ReMooD

ReMooD is a source port. Started by GhostlyDeath, it first started out as a port of the Original Linux Source (Non-GPL), then switched to Doom Legacy then to the Original Linux Source (GPL) again then back to Doom Legacy. This port was based on PrBoom but it has been switched back to Doom Legacy and a merge with PrBoom. The port officially started on December 12, 2006 which is when the SourceForge page was registered but the original version started on December 7, 2006. ReMooD was going to be a near C++ rewrite of Doom Legacy but is sticking to C currently.

ReMooD will run on Windows 98 and higher and is also able to be built on Linux. It can be compiled on both 32-bit and 64-bit systems (The Linux portion is programmed on a x86_64 Debian Linux while the Windows portion is programmed on Windows Vista 32-bit).

Coding
The source code in ReMooD is mostly written from scratch (none of the original Doom Legacy source files and headers are used and are to be re-written to work with the new code).

Features

 * Built-in Launcher (Windows Version Only).
 * Customizable Memory Settings (Choosing how many "Memory Blocks" in percentage to reserve and how much KiB or MiB to allocate for the entire game to use).

Team
ReMooD is being developed and maintained by the following people:
 * GhostlyDeath
 * NightZTag (formerly Red`)
 * Edward850
 * Demyx

People who have left the team:
 * Freedoomer