Linedefs can be activated regardless of player's Z position

In any game that uses the Doom engine, linedefs can be activated regardless of the player's Z position. This has the side effect of allowing the player to flip switches despite being at too high or low of a height to reach it, or even if the switch is hidden in the floor. In some maps, this can provide a shortcut of a varying degree depending on what the switch does.

An extreme example of this is in HacX MAP16: Protean Cybex. The intended goal of the level is to find and trigger four switches throughout the level, in order to reveal the exit switch, which is hidden in the floor in the center of the map, right behind where the player starts. Because of this bug, however, the player can simply turn around, and hit the switch, ending the level as soon as it begins.