Hub 4: Castle of Grief (map)



The Castle of Grief is the first map in the hub of the same name.

The maps you can reach from the Castle of Grief are Forsaken Outpost and Gibbet.

In this fortress of pain, suffering lasts an eternity and only time can tell if you will persevere to venture onward.

Walkthrough
You begin in a small room located in the north end. Here you are greeted by an Icon of Korax, which says: "You have played this game too long, mortal... I think I shall remove you from the board." Once outside, you will be approaching the castle from the north. It should be noted that like Heresiarch's Seminary, the castle is guarded by many monsters from the beginning and onwards. Some are on the ground, while others shoot at you from the ramparts. Be wary of the rising wooden spikes scattered around the map.

The castle is protected by a wall running between five guard towers located roughly in the northwest, west, south, east and northeast. There are two openings in the wall – one in the north end center and one in the southwest corner. On both sides of both entrances are lifts to the castle wall, although they aren't working yet.

Between you and the castle is a moat that has a wooden drawbridge in the middle. To get into the castle, you need to go into the water and pull the switches on either side of the drawbridge. Be aware of the Stalkers roaming about. Once both bullhead switches are pulled, stairs will rise to let you into the castle's north entrance.

Inside the walls you will find four buildings:
 * The tower – round building, located in the map's center: Upon claiming this gear, the mouths in the columns begin shooting darts.
 * The clockhouse – U-shaped, located in southwest corner (entrance from south).
 * The firefloor – L-shaped, located in southeast corner (entrance from north): Upon claiming this gear, the holes in the floor above erupt with fireballs.
 * The pillar house – located west.

Your first mission is to activate the clock in the clockhouse. To do this you need four clock gears; the order in which you acquire them is not important.


 * 1) Look inside the pillar house – there you see the gear immediately. Taking the clock gear activates a trap as the pillars drop, releasing four Dark Bishops.
 * 2) In the middle of the tower building is platform where the clock gear is. Taking it makes the pillars shoot darts, but running through seems to work fine.
 * 3) Go outside the walls through the south entrance (located in the southwest corner). Now you must go around the walls on both sides of the castle and activate four moon buttons hidden in corners. When done return to the tower. In the north end a ledge has lowered with the clock gear.
 * 4) Inside the tower building there is a moon button on a ledge in the east wall. Pushing it activates the lifts to castle wall level. Go on the wall and go to each of the five guard towers. When inside, beware of the pit in the center - it is a fatal drop into lava. Be sure to check the turrets at the corners and sides for items. Each tower has a demon face button - after all five are activated, enter the firefloor building and take the gear. Discs of Repulsion are useful for getting through the fireballs without taking too much damage.

With all four clock gears enter the clockhouse and open the shutters on the wall. Insert the four clock gears to their corresponding places. When all four have been placed the clock begins to work and you get a message that in the tower a ledge has lowered (revealing a Dark Servant artifact). Riding the ledge up leads to a teleport switch to Gibbet.

The northeast guard tower has an Amulet of Warding in its southwest corner. Outside the castle walls, there is a Krater of Might next to the northwest tower near the ledge above the moat.

The Forsaken Outpost exit is located at the map's southeast corner.

Trivia
Due to a mapping oversight, an early version (1.0.) of this level includes a major shortcut. It allows for many of the hub's puzzles to be disregarded and also lets one skip the Dungeons completely. To access the shortcut, the player must turn into a pig, by either being shot with a Porkalator projectile in the tower or by bouncing an own Porkalator bullet back from a shield of a Slaughtaur in order to get hit by the bullet.

While being in pig's form, the player can slip through a low opening at the eastern end of the moat in front of the castle. Behind the opening, there is a portal to Effluvium that transports him to a position in the level that lies fairly near to another portal to the Forsaken Outpost. By traveling through the latter portal, the player is about to solve the most crucial puzzle of the hub, the Axe key puzzle. Once the player walks over a certain line in the hall where he had teleported to, the Axe key gets released in Gibbet. After the triggering, he must return to Effluvium where he can continue to Gibbet. When he gets there, he only needs to go to pick up the Axe key and enter the Axe door for the boss fight and the next hub.

By using the intended way to pass the hub, the player would appear to Castle of Grief from Effluvium after having solved the majority of puzzles and fought the way through the Dungeons. In an updated version of Hexen, the shortcut was blocked.