Brutal Doom

Brutal Doom is a mod created by Sergeant_Mark_IV. It alters the gameplay by changing the behavior, sound, strength, and look of the weapons, editing the AI of the monsters, making them far more intelligent and dangerous (enemies do double the normal damage to the player), and altering their attacks and even adding new attacks. It makes the animation and graphics better and smoother and gives the player new abilities. Perhaps the most obvious and eye catching feature of Brutal Doom is the adding of features like additional blood (blood gets splattered on walls and ceilings if enemies or the player get hit), the ability to blow off body parts with strong weapons like the shotgun and chaingun, and the addition of special iluminating effects on projectiles and pick ups. It is compatible with ZDoom, GZDoom and Skulltag.

Additional features are:


 * Headshots do twice the damage on some monsters
 * Two kinds of punches: The regular fast punch and an additional second punch. Slower, but stronger
 * Most weapons have a secondary mode
 * Assault rifle replaces the pistol
 * Multiple additional death animations for monsters and the player
 * The Cyberdemon stomps the player if he/she gets too close, resulting almost always in an instant kill
 * The Berserk pack has an additional "execution mode"
 * The Cyberdemon shoots faster and longer (six missles instead of three) and not always directly at the player. This is to try and confuse those too comfortable with the sidestrafing tactic.
 * The Spider Mastermind's minigun is now a high-calibre weapon, which is hard to dodge, given the added blast radius.
 * The player is able to throw and launch grenades.
 * The player is able to pick up barrels and throw them at enemies.
 * The player is able to grab Lost Souls and throw them.
 * The chaingun's name is replaced by "minigun."

There are far more features not mentioned in this list.

thumb|305px|right|Video of gameplay of Brutal Doom

Download of latest version