MAP14: Lift Tension (10 Sectors)

MAP14: Lift Tension is the fourteenth map of 10 Sectors. It was designed by Jonathan Dowland.



Walkthrough

 * 1) Proceed through the first room and bear left along the corridor until you reach a slime pit. Jump in.
 * 2) the slime pit has one exit: this leads into a sunken slime area with a walkway on the right extending around to the left. At the end of the slime pit is a lift. Use this to get up onto the walkway.
 * 3) The walkway leads through to a series of four rooms of the same dimensions as the first. One of these contains a switch: this opens the door in the other.
 * 4) Behind the door is a walkway over another sunken slime area, flanked by two other walkways. Each walkway can be accessed by lifts to the rear. Depending on the skill level, a red key will be situated on the left or right walkway.
 * 5) Once you have obtained the red key, return along the first walkway to the red key door.
 * 6) Behind this is a teleport back to the start of the level. Proceed as before, but turn right before the slime pit.
 * 7) The exit is behind this door.

Secrets

 * 1) There is a Super Shotgun hidden behind a fake wall in the start room.
 * 2) Possibly not an official secret: once you have reached the room with the Baron and/or Hell Knights, a rocket launcher is located behind the switch pillar.
 * 3) In the outside region with the revenants, lowering a lift also lowers a secret area opposite the entrance to this region, containing a soulsphere.
 * 4) Entering the last room opens up a secret room in the area just prior to dropping into the nukage.

Records
The Compet-N records for the map are:

Trivia
As of version 0.6.1, the Freedoom IWAD includes this level as MAP14.