MAP29: The Living End (Doom II)

MAP29: The Living End (MAP31 in GBA) is the twenty-ninth map of Doom II. It was designed by John Romero and uses the music track "Shawn's Got The Shotgun".

Walkthrough
Start by walking forward between the two torches. A platform (A) should lower down to a larger ledge. Turn right, and press a switch on the wall. Now turn around. A walkway should be rising up, giving access to another ledge. Walk across to this. Go past the round structure in the middle of this platform into the corner at the end. Turn around. A door will have opened in the round structure (B), revealing a skull switch. Press it. The wall at the end of the platform will lower. Go into this area, and then turn right. You will now be on a walkway (C) that leads to the first teleporter.

At the other end of the teleporter, you will be in a small room with an open front (D). Walk out. You will now be on a very narrow ledge. Walk up it, being very careful not to fall off. Once at the top, go around the corner. Walk up to the square block on the precipice. Turn around. A door will have opened in the corner of the room. Walk into this new room. Go around the central wall and press the switch in the back. Now go back outside. The block will now have lowered. Make a run out onto the tower. Press the switch. A walkway (E) will slowly rise. Also be aware that two doors containing Cacodemons (F, G) will open in the other two towers around you.

Once the ledge has risen fully, go to the middle door (H). You will now be looking across a pit of acid. Walk across the pit of acid to a skull switch. Hit the switch, then run backwards a bit. If done right, you will be on a new walkway (I). Go across the walkway and into a new acid pit. Go around the corner to your right and press the skull switch there. It will raise a narrow walkway across a third acid pit (J). Then go back to your left and press the other skull switch. Run back a little. You will now be on a new walkway. Go to the end of it, then walk across the narrow walk to a room with a switch. Hit it.

Now go back out to the walkway in the main room. Go to the door closest to the tower with the switch (K). Staying on the same floor, walk to the end of the room. Turn around. There will be a skull switch on the wall, press it. Now turn around again. A platform will be rising. Now you may either go around the corner and take the stairs up into the room above, or simply lower the raised platform (L) by pressing on it. It is a lift. In any case, you can now press the switch inside. Go halfway down the stairs, then turn left. Go across the new walkway into a small chamber. Press the switch in there.

Go out to the walkway in the main room again. Walk to the third door at the end of the walkway. Once inside, open another door. There will be a round wooden structure (M) in the middle of the outdoor area of this level. Go left. There will be one side of this structure with scratches on it. This is a door. Go in and take the teleporter. You will now be in a relatively large room with a set of wide, shallow steps in front of you (N). Go up. There are three ledges on a pool of lava. Run onto the one farthest to your right. Rather than going down it, turn right. You will see another platform with a skull switch (O). Run onto it and press the switch. Now turn right. There is a lift. Go up to the next floor. Run back into the room with the platforms.

This next routine works for both the far left and the middle platform, and the order does not matter here. Run onto the end of the platform, being careful not to miss. Go to the other end. Press the switch that is there. Now go back to the start of the platform. Drop into the lava, and quickly go take the lift at the right corner (i.e. the corner away from the main room, P).

Once both platforms have been done, go back onto the one on the far right. Run across the gap near the end, and take the teleporter. You will now be at the base of a winding stairway (Q). Go up, being careful not to fall off into the blood lake. Once at the top, run quickly past the pit at the center of a platform (R). It will rise, revealing a monster (it may be a Mancubus or a Cyberdemon, depending on your difficulty level). Whatever you choose evading or killing the monster, run to the red square pit at the far end of the platform, exiting the level.

Official
There are no official secrets in this level.

Non-official

 * 1) At the same place where you find your first teleporter behind a backpack (C), there is a stone "building"-like structure with caged "windows" just right of you (north of the teleporter in your Automap) which contains some chaingunners. Instead of entering the aforementioned teleporter, drop down to the blood pit below and enter through the opening at the northwest side of the base of the structure. At the northeast corner inside, there is another teleporter, this one warps you to the inside of the structure where the chaingunners came from. Grab the plasma gun, then turn around and use the same teleporter through which you entered. You will find yourself in the otherwise inaccessible "C"-shaped ledge in the southwest end of the map (it overlooks the place where you fight the first Cacodemons and/or Pain Elementals of the level) with four energy cell packs.

Bugs

 * 1) It is possible to become stuck in the Mancubus/Cyberdemon pit at the exit. The linedef triggered to raise the pit only spans the width of the last step up to the exit area, and not the entire south side of the area. You can bypass this linedef by running diagonally off the step, on either side, up onto the platform. However, there is no way to raise the floor of the pit from inside if you fall into, so be aware of this.

Records
The Compet-N records for the map are:

Things
es:MAP29: The Living End (Doom II)