GhostlyDeath

GhostlyDeath (born July 6, 1989) is the leader of the ReMooD project. He is serious and sarcastic at the same time and hopes to make people happy but most see him as a worthless idiot. He has an IQ of 127 but feels that this measures the ability to learn, not what one already knows.

The name GhostlyDeath has roots in StarCraft, based on the Terran Ghost's death as in Death like a Terran Ghost. At one time, there were 3 people who have had the Ghostly prefix.

Early Years
GhostlyDeath started playing Doom95 in 1996 at the age of 7. He taught himself HTML at the age of 9 in 1999 because he became interested on how the web pages worked. Through looking at existing web pages and writing test documents, he became adept at writing web pages.

He has also had multiple near-death experiences such as almost drowning, getting hit by a car and falling out of a moving vehicle which would have resulted in a fatal head injury.

Legacy
In the year 2000, he became interested in developing his own levels for Doom. He started developing basic maps with DEU and learning how they worked by experimentation and examination. Later on, he modified DEU to create Doom 2 maps but stopped working on it after he discovered WinDEU which had such ability. This also helped him learn C without any references except for DEU and the Turbo C++ Help library. This jump started his fascination with programming.

In the year 2001, he discovered Doom Legacy by searching "Doom Online" in a search engine hoping to figure out a way to play Doom95 over the internet instead of a modem. Once he discovered it, he played it over the internet with a friend and was inspired by it.

Doom Connector
In the year 2005, after attempting to rediscover Doom Legacy since it was deleted, he searched the same phrase. Instead of getting Doom Legacy] he got Doom Connector instead. He logged in on January 28, 2008 for the first time and played Doom Legacy with other players and soon discovered other source ports.

Present
In December of 2006, he started the ReMooD Project which would complete his dream of taking Doom Legacy to the next level. In 2007, the project flip-flopped through multiple source ports as he got disgruntled over minor details and limitations. Doom Legacy was unstable, Linux Doom 1.10 had nothing but was a great platform to work on, PrBoom was stable but didn't feel right and rewritting the entire source was a duanting task. In 2008, it was decided to stick to Doom Legacy and finish the dream that still goes on to this day.

He has also pursued other source ports and projects, one of such is Odamex where he joined the team on Friday, May 30, 2008 after writing the base for spectating and the ban/exception system.

Another project he has started was Simple Doom Editor which aimed to do what Doom Builder, WinTex, XWE and multiple utilies do, combined into one program. He created a proof of concept using wxWidgets and showed it to people to what editing would become. The project jumped around from library to library, but before this cycle would have finished, he recieved an e-mail from Blzut3 telling him to hand the project over to him and Evan. He then realized that his dream has been shattered and that the editor would never be as he expected, he regrets that he coerced Blzut3 to join the lone development team (mostly for emotional support and someone to talk to about ideas and innovations) as costly compromises had to be made. When Blzut3 joined the team, it was just a crack in the mirror for GhostlyDeath before the entire thing shattered before him.

Finished

 * chocorenderlimits is an unofficial Chocolate Doom modification to display Openings, Visplanes, etc. on the screen, it also adds HOM detection.

Current

 * ReMooD a Doom Legacy Source port.
 * Odamex a CsDoom Source port.

Canceled/On Hold

 * GPL ST Master an open source option for hosting a private Skulltag master server.
 * Strawberry Doom a Chocolate Doom modification including splitscreen, Doom plus limit increases, and bots. This project has not been updated in a long time.
 * GDHACK SPECTATE an Odamex client/server modification that enables spectating. This project has been cancelled because it obtained its goal of being implemented into Odamex.
 * Rocket Jumping in Odamex!? WTF!? o_O an Odamex Rocket jumping server modification.
 * Simple Doom Editor (Old Version) - He no longer works on Simple Doom Editor and the new versions contain none of his code.

Released

 * GhostlyDeath's Ultimate Deathmatch (2005 - Date based on forum post)
 * GhostlyDeath's Ultimate Deathmatch 2 (2005 - Date based on forum post)

Planned

 * GhostlyDeath's Ultimate Deathmatch 3

Chocolate Doom

 * Microsoft Visual C++ 2008 Express Edition Project File

Odamex

 * Banning and exception system
 * Bug fixes
 * Join/Part Sound Notification
 * Shuffled (Randomized) Map Lists
 * Spectating
 * Target Names

Skulltag

 * Open Source Master Server (GPL ST Master)

ZDaemon

 * Doom Builder Configuration for 1.07

Miscellaneous

 * Created chocorenderlimits for use with Knee Deep In Knee Deep In ZDoom.

Doom Connector

 * FoXxY's Clan of Doom (2005)
 * Clan Delta (2005)

Odamex

 * ZWANGO Is Coming (2008 to present)

Skulltag

 * Clan Delta (2005)
 * Endgame (2008 to present)

ZDaemon

 * FoXxY's Clan of Doom (2005 to 2007)
 * Black Rose (2007)
 * Total Knock Out (2008)
 * Wolf (2008 to present)

International Doom League career

 * Captain of PenUltimate (IDL Team) in the International Doom League (Season 2)
 * Captain of Laughing Gas (IDL Team) in the International Doom League (Season 3)
 * Member of Frag Fags & Flag (IDL Team) in the International Doom League (Season 4) - traded off week 5.
 * Member of Cupid Stunts (IDL Team) in the International Doom League (Season 4) - taken from reserves week 8.

TDMania career

 * Member of Tomato News Network (TDMania Team)