Imp/Doom (2016)

The Imp is a large humanoid creature spawned from the depths of Hell who originally appeared in Doom (1993) and has been in every Doom game since.

The imps are the first infernal monster found in the relaunch of Doom (2016).

Description
These imps appears to be taller than in the classic series and are similar in stature and acrobatic skills to imps in Doom 3.

Combat Analysis
Imps are agile enemies that will use the environment to their advantage by climbing up and down ledges and jumping over gaps. They will often try to stay at a medium distance from the player and throw fireballs at them but if approached they will swipe at the player with their claws then usually try to build a distance from the player again. The fireball can also be charged to deal more damage but will leave the Imp immobile for a short time.

Tactical Analysis
Imps are releatively weak enemies and can be killed easily by almost any weapon. Headshots from the Heavy Assault Rifle can easily dispence them from a distance.

In-Game Description
UAC REPORT FILE: 388OAOTY

''These Ferocious and agile demons are found all over Hell, and are often used on the front line in concerted attack in either dimension. The revel in battle, feeding off their victims, when the hunger takes them.''

UAC REPORT FILE: 8WBD0DT

''Despite their low status among the demon ranks and their seemingly endless number, Imps have unique characteristics in battle. Some prefer fighting from an elevated position, while others will rush their target and swipe at them with razor sharp claws. Walls and obstacles offer no defense against Imps as they will leap great heights and easily hang from surfaces. The Imp is capable of channeling Hell energy through its hands and shaping it into a projectile. As the Imp Channels the energy, airborn particles and debris are sucked into the maelstron to create a condensed, superheated fireball. The mechanics of the Imp's ranged attacks suggest that they are actually a lower form of the Summoner.''

Diablillo (Doom4)