MAP01: Sunset (Alien Vendetta)

MAP01: Sunset is the first map of the megawad Alien Vendetta. It was designed by Martin Aalen Hunsager in 1997, was the author's first map, and was constructed in DETH. In the first release of the megawad, it uses a MIDI rendition by Christer Holm of the Level 1 theme from the Commodore 64 game, The Last Ninja 2. In the second release, it uses an unknown music track.

Walkthrough
To open the exit door, press "use" on the green burning stick in the room with the nukage pool to the right.

Secrets

 * 1) In the room with the red skull key, there are two small pools of nukage. One of them leads through a low hole in the wall. Drop into this pool and you will sink several feet and be able to pass under the opening. On the other side is a short path leading to a soul sphere. In the second release of the megawad, this area actually consists of four sectors that are all tagged as secret.
 * 2) See secret 1 (second release only.)
 * 3) See secret 1 (second release only.)
 * 4) See secret 1 (second release only.)
 * 5) Return to the red skull key room. This time, walk through the waterfall behind the second nukage pool. There's a super shotgun behind it, as well as a nukage river leading up to a watchtower.
 * 6) There is an area with a brown slime pool with some red and green torches located adjacent to the exit room. Drop into the slime pool and press the use key on the northern wall of this pit. The floor lowers, revealing an opening to the left. Lower the lift in the opening to reach a secret area with a security armor vest.

The following counts as a secret in the first release of the megawad, but not in the second:


 * 1) After heading up the stairway by the watchtower, there is a section of wall in the northwest with more prominent gaps between bricks than the rest. Open it to reveal a teleporter leading to an L-shaped platform with a berserk pack.

Speedrunning
See:
 * Alien Vendetta at Compet-N
 * Alien Vendetta at the Doom Speed Demos Archive