Spirit

The Spirit is a blue, ghostly version of the Summoner that first appears in The Ancient Gods, Part One, the first downloadable content expansion for Doom Eternal. It possesses other demons in order to specially empower them. Once the possessed demon is slain, the Spirit bursts out and gives off a distinctive blue glow while alive.

Tactical analysis
The possessed demon becomes nearly immune to Ballista damage, its weak points (if any exist) are rendered unbreakable, and it cannot be faltered; the combined effect makes a possessed demon much more resilient than usual and ensures that it will not stop attacking at full power until it is dead. Possessed monsters have more hit points and attack much faster, making them an extreme threat. Contrary to popular belief, possessed demons do not inflict extra damage. The player must kill the possessed demon first to release the spirit, and then eliminate it with the Plasma Rifle's microwave beam mod while it is stunned from the host's death. If it is left alone at all, it will immediately look for another demon to possess and the process must be repeated.

The spirit cannot, however, attack the player directly and if there are no more demons to possess within its range, it will vanish.

Trivia

 * Hugo Martin compares the use of the microwave beam mod against the spirit to the proton pack of the Ghostbusters series.