MAP17: No One (Memento Mori II)

MAP17: No One is the seventeenth level of Memento Mori II. It was designed by Michael Rapp and uses the music track "Organic Gods" by Mark Klem. The full title of this level is No One (Ever Comes from Here).

Mission briefing
According to both the text file and the Infopack:


 * Reports from Sector 17 have been unclear. Every scout sent in to investigate the situation has not made it back alive. It seems that no one, ever comes from here. Now it's time to send in the big boys, that means you Marine.


 * Your mission is to find a way to get to Sector 18.

Walkthrough

 * Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Secrets

 * 1) The northern, silver room at the east of the level, accessible from the northernmost elevators, counts as a secret. (sector 28) Flip the switch here to raise a platform in front of the eastern computer panel in the hallway, and then enter the opposite room.  Flip one of the elevator switches while standing beside the elevator, enter the compartment that has opened nearby, and flip the switch there.  Head back into the hallway, and you will be able to access a secret compartment in the east containing a stimpack (only on Hurt Me Plenty or higher,) security armor, and a box of shells.
 * 2) While inside the exit room, jump from the northernmost window and onto the grassy platform.  It will lower to reveal three armor bonuses, two bulk cells, and a teleporter. (sector 223) Enter the teleporter to reach another room containing a stimpack (only on Hey, Not Too Rough or lower,) a medikit (only on Hurt Me Plenty or higher,) and a clip.  Open the nearby door to exit.

Bugs
Secret #1 does not appear to have been assigned to the correct sector. The method by which the compartment behind the computer panel is accessed appears to indicate that the correct sector would have been sector 31 (the compartment itself.)

Current records
The Compet-N records for the map are: