Mancubus


 * For the mancubus in Doom 3, see Mancubus (Doom 3).



The mancubus is an enormously bloated yet tough demonic monster shambling about on sturdy stump-like legs, glaring at opponents through hateful green eyes, while dribbling the remains of its victims from a lusting mouth, displaying sharp yellow fangs. To make things worse, its arms have been replaced by huge flame throwers capable of spouting a rapid series of scathing bursts of flame, which are powered by a pair of tanks grafted onto the obese monster's back. The game manual describes the mancubus as follows: ''The only good thing about fatso is that he's a nice wide target. Good thing, because it takes a lot of hits to puncture him. He pumps out fireballs like there was no tomorrow.''

This monstrosity makes its first appearance in a level of Doom II where the player is forced to fight them to break through a fortified area controlled by the enemy.

it is hard to miss the mancubus,bombs becuse he uses two bombs

Data



 * 1) This table assumes that all calls to P_Random for damage, pain chance, impact animations, and backfire checks are consecutive. In real play, this is never the case: counterattacks and AI pathfinding must be handled, and of course the map may contain additional moving monsters and other randomized phenomena (such as flickering lights). Any resulting errors are probably toward the single-shot average, as they introduce noise into the correlation between the indices of "consecutive" calls.
 * 2) Assumes that direct hits are possible, which does not occur in any stock map.
 * 3) Hardcoded exception to infighting negates damage (excepting indirect damage caused by exploding barrels).

Appearance statistics
In classic Doom, the mancubus is first encountered on these maps:

The IWADs contain the following numbers of mancubi:

Doom 64
While their function is unchanged, their appearance is greatly altered. They have less fat and a more bear-like face, are taller and wear a metal body harness.

Doom RPG
In Doom RPG, the mancubus appears as a class of monster. There are three variations, identified by color:


 * Behemoth (blue with red eyes)
 * Mancubus (normal colors)
 * Druj (red)

This monster class is weak against rockets.