Talk:Sky never changes in Doom II

Thanks go to sofaking for his Chocolate Doom bug report which lead to my discovering this, although apparently it's been noticed before. I *think* I've got my understanding of the behavior correct. Can someone run through a 30-level speedrun and confirm this is correct? The computer I'm using at the moment runs doom2.exe in DOSBox, but it's dog slow. Fraggle 22:43, 17 April 2006 (UTC)


 * This is correct, and it happens in Doom95 as well. (You only have to do MAP11 through MAP29 to confirm the bug, not all 30 levels.)  When you say "speedrun", are you asking for a demo?  That would be pretty boring even compared to my normal output.   :>     Ryan W 18:11, 11 May 2006 (UTC)


 * It's still nice to be able to confirm that you can play through the entire game without the sky changing. All I want is confirmation that you can do this: watching a demo of the entire game being played (especially a speedrun) is sufficient to demonstrate this and likely to be significantly faster than playing through every level manually.  Fraggle 19:42, 11 May 2006 (UTC)


 * Well, sort of. On some levels, very little of the sky is ever exposed, and you might have to keep rewinding again and again in order be sure whether you're seeing SKY_1 or SKY_2.  I figured it would be faster to just play through it once in -nomonsters, so I could pause at the appropriate vantage points.    Ryan W 20:18, 11 May 2006 (UTC)


 * That's weird, I once did a doom 2 runthrough on prboom(with iddqd & idclip) before I knew the warp tricks, and I know the sky changed... --drake raider