Rocket launcher/Doom (2016)

"With a large blast radius and high damage, the Rocket Launcher is useful against all but the fastest enemies."

- Arsenal description

The Rocket Launcher is a weapon featured in Doom (2016).

Campaign
"This weapon has seen little design modification since its development in the late 21st century. It is standard issue to Heavy Weapons Specialists in all military forces due to its unparalleled direct impact and radius damage. The UAC improved the design slightly by adding an automated quick reload. The weapon casing has been retrofitted to accept UAC developed modifications." - Codex Entry

The Rocket Launcher has a green barrel, with an exposed reloading area that is usually seen reloading rockets between each launch. You spawn with 10 rockets and can be upgraded, as seen in the Ammunition section.

Ammunition
The player can increase his max ammo cap by using Argent Energy Cells and allocating its power to "Ammo" subsystem.

Remote Detonation
"This simple modification applies a nano-fiber membrane to the fuse of the projectile upon leaving the firing chamber. This membrane contains a graphite weave laced with low density explosive, allowing the operator to override the impact fuse and detonate the explosive charge within the projectile at any time after launch. Care must be used when employing this modification, as there is no safety system present to prevent self-harm." - Codex Entry Remote Detonation is highly useful, as it gives much greater control over killing distant enemies, such as if they are moving around unpredictably and the rocket would otherwise miss.

Lock-On Burst
"Each projectile for the UAC rocket launcher is fitted with a guidance system at manufacture. This modification activates that guidance system. Micro motors in the fin assembly will guide the rocket towards a "painted target". When the operator uses the built in laser targeter to lock on a target, a salvo if three rockets is launched in rapid succession. Targeting requires a steady hand for several seconds, but once achieved the guided projectiles never miss their mark." - Lock-On Burst Codex Entry

Lock-on Burst is useful in certain situations when trying to take down tough enemies at closer range that require multiple rockets to kill.

Codex
This weapon has seen little design modification since its development in the late 21st century. It is standard issue to Heavy Weapons Specialists in all military forces due to its unparalleled direct impact and radius damage. The UAC improved the design slightly by adding an automated quick reload. The weapon casing has been retrofitted to accept UAC developed modifications.

Remote Detonation
This simple modification applies a nano-fiber membrane to the fuse of the projectile upon leaving the firing chamber. This membrane contains a graphite weave laced with low density explosive, allowing the operator to override the impact fuse and detonate the explosive charge within the projectile at any time after launch. Care must be used when employing this modification, as there is no safety system present to prevent self-harm.

Lock-On Burst
Each projectile for the UAC rocket launcher is fitted with a guidance system at manufacture. This modification activates that guidance system. Micro motors in the fin assembly will guide the rocket towards a "painted target". When the operator uses the built in laser targeter to lock on a target, a salvo if three rockets is launched in rapid succession. Targeting requires a steady hand for several seconds, but once achieved the guided projectiles never miss their mark.

Multiplayer
The Rocket Launcher can be unlocked in the multiplayer at level 2 (it's also available to use in level 1 by choosing "Assault" default loadout). The player spawns with 15 rockets (25 is the max ammo). Each rocket does 60 damage on impact. The weapon features two fire modes:
 * Primary Fire - Fires rockets that explode on impact, doing damage over a large area.
 * Weapon Mod - Immediately detonates all live rockets currently in flight.