Falling damage

Falling damage is a hazard incorporated in Hexen. When a player falls from an unsafe height, he will be injured in proportion to the distance fallen. If the player falls from a deadly height, he will scream before impact. Hexen's falling damage is applied to enemy creatures as well, so pushing a non-flying monster over a precipice is a potential method of killing it. This will kill the player even with God mode on.

Wings of Wrath and the Chaos Device are useful artifacts for escaping a deadly fall.

Vanilla Doom does not model falling damage; neither the player nor monsters are injured as a consequence of falling from any height. The game nonetheless recognises when a player has fallen a significant distance, playing the sound effect DSOOF. (The sound effect is played when the player hits the floor with z momentum less than -8. At the start of a fall, the z momentum is set to -2. Each game tic, the z momentum is added to the z position, and -1 is added to the z momentum. For z momentum to be less than -8, the player must fall for at least eight tics, which corresponds to a fall of 44 map units.) Some modern source ports, such as ZDoom, allow optional falling damage in Doom as well.