.97. Likewise, I'd have liked to say in which version(s) Heretic and Hexen support were completed, but it's unclear. --Gez 09:03, February 27, 2010 (UTC)

Item mystery
Since you seem to have dug deeper into the code of the early Doom versions (specifically the Alphas), would you perchance happen to have any info as to what the mystery items are in map 11 of Doom 0.5? The ThingID is 2032; the items are strangely found in only one (1) map in the entire Doom series. Specifically in the "console room" of what later became Spawning Vats. A mystery it is. 128.214.133.2 15:27, March 10, 2010 (UTC)
 * I haven't looked at the code, just at the resources: the content of the wads, because I was adding support to the early graphic formats (among other things) to SLADE 3. If you know that 2030 is Flag Stand Marker, you already know more than me about the things. Looking at the exe in a hex editor, there's a lot of info that can be gained because it's there in plain text: the list of sprites, states, the names of data structures... But this doesn't shed much light on the issue, since presumably if the item doesn't appear, it's because it was already removed from the source. Among the sprites in the wad, a sparky thing can be found (SPARA0, SPARB0, SPARC0). It's one of the things that have no corresponding states apparently, like the barrels (of which there were several types). Maybe that? I haven't looked at the map format so I can't tell you much. --Gez 16:56, March 10, 2010 (UTC)

Ok, no prob. Cheers for the info. Eh, the 2030 item makes an appearance in Doom 0.4; it's just a marker and the sprite for it is FLG1/FLG2 (looks like the bottom part of the Wolfenstein 3D flag stand). Of course it's all conjecture, albeit somewhat educated conjecture. To be honest there's so precious little to go by regarding the pre-retail Doom versions that pretty much anything you come up with is authoritative. 82.181.90.65 21:12, March 14, 2010 (UTC)
 * Oh, I don't know if you will do anything with these, but here they are:

Alpha stuff, them is. 128.214.133.2 08:56, March 18, 2010 (UTC)
 * Yeah, I'd tentatively suggest sparks. They could have been put in this room to indicate computer malfunction (electric arcs from the consoles). These sprites are not used by anything in this list. Not that we'll ever know for sure... --Gez 11:43, March 18, 2010 (UTC)

Stuff
Awesome work on the Doom 64 level descriptions, even though they're simple and don't contain map layouts and what not, I liked how you described the nature of each map. I may add the map layouts myself if I get around to it.

--Aldaraia 01:58, April 6, 2010 (UTC)
 * I did? Are you sure? --Gez 07:58, April 6, 2010 (UTC)

Marathon article
''WIKIA! That WYSIWYG interface you make people use by default is a DISASTER!''  Not only that &mdash; it is now impossible to log in unless javascript is enabled. Probably few users can edit from their phones now. Ryan W 23:06, May 22, 2010 (UTC)

Copyright conversation (ugh)

 * some people have reported that the full episode is available even in just the demo version, meaning that these instructions allow someone to play the new level on a PC despite not having bought it. Therefore, I think it is inappropriate . . .


 * Demos in XBLA contain the complete game, its just the license stored which disable the full version. So yes, you are able to extract the complete doom2.wad out of the demo. This counts for XBLA Ultimate Doom too.--Cybdmn 20:55, May 28, 2010 (UTC)


 * * sigh *  Clearly we all need to go back to 9600 baud modems, so that publishers aren't tempted to distribute extra material like this...    Ryan W 21:25, May 28, 2010 (UTC)

Do you suppose this reasoning also applies to the "leftover" maps in Chex Quest? (In theory, anyway; Chex Quest is pretty old.) I could have sworn we mentioned those in our article at one point, although it's not there currently. Ryan W 19:46, May 28, 2010 (UTC)


 * I'd say so. Even though it's less relevant since now the way to get Chex Quest would be to get the Chex Quest 3 IWAD, which does not contain leftover Doom resources. --Gez 19:49, May 28, 2010 (UTC)