MAP11: Arch-Violence (Plutonia 2)

MAP11: Arch-Violence is the eleventh map of Plutonia 2. It was designed by Adolf Vojta (Gusta) and Thomas van der Velden, and uses the music track "Become the Hunted" by James Paddock. The level itself is a sequel to Map11: Hunted from the Plutonia Experiment consisting with a maze filled with Arch-Viles though the maze is much larger in size than the originial version and requires all three keys.

Walkthrough

 * Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Secrets

 * 1) From the start, drop down into the maze and try to grab the super shotgun to release the first Arch-Viles. Then head through the west hallway (left from the start), and turn left after you drop down. Follow this hallway, then go through the gated walls on the left. Press the gargoyle faced switch on the left to lower the platform behind you (#1), which contains a blue armor.
 * 2) From the room with the rocket launcher near the red key (southwest corner of map), head east towards a blood fall. Turn left, and then turn around the corner to the right. Go straight all the way to the wall and you will see that there is a step down that appears impassable. Open the wall to get two boxes of rockets and a medikit (#2).

Trivia

 * Amongst possible names for this map during development were Hunted Again and Arch-Nemesis.
 * Like the right-side exit-path in its prequel, MAP11: Hunted in The Plutonia Experiment, this map ends in a damaging floor of Type 11 for an exit, in a room with nine arch-viles that will cast spells to further reduce the player's health until health falls to 10% or below. If playing in vanilla DOOM2.EXE or some source ports, the nine arch-viles in this room are not factored into the kills percentage for the level, so you do not need to worry about them if you are gunning for 100% kills in these versions. However, other ports (such as ZDoom) count enemies wherever in the level they are, and calculate kill percentage based on this count; not only does this make it impossible to get more than 100% kills in such ports, it makes it impossible to reach 100% kills in this level unless one cheats by * using that port's "massacre" cheat (in ZDoom, opening the console and typing KILL MONSTERS) * (select the text between asterisks to reveal)