Talk:Zombieman

In addition to Zombieman (from the Doom II end credits), another alternate name is Former Human (from the instruction manuals). I am deliberately leaving that one out because I think it would be unnecessarily confusing, given the way our disambig. pages and redirects are currently organized. Reasonable people may disagree of course. Ryan W 13:40, 6 Oct 2005 (UTC)

"i'm not sure how much of an argument is possible": Not much. :>  I do prefer your phrasing, but actually I think a small argument could be lodged. For instance, over the course of a long level, any monster with a "bullet-like" attack form may well cause more trouble than an imp (assuming an ammo supply sufficient for either case), simply because fireballs can be dodged. Replace the first four imps on E4M1 with troopers, and Patrick Martin takes a lot more damage in his Tyson demo before he gets to the switch. Ryan W 19:20, 6 Oct 2005 (UTC)

0.4 sprites false?
I've just extracted the IWAD from the 0.4 alpha and there is no POSS monster in it: there's an imp; the metallic lost soul (interesting death anim); a baron of hell; and the 'sarge' demon, only. -- Jdowland 14:23, 4 Jan 2006 (UTC)

It's there in the copy I have, anyway. Look at this screenshot. What tool did you use for extraction? -- TheDarkArchon 17:57, 4 Jan 2006 (UTC)

Ah, sorry, I assumed it was a full sprite set. Yeah I see the one frame. I used deutex for the extraction. -- Jdowland 23:04, 4 Jan 2006 (UTC)

Doom RPG
This section is now prettier IMHO, but I still don't think it belongs in these articles. If it does, then why not Doom 3 and Doom 64 and DoomRL and five other things? The section would become quite crowded &mdash; and with information already present in the monster article specific to that game. A "see also" at the end of this would be just fine. Ryan W 23:49, 11 February 2006 (UTC)