E4M8: Unto the Cruel (Doom)

E4M8: Unto The Cruel is the final map of Thy Flesh Consumed in Doom. It was designed by Shawn Green and uses the music track "Demons on the Prey".

Overview
The map title comes from Proverb 5:9.

Just like Knee-Deep in the Dead, and unlike The Shores of Hell and Inferno, the level does not automatically end upon the death of the boss. Its death, however, will lower the area's center which you can walk into to exit. You can instead choose to also kill the other monsters if you wish.

Strategy
The map is relatively easy compared to the rest of the levels in the episode, and can be completed without too much difficulty on Ultra-Violence, even from a fresh start with only the pistol.

After killing the four imps, the door below is activiated by a switch. Open up the door, but do not proceed through it yet, as you cannot open it from the other side. Instead, make a gunfire sound (i.e. punching your fist) to alert the enemies, and then retreat. Open up the door from time to time in order to pick off former humans that walk through, and grab their ammo.

The tricky part is when you go through the teleporter. The new area is pretty open, exposing you to considerable fire, so it is advised that you get inside as quickly as possible.



Secrets

 * Official
 * 1) The area you start in contains six alcoves along the outer wall with tortured corpses in them. Press the Spacebar on the left center one to open a nearby secret item cache.


 * Non-official
 * 1) In the room where you grab the Yellow Skull Key, press the wall directly behind it. Take the teleporter it hides and it'll warp you onto the C-shaped side platform (which has a shotgunner patrolling it) at the east end of the map, just east of the bridge that connects the "caged" rooms. Take the goodies and then return to battle.
 * 2) In the main room, the green "pillar" of the main room, disconsidering the Yellow and Red "Doors", hides 2 additional alcoves at its respective walls facing the starting and final doors. These alcoves have Medikits and are protected from inside by sergeants on ITYTD and HNTR, Cacodemons on HMP, or Barons of hell on UV and NM.
 * 3) In the final room of the map, right behind the Spider Mastermind's starting point, there is a secret alcove in the wall that hides a BFG 9000 and 2 energy cell packs. These can come in handy when facing the boss and its hordes of demons. In this same room, there are also a Soul Sphere and a Megaarmor atop two pillars. You can simply get close and hit the Spacebar to lower them and collect these items.
 * 4) At the final room, where you battle the Spiderdemon, just south of the entrance you'll notice a detached portion of the wall. It hides a teleporter that warps you to the wooden room where you grab a soul sphere, very near the yellow skull key.

Records
The Compet-N records for the map are: