Batman Doom



Batman Doom is a total conversion for Doom II. It was created by ACE Team Software and released in 1999 after three years of development. A demo of the PC version was released on January 14, 1999, which contained three levels, and the final version was released in April 1999. In Batman Doom, the player plays as Batman fighting various criminals in Gotham City. The mod includes a very complex Dehacked patch which makes it vastly different from Doom II.

The TC is designed to be compatible with Vanilla Doom and is available for both the PC and the Macintosh. However, a bug in DOS dehacked means that it does not run properly in Vanilla Doom (after switching to the fist it is impossible to switch away). A patch was created by Simon Howard to allow Batman Doom to run properly in Vanilla Doom; the patch was released on October 30th, 2006.

The recommended source port to play Batman Doom with is Crispy Doom, a slightly fixed version being available for it (e.g. removing the unneeded episode selection menu that Crispy Doom would display). While Batman Doom is playable with ZDoom, some glitches occur when using it, most notably being unable to properly complete MAP25 and MAP29 after defeating The Joker (the player must no clip to get to the exit or use a level warp cheat to advance due to this bug). A patch is in the works for the ZDoom source port that aims to fix the bugs that occur when Batman Doom is played on ZDoom-based source ports, while giving players the option to add new features not present in the original total conversion.

Maps
''Note: Batman Doom's levels actually have two names; one is the 'short' name displayed on the automap, the other is a 'briefing' name displayed on the intermission screen. The 'short' versions of the names are shown below.''

Secret levels:
 * MAP01: The Subway
 * MAP02: Batcave
 * MAP03: The Sewers
 * MAP04: Killer Croc
 * MAP05: Batcave
 * MAP06: Chinatown
 * MAP07: The Helicopter
 * MAP08: Tally Man
 * MAP09: Batcave
 * MAP10: Casino
 * MAP11: Gas Trap
 * MAP12: Penguin
 * MAP13: Batcave
 * MAP14: Gotham Tunnel
 * MAP15: House of Fear
 * MAP16: Scarecrow
 * MAP17: Batcave
 * MAP18: Blackgate
 * MAP19: Battergate
 * MAP20: Two Face
 * MAP21: Batcave
 * MAP22: Axis Industry
 * MAP23: North Mansion
 * MAP24: Theater
 * MAP25: Joker
 * MAP26: Batcave
 * MAP27: 43rd Armory
 * MAP28: Arkham Asylum
 * MAP29: Arkham Asylum 2
 * MAP30: Bane
 * MAP31: Escape!
 * MAP32: Weird!

Tricks
Batman Doom is famous for a large number of both Dehacked and mapping tricks used in it.
 * Moving train
 * Flying helicopter
 * Killer Croc picks up rocks
 * Gang fights
 * Huge explosion

Bane
Bane is the final boss of Batman Doom, appearing in MAP30. The player must defeat Bane using the 7th weapon, which can be picked up at the start of the level (the words "fight only with these gloves!" appear). If the player switches to a different weapon, the words "you failed to fight bane with your fists" appear over the screen, leaving the player with no weapons and defenseless against Bane.

Bane has 250 hitpoints (the same as the Doom II final boss). When killed, the level ends.

Sequel
The sequel to Batman Doom, Batman Doom 2 Cold Heart, takes place after the orginal. It is another total conversion instead made by Ddadd instead of the Ace Team. It takes assets from the orignal however, and is based of the reborn version by Evil Space Tomato. It contains 32 new maps, as well as new bosses and weapons. The sequel is somewhat less polished than the original, and is not compatible with the original dos release. It also contains the original maps to play with the new weapons. Weapons include grappel hook, line launcher, disruptor, and more. Other weapons are redesigned, like the melee, baterangs, and smoke bombs, and the alt-fire is replaced with a kick manuver. Some weapons that have extra features must use the reload button, as the kick is already taken alt-fire.

Sequel Bosses
The sequel includes all of the original bosses, as well as new ones. They are. ..

Mr. Freeze
Mr. Freeze and Joker are the final bosses of the game, with more focus on freeze. All of the new characters are edits of some of the orginals, but they all look true to their comic form. Unlike the original, Bane is the first boss, and the player can fight him with whatever gadget he has aquired at the time. The final bosses in the sequel also do not limit the player to one weapon.

Credits
Level Construction: Andres Bordeu, Carlos Bordeu, Edmundo Bordeu

Sprites/Textures/Graphics: Andres Bordeu, Carlos Bordeu, Edmundo Bordeu

Dehacked: Edmundo Bordeu

Music: Martin Linda (level 04, level 12, level 22, level 23, level 25, level 27), Juan Sanchez (level 01, level 08, level 10, level 10, level 14, level 16), Janek Szulew (title music, level intermission, Batcaves, level 11, level 15, level 19, level 24, level 31), Andrew Wood (level 03, level 06, level 07, level 18, level 20, level 28, level 29, level 30), Unknown Author (level 32)

PC conversion: Anthony Soto

PC deh conversion: Ty Halderman, Laz Rojas

Reborn edition: Evil Space Tomato

Sequel: Ddadd