Chainsaw/Doom 3

The Chainsaw is an extremely powerful close-quarters combat weapon, based on the classic weapon. The chainsaws in the game were sent to the Mars Base by the Mixom Corporation by mistake (or as a "divine intervention"); the original order was for jackhammers. Humorously and ironically, in PDAs, many coworkers discuss how useless chainsaws are on Mars; this and the story behind their delivery are perhaps in answer to the inconsistency (from the original Doom) of having a chainsaw in a place where there are no trees.

Known commercially as Mixom's Beavertooth, It is a chainsaw powered by somekind of internal combusion engine (as seen by smoke it generates when started). Player may aim it like most of the weapon but its still only effective as melee unit only.

It is the game's most powerful melee weapon first found in Service Room 2A of Communications Transfer. This same area also shows the zombies first making use of them against you.

Weapon Schematics
Being a melee weapon, the Chainsaw does not require any ammunition to function, hence it is able to run indefinitely. However, it also takes a noticeable amount of time to rev up the chainsaw for usage, hence players may want to take this fact into consideration, particularly in close-quarters combat.

Not available in PC deathmatch. In Xbox DM it replaces the plasma gun.

Tactical Analysis
The chainsaw can be used as a last ditch attempt to survive when out of ammunition or as a means to dispatch zombies due to the fact the weapon has effectively infinite ammunition like its classic counterpart. It is particularly effective against newly-spawned monsters like Imps (as they require a short amount of time to activate), Arch-Viles (since they are vulnerable when summoning monsters), and Wraiths whilst teleporting. Cacodemon's habit of flying toward the player also make them vunerable.

Utilizing hit and run tactic is also recommended as chainsaw deals massive damage once it hit the target, it is guaranteed to slice enemy like a knife throught paper. Multiple strafing is advised against enemy with long range attack capability.

However, any enemies beyond that should be approached with caution. Usage on powerful enemies (such as Mancubi or Hell Knights) is not recommended as they will counter-attack the player, potentially causing heavy damage. Ironically, this is also the case with Demons, who were singularly vulnerable to the chainsaw in the original Doom as demon will "shake" player, disturbing the weapon aim in the process. Chainsaw is also not recommended for agile-small posture-flying enemies like lost soul. If these condition is unavoidable, its wise to step back in a line as lost soul attack pattern will go directly straight run to the player, bringing them into chainsawing experience.