Doom RPG script

Intro
You have been dispatched in re-sponse to a dis-tress call from Union Aerospace Corporation's re-search facility on Mars. The base is under attack by an unknown force and your mission is to ac-quire intelli-gence and neu-tralize the threat.

FINAL APPROACH, MARS, PHOBOS, AUTOPILOT

Insertion com-plete. For fur-ther instruct-tions, rendezvous with the other Marines at Junc-tion. Expect heavy resistance. Good luck!

Entrance
Scientist: "I'm glad you're here, Marine. A horde of monsters have been let loose by an evil presence. Be careful!" "Good luck!"

Civilian: "Hello, Marine. Welcome to Mars! Walk over an item to pick it up. Access the invent-tory menu to switch weapons or use items." "Use your weapons to smash open creates. Crates often contain useful items." "Health vials are small blue bot-tles that in-stantly restore some of your health when you walk over them. They can be found throughout the base."

Scientist: "Try talking to people or using computers more than once for additional infor-mation." "Reports indicate some monsters are weak against cer-tain types of weapons.", "All available combat personnel report to Junc-tion!"

Civilian: "Computer stations such as this are all over the base. Check them for information." Some computers will prompt for a numeric passcode. Use your numeric keypad to enter the number."

Computer: "Incoming message: RED ALERT! Base is under attack! Combat personnel report to Junc-tion for further instructions." "Signal lost."

Scientist: "Use the fire ex-tinguisher to put out fires that have broken out throughout the base. Some fires will block your path. You can walk through them but it will hurt you." "If you get low on health try using a Medkit. You may have one in your inventory. To use an item, access inventory menu, select the item, and press the OK button. You can use items during combat." "Where are all the Marines in your unit? What? They only sent you? We're doomed!" "Move out, Marine!"

Computer: "[Email]] To: B. Smith From: K. Simons Hey Smith, though some people can be unhelpful at first, you can persuade them to help you if you keep talking to them. -Karina" "[Email] To: K. Simons From: B. Smith Thanks for the tip. -Brett" "No more email."

Marine (green): "The door to your right is locked, but I can open it if you'll stay and talk to me for a bit." "Hey, did you know you can switch weapons and use items from your inventory menu? You can also switch between weapons by press-ing the * and 7 buttons." "I get lost wan-dering around this base so the automap is useful for finding my way around. The automap is stan-dard military is-sue so you should already have one. Access your auto-map by pressing the # key, or from the game menu. You get to the game menu by pressing the 0 key." "Sometimes you can talk with people and use computers more than once. This can be very helpful. Well, thanks for the chat. I'll unlock the door now. Oh, one last thing, you probably save your game before con-tinuing. Get in the habit of sav-ing regularly. You can save and load games from the game menu." "The door should be unlocked now. Move out. I'll meet up with you at Junction."

Computer: [Combat Guide] Tip 103: Crates can be smashed with weapons and often contain items. Be-ware, some crates explode if dis-turbed." "[Combat Guide] Tip 104: Your automap is avail-able from the game menu. Use it to help you if you're lost."

Civilian: "You'll need the Axe to chop down jammed doors." "You can switch between the axe and the other weapons by accessing your inventory menu, or cycle through your weapons by pressing the * and 7 keys. Use the axe to chop down jammed doors or zombies; it's effective for close combat.

Computer: "There's a secret door between the two yellow lamps." "Shutting down..."

Civilian: "I don't feel like talking." "I'm really busy. Go away." "Leave me alone!" "Dude..." "All right! Near the three barrels blocking the yel-low keycard room you'll find a se-cret door. That's all I know. Now leave me alone!", "..."

Civilian: "Use Medkits in your inventory to restore health. Your inventory list is accessi-ble from the game menu. Access the game menu by pressing the 0 key." "The yellow door to the east of this room re-quires the yellow keycard to open. It's the only way out of this area so find the yel-low keycard!" "Lost already?! Use your automap, Duh!" "You got the yellow keycard. That's nice."

Scientist: "Passcodes you find will be automatically written in your notebook. Access the inventory menu if you need to check your notebook." "The passcode is 1234?! Passcodes like that are in direct violation of Code 12 of the UAC Security Pro-tocol Handbook! Doesn't anyone read the handbook anymore?

Computer: "[Email] To A. Kang From: S. Forrette I changed the door passcode to 1234. I know it isn't a good passcode. I was in a rush. -Steve" "[Email] To: S. Forrette From: A. Kang What a horrible passcode! It is so simple I don't even have to write it down in my notebook. -Anna" Computer: "Enter passcode to unlock door: - - - -" "Door unlocked."

Civilian: "Oh, you found the passcode? If you ever forget it you can always check your note-book." "1234? Great pass-code! Freaking idiots!

Computer: "[Error] System offline." "[Reboot]", "Loading UACNIX... Logged in as root" "What year was the original DOOM released? - - - -" "1993", "Door unlocked."

Scientist: "This computer contains map info for this sector which can be downloaded to your automap. Ac-ccess your automap from the game menu." "Now that you have the map data, you'll find your way around easily with the automap." "Some walls are secret doors to rooms containing equipment. Be on the lookout for them. They look slightly differ-ent than normal walls. People or computers can oc-cassionaly give you info about the secret doors' location." "The axe is good for battling Zom-bies at close combat but inef-fective for long distance attacks. Use other weapons for long dis-tances. The fire extinguisher is great for fires but not mon-sters... unless they're on fire." "La-la-la."

Civilian: There's a vicious monster east of here. I suggest you head south and look for the yellow keycard in a room over there. Now might be a good time to save your game. Re-member to save your game often so that you don't have to replay a bunch of it if you die!" "Go south. Trust me!" "Looks like you got the yellow keycard. Go back to the yellow door and head to Junction!" "I hope you make it out of here alive!"

Computer: "[Email] To: D. Whitlark From: J. Raphael The yellow key-card is in a room in the southwest corner of this sector. -Jah" "[Email] To: J. Raphael From: D. Whitlark I checked but couldn't find it. What gives? -David" "[Email] To: D. Whitlark From: J. Raphael Sorry, I meant southeast corner. -Jah" "[Email] To: J. Raphael From: D. Whitlark I'm on my way. -David" "[Email] To: All Personnel From: Marine HQ Lt Whitlark has been missing for days now. He was last seen in the southeast area in this sector. All personell are ad-vised to report if they have any information about the disappear-ance. -Col. Graff" "No more email."

Civilian: "Get rid of those barrels to get to that door. Try shooting them at a distance to clear them out. The barrels are volatile so be careful." "You can use ex-plosing barrels to damage mon-sters. Cool, eh?

Computer: To: BJ Blazkowitz From: M. Ross Hey BJ. I hid the shotgujn in a se-cret compartment behind the axe. -Matt" "POP3 error. Authentication failed. Please contact your sysadmin." "Showed those bar-rels, heh?", "Yeah..."

"You picked up a Medkit. Access your inventory menu and use it to restore health if you become se-verily wounded."

"You got the fire Extinguisher! It uses halon can-isters to put out fires."

"This door is bro-ken. You'll need to find some way to open it."

"You got the Axe! Zombies beware..."

"You got the Shotgun!"

Enemies: Hellhound, Zombie Pvt, Malwrath, Bull Demon, Phantom, Troop, Impling

Junction 1
Scientist: "Welcome to Junc-tion, Marine. Most of the peo-ple that survived the attack have regrouped here." "Junction is an a area that inter-connects the different areas of the base. The corridors and doors in Junction lead to all the major sectors within this fa-cility. Some pas-ages in Junction are locked and require high-level security clearance to en-ter." "You can acquire supplies and medical treatment here. Inquire with the north wing staff for more information."

Marine (green): "Good to see you made it. Your current objective is to seek infor-mation on the cause of this in-vasion and find a way to stop it." "You'll need addi-tional colored keycards to gain access to all the areas accessible from Junction." "Bioscans indicate the monsters are coming from the underground reac-tor sector. Strange... how could they be in-vading from a geothermic reac-tor deep inside a Martian cavern?"

Computer: "[Email] From: J. Raphae To M. Ross Matt, I've been transferred to a unit in charge of moving a bunch of machinery from the labs to the reactor sector. Not sure what that's all about but I won't be able to make our DDR party to-night. I have to work overtime. TTYL -Jah" "[Email] From:M. Ross To. J. Raphael Man, lots of weird things are going on. I've been working crazy hours at the machine shop but nobody tells me what I'm work-ing on. I have a strange feeling it has to do with what's going on at the reactor.  -Matt" "No more email."

Computer: "The Union Aero-space Corporation welcomes you to Junction. Here you have access to clean, quiet living conditions with all the lat-est amenities, such as combat equipment vending and medical fa-cilities. Think of Junction as your home away from home." "The UAC strives to be a safe and friendly work en-vironment."

Scientist: "You have yellow security clear-ance. Proceed through the yellow door." "Search the base for additional colored keybcards which allow ac-cess to more at-eas in Junction." "The red keycard is the highest level of security clearance - it allows access to the reeactor area which houses the power plant pro-viding energy to the entire facil-ity."

Civilian: "I need to get into the green zone but I mis=placed my green keycard." "I think I left my green keycard in Sector 3, in the yellow zone." "I can't get through the green door without my green keycard."

Computer: "[Combat Guide] Tip 133: A is for Axe; crashes like thunder. Z is for zombies, rend them asunder." "[Combat Guide] Tip 134: B is for buckshot, tried and true. Canines, Imps and Barons hate you.

Marine (blue): "This door leads to the reactor powering this fa-cility. Top-level security clear-ance is required to enter this area." "It's my duty to guard this post. Orders from UAC HQ." "I can't let you in without proper credentials." "Sorry, under or-ders. No go with-out proper clear-ance." "No." "You really want in? How about we make a deal? Got 100 UAC credits?" "No deal. Changed my mind. Get the red keycard if you want in."

Computer: "Log Entry of Dr. Jensen: *CLASSIFIED* Our budget has been increased to fund the study of matter transpor-tation. We hope to have a func-tional prototype ready for demon-stration in a few months." "Log Entry of Dr. Jensen: *CLASSIFIED* Dr. Guerard says the electrical requirements of our device ex-ceded his ini-tial estimations. We will likely have to move the device to a loca-tion with a larger energy source." "Log Entry of Dr. Jensen: *CLASSIFIED* This is my last log update. I've been fired for supposed "breaches" in se-curity protocol and somehow my research docu-ments were com-promised. I have no idea how this happened but I intend to find out." "End of log."

Civilian: "Use the computer to the left to purchase sup-plies." "Find UAC credits lying around the base and use them to purchase use-ful provisions at Junction." "Many of the items found around this base are self-explanatory, but a few require ex-planation. The Soul Sphere re-stores your armor and health to maximum. The Ber-zerker increases your attack briefly. These are one-time use items." "You can buy stat boosters at a vending machine computer. These increase your De-fense, Agility, Strength, and Ac-curacy. Defense is your resis-tance to attacks. Agility is your ability to evade attacks. Strength is the damage you can inflict. Ac-curacy is your ability to land an attack." "Seems stupid for the UAC to be charging a Marine for combat equip-ment."

Civilian (doctor): "I'm a doctor, re-lax. I'll dress your wounds." "Feeling better?" "Come see me any time you need medical atten-tion." "Use the Medkits in your inventory if you're hurt during combat."

Computer: "[Email] From: Col. Graff To: D. Whitlark Whitlark, where are the reports you promised me? You said they'd be done by Tues-day! -Col. Graff" "[Email] From: D. Whitlark To: Col. Graff Sorry sir. I was a little dis-tracted. I dis-covered an old computer game called DOOM... it has to be at least 100 years old but it's still surprise-ingly addictive. The weird thing is that the set-ting and scenario of the game is similar to ours. Funny, eh? -David" "[Email] From: Col. Graff To: D. Whitlark Just get me the damned reports! -Col. Graff" "[Email] From: D. Whitlark To: Col. Graff Yes sir! You'll have them today. BTW, they're mak-ing DOOM for the cell phone. Cool, eh? -David" "No more email." "You can replay a sector several times to build up your abilities."

Item Vendor: Would you like to make a pur-chase? Yes No

Civilian (past yellow door): "These doors lead to various areas of the base. In each subsequent sector the jour-ney gets harder. Since the more yhou fight the stronger you get, stick to the easy areas first." "You will be taken back to Junction should get incapacitated during combat."

Sector 1, Sector 2, Sector 3

"This passage leads to Sector 2. You are wel-come to try it out but you should probably try playing through Sector 1 first."

"This passage leads to Sector 3. You should consider complet-ing Sector 2 be-fore entering Sector 3. But hey, do whatever you want."

Sector 1
Scientist: "[Dr. Jensen] I'm just checking some things on this terminal. I'm OK; I don't need any help." "[Dr. Jensen] Look, I was un-justly fired re-cently and I have a hunch it may have something to do with what's happening around here. I'm just trying to find some things out." "[Dr. Jensen] You should just keep moving. There's nothing you can do to help me right now."

Computer: "[Combat Guide] Tip 099: You can skip a combat turn by pressing the 9 button while engaging an enemy. Use this strategically to draw an enemy into your line of fire." "[Combat Guide] Tip 164: Explod-ing barrels can damage enemies, but be careful as exploding barrels can also hurt you." "Segment Fault: &o0r _4s5%0D3 2 25

Dr. Guerard: "I'm Dr. Guerard. Are you the Ma-rine sent to help us? Well, I need you to figure out a sequence to get the door out of this area un-locked. Things are really screwed up and I need to get back to my experiments to make sure the power losses haven't caused any problems!" "[Dr. Guerard] Figure out the sequence to get that door un-locked. Use trial and error.", "[Dr. Guerard] Hello again. A door north of this position leads back to Junction, but it is locked. Ask that guy if he has the code for the door." "[Dr. Guerard] Try to get the passcode for the door out of that civilian worker." "[Dr. Guerard] He said I have the code? I've never even been down here until the invasion! Try offering him some credits; he might be more helpful." "[Dr. Guerard] Offer that man some credits for the passcode." "[Dr. Guerard] You look like you could use some help. Here's some extra health to get you ready for whatever lies ahead!" "[Se. Guerard] It's not impor-tant how I got here ahead of you. It's best you just keep moving." "[Dr. Gueard] Please, just keep moving.]

Computer: " D0or..^$#.&" u^l0ck3d " "..."

Computer: " 6oor, ##$%^ unl0cke6 " "..."

Computer: " %$#$*&:::: unl0cked " " ^^)(id_s0f7 " "..."

Computer: "Doo$*&:::: unl***ed" "W!dg3+ wa5 h3r3" "..."

Computer: " Do!!!!##23$ un(0c*3d " "..."

Computer: "..#.#...nl.....d" "..."

Computer: "Enter door code [find someone nearby to give it to you]: ---" "Door unlocked"

Civilian: "That guy is sup-posedly a high-level scientist but he doesn't have any pass-codes? BS! If he's so high level, he must some codes to help us get back to Junction." "See if you can... uh, see if you can get any codes from that scien-tist. He should have some." "Scientist. Codes. Go!" "OK, maybe I have a code that can help you, but how are you going to help me? How about I give you my passcode for 10 credits? [Engage civilian again to give him 10 UAC credits]" "Thanks, uh, skip-per or whatever you are. I don't want that scien-tist to hear the code so i'll just write it down in your notebook... There. I... uh... What the hell is happening to me?!

Civilian: "You'll find use-ful equipment be-hind this door but you need the green keycard to get in. Come back here when you get the green key-card." "Having trouble finding the green keycard? You won't find it in this sector. You'll likely find the green keycard in a lator sector. You'll need to travel back here to open this door." "You can re-enter this sector from Junction even af-ter successfully completing it. By revisiting pre-viously completed sectors you can uncover addition-al secrets and build strength by acquiring equip-ment and fighting monsters."

Computer: "[Email] To: D. Kramer From: T. Brown II I changed the se-cure room pass-code to the month and day of my birthday." "[Email] To: T. Brown II From: D. Kramer I don't know when your birthday is! -Dave" "[Email] To: D. Kramer From: T. Brown II Is that why I didn't get a gift last year? I'd really like a X-Cube 46. P.S. - I was born October 10, 2114. -Ted" "No more email."

Computer: "[Door lock override] Enter code: " "1010" "Door unlocked."

"You got the Chaingun! Precise and deadly, but it's an ammo hog."

Sector 1 notes...

Door passcode somehow related to October 10th

Use passcode 225 on north door.

Offer the civil-ian credits for the code.

Ask the scientist for codes.

Ask the civilian about a door passcode.

Enemies: Bull Demon, Phantom, Impling, Malrath, Infernis, Troop, Hellhound, Zombie PVT

Sector 2
Starting section of the map spells 1337 (leet).

Civilian: "Someone changed the code on this door without telling me. The new code may have something to do with the layout\ of these tunnels. I wish I had an automap." "I don't know the code! See if you can figure it out by looking at your automap." "The suvervisors in this area have been acting weird lately. It might have something to do with that high level guy that's been coming around." "I'll stay here and see what else has been changed."

Monsters: Impling, Hellhound, Zombie Pvt, Bull Demon, Troop, Malrath, Beholder.

Misc.
Misc; "Table", "Crate", "Armor Shard", "Yellow Lamp", "Exit Door", "Door", "Cabinet", "Computer", "Sm Medkit", "Fire Ext", "Bullet Clip/Bullet Clips", "Shell Clip"/"Shell Clips", "Halon Can"/"Halon Cans", "Flak Jacket", "Health Vial", "Bunk Beds", "Locked Door", "Jammed Door", "Door cleared!", "Fire", "Fire cleared!", "Nothing to use", UAC CREDIT, UAC, "1 credit"/"5 credits"", "Blue Lamp", "Yellow Door", EXIT, Chair, Invalid code!", "Shotgun", "Enter Junction", "Green Door", "Blue Door", "Red Door".

Computer: "Logged in as root # scp /map.dat . Saving... Done. You got the map data. " "Map data already downloaded."

DIE!

EXIT